This encounter takes place in a 60ft radius circle room.the room has a table in the center and 5 doors.The doors are labeled ¨Justice,Truth,Honor,Order, and Hope¨.on the table lies a dead hummingbird,a broken sword,a scale,a pair of glasses and single dagger.their is also a inscription on the table reading ¨these five doors lead to what you may want,But the keys are beyond what you know.Justice lies in Preventing harm.The truth can only be found when lies can be seen.In the warriors soul is honor,but only once it has fallen.Order can be found in balance.Hope can be even the smallest thing¨.The items on the table are the keys to each door and the riddle explains which goes to which.
The door of justice can be opened with the broken sword and once opened The opener has mage armor cast on them.the truth door is opened with the glasses and the opener can augury any time in the next hour.Honor can be opened with the humming bird and upon opening the door and allows the opener to cast compelled duel anytime in the next.Order is opened with the scale and functions like the balance card once opened.Hope is the dagger and it casts heroism on the target (the effective spellcasting mod is equal to 10.)
If the wrong key is used on a door the door animates and attacks as an animated door.
Those are some serious rewards for a very easy puzzle. I do like the false lead of using scales (usually associated with justice) as the key for a different door, though even though the clues makes them fairly obvious.
I also like that you can easily scale up the encounter by having more dangerous enemies attack or perhaps making it so that all doors have to be opened at once. So if even one "key" is wrong, a monster will attack.
Oh, btw. In you writeup for the animated door you have used the word "knife" under the ability "antimagic susceptibility".
Those are some serious rewards for a very easy puzzle. I do like the false lead of using scales (usually associated with justice) as the key for a different door, though even though the clues makes them fairly obvious.
I also like that you can easily scale up the encounter by having more dangerous enemies attack or perhaps making it so that all doors have to be opened at once. So if even one "key" is wrong, a monster will attack.
Oh, btw. In you writeup for the animated door you have used the word "knife" under the ability "antimagic susceptibility".
Fair point (might weaken must of them down to hopes level) though most of them are very temporary effects with maybe the exception of truth.Yeah their was another connected mislead with the broken blade a symbol a warriors soul that has fallen.
Who would make this strange room, and what is it for? What purpose does it serve in the world?
It seems that this is a room that casts buffs on you if you can solve an easy riddle. But why would anyone make it or allow anyone into it? How much energy has to go into making these doors and their buff-casting spells?
I guess I can see it fitting into some kind of dream-scape, on a strange plane of existence, or in some kind of trial imposed by a deity.
Who would make this strange room, and what is it for? What purpose does it serve in the world?
It seems that this is a room that casts buffs on you if you can solve an easy riddle. But why would anyone make it or allow anyone into it? How much energy has to go into making these doors and their buff-casting spells?
I guess I can see it fitting into some kind of dream-scape, on a strange plane of existence, or in some kind of trial imposed by a deity.
This was orginally made for a encounter in the feywild.It was made to test those who enter the rooms understanding of symbolism (among a series of other similar tests).it would also make sense for a sphinx or in the lair of a more frivolious arch mage.
Well for starters the creator is very powerful and tad fond of riddles (really fond),this could work really well for a sphinx who are love riddles and handing out minor awards for them.
Also the riddle is a tad tricky with some given curve balls and a single failure snowballs into 1-3 animated door attacks.The animated doors are incredibly annoying(they deal solid damage and the teleportation makes the fight quite a bit harder)
In general it´s a drop in encounter to boost the players a tad bit or bamboozle them with a bunch of funny doors.
This encounter takes place in a 60ft radius circle room.the room has a table in the center and 5 doors.The doors are labeled ¨Justice,Truth,Honor,Order, and Hope¨.on the table lies a dead hummingbird,a broken sword,a scale,a pair of glasses and single dagger.their is also a inscription on the table reading ¨these five doors lead to what you may want,But the keys are beyond what you know.Justice lies in Preventing harm.The truth can only be found when lies can be seen.In the warriors soul is honor,but only once it has fallen.Order can be found in balance.Hope can be even the smallest thing¨.The items on the table are the keys to each door and the riddle explains which goes to which.
The door of justice can be opened with the broken sword and once opened The opener has mage armor cast on them.the truth door is opened with the glasses and the opener can augury any time in the next hour.Honor can be opened with the humming bird and upon opening the door and allows the opener to cast compelled duel anytime in the next.Order is opened with the scale and functions like the balance card once opened.Hope is the dagger and it casts heroism on the target (the effective spellcasting mod is equal to 10.)
If the wrong key is used on a door the door animates and attacks as an animated door.
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Those are some serious rewards for a very easy puzzle. I do like the false lead of using scales (usually associated with justice) as the key for a different door, though even though the clues makes them fairly obvious.
I also like that you can easily scale up the encounter by having more dangerous enemies attack or perhaps making it so that all doors have to be opened at once. So if even one "key" is wrong, a monster will attack.
Oh, btw. In you writeup for the animated door you have used the word "knife" under the ability "antimagic susceptibility".
Fair point (might weaken must of them down to hopes level) though most of them are very temporary effects with maybe the exception of truth.Yeah their was another connected mislead with the broken blade a symbol a warriors soul that has fallen.
thanks
OOps
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
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Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
My question would have to be:
Who would make this strange room, and what is it for? What purpose does it serve in the world?
It seems that this is a room that casts buffs on you if you can solve an easy riddle. But why would anyone make it or allow anyone into it? How much energy has to go into making these doors and their buff-casting spells?
I guess I can see it fitting into some kind of dream-scape, on a strange plane of existence, or in some kind of trial imposed by a deity.
This was orginally made for a encounter in the feywild.It was made to test those who enter the rooms understanding of symbolism (among a series of other similar tests).it would also make sense for a sphinx or in the lair of a more frivolious arch mage.
Well for starters the creator is very powerful and tad fond of riddles (really fond),this could work really well for a sphinx who are love riddles and handing out minor awards for them.
Also the riddle is a tad tricky with some given curve balls and a single failure snowballs into 1-3 animated door attacks.The animated doors are incredibly annoying(they deal solid damage and the teleportation makes the fight quite a bit harder)
In general it´s a drop in encounter to boost the players a tad bit or bamboozle them with a bunch of funny doors.
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here