It seems there's a clear consensus that this is a legitimate thing to do -- that is, that a player can shove prone an already grappled opponent who will remain in the grappled condition -- but what might this look like? Would you assume the player remains standing, bent over with one or two hands on the opponent? Kneeling beside the opponent? Something else or either of the above? My mind goes to BJJ with a throw the ground and both prone, but the player going prone doesn't seem necessary by RAW. Not a big deal, but I like to be able to provide vivid, plausible descriptions as I lightly narrate combat.
Being grappled while prone prevents the target from getting back up.
So, the minimum representation would be player A holding any part of Player B to the ground with at least one hand. Maybe Player A has a handful of hair, a tight grip on a collar, or perhaps something more involved.
If Player A is also on the ground, then they also become prone, which is certainly an option, but not advantageous.
Judo style hip/shoulder toss, or the move (I forget the name) where you plant your foot behind their ankle while grappling them and just push them over.
I would just let the player describe it on a success, and then you just adjudicate the outcome, so maybe they’re both prone or maybe one’s prone and one’s kneeling. Your player probably has a pretty good mental image of what they are trying to do, so let them do the narrative work. Whatever serves the story.
It seems there's a clear consensus that this is a legitimate thing to do -- that is, that a player can shove prone an already grappled opponent who will remain in the grappled condition -- but what might this look like? Would you assume the player remains standing, bent over with one or two hands on the opponent? Kneeling beside the opponent? Something else or either of the above? My mind goes to BJJ with a throw the ground and both prone, but the player going prone doesn't seem necessary by RAW. Not a big deal, but I like to be able to provide vivid, plausible descriptions as I lightly narrate combat.
I would picture it either kneeling over them, pinning them to the ground, or maybe standing or their chest or throat or something.
"Ignorance is bliss, and you look absolutely miserable."
"Grappling" requires at least one free hand.
Being "Grappled" reduces speed to zero.
Being grappled while prone prevents the target from getting back up.
So, the minimum representation would be player A holding any part of Player B to the ground with at least one hand. Maybe Player A has a handful of hair, a tight grip on a collar, or perhaps something more involved.
If Player A is also on the ground, then they also become prone, which is certainly an option, but not advantageous.
Judo style hip/shoulder toss, or the move (I forget the name) where you plant your foot behind their ankle while grappling them and just push them over.
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Full BJJ. Knee on belly, leaving a hand open to perform strikes.
Thank you everyone. Very helpful feedback for me to work with.
I would just let the player describe it on a success, and then you just adjudicate the outcome, so maybe they’re both prone or maybe one’s prone and one’s kneeling. Your player probably has a pretty good mental image of what they are trying to do, so let them do the narrative work. Whatever serves the story.
Horse collar tackle.
Dont worry about it too much because realistically, how do you grapple someone standing up with 1 hand, while they stab you with a sword.
In real—world wrestling it’s called a takedown.
But just be aware that Pinning someone from a grapple can only be achieved with the Grappler feat.