Artificer Issues. First of all Homunculus Servant is still listed with 6th level prerequisite, moreover if I remove Eberron content and Playtest content from the character options there are no infusions to select.
I double checked and didn't see anyone mention this - for the Rune Knight subclass, using the runes does not cause it to automatically track that they have already been used.
That's the proper names of the spells inventors not showing. "Tasha's caustic brew", becomes " 's caustic brew". Don't know if this is helpful, but thought I'd mention it.
So the new spells for cleric I noticed are specifically set for twilight cleric which is why they don’t show up for my light cleric. But according to TCOE it says these spells are extended cleric spells so shouldn’t all clerics have access to them? Also the Harness divine power description isn’t being added to my character sheet? I know it’s only a note but I’m typically the kind of person who if doesn’t see it written on my sheet I will forget it’s even a thing. I’d like to see it there. I have enabled optional class features and customized origins in my existing character sheet and nothing shows up. I know this is a bit nit picky and we can just add it in there via note section and home brew creations which I did but It’s kind of tedious work. Enabling the options in character sheet editor and it automatically being added in there would be nice.
Also a side note some of the spells on the extended list do not include cleric twilight or otherwise so they wont show up for any cleric class unless creating a home brew and manually adding cleric to the usable class, which is what I ended up doing.
There is a sidebar in Chapter 1 regarding making a custom lineage- is this going to be added to the character builder for players who want to make characters not of the typical player race lineages?
i hope so, its honestly the most useful thing in the book!
Hi! Just wanted to say, loving the new stuff, but bug report: the Additional Fighting Styles are only being allowed for your 1st level picks in the Character Builder, not for the Champion additional Fighting Style feature. Also the Fighting Initiate feat is not allowing you to actually choose your feat fighting style. There's a similar problem with the Eldritch Adept feat not allowing you to actually choose your feat's invocation
Does buying TCoE give you access to reprinted content like Bladesinging, Booming Blade, Green-flame Blade, etc, or do you need to buy SCAG in order to use those?
Public Mod Note
(Timer):
Content Reprinted in TCoE is included in access with the source.
Is the divine soul sorcerer supposed to not have access to the expanded spell list of the cleric, i.e. a 5th level divine soul sorc doesn’t have access to aura of vitality, or did I just miss that?
Public Mod Note
(Timer):
Expanded Spell Lists is a Class Feature, the Class feature for the Cleric will not apply to the Subclass of Sorcerer.
optional features are not showing up in the character sheet, i have it enabled in character builder and on the sheet, just the actual feature is not showing up
Artificer, Armorer: Possibly related to Mephistopheles74's comment (it's unclear), but there's a minor textual bug in the Arcane Armor and Armor Model contextual info in the character sheet display. Both display the markup code
[item]smith's tools;smith’s tools[/item]
instead of what is presumably meant to be a link to Smith's Tools.
Ive homebrewed the Custom Lineage as a race and wanted to share it with the community. Unfortunately the homebrew was rejected due to copyright. While I understand why the editors have done so, I would like to know if there is any specific toolset or race option planned for the character builder in the future? One that would give people a more official way to choose a custom lineage, instead of having the entire community needing to homebrew it themselves (some players do not know how to do so).
Hi. I was comparing the Beast path Barbarian to the Astral Self monk and noticed that while the Form of the Beast natural weapons appear as attacks in the attack action section, the Arms of the Astral Self only appear in the Bonus action section with the initial effect Dex DC and 2 rolls of Martial arts die. Seeing as both are melee weapons that are summoned for a period using a bonus action, would it not be fair to make the Arms of the Astral Self to also be an attack action since it is supposed to use Wisdom instead of Dexterity as well as doing force damage. I hope you consider implementing this features in this way because I think it is the core attack action of this subclass.
Artificer Issues.
First of all Homunculus Servant is still listed with 6th level prerequisite, moreover if I remove Eberron content and Playtest content from the character options there are no infusions to select.
I'm experiencing the same thing.
I double checked and didn't see anyone mention this - for the Rune Knight subclass, using the runes does not cause it to automatically track that they have already been used.
https://www.dndbeyond.com/profile/Mysiana/characters/38469774
Artificer - character sheet allows you to exceed the number of infusions granted at your level
https://www.dndbeyond.com/profile/Mysiana/characters/38460662
Are the optional beast master companion rules going to be added as something we can choose or add into our extras tab?
https://www.dndbeyond.com/sources/tcoe/ranger#BeastMasterCompanions
Same for the wildfire druid's wildfire spirit.
https://www.dndbeyond.com/sources/tcoe/druid#CircleofWildfire
I'd really like being able to add the stat block to the extra tab so i can have it ready to go during gameplay.
The Feytouched (Wisdom) feat does not add +1 to my Wisdom score when I have chosen it.
https://cdn.discordapp.com/attachments/778141757405528064/778852728503402506/unknown.png
Error in text when i'm looking at the list of Additional Sorcerer's Spells. Something about the apostrophes is making things weird.
thanks for everything DnDBeyond/Tasha's Team! you're doing awesome and loving it so far.
That's the proper names of the spells inventors not showing. "Tasha's caustic brew", becomes " 's caustic brew". Don't know if this is helpful, but thought I'd mention it.
So the new spells for cleric I noticed are specifically set for twilight cleric which is why they don’t show up for my light cleric. But according to TCOE it says these spells are extended cleric spells so shouldn’t all clerics have access to them? Also the Harness divine power description isn’t being added to my character sheet? I know it’s only a note but I’m typically the kind of person who if doesn’t see it written on my sheet I will forget it’s even a thing. I’d like to see it there. I have enabled optional class features and customized origins in my existing character sheet and nothing shows up. I know this is a bit nit picky and we can just add it in there via note section and home brew creations which I did but It’s kind of tedious work. Enabling the options in character sheet editor and it automatically being added in there would be nice.
Also a side note some of the spells on the extended list do not include cleric twilight or otherwise so they wont show up for any cleric class unless creating a home brew and manually adding cleric to the usable class, which is what I ended up doing.
The feat does include the modifier to increase Wisdom - is your character already at the max of 20 for Wisdom?
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Wary the wizard who focuses on homebrew, for he can create nightmares that you wouldn't even dream of
Champion's additional fighting style doesn't list the new styles from TCoE.
i hope so, its honestly the most useful thing in the book!
Hi! Just wanted to say, loving the new stuff, but bug report: the Additional Fighting Styles are only being allowed for your 1st level picks in the Character Builder, not for the Champion additional Fighting Style feature. Also the Fighting Initiate feat is not allowing you to actually choose your feat fighting style. There's a similar problem with the Eldritch Adept feat not allowing you to actually choose your feat's invocation
I can't see any of the new spells for druid even after turn on optional features.
Does buying TCoE give you access to reprinted content like Bladesinging, Booming Blade, Green-flame Blade, etc, or do you need to buy SCAG in order to use those?
Is the divine soul sorcerer supposed to not have access to the expanded spell list of the cleric, i.e. a 5th level divine soul sorc doesn’t have access to aura of vitality, or did I just miss that?
optional features are not showing up in the character sheet, i have it enabled in character builder and on the sheet, just the actual feature is not showing up
Artificer, Armorer: Possibly related to Mephistopheles74's comment (it's unclear), but there's a minor textual bug in the Arcane Armor and Armor Model contextual info in the character sheet display. Both display the markup code
instead of what is presumably meant to be a link to Smith's Tools.
Ive homebrewed the Custom Lineage as a race and wanted to share it with the community. Unfortunately the homebrew was rejected due to copyright. While I understand why the editors have done so, I would like to know if there is any specific toolset or race option planned for the character builder in the future? One that would give people a more official way to choose a custom lineage, instead of having the entire community needing to homebrew it themselves (some players do not know how to do so).
Hi. I was comparing the Beast path Barbarian to the Astral Self monk and noticed that while the Form of the Beast natural weapons appear as attacks in the attack action section, the Arms of the Astral Self only appear in the Bonus action section with the initial effect Dex DC and 2 rolls of Martial arts die. Seeing as both are melee weapons that are summoned for a period using a bonus action, would it not be fair to make the Arms of the Astral Self to also be an attack action since it is supposed to use Wisdom instead of Dexterity as well as doing force damage. I hope you consider implementing this features in this way because I think it is the core attack action of this subclass.
the monk martial arts isn't working here's the sheet
https://www.dndbeyond.com/profile/snowgnome/characters/39463474
I tried making another character and didn't have the same problem but still thought it would be a good idea