Is there a timetable for adding Wish to the Genie Warlock's Mystic Arcanum options?
This please
Beyond does not provide timetables for completion of work. It sets them up to look bad if/when they are unable to meet those deadlines due to unforeseeable circumstances. They know this is needed and are working on it. Or if they're not actively working on it, they're working on things with higher priority and will get to this ASAP.
Has any progress been made on the Aberrant Mind and Clockwork Soul Sorcerer’s 1st level magic feature for each respective sub class? Have been playing a clockwork sorcerer and it has been a pain playing without the ability to track my swapped spells especially since using a digital sheet is my only way of playing with my group.
Sadly I haven't seen progress. Someone else mentioned a workaround. You can obviously add your swapped-in psionic spells via a homebrew feat. For spells that you swap out, you can customize your spells and rename them. Change "Arms of Hadar" to "Removed - Arms of Hadar". They'll still show up on your list, but at least will be easier to track.
Didn't TCOE come out on 17 November? Why are we still waiting 5 months later?!
Please refer to the first two posts on this thread from @Stormknight, content specialist with D&D Beyond. Some salient points from those posts:
ISSUE - stacking Ability Scores. We are aware that our current implementation of swapping ASI (Ability Score Increases) doesn't enforce the restriction that each ASI cannot be places in an Ability Score that already has an increase (see quoted rule below). We are planning to work on addressing this.
DRUID Circle of Stars - Star Map. This should grant a number of uses equal to your proficiency bonus. We don't currently have the facility to implement this within our tools. This is on the list for development.
FIGHTER Fighting Style - Superior Technique. Not functional. We don't currently have a sensible way of implementing the selection of maneuvers that wouldn't cause characters to become broken in the future. We're working on a solution for this known issue.
Scaling Statblocks Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
Please bear with us as we get everything deployed! Any questions on this thread along the lines of, "When is <feature x> going live?" will be deleted, as will questions that are already answered in this post. We need to be able to spot and respond to reports of issues. Many thanks for your understanding.
====END OF EXAMPLES===
As you well know, TCoE introduced many significant changes to existing game rules, adding in completely new features, such as Group Patrons, Sidekicks, Scaling Statblocks, and other changes requiring complex design and development for creation of systems that never existed previously. I don't work or speak for DDB, but as a veteran IT staffer who has worked closely with the software development teams in different industries, I can safely tell you that software development and troubleshooting takes as long as it takes. Add continuing issues associated with the pandemic requiring many businesses to work solely within the virtual world, and communications roadblocks will surely arise. In addition to Tasha's, other long-promised changes have been rolled into the implementation cycle. Do you use any of the DM's tools or the character generator? Do you ever access your DDB resources using a tablet, laptop, or similar online-only device, only to see your game get derailed when your internet connection went bye bye? Well internet-dependent features will always require the internet, but DDB's Player app allows you to play your game with access to all of your information, with no active internet access required (after initial installation of apps and character information).
So yeah, it may seem like DDB is dragging their heels to many people who have no clue about the business behind the business. Just remember that their dev team is juggling new content development from WoTC, implementing their own feature developments along with sifting through dozens of requests from the DDB community and reported "bugs" and/or requested changes to homebrew!
In this day and age where we expect instant gratification, it can sometimes be hard to be reminded that it takes time to make a quality product. That's what we are all waiting for, a quality product that works as intended.
Didn't TCOE come out on 17 November? Why are we still waiting 5 months later?!
Please refer to the first two posts on this thread from @Stormknight, content specialist with D&D Beyond. Some salient points from those posts:
ISSUE - stacking Ability Scores. We are aware that our current implementation of swapping ASI (Ability Score Increases) doesn't enforce the restriction that each ASI cannot be places in an Ability Score that already has an increase (see quoted rule below). We are planning to work on addressing this.
DRUID Circle of Stars - Star Map. This should grant a number of uses equal to your proficiency bonus. We don't currently have the facility to implement this within our tools. This is on the list for development.
FIGHTER Fighting Style - Superior Technique. Not functional. We don't currently have a sensible way of implementing the selection of maneuvers that wouldn't cause characters to become broken in the future. We're working on a solution for this known issue.
Scaling Statblocks Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
Please bear with us as we get everything deployed! Any questions on this thread along the lines of, "When is <feature x> going live?" will be deleted, as will questions that are already answered in this post. We need to be able to spot and respond to reports of issues. Many thanks for your understanding.
====END OF EXAMPLES===
As you well know, TCoE introduced many significant changes to existing game rules, adding in completely new features, such as Group Patrons, Sidekicks, Scaling Statblocks, and other changes requiring complex design and development for creation of systems that never existed previously. I don't work or speak for DDB, but as a veteran IT staffer who has worked closely with the software development teams in different industries, I can safely tell you that software development and troubleshooting takes as long as it takes. Add continuing issues associated with the pandemic requiring many businesses to work solely within the virtual world, and communications roadblocks will surely arise. In addition to Tasha's, other long-promised changes have been rolled into the implementation cycle. Do you use any of the DM's tools or the character generator? Do you ever access your DDB resources using a tablet, laptop, or similar online-only device, only to see your game get derailed when your internet connection went bye bye? Well internet-dependent features will always require the internet, but DDB's Player app allows you to play your game with access to all of your information, with no active internet access required (after initial installation of apps and character information).
So yeah, it may seem like DDB is dragging their heels to many people who have no clue about the business behind the business. Just remember that their dev team is juggling new content development from WoTC, implementing their own feature developments along with sifting through dozens of requests from the DDB community and reported "bugs" and/or requested changes to homebrew!
In this day and age where we expect instant gratification, it can sometimes be hard to be reminded that it takes time to make a quality product. That's what we are all waiting for, a quality product that works as intended.
Thanks for the long and heartfelt explanation. I'm a greybeard software engineer myself.
I'm just after a hint as to how long it'll take for the TCOE features to arrive.
Didn't TCOE come out on 17 November? Why are we still waiting 5 months later?!
Please refer to the first two posts on this thread from @Stormknight, content specialist with D&D Beyond. Some salient points from those posts:
ISSUE - stacking Ability Scores. We are aware that our current implementation of swapping ASI (Ability Score Increases) doesn't enforce the restriction that each ASI cannot be places in an Ability Score that already has an increase (see quoted rule below). We are planning to work on addressing this.
DRUID Circle of Stars - Star Map. This should grant a number of uses equal to your proficiency bonus. We don't currently have the facility to implement this within our tools. This is on the list for development.
FIGHTER Fighting Style - Superior Technique. Not functional. We don't currently have a sensible way of implementing the selection of maneuvers that wouldn't cause characters to become broken in the future. We're working on a solution for this known issue.
Scaling Statblocks Several of the new features and spells present Monster Statblocks which scale with your character. This includes spells that summon other creatures. The system to handle these creatures is still under development but we have included inline stat blocks wherever possible to help you reference the stats you need.
Please bear with us as we get everything deployed! Any questions on this thread along the lines of, "When is <feature x> going live?" will be deleted, as will questions that are already answered in this post. We need to be able to spot and respond to reports of issues. Many thanks for your understanding.
====END OF EXAMPLES===
As you well know, TCoE introduced many significant changes to existing game rules, adding in completely new features, such as Group Patrons, Sidekicks, Scaling Statblocks, and other changes requiring complex design and development for creation of systems that never existed previously. I don't work or speak for DDB, but as a veteran IT staffer who has worked closely with the software development teams in different industries, I can safely tell you that software development and troubleshooting takes as long as it takes. Add continuing issues associated with the pandemic requiring many businesses to work solely within the virtual world, and communications roadblocks will surely arise. In addition to Tasha's, other long-promised changes have been rolled into the implementation cycle. Do you use any of the DM's tools or the character generator? Do you ever access your DDB resources using a tablet, laptop, or similar online-only device, only to see your game get derailed when your internet connection went bye bye? Well internet-dependent features will always require the internet, but DDB's Player app allows you to play your game with access to all of your information, with no active internet access required (after initial installation of apps and character information).
So yeah, it may seem like DDB is dragging their heels to many people who have no clue about the business behind the business. Just remember that their dev team is juggling new content development from WoTC, implementing their own feature developments along with sifting through dozens of requests from the DDB community and reported "bugs" and/or requested changes to homebrew!
In this day and age where we expect instant gratification, it can sometimes be hard to be reminded that it takes time to make a quality product. That's what we are all waiting for, a quality product that works as intended.
Thanks for the long and heartfelt explanation. I'm a greybeard software engineer myself.
I'm just after a hint as to how long it'll take for the TCOE features to arrive.
It will happen when it happens. ETAs aren't given since "you said it would be ready by now and it's nooooooot" complaints aren't fun to deal with.
Rollback Post to RevisionRollBack
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
im curious, and this isnt an issue, but will they be implementing the new ranger companions as statblocks?
I believe they hope to be able to eventually, at least in the sense of showing statblocks on the character sheet. There are logistical/coding issues with doing that at the moment, which also affects stat blocks for summoned monsters and some other things.
In the meantime, as you may already know, you can create a homebrew monster to represent the companion. you will have to update it each time the ranger levels up, however. Or you can refer to the statblock info in the features and traits sedtion, although you do have to do some math yourself to use those.
On the digital character sheet, the ranger's Slayer's Prey optional class feature should have a d6 button to roll the die associated with the bonus action.
Edit: Slayer's Prey is actually a XGTE'S Ranger - Monster Slayer feature. Still needs that d6. :P
The spell description on the details page for summon beast is incorrect. The at higher levels section reads:
"When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block."
The compendium entry and the printed version read:
"When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block."
The details page matches the UA version of the spell.
Public Mod Note
(GPyromania):
Great catch! This has now been fixed.
Does anyone know if they've addressed the items that are still hanging out there for resolution in a recent Developer's Update? A little disheartening that there hasn't been an update since February. #icanHazPsionicSpellsPlz
Does anyone know if they've addressed the items that are still hanging out there for resolution in a recent Developer's Update? A little disheartening that there hasn't been an update since February. #icanHazPsionicSpellsPlz
In this week's update, they did address sidekicks specifically, in response to a question. The word was that it's going to be a while, but they do plan to support sidekicks eventually. A higher priority right now is the generic feature system that will make boons, charms, and some other things possible. It was said, however, that getting that generic feature system in place will make setting up the sidekick system easier. And back when Adam was still the public face of DDB, he indicated that the generic feature system when implemented should help "future proof" things so that adding new mechanics won't be as difficult.
The staff member who was on today, who goes by Ant, and whose exact title I have forgotten, but is something along the lines of project manager, spelled out 3 main focuses in the "near term": reducing the backlog of rules not supported, integrating information and systems between the different "parts" of DDB, and increasing value for subscribers. In the process of that part of the discussion, I thought I heard Ant say that in terms of the backlog of the rules, the ones that have been waiting to be addressed longest have higher priority. (So, for example, the life cleric was fixed before remaining items in Tasha's was). Obviously, immediately after Tasha's release, covering Tasha's remaining mechanics had priority. But that appears to have shifted. (Keep in mind that there are still things in PHB, DMG, in Theros, Wildemount, and perhaps in Ravnica that aren't fully supported as well). It's also possible that I did not correctly hear or understand Ant's comments in terms of priority and age of issues.
Edit: So I figured out how to search just the thread. There are a few posts about primal awareness but all of them are from December. There is still an issue that it marks them as use rather than learned.
Origina:
There are so many pages and the main page does not have this but for Ranger - Primal Awareness should add the spells as learned (not only 1 use per long day).
Edit: So I figured out how to search just the thread. There are a few posts about primal awareness but all of them are from December. There is still an issue that it marks them as use rather than learned.
Origina:
There are so many pages and the main page does not have this but for Ranger - Primal Awareness should add the spells as learned (not only 1 use per long day).
It shows that you learn these additional spells and can use them without expanding spell slots.
To clarify, how it should work is that the feature adds them as learned spells, and also lets you cast each of those spells once per long rest for free.
Ranger - Primal Awareness isn't the only case of "Learn a spell to cast 1/day for free and use spell slots to cast again"; a number of feats (like Fey Touched) and other features have the same issue, and the devs would likely be fixing all of these with a UI change. For the time being, you just need to manually tick off a spell slot of the right level when you cast one of these spells with slots.
Rollback Post to RevisionRollBack
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
That's because the spells weren't added to the wizard list, it's a list of spells that a DM might allow an individual wizard to also take. So they're not actually on the wizard list, and therefore not available to Arcane Tricksters, Eldritch Knights, or any other third-casters who use the wizard spell list. You'll need to make homebrew copies of the spells and add the Arcane Trickster directly to the 'available for' section in order to use them.
Is there a timetable for adding Wish to the Genie Warlock's Mystic Arcanum options?
.
This please
Beyond does not provide timetables for completion of work. It sets them up to look bad if/when they are unable to meet those deadlines due to unforeseeable circumstances. They know this is needed and are working on it. Or if they're not actively working on it, they're working on things with higher priority and will get to this ASAP.
Sadly I haven't seen progress. Someone else mentioned a workaround. You can obviously add your swapped-in psionic spells via a homebrew feat. For spells that you swap out, you can customize your spells and rename them. Change "Arms of Hadar" to "Removed - Arms of Hadar". They'll still show up on your list, but at least will be easier to track.
I find custom magic items work slightly better than feats personally, but both can work.
Please refer to the first two posts on this thread from @Stormknight, content specialist with D&D Beyond. Some salient points from those posts:
As you well know, TCoE introduced many significant changes to existing game rules, adding in completely new features, such as Group Patrons, Sidekicks, Scaling Statblocks, and other changes requiring complex design and development for creation of systems that never existed previously. I don't work or speak for DDB, but as a veteran IT staffer who has worked closely with the software development teams in different industries, I can safely tell you that software development and troubleshooting takes as long as it takes. Add continuing issues associated with the pandemic requiring many businesses to work solely within the virtual world, and communications roadblocks will surely arise. In addition to Tasha's, other long-promised changes have been rolled into the implementation cycle. Do you use any of the DM's tools or the character generator? Do you ever access your DDB resources using a tablet, laptop, or similar online-only device, only to see your game get derailed when your internet connection went bye bye? Well internet-dependent features will always require the internet, but DDB's Player app allows you to play your game with access to all of your information, with no active internet access required (after initial installation of apps and character information).
So yeah, it may seem like DDB is dragging their heels to many people who have no clue about the business behind the business. Just remember that their dev team is juggling new content development from WoTC, implementing their own feature developments along with sifting through dozens of requests from the DDB community and reported "bugs" and/or requested changes to homebrew!
In this day and age where we expect instant gratification, it can sometimes be hard to be reminded that it takes time to make a quality product. That's what we are all waiting for, a quality product that works as intended.
Thanks for the long and heartfelt explanation. I'm a greybeard software engineer myself.
I'm just after a hint as to how long it'll take for the TCOE features to arrive.
It will happen when it happens. ETAs aren't given since "you said it would be ready by now and it's nooooooot" complaints aren't fun to deal with.
Formerly Devan Avalon.
Trying to get your physical content on Beyond is like going to Microsoft and saying "I have a physical Playstation disk, give me a digital Xbox version!"
im curious, and this isnt an issue, but will they be implementing the new ranger companions as statblocks?
I believe they hope to be able to eventually, at least in the sense of showing statblocks on the character sheet. There are logistical/coding issues with doing that at the moment, which also affects stat blocks for summoned monsters and some other things.
In the meantime, as you may already know, you can create a homebrew monster to represent the companion. you will have to update it each time the ranger levels up, however. Or you can refer to the statblock info in the features and traits sedtion, although you do have to do some math yourself to use those.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
On the digital character sheet, the ranger's Slayer's Prey optional class feature should have a d6 button to roll the die associated with the bonus action.
Edit: Slayer's Prey is actually a XGTE'S Ranger - Monster Slayer feature. Still needs that d6. :P
My Homebrew: Magic Items | Monsters | Spells | Subclasses | My house rules
Currently playing: Fai'zal - CN Githyanki Rogue (Candlekeep Mysteries, Forgotten Realms) ; Zeena - LN Elf Sorcerer (Dragonlance)
Playing D&D since 1st edition. DMs Guild Author: B.A. Morrier (4-5⭐products! Please check them out.) Twitter: @benmorrier he/him
The spell description on the details page for summon beast is incorrect. The at higher levels section reads:
"When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block."
The compendium entry and the printed version read:
"When you cast this spell using a spell slot of 3rd level or higher, use the higher level wherever the spell’s level appears in the stat block."
The details page matches the UA version of the spell.
Does anyone know if they've addressed the items that are still hanging out there for resolution in a recent Developer's Update? A little disheartening that there hasn't been an update since February. #icanHazPsionicSpellsPlz
In this week's update, they did address sidekicks specifically, in response to a question. The word was that it's going to be a while, but they do plan to support sidekicks eventually. A higher priority right now is the generic feature system that will make boons, charms, and some other things possible. It was said, however, that getting that generic feature system in place will make setting up the sidekick system easier. And back when Adam was still the public face of DDB, he indicated that the generic feature system when implemented should help "future proof" things so that adding new mechanics won't be as difficult.
The staff member who was on today, who goes by Ant, and whose exact title I have forgotten, but is something along the lines of project manager, spelled out 3 main focuses in the "near term": reducing the backlog of rules not supported, integrating information and systems between the different "parts" of DDB, and increasing value for subscribers. In the process of that part of the discussion, I thought I heard Ant say that in terms of the backlog of the rules, the ones that have been waiting to be addressed longest have higher priority. (So, for example, the life cleric was fixed before remaining items in Tasha's was). Obviously, immediately after Tasha's release, covering Tasha's remaining mechanics had priority. But that appears to have shifted. (Keep in mind that there are still things in PHB, DMG, in Theros, Wildemount, and perhaps in Ravnica that aren't fully supported as well). It's also possible that I did not correctly hear or understand Ant's comments in terms of priority and age of issues.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
Edit: So I figured out how to search just the thread. There are a few posts about primal awareness but all of them are from December. There is still an issue that it marks them as use rather than learned.
Origina:
There are so many pages and the main page does not have this but for Ranger - Primal Awareness should add the spells as learned (not only 1 use per long day).
As you can see here:
https://www.dndbeyond.com/sources/tcoe/ranger#PrimalAwareness
It shows that you learn these additional spells and can use them without expanding spell slots.
To clarify, how it should work is that the feature adds them as learned spells, and also lets you cast each of those spells once per long rest for free.
Ranger - Primal Awareness isn't the only case of "Learn a spell to cast 1/day for free and use spell slots to cast again"; a number of feats (like Fey Touched) and other features have the same issue, and the devs would likely be fixing all of these with a UI change. For the time being, you just need to manually tick off a spell slot of the right level when you cast one of these spells with slots.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I'm having an issue where as an Arcane Trickster Rogue, I can't access the new variant Wizard spells.
That's because the spells weren't added to the wizard list, it's a list of spells that a DM might allow an individual wizard to also take. So they're not actually on the wizard list, and therefore not available to Arcane Tricksters, Eldritch Knights, or any other third-casters who use the wizard spell list. You'll need to make homebrew copies of the spells and add the Arcane Trickster directly to the 'available for' section in order to use them.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep