Hi! I'm working on an adventure where the local mill is infested with "pests". Any advice on what kind of monsters would work well for this? The mill has multiple floors, and I was thinking that the higher the floor, the tougher the monster. (the players will be 1st-3rd level, probably.)
The typical beast pests of rat, centipedes, spiders or snakes. Spiders might be easier to work with, as they span a larger range of encounterable material. The other typical starting monster is the beloved Kobold. You could also make a "Boss" kobold by reskinning a Knight or Veteran statblock with kobold racial traits.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
It's not a good idea to make additional dungeon floors with increasingly stronger monsters. As explained in the DMG:
You might be inclined to increase the encounter difficulty as the adventurers descend deeper into the dungeon, as a way to keep the dungeon challenging as the characters gain levels or to ratchet up the tension. However, this approach can turn the dungeon into a grind. A better approach is to include encounters of varying difficulty throughout. The contrast between easy and hard encounters, as well as simple and complex encounters, encourages characters to vary their tactics and keeps the encounters from seeming too similar.
Anything that the players would feel is gross works, like a swarm of rats, just describe the rats in detail. The finish off with a wererat and that would be a good finish.
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Hi! I'm working on an adventure where the local mill is infested with "pests". Any advice on what kind of monsters would work well for this? The mill has multiple floors, and I was thinking that the higher the floor, the tougher the monster. (the players will be 1st-3rd level, probably.)
thanks!
MCGS
The typical beast pests of rat, centipedes, spiders or snakes. Spiders might be easier to work with, as they span a larger range of encounterable material. The other typical starting monster is the beloved Kobold. You could also make a "Boss" kobold by reskinning a Knight or Veteran statblock with kobold racial traits.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
Abyssal Chicken
and you can use a harder fiend as the "boss" fight
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It's not a good idea to make additional dungeon floors with increasingly stronger monsters. As explained in the DMG:
That said, I suggest the following monsters:
Arachnids
Snakes
Rats
Bats
Beetles
Centipedes
Frogs
Wasps
Maggots
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
Anything that the players would feel is gross works, like a swarm of rats, just describe the rats in detail. The finish off with a wererat and that would be a good finish.