You might want to keep in mind that all of the published hardcover adventures are also AL legal. Each chapter can be played as one adventure over multiple sessions. The entire book can be played too ... for example Waterdeep: Dragon Heist or Tomb of Annihilation are two that I have played in AL. DH took about 5 play sessions while ToA took 36 or 37 over a period of about 18 months.
The content catalogue is available on DMs Guild for free and lists all of the AL modules and hardcovers.
Is there a way for me to put Adventure League material in my generated content on DnDBeyond? I'm running Rage of Demons currently and my group has gotten pretty large so, I'm going to be running on two separate days each week. One group will be running the the main book, the other group will be doing the AL modules.
Thank you for these links. I am assuming that older AL adventures need to be run by the current Season's rules correct in terms of of Treasure Check Points and Downtime and Adventure points?
For the hardcover modules is it better to run those as opposed to the links here? Where would I find out what treasure items were unlocked though in the module?
Published modules have their magic item list at the end of the module.
As far as running book vs module. Run whatever one you like for content. Only issue is if you change hard covers, there may be a restriction on coming back to a later chapter
But as far as i know you can suppliment a book with modules, just as long as you don't change books.
Example. Hoard of the dragon Queen can run as it for levels 1-8 with little issue. Maybe run a module or 2 to make sure they get to 8.
Rise of Tiamat needs several modules to make up that content. Some chapters are a one encounter battle and says use milestone. Since you cannot milestone, use a module to supplement
Good day,
I would like to gm some al games. I have purchased all the hardcover books available on dnd beyond. But i dont see any AL content in them.
Do i have to buy al content separately? Or are they in the books but i just cant see them?
Please and thank you
D&D Beyond does not provide Adventurer's League products at this moment.
Ah. Thank you. Can i ask where i can get them?
On DM's Guild.
The books do not come with the modules. The modules can only be obtained (online or offline) from the DM's Guild.
Here are the AL-legal adventures that you can legally download for free.
However, note that the hardcovers themselves are considered AL legal to run, but you should check the AL guidelines for each one:
Feature Requests || Homebrew FAQ || Pricing FAQ || Hardcovers FAQ || Snippet Codes || Tooltips
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Wow. Thank you very much for the detailed information .
Thank you.
So these are all al legal but seem to be missing some. Are the number equivalent to sessions and episodes. If so where can I just grab the others
The rest you can get from DMs Guild - use the Adventurer's League filter or if you download the AL pack (https://www.dmsguild.com/product/208178/DD-Adventurers-League-Players-Pack), you can look in the ALCC (Content Catalog) that will have all the legal AL modules.
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You might want to keep in mind that all of the published hardcover adventures are also AL legal. Each chapter can be played as one adventure over multiple sessions. The entire book can be played too ... for example Waterdeep: Dragon Heist or Tomb of Annihilation are two that I have played in AL. DH took about 5 play sessions while ToA took 36 or 37 over a period of about 18 months.
The content catalogue is available on DMs Guild for free and lists all of the AL modules and hardcovers.
i want them not for al but so I can practice a game when the dms not there for a week. and I will always have something
Is there a way for me to put Adventure League material in my generated content on DnDBeyond? I'm running Rage of Demons currently and my group has gotten pretty large so, I'm going to be running on two separate days each week. One group will be running the the main book, the other group will be doing the AL modules.
Thank you for these links. I am assuming that older AL adventures need to be run by the current Season's rules correct in terms of of Treasure Check Points and Downtime and Adventure points?
For the hardcover modules is it better to run those as opposed to the links here? Where would I find out what treasure items were unlocked though in the module?
Published modules have their magic item list at the end of the module.
As far as running book vs module. Run whatever one you like for content. Only issue is if you change hard covers, there may be a restriction on coming back to a later chapter
But as far as i know you can suppliment a book with modules, just as long as you don't change books.
Example. Hoard of the dragon Queen can run as it for levels 1-8 with little issue. Maybe run a module or 2 to make sure they get to 8.
Rise of Tiamat needs several modules to make up that content. Some chapters are a one encounter battle and says use milestone. Since you cannot milestone, use a module to supplement
Thank you!