Anton, ranger previously seen our priest (he is not aware that the subject is a warlock yet) was not attacked by undead, and saw a wight speak to him (he did not hear though), as undeads killed a party member he left the scene walking through undead "saying this is not our fight,"(with we he meant himself btw) while wight spoke to him i was close enough to hear... after the wight killed our party member (artificier) warlock tried to cast a priest spell, but his prayers were not answered he panicked and yelled at undead with a commanding voice when he got his cool back(not talking about turn undead ability) "stop soldier" which caused some skeletons and zombies to stop except for an ogre zombie which continued on gnawing our fallen, anyway then wight said "get out of here, we have nothing to with you" and other undead who previously stopped charged at the ranger who was peppering them from range from a roof of slum house in outercity(near executioner's run). In a panicked state he left the combat scene, ranger was too busy with combat to understand what was going on with him... and was focused more on undead who are closing on....
Btw, so far my theory of his patron barely changed i think it's either Aumvor or Velsharoon(which is less likely as we are adhering lore, still there is a possibility) and perhaps Vecna(but i doubt it tbh). The necromantic aura of his book was described by our DM to me as otherworldly, thus even Vecna possiblity still stands firm.
Monk/wizard: is effectively a dragon rather than elf, and what do you think real silver dragon would do if he learns he is in party with a lackey of a lich or an arclich or the deity of lichdom?
Ask my role? He is playing his role i am playing my role, we do not ask each other why should we? That kills free will and verisimilitude of story, and honestly i do not care what i or the other player thinks, what i care is what my pc and his pc thinks, our personal thought have nothing to do with the game, get it already, we are role playing. I am not thinking as "what would i do if i was there", i am thinking as "what would this pc think given the personality, background and past in his character sheet plus what he experienced so far" He is a believer of Deneir, not in the form of real worship but rather revering, and somehow his prayers are heard, he is fond of Shaundakul and Eldath as well but rarely prays to them., he is an arcane practioner but does not like using magic, for he can not comprehend the consequences of using magic on weave thus enviroment and one's own self, yet he studies to understand. And through all this philosophical dilemma now he tries to save a younger cleric from the clutches of an evil patron. I do not care about what the players think, including me except for what player character in game thinks, i've said in many posts, i am not playing this game to satisfy myselfi players or the dm, i am serving the ones who are created for the game when i am playing.(In the past i've run a rpg and cyber cafe for 7 years, where i served players and dms, now i am serving the pc i made, as it is my responsiblity as it's maker, you guys are misunderstanding simply because your attitude versus what you make is different, for me it is not a imaginary puppet to satisfy my or someone else's ego, it's an imaginary person who has his own ideals and personality, which are different than mine, otherwise why would i ask about what to do) Anyway this started to become fruitless, i think i should return to dragonsfoot or candlekeep forums...
"Asking the forum how your character can do things to another character without the other character or player's input is generally going to get a bad reaction" other player has an input, that is why i am here, if he didn't had an input why would i be here in the first place? Make sense. He is either failing to roleplay his alignment, which is not evil, or simply having trouble, i am not a playing a character with a written fate, i do not know what will happen ingame, or what class i'll take next level if i survive that is, (probably ranger or cleric so far) actions ingame dictate what happens of a character in my playing style, it is not like you can not gain a level of fighter without even swinging a stick, or throwing a rock, you need proper training to become one, even if we assume one character can train in downtimes, we haven't been playing in game enough for such a drastic change of careers, so my gaming style is bound by logic, if there is anyone thinks that this does not make sense, i think should go inspect their own games and self criticise.
Repeating last time, i am not asking for criticism, but for constructive comments and advices.
That is not a bad outcome except for "(We found out later he didn't want to play that character anymore so would be fine with him spliiting from the party to become and npc BBEG or being killed)".
It is not about what i want or what he wants, it is about what character wants, so he did the right thing if his character had such a motivation and is evil to begin with.
My pcs dilemma is that the warlock pc in our game is not evil, but becoming evil due to his patrons grasp on him. It is not about what we as players want in the game, no one forced him to make or play that character right? So what is the problem then?
As a player, i have no demands other than consistency in story and proper roleplaying. My simply moves as data suggests, using me as a medium, he uses my energy to manifest his own will, not otherwise around. Though my energy is not enough for him to express himself, that is why i am here looking for help, but obviously i am looking for help in a wrong place.
DnD community of this generation seems to reject comprehending what it means to roleplay in general, i hope there are exceptions.
That is not a bad outcome except for "(We found out later he didn't want to play that character anymore so would be fine with him spliiting from the party to become and npc BBEG or being killed)".
It is not about what i want or what he wants, it is about what character wants, so he did the right thing if his character had such a motivation and is evil to begin with.
My pcs dilemma is that the warlock pc in our game is not evil, but becoming evil due to his patrons grasp on him. It is not about what we as players want in the game, no one forced him to make or play that character right? So what is the problem then?
As a player, i have no demands other than consistency in story and proper roleplaying. My simply moves as data suggests, using me as a medium, he uses my energy to manifest his own will, not otherwise around. Though my energy is not enough for him to express himself, that is why i am here looking for help, but obviously i am looking for help in a wrong place.
DnD community of this generation seems to reject comprehending what it means to roleplay in general, i hope there are exceptions.
It's important to also note that your character exists because you came up with them. You put the motives in their story, everything they are is because you decided it to be so. Everything they have done they did because you wanted them to be a character that does that. You cannot divorce your characters actions from your own motivations, because ultimately it is you that are making the decisions, and basing those decisions on what your character would do.
The phrase "it's what my character would do" has been used as an excuse for almost as many bad decisions as the phrase "god wills it" in history. The phrase is synonymous with the term "Wangrod", which is used to describe players who feel that they can do anything they want, regardless of the fun had at the table, becasue "it's what my character would do". Killing civilians, punching the king, stealing from party members, seducing every barmaid in the land, conspiring to strip other characters of their powers, and so on.
D&D is a collaborative story-writing game which relies on that colalboration to make for a good story that is enjoyed by everyone. Whilst you have an idea which could be an awesome storyline for their character, they need to buy into it or they won't enjoy it. They might have their own plan for their character, which they were building up to with the secrecy and so forth, which they would prefer to use.
The big advantage of talking outside the game about these sorts of things is that it can be overruled or overwritten without discontinuity or disrupting the flow of the game, because it's out of the game - you could discuss one route for half an hour, then someone go "ooh, but what if...", and then discuss another. In-game, you spend half an hour roleplaying a conversation, it doesn't work to say "actually, scratch that, we won't have this conversation really".
Your idea is fairly sound for what you want to do, but you need to find out what the other player wants to do, and then find a way for that to happen within the bounds of your characters nature. If the other player wants you to keep it secret while they fight it out themselves, then their character will need to convince your character of that course of action, in exactly the same way as your character would need to convince theirs to go your way. However, it is good practice that the player whose character it is get the final say on whether they are going to be sacrificing their warlock levels, or trying to keep them in check, and it's important for everyone at the table to try to work with that - there's no guarantee, and this all might end in combat, but you need to work together on this, and consider more than just what your character would do.
It really sucks when people let non good characters go to College of Eloquence whether irl or in game, sigh...(or perhaps the existence of that college itself might be a problem)
My pc is fond of a fellow cleric who he thinks is good, but he is in contact with some evil patron and slowly becoming it's tool infront of my pcs eyes. As a fellow cleric my pc is worried these circumstances, and looking for a way to put some sense into his fellow, for otherwise my pc is afraid that his life would be in danger. He does not want to meddle in other's affairs, as some insist to see this as meddling, he genuinely tries to save his fellow from straying from his faith, his innate goodness, from an early death and from becoming a tool of an egoist evil being. My pc has low social skills, except for insight, thus can not convince his fellow cleric who is accustomed to handling social situations, his natural charisma and cool or rather cold attitude(as he is an udnertaker by trade) do not give any space to reach to him, as if he is surrounded by a wall of ice. He is not accepting that he is cared for, or he is simply responding in an awkward way as he is not used to it. As from childhood, he was raised as a foster child by an alone udnertaker and grew seeing corpses and the family of the corpses who came to their funerals... There is a void in him, he did not experince proper familial love obviously, and he is looking to fill this void through servitude, as he serves something he feels he is needed, and he confuses being needed as to being loved, he prefers to be with those who need him rather than those who care for him, so he is simply being deceived. As a traded and a person who traveled and read alot, my character knew many people, while not blessed with such a charisma he can understand his dilemma as he has seen others like him... So my pc needs your help as i am not smart as the pc i made.
1: your idea for usign a ring of mind shielding to sever the connection with the patron is a good one, and has legs in the game. It would be a sensible thought for your character, and may or may not work depending on what the DM decides. But,
2: You (not your character, you the player) should discuss this with the other player and the DM. The other player may consider your characters actions to be you, the player, interfering with their character. That is out of game, and could lead to some arguments or harsh words, and warrant a backtrack to cover up your characters efforts because of how the other player (not their character) recieves them.
I feel like if you want to keep this in-game, then you should have your character pray to Kelemvor between sessions, by messaging the DM, to express your characters belief that they are still a good person, and to pray for guidance on whether they would welcome the help or be driven away by it. Then the DM can go and talk to the other player, either IRL or in the guise of Kelemvor, to get you those answers. And then when the DM comes back and says "my lost child would welcome a route home" or "my lost child is bent on the path they have chosen", then you have your answer about how the other player feels their character would take to your proposal.
What you can do is keep talking to their character in the game, push them to use their cleric abilities, and to talk about their warlockyness. It might be they have a plan to get an amount of power from the patron and then sever ties from them, or it might be that they need your characters guidance to return them to a path in which they can be redeemed.
I think perhaps the biggest thing here is how long the other player wants this to take. They have spent the whole campaign putting on this guise, pretending to be a cleric when they are actually a warlock, and have now been discovered. They are probably thinking that this will be an epic turning point in the parties goals, sparking a sub-quest to either save them or have them fall to evil, and to have that build-up foiled by someone giving them a magic ring to mute their patron is almost certainly not what they were building up to.
"but you need to work together on this, and consider more than just what your character would do."
I am trying to roleplay a character who is smarter than me, my hands are already full.
This needs to be done outside of roleplay - just talk to the other people, as yourself, and discuss your characters motivations. You don't need to reveal everything - you can just say "Hey dude, My character is thinking about ways to save your character now he knows he's a warlock. Is that something you'd be up for, or do you have something you're aiming for with the warlock thing?".
Specifics aren't needed - and are often more fun revealed in-game, except to the DM who should know so they can plan for it - so just mention it in the broadest terms, and see how they respond. If they say "oh cool, yeah my dude is desperate for a way out so he'd take whatever you offer", you've got the green light. If they say "actually, I have something planned for them next level, so I'd rather keep it secret for now" then you know what their character will want, and can think about what your character might demand in exchange for secrecy - vows of comradery, for example, sworn on their book.
Don't get us wrong here - we're not saying your idea won't work, what we're saying is that you need to account for the other players (not their characters) when deciding what your character does next, to avoid them disliking the way the game goes, and not having fun. Doing things just because your character would is being a wangrod, and it's not as fun as deciding which reasonable course of action your character might take in order to keep everyone having fun - your character wouldn't just turn evil or anything, but they may find themselves questioning if good and evil are as black and white as all that, if this one person who they call friend can be influenced by evil and yet still be good. They might trust their friend if they ask for more time to sort it out themselves.
Ask my role? He is playing his role i am playing my role, we do not ask each other why should we?
You're collaborating on multiple overlapping stories. Of course you should talk to each other about how you can help each other tell your stories, if there seems to be a conflict
You've fought against that idea every time someone's suggested it. I'd ask why you're so opposed to simply talking to your fellow players outside of the game about what you're all trying to accomplish with these characters, but you've already waved around that red flag plenty:
It is not about what i want or what he wants, it is about what character wants
Ah, the old "I'm just doing what my character would do" dodge. You've said it multiple times in this thread in different ways. It's the common refrain of PLAYERS who intend to do things they know the other PLAYERS at the table won't like, because they don't actually care whether the other PLAYERS are having any fun or not, or don't understand that helping to make sure everyone at the table is enjoying the game is part of what they signed up for
Your CHARACTER doesn't actually exist as a real person. You, the PLAYER, do. Of course it's about what you want
Repeating last time, i am not asking for criticism, but for constructive comments and advices.
You've already gotten the best advice you're going to get on how to approach this, multiple times, and you've dismissed it
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm rather late to this one but I'll throw in my 2cp worth and apologies this turned into something slightly longer than I thought....
Reasons not to use Suggestion:
1) its concentration for upto 8 hours which means you wont be able to concentrate on anything else for that time frame.
2) Depending on how you word the Suggestion it might end the moment the "Warlock" puts the ring of mind shielding on, at which point they are free to remove the ring as your influence wears off. If you also cast Gift of Gab on top of this then not only are you down 2 spell slots but the "warlock" now has your ring of mind shielding and is under no obligation to give it back to you.
3) The Suiggestion spell may automatically fail as the target of the spell cannot be forced to do something harmful to itself. Breaking any sort of connection to the Patron maybe harmful to the "warlock" in a way your character is not aware of.
Other options:
1) Ritual Magic to gather info. Sadly given you mentione din the original post that your Wizard 3/Cleric 1 this leaves alot of spells currently out of reach. Detect Thoughts might be useful, used during a Long Rest to quietly monitor the "warlock" whilst they sleep to gether some more information. You really need spells such as Commune or Contact Other Plane before making a plan because these would allow you to get access to either their God, your God or their Patron or at least get access to entities that serve one of those three that can give you some more indepth info, for instnace, the patron you uthink is an evil entity maybe an angel or another celestial entity or creature associated witth their god.
2) Talk (in character) to the "warlock" about the nature of your concerns, from what I've read so far everything you mentioned seems to be based on a suspicion, conclusion or fear of what your chracter knows. If possible, you need to find out the nature of the pact they made because this should affect your choice of action but be aware that they are under no obligation to lore dump their entire backstory on you even if you use spells to encourage them to do so. This is something you should do becuase, even though it may not effect the immediate game, from a story POV if the "warlock" made a pact with a patron because it was the only way to save a village from something else then if you character makes the "warlock" character break their pact then you damn a village because you acted without all the relevant info.
Finally, and apologies this is more than 2cp worth and you can skip this if you like as I'll label this constructive critisim.....
Warlock pacts are a very undefined thing in 5e, I think everyone who plays a warlock, plays in a party with a warlock or DM's a warlock, has their own view on how and why pacts work and what the rammifications of breaking a pact could, would or should be. I would encourage you to think about all the incharacter moments your character has had with the "warlock", list them out if needed, and speak with your DM about them and basically say "I have these incharacter concerns that this character is a warlock, could I do some ability checks to see if I can piece this together" because, and my apologies here, there is the possibility you may be inadvertandly metagaming. Eldritch blast is the iconic Warlock spell and out of character you know it would be on the Warlock spell list and could therefore assume the character is a warlock but your chracter does not have a catalogue of every spell ever created and they don't know the different types of classes associated witth them so if the "warlock" player said "I cast Eldritch Blast" this would inform you out of character that they are at least partly playing a warlock but your character would not know, additionally, this is not to mention that there are many spells that are on multiple spell lists.
You did mention your character caught the "warlock" performing some ritual from a grimoire, but you haven't said what the ritual was or why this prompted you to think the "warlock" was a warlock,, for isntance, you said your wizard subclass was order of scribes and your spell book could be viewed as otherworldly to some because it does things normal spell books don't do, this does not mean you have a book of shadows from making a pact with a patron, but if you were secretive about it it might come over that way to another player and/or character, the "warlock" might actually just be the same classes as you and just reflavouring them a little so as not to steal your thunder.
From your original post I don't see any incharacter need to intervene at present. Wait, watch, and let your DM know that you are keeping an eye on the "warlock", I've written "warlock" in most of thios post when talking about your fellow player for the main reason that I haven't read anything that would lead me to confirm they are a warlock.
Rob76, My character is a well versed scholar, while his orginal trade is cartography, due to his high intelligence and wisdom and proficiencies, as well as a brief access to metatext within the game, my current int based skills are 6+ modified (history and religion being 8) and probably these modifiers will increase by 1 and 2 respectively in the coming session, if my pc survives that is. Anyway my character is quite sure he is a warlock, by the end of 15th century DR warlocks are not uncommon in Forgotten Realms, My character has a clear understanding of all types of Arcane magic, be bardic, eldritch or formula(wizard, artificier) the grimoire he uses has already been detected by magic and detect evil, and registered in both spells, normally there are people who says arcane spell books do not register in detect magic, but that feedback is simply wrong as spellbooks used by arcane practioners require attunement slot they do register as magical items. In the case of Book of Shadows my character does not know if it requires attunement tbh, but what he knows is when his casted his spells to detect the origin of the book, DM ruled out that they registered as magical, thus allowed me to identify it as book that radiates an otherworldly necromantic aura of eldrtich origin. Thus my character knows that his fellow cleric is using eldritch magic, thus is a warlock, and my pc seen him get tired of spellcastng and yet cast spells after short rests repeatedly, my pc is cultured enough to understand that these are the abilities of eldritch practioners/warlocks. Not to mention he used eldritch blast and hex before in a combat situation.
Our mechanical knowledge of the game rules are quite well, we know that for example ring of mind shielding does not protect you against neither suggestion nor gift of gab(RAW and RAI), so your turnbased simulation is rather flawed (and i do not really need to give him the ring right away anyway). My pcs suggestion will prbably be like: Listen to me, you know i am a friend of yours who thinks in your best interest, trust me and be honest as we speak.(this whole sentence is alot shorted in my mother tongue if you think it is long, so no problem there) If his saving throw succeeds i was planning to cat gift of gab as a bonus action though as both are leveled spells they can not be cast in the same turn, so that plan failed already.(as gift of gab makes the targets forget their last 6 seconds, namely 1 round, casting on the next round has no practical use).
My character is neutral good, and a cleric, his character is either neutral or neutral good cleric(i am not saying he is evil though, this is what my character thinks of him from his actions) my character knows that this cleric was rejected by Kelemvor in a combat situation(his spell was not granted, our DM requires proper prayer roleplay for divine magic, obviously he did not like his prayer) and due to shock of this event my character detected that his reliance on spells of eldritch is increasing. His roleplay, is changing as well, the way he speaks is shaken, and during a ship voyage to Beluarian Landing, my pc cornered him to speak yet he simply escaped using nonsense reasons as pretexts even when doing this converisation he was panicked and shaken.
(outgame i know that his patron tasked him with mass murder of Fort Beluarian using a ritual, his patron is trying to cast a epic ballistic spell and trying to make him prepare the necessary spell circles etc, but my pc is not totally aware of this, what my pc is aware is that he looks shaken and that book gives of a necromantic aura far worse than anything he has seen, he currently has a wound from a level drain attack that excretes necromantic aura, and the aura of a wight attack or wight itself is nothing compared to the aura that comes from the book, i have more outgame knowledge about the book but using data which my character is unaware of is meaningless, if i can not persuade him somehow i might need to make him arrested, as one of the avowed of Deneir, we are allies of Baldur's Gate, and Port Belurian is under Baldur's Gate Jurisdiction/Law, any Eldritch practioner with a fiend, undying or undead patron is considered enemy of Baldur's Gate and her law and is to be executed immedieatly, so i have this kind of worries too...)
Last two days to game session, our current party has Eku as well, she seems like a good druidess, but while i heard she is a good person from Nyanzaru folk, she killed an animal smuggler infront of me(which i was planning to give to officials), so we have an aggresive druid with an innocent smile, an elven bladesinger/ascendant dragon monk with a silver dragon anima, a narrow minded elven ranger/monster slayer who hates udnead to the core, and a death cleric/ x warlock.
We are currently in Beluarian Landing, we have most of our treasures taken by the dragonturtle on the way, but we somehow arrived here with a few wounds and no deaths except for a smuggler who died(fallen to sea and eaten by sharks before i could save) when we boarded their ship full of caged animals, we cast sleep on smuggler then apprehend them, Eku steers the smuggler ship to shore and releases animals, then catshes up to us as we come to Beluarian Landing, ranger says he'll let smugglers live and takes them with a rowboat to a beach(even though my character insists that they should better be given to officials) on the rowboat they attack the ranger, followed by a shark who personally knows our ranger and waits for a promised meal, some smugglers drop to sea and become the promised meal, and the last remaining runs to forest, we reach and run after him, to see Eku eating him in a dinosaur form. So, smuggler's dead, most of our shiny weapons and gold gone, we are at Beluarian Landing, We also have a tabaxi called flask of wine(which we painted black and renamed black pearl when we were in Nyanzaru, but since paint is no more, i wonder why people are still calling him black pearl in the party) who is infected by a brain devourer by Zhentarim, Zhentarim asked for investigating Beluarian for a proof of their deals with pirates in order to cure him, which my pc does not trust(they used suggestion on my pc to make him accept this mission and rest of the party followed suit, as flask of wine was in danger, obviously Zhents have knowledge about my background and perhaps even about my brief connection with Harpers, though they do not know that our Bladesinger is an Harper agent, and our ranger had a teacher from Emerald Enclave which they seem to be unaware of..)
So here we are in countdown, as my character looks a way out adventuring life, he is stuck in it due to his insistence about saving a fellow cleric, but as elders say, "things may not go as planned"
[REDACTED] In order to roleplay, first you assume that character exists, otherwise the way you act would not be roleplaying to begin with, in multiple posts i've said it over and over, if you do not think as "what would this character do in this situation" then you are clearly rejecting to roleplay your character.
My player character is fictional, physically it exists as stored data in my neurons and neural pathways in the form of electrical charges and scratches... What you imagine is partly real, as law of conservation dictates...As to imagine you are actually using energy/calories. So that image of your pc in your head is not entirely non existent, and no it's not a real person ofcourse. But that does not change the fact that i am assuming he is a real person when i roleplay, as that is what roleplaying is.
Both the other player and i have no problems with each others play style by the way, and our play styles are nearly identical. Your comments are far from being constructive, and serve no purpose i am not a child asking for a way to satify my ego, i am an adult man who is playing this game to spend quality time with my friends, which is through rolepalying, and this is the same for my friends and DM as well, so do not think that players at the table are your enemies, understand it, i am not an online player who are abusing strangers for fun :S, i am just playing with my "friends". You know what that word means i assume. Your bullying mentality is non existent on our table. And just a few hours ago, i spoke with my DM and told him about what i am trying to do, he has no problems with it too, and like me he is playing this game for almost 3 decades as well. Unless you have some constructive opinions about the "topic" of the post, please refrain from commenting.
Notes: Please remain courteous and respectful in your discussion
So you have started to take the advice given to you in this thread. Good. I still think you need to talk to the warlock's player too though, so you can actually figure out how to best help them tell the story they're trying to tell. If they give you carte blanche to do whatever you want, then have at it, but this is definitely not a case in which it's better to ask forgiveness than permission
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There are no scripts for players in roleplaying, unlike theatre... That is what makes it a creative and unique experience. Theatre is not a game...
Forgiveness? Ok that is kinda becoming funny. Look man, if my character were of a non good alignment, i could still do the same if i cared for his pc though fact is my character does not know his pc for long the only reason my pc wants to help is because he is good, if my pc was evil he would probably just try finding a way to get rid of him(yes thats what evils do to evil or good if they think they are an obstacle to their purposes), but i am actually trying to roleplay as a good person and it's already hard as it is...really most people simply play lawful neutral while thinking it's actually lawful good, trying to act good is actually hard. We are fighting against necromantic abberations in our current campaing, theoretically it would be wise to have someone who understands the essence of necromancy one might think, but that is not so when you see a warlock who clearly tries to hide his identity from party members with a grimoire which registers evil to your spells to detect evil, and otherworldly necromantic to your detect magic spell....
There are no scripts to rehearse, we have no clue what will happen in our game, what will come infront of us etc, unlike theatre. And once again, i do not need permission for anything, even player vs player combat is allowed in our games, but i am not advocating it(that is why my pc is trying to find a solution for this dilemma), so do not mistaken our games for a childish play of house. Thanks anyway for future reference please try to give answers to asked questions instead of starting arguements. I didn't ask for opinions about whether if i should change the way i play or not.
IT seems that you're perhaps taking this all exceedingly personally.
Those advising you to discuss out-of-character what you are considering (because of it's potentially huge impact on the other player's character) are not suggesting that you change how you play, because the discussion outside of the game is not playing the game.
Regarding Roleplay and "It's what my character would do", there is a very good reason why so many people are against that line of reasoning - I'm not saying your game does this, because I don't know, but "It's What My Character Would Do" is a style of play that lends itself to narcissism, selfishness, stealing the spotlight, inconsideracy, and generally not caring if the other players are enjoying it as much as you. That's why people are advising against it - not because they think that you're already playing like this, but because when two players have conflicting interests, pulling out "it's what my character would do" is basically saying "screw you, and everything you want from the game, I can do whatever I want without considering it because it's what my character would do".
Instead perhaps consider how different things would go if you consider "would my character do that?" rather than "what will my character do?". If your character starts this and the other players character says "please, stop, I can sort this out myself", then you have two options:
1: continue to try and change their mind, using magic and such if you need to, to force that ring onto their finger against their characters will, which is a projection of the players will, or
2: Consider whether your character would give them time.
Let's take some other examples, as yours is very specific:
Example: Party decides to make a plan to sneak in. One player decides to ruin the plan by running in headfirst, and then justifies it with "It's what my character would do".
You need to consider whether this really is the only thing your character would do. Would it be so out of character as to make your character seem to contradict itself if they didn't steal the spotlight by running in, and strip everyone of their chance to pull off a cool plan? Probably not, and it would be a lot better for the table (making a story, interplayer relations, and so forth) if they didn't.
So, back to your plan, would it contradict your character to not try to manipulate the other character into severing their bond with their patron? Let's not beat about the bush, considering using spells to influence them means you are manipulating them. Does that sound like something someone Good would do? Your character sounds like they are very booksmart, but not charismatic, so would they not try to offer advice, and help, and support them, and try to slowly move them back towards the cleric class? The level of intervention you're suggesting is comparable to trying to pin down a wild magic sorceror and perform a lobotomy to "fix" their magical outbursts, and it's important to note that it may not be welcomed.
Ultimately, you've gotten the majority of the advice you'll get here, but I thoroughly recommend considering your position as a Wangrod player ("It's what my character would do"). Chances are, it's not an issue in your group, but it could lead to issues if you join other groups or play online - and the goal is t ohave fun, not arguments!
Please let us know how this all plays out in the end; regardless of whether people have been critical of your decisions, most of us would like to know how this plays out - our advice is born of experience, so tell us how it goes and it might help our advice improve!
Anton, ranger previously seen our priest (he is not aware that the subject is a warlock yet) was not attacked by undead, and saw a wight speak to him (he did not hear though), as undeads killed a party member he left the scene walking through undead "saying this is not our fight,"(with we he meant himself btw) while wight spoke to him i was close enough to hear... after the wight killed our party member (artificier) warlock tried to cast a priest spell, but his prayers were not answered he panicked and yelled at undead with a commanding voice when he got his cool back(not talking about turn undead ability) "stop soldier" which caused some skeletons and zombies to stop except for an ogre zombie which continued on gnawing our fallen, anyway then wight said "get out of here, we have nothing to with you" and other undead who previously stopped charged at the ranger who was peppering them from range from a roof of slum house in outercity(near executioner's run). In a panicked state he left the combat scene, ranger was too busy with combat to understand what was going on with him... and was focused more on undead who are closing on....
Btw, so far my theory of his patron barely changed i think it's either Aumvor or Velsharoon(which is less likely as we are adhering lore, still there is a possibility) and perhaps Vecna(but i doubt it tbh). The necromantic aura of his book was described by our DM to me as otherworldly, thus even Vecna possiblity still stands firm.
Monk/wizard: is effectively a dragon rather than elf, and what do you think real silver dragon would do if he learns he is in party with a lackey of a lich or an arclich or the deity of lichdom?
Ask my role? He is playing his role i am playing my role, we do not ask each other why should we? That kills free will and verisimilitude of story, and honestly i do not care what i or the other player thinks, what i care is what my pc and his pc thinks, our personal thought have nothing to do with the game, get it already, we are role playing. I am not thinking as "what would i do if i was there", i am thinking as "what would this pc think given the personality, background and past in his character sheet plus what he experienced so far" He is a believer of Deneir, not in the form of real worship but rather revering, and somehow his prayers are heard, he is fond of Shaundakul and Eldath as well but rarely prays to them., he is an arcane practioner but does not like using magic, for he can not comprehend the consequences of using magic on weave thus enviroment and one's own self, yet he studies to understand. And through all this philosophical dilemma now he tries to save a younger cleric from the clutches of an evil patron. I do not care about what the players think, including me except for what player character in game thinks, i've said in many posts, i am not playing this game to satisfy myselfi players or the dm, i am serving the ones who are created for the game when i am playing.(In the past i've run a rpg and cyber cafe for 7 years, where i served players and dms, now i am serving the pc i made, as it is my responsiblity as it's maker, you guys are misunderstanding simply because your attitude versus what you make is different, for me it is not a imaginary puppet to satisfy my or someone else's ego, it's an imaginary person who has his own ideals and personality, which are different than mine, otherwise why would i ask about what to do) Anyway this started to become fruitless, i think i should return to dragonsfoot or candlekeep forums...
"Asking the forum how your character can do things to another character without the other character or player's input is generally going to get a bad reaction" other player has an input, that is why i am here, if he didn't had an input why would i be here in the first place? Make sense. He is either failing to roleplay his alignment, which is not evil, or simply having trouble, i am not a playing a character with a written fate, i do not know what will happen ingame, or what class i'll take next level if i survive that is, (probably ranger or cleric so far) actions ingame dictate what happens of a character in my playing style, it is not like you can not gain a level of fighter without even swinging a stick, or throwing a rock, you need proper training to become one, even if we assume one character can train in downtimes, we haven't been playing in game enough for such a drastic change of careers, so my gaming style is bound by logic, if there is anyone thinks that this does not make sense, i think should go inspect their own games and self criticise.
Repeating last time, i am not asking for criticism, but for constructive comments and advices.
That is not a bad outcome except for "(We found out later he didn't want to play that character anymore so would be fine with him spliiting from the party to become and npc BBEG or being killed)".
It is not about what i want or what he wants, it is about what character wants, so he did the right thing if his character had such a motivation and is evil to begin with.
My pcs dilemma is that the warlock pc in our game is not evil, but becoming evil due to his patrons grasp on him. It is not about what we as players want in the game, no one forced him to make or play that character right? So what is the problem then?
As a player, i have no demands other than consistency in story and proper roleplaying. My simply moves as data suggests, using me as a medium, he uses my energy to manifest his own will, not otherwise around. Though my energy is not enough for him to express himself, that is why i am here looking for help, but obviously i am looking for help in a wrong place.
DnD community of this generation seems to reject comprehending what it means to roleplay in general, i hope there are exceptions.
It's important to also note that your character exists because you came up with them. You put the motives in their story, everything they are is because you decided it to be so. Everything they have done they did because you wanted them to be a character that does that. You cannot divorce your characters actions from your own motivations, because ultimately it is you that are making the decisions, and basing those decisions on what your character would do.
The phrase "it's what my character would do" has been used as an excuse for almost as many bad decisions as the phrase "god wills it" in history. The phrase is synonymous with the term "Wangrod", which is used to describe players who feel that they can do anything they want, regardless of the fun had at the table, becasue "it's what my character would do". Killing civilians, punching the king, stealing from party members, seducing every barmaid in the land, conspiring to strip other characters of their powers, and so on.
D&D is a collaborative story-writing game which relies on that colalboration to make for a good story that is enjoyed by everyone. Whilst you have an idea which could be an awesome storyline for their character, they need to buy into it or they won't enjoy it. They might have their own plan for their character, which they were building up to with the secrecy and so forth, which they would prefer to use.
The big advantage of talking outside the game about these sorts of things is that it can be overruled or overwritten without discontinuity or disrupting the flow of the game, because it's out of the game - you could discuss one route for half an hour, then someone go "ooh, but what if...", and then discuss another. In-game, you spend half an hour roleplaying a conversation, it doesn't work to say "actually, scratch that, we won't have this conversation really".
Your idea is fairly sound for what you want to do, but you need to find out what the other player wants to do, and then find a way for that to happen within the bounds of your characters nature. If the other player wants you to keep it secret while they fight it out themselves, then their character will need to convince your character of that course of action, in exactly the same way as your character would need to convince theirs to go your way. However, it is good practice that the player whose character it is get the final say on whether they are going to be sacrificing their warlock levels, or trying to keep them in check, and it's important for everyone at the table to try to work with that - there's no guarantee, and this all might end in combat, but you need to work together on this, and consider more than just what your character would do.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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"but you need to work together on this, and consider more than just what your character would do."
I am trying to roleplay a character who is smarter than me, my hands are already full.
It really sucks when people let non good characters go to College of Eloquence whether irl or in game, sigh...(or perhaps the existence of that college itself might be a problem)
My pc is fond of a fellow cleric who he thinks is good, but he is in contact with some evil patron and slowly becoming it's tool infront of my pcs eyes. As a fellow cleric my pc is worried these circumstances, and looking for a way to put some sense into his fellow, for otherwise my pc is afraid that his life would be in danger. He does not want to meddle in other's affairs, as some insist to see this as meddling, he genuinely tries to save his fellow from straying from his faith, his innate goodness, from an early death and from becoming a tool of an egoist evil being. My pc has low social skills, except for insight, thus can not convince his fellow cleric who is accustomed to handling social situations, his natural charisma and cool or rather cold attitude(as he is an udnertaker by trade) do not give any space to reach to him, as if he is surrounded by a wall of ice. He is not accepting that he is cared for, or he is simply responding in an awkward way as he is not used to it. As from childhood, he was raised as a foster child by an alone udnertaker and grew seeing corpses and the family of the corpses who came to their funerals... There is a void in him, he did not experince proper familial love obviously, and he is looking to fill this void through servitude, as he serves something he feels he is needed, and he confuses being needed as to being loved, he prefers to be with those who need him rather than those who care for him, so he is simply being deceived. As a traded and a person who traveled and read alot, my character knew many people, while not blessed with such a charisma he can understand his dilemma as he has seen others like him... So my pc needs your help as i am not smart as the pc i made.
(I hope i made it more clear with this post)
There are two things going on here:
1: your idea for usign a ring of mind shielding to sever the connection with the patron is a good one, and has legs in the game. It would be a sensible thought for your character, and may or may not work depending on what the DM decides. But,
2: You (not your character, you the player) should discuss this with the other player and the DM. The other player may consider your characters actions to be you, the player, interfering with their character. That is out of game, and could lead to some arguments or harsh words, and warrant a backtrack to cover up your characters efforts because of how the other player (not their character) recieves them.
I feel like if you want to keep this in-game, then you should have your character pray to Kelemvor between sessions, by messaging the DM, to express your characters belief that they are still a good person, and to pray for guidance on whether they would welcome the help or be driven away by it. Then the DM can go and talk to the other player, either IRL or in the guise of Kelemvor, to get you those answers. And then when the DM comes back and says "my lost child would welcome a route home" or "my lost child is bent on the path they have chosen", then you have your answer about how the other player feels their character would take to your proposal.
What you can do is keep talking to their character in the game, push them to use their cleric abilities, and to talk about their warlockyness. It might be they have a plan to get an amount of power from the patron and then sever ties from them, or it might be that they need your characters guidance to return them to a path in which they can be redeemed.
I think perhaps the biggest thing here is how long the other player wants this to take. They have spent the whole campaign putting on this guise, pretending to be a cleric when they are actually a warlock, and have now been discovered. They are probably thinking that this will be an epic turning point in the parties goals, sparking a sub-quest to either save them or have them fall to evil, and to have that build-up foiled by someone giving them a magic ring to mute their patron is almost certainly not what they were building up to.
This needs to be done outside of roleplay - just talk to the other people, as yourself, and discuss your characters motivations. You don't need to reveal everything - you can just say "Hey dude, My character is thinking about ways to save your character now he knows he's a warlock. Is that something you'd be up for, or do you have something you're aiming for with the warlock thing?".
Specifics aren't needed - and are often more fun revealed in-game, except to the DM who should know so they can plan for it - so just mention it in the broadest terms, and see how they respond. If they say "oh cool, yeah my dude is desperate for a way out so he'd take whatever you offer", you've got the green light. If they say "actually, I have something planned for them next level, so I'd rather keep it secret for now" then you know what their character will want, and can think about what your character might demand in exchange for secrecy - vows of comradery, for example, sworn on their book.
Don't get us wrong here - we're not saying your idea won't work, what we're saying is that you need to account for the other players (not their characters) when deciding what your character does next, to avoid them disliking the way the game goes, and not having fun. Doing things just because your character would is being a wangrod, and it's not as fun as deciding which reasonable course of action your character might take in order to keep everyone having fun - your character wouldn't just turn evil or anything, but they may find themselves questioning if good and evil are as black and white as all that, if this one person who they call friend can be influenced by evil and yet still be good. They might trust their friend if they ask for more time to sort it out themselves.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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You're collaborating on multiple overlapping stories. Of course you should talk to each other about how you can help each other tell your stories, if there seems to be a conflict
You've fought against that idea every time someone's suggested it. I'd ask why you're so opposed to simply talking to your fellow players outside of the game about what you're all trying to accomplish with these characters, but you've already waved around that red flag plenty:
Ah, the old "I'm just doing what my character would do" dodge. You've said it multiple times in this thread in different ways. It's the common refrain of PLAYERS who intend to do things they know the other PLAYERS at the table won't like, because they don't actually care whether the other PLAYERS are having any fun or not, or don't understand that helping to make sure everyone at the table is enjoying the game is part of what they signed up for
Your CHARACTER doesn't actually exist as a real person. You, the PLAYER, do. Of course it's about what you want
You've already gotten the best advice you're going to get on how to approach this, multiple times, and you've dismissed it
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm rather late to this one but I'll throw in my 2cp worth and apologies this turned into something slightly longer than I thought....
Reasons not to use Suggestion:
1) its concentration for upto 8 hours which means you wont be able to concentrate on anything else for that time frame.
2) Depending on how you word the Suggestion it might end the moment the "Warlock" puts the ring of mind shielding on, at which point they are free to remove the ring as your influence wears off. If you also cast Gift of Gab on top of this then not only are you down 2 spell slots but the "warlock" now has your ring of mind shielding and is under no obligation to give it back to you.
3) The Suiggestion spell may automatically fail as the target of the spell cannot be forced to do something harmful to itself. Breaking any sort of connection to the Patron maybe harmful to the "warlock" in a way your character is not aware of.
Other options:
1) Ritual Magic to gather info. Sadly given you mentione din the original post that your Wizard 3/Cleric 1 this leaves alot of spells currently out of reach. Detect Thoughts might be useful, used during a Long Rest to quietly monitor the "warlock" whilst they sleep to gether some more information. You really need spells such as Commune or Contact Other Plane before making a plan because these would allow you to get access to either their God, your God or their Patron or at least get access to entities that serve one of those three that can give you some more indepth info, for instnace, the patron you uthink is an evil entity maybe an angel or another celestial entity or creature associated witth their god.
2) Talk (in character) to the "warlock" about the nature of your concerns, from what I've read so far everything you mentioned seems to be based on a suspicion, conclusion or fear of what your chracter knows. If possible, you need to find out the nature of the pact they made because this should affect your choice of action but be aware that they are under no obligation to lore dump their entire backstory on you even if you use spells to encourage them to do so. This is something you should do becuase, even though it may not effect the immediate game, from a story POV if the "warlock" made a pact with a patron because it was the only way to save a village from something else then if you character makes the "warlock" character break their pact then you damn a village because you acted without all the relevant info.
Finally, and apologies this is more than 2cp worth and you can skip this if you like as I'll label this constructive critisim.....
Warlock pacts are a very undefined thing in 5e, I think everyone who plays a warlock, plays in a party with a warlock or DM's a warlock, has their own view on how and why pacts work and what the rammifications of breaking a pact could, would or should be. I would encourage you to think about all the incharacter moments your character has had with the "warlock", list them out if needed, and speak with your DM about them and basically say "I have these incharacter concerns that this character is a warlock, could I do some ability checks to see if I can piece this together" because, and my apologies here, there is the possibility you may be inadvertandly metagaming. Eldritch blast is the iconic Warlock spell and out of character you know it would be on the Warlock spell list and could therefore assume the character is a warlock but your chracter does not have a catalogue of every spell ever created and they don't know the different types of classes associated witth them so if the "warlock" player said "I cast Eldritch Blast" this would inform you out of character that they are at least partly playing a warlock but your character would not know, additionally, this is not to mention that there are many spells that are on multiple spell lists.
You did mention your character caught the "warlock" performing some ritual from a grimoire, but you haven't said what the ritual was or why this prompted you to think the "warlock" was a warlock,, for isntance, you said your wizard subclass was order of scribes and your spell book could be viewed as otherworldly to some because it does things normal spell books don't do, this does not mean you have a book of shadows from making a pact with a patron, but if you were secretive about it it might come over that way to another player and/or character, the "warlock" might actually just be the same classes as you and just reflavouring them a little so as not to steal your thunder.
From your original post I don't see any incharacter need to intervene at present. Wait, watch, and let your DM know that you are keeping an eye on the "warlock", I've written "warlock" in most of thios post when talking about your fellow player for the main reason that I haven't read anything that would lead me to confirm they are a warlock.
Rob76, My character is a well versed scholar, while his orginal trade is cartography, due to his high intelligence and wisdom and proficiencies, as well as a brief access to metatext within the game, my current int based skills are 6+ modified (history and religion being 8) and probably these modifiers will increase by 1 and 2 respectively in the coming session, if my pc survives that is. Anyway my character is quite sure he is a warlock, by the end of 15th century DR warlocks are not uncommon in Forgotten Realms, My character has a clear understanding of all types of Arcane magic, be bardic, eldritch or formula(wizard, artificier) the grimoire he uses has already been detected by magic and detect evil, and registered in both spells, normally there are people who says arcane spell books do not register in detect magic, but that feedback is simply wrong as spellbooks used by arcane practioners require attunement slot they do register as magical items. In the case of Book of Shadows my character does not know if it requires attunement tbh, but what he knows is when his casted his spells to detect the origin of the book, DM ruled out that they registered as magical, thus allowed me to identify it as book that radiates an otherworldly necromantic aura of eldrtich origin. Thus my character knows that his fellow cleric is using eldritch magic, thus is a warlock, and my pc seen him get tired of spellcastng and yet cast spells after short rests repeatedly, my pc is cultured enough to understand that these are the abilities of eldritch practioners/warlocks. Not to mention he used eldritch blast and hex before in a combat situation.
Our mechanical knowledge of the game rules are quite well, we know that for example ring of mind shielding does not protect you against neither suggestion nor gift of gab(RAW and RAI), so your turnbased simulation is rather flawed (and i do not really need to give him the ring right away anyway). My pcs suggestion will prbably be like: Listen to me, you know i am a friend of yours who thinks in your best interest, trust me and be honest as we speak.(this whole sentence is alot shorted in my mother tongue if you think it is long, so no problem there) If his saving throw succeeds i was planning to cat gift of gab as a bonus action though as both are leveled spells they can not be cast in the same turn, so that plan failed already.(as gift of gab makes the targets forget their last 6 seconds, namely 1 round, casting on the next round has no practical use).
My character is neutral good, and a cleric, his character is either neutral or neutral good cleric(i am not saying he is evil though, this is what my character thinks of him from his actions) my character knows that this cleric was rejected by Kelemvor in a combat situation(his spell was not granted, our DM requires proper prayer roleplay for divine magic, obviously he did not like his prayer) and due to shock of this event my character detected that his reliance on spells of eldritch is increasing. His roleplay, is changing as well, the way he speaks is shaken, and during a ship voyage to Beluarian Landing, my pc cornered him to speak yet he simply escaped using nonsense reasons as pretexts even when doing this converisation he was panicked and shaken.
(outgame i know that his patron tasked him with mass murder of Fort Beluarian using a ritual, his patron is trying to cast a epic ballistic spell and trying to make him prepare the necessary spell circles etc, but my pc is not totally aware of this, what my pc is aware is that he looks shaken and that book gives of a necromantic aura far worse than anything he has seen, he currently has a wound from a level drain attack that excretes necromantic aura, and the aura of a wight attack or wight itself is nothing compared to the aura that comes from the book, i have more outgame knowledge about the book but using data which my character is unaware of is meaningless, if i can not persuade him somehow i might need to make him arrested, as one of the avowed of Deneir, we are allies of Baldur's Gate, and Port Belurian is under Baldur's Gate Jurisdiction/Law, any Eldritch practioner with a fiend, undying or undead patron is considered enemy of Baldur's Gate and her law and is to be executed immedieatly, so i have this kind of worries too...)
Last two days to game session, our current party has Eku as well, she seems like a good druidess, but while i heard she is a good person from Nyanzaru folk, she killed an animal smuggler infront of me(which i was planning to give to officials), so we have an aggresive druid with an innocent smile, an elven bladesinger/ascendant dragon monk with a silver dragon anima, a narrow minded elven ranger/monster slayer who hates udnead to the core, and a death cleric/ x warlock.
We are currently in Beluarian Landing, we have most of our treasures taken by the dragonturtle on the way, but we somehow arrived here with a few wounds and no deaths except for a smuggler who died(fallen to sea and eaten by sharks before i could save) when we boarded their ship full of caged animals, we cast sleep on smuggler then apprehend them, Eku steers the smuggler ship to shore and releases animals, then catshes up to us as we come to Beluarian Landing, ranger says he'll let smugglers live and takes them with a rowboat to a beach(even though my character insists that they should better be given to officials) on the rowboat they attack the ranger, followed by a shark who personally knows our ranger and waits for a promised meal, some smugglers drop to sea and become the promised meal, and the last remaining runs to forest, we reach and run after him, to see Eku eating him in a dinosaur form. So, smuggler's dead, most of our shiny weapons and gold gone, we are at Beluarian Landing, We also have a tabaxi called flask of wine(which we painted black and renamed black pearl when we were in Nyanzaru, but since paint is no more, i wonder why people are still calling him black pearl in the party) who is infected by a brain devourer by Zhentarim, Zhentarim asked for investigating Beluarian for a proof of their deals with pirates in order to cure him, which my pc does not trust(they used suggestion on my pc to make him accept this mission and rest of the party followed suit, as flask of wine was in danger, obviously Zhents have knowledge about my background and perhaps even about my brief connection with Harpers, though they do not know that our Bladesinger is an Harper agent, and our ranger had a teacher from Emerald Enclave which they seem to be unaware of..)
So here we are in countdown, as my character looks a way out adventuring life, he is stuck in it due to his insistence about saving a fellow cleric, but as elders say, "things may not go as planned"
[REDACTED] In order to roleplay, first you assume that character exists, otherwise the way you act would not be roleplaying to begin with, in multiple posts i've said it over and over, if you do not think as "what would this character do in this situation" then you are clearly rejecting to roleplay your character.
My player character is fictional, physically it exists as stored data in my neurons and neural pathways in the form of electrical charges and scratches... What you imagine is partly real, as law of conservation dictates...As to imagine you are actually using energy/calories. So that image of your pc in your head is not entirely non existent, and no it's not a real person ofcourse. But that does not change the fact that i am assuming he is a real person when i roleplay, as that is what roleplaying is.
Both the other player and i have no problems with each others play style by the way, and our play styles are nearly identical. Your comments are far from being constructive, and serve no purpose i am not a child asking for a way to satify my ego, i am an adult man who is playing this game to spend quality time with my friends, which is through rolepalying, and this is the same for my friends and DM as well, so do not think that players at the table are your enemies, understand it, i am not an online player who are abusing strangers for fun :S, i am just playing with my "friends". You know what that word means i assume. Your bullying mentality is non existent on our table. And just a few hours ago, i spoke with my DM and told him about what i am trying to do, he has no problems with it too, and like me he is playing this game for almost 3 decades as well. Unless you have some constructive opinions about the "topic" of the post, please refrain from commenting.
Right, because actors never rehearse or discuss their parts with their director or castmates. They just show up on stage or or set and start talking
So you have started to take the advice given to you in this thread. Good. I still think you need to talk to the warlock's player too though, so you can actually figure out how to best help them tell the story they're trying to tell. If they give you carte blanche to do whatever you want, then have at it, but this is definitely not a case in which it's better to ask forgiveness than permission
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
There are no scripts for players in roleplaying, unlike theatre... That is what makes it a creative and unique experience. Theatre is not a game...
Forgiveness? Ok that is kinda becoming funny. Look man, if my character were of a non good alignment, i could still do the same if i cared for his pc though fact is my character does not know his pc for long the only reason my pc wants to help is because he is good, if my pc was evil he would probably just try finding a way to get rid of him(yes thats what evils do to evil or good if they think they are an obstacle to their purposes), but i am actually trying to roleplay as a good person and it's already hard as it is...really most people simply play lawful neutral while thinking it's actually lawful good, trying to act good is actually hard. We are fighting against necromantic abberations in our current campaing, theoretically it would be wise to have someone who understands the essence of necromancy one might think, but that is not so when you see a warlock who clearly tries to hide his identity from party members with a grimoire which registers evil to your spells to detect evil, and otherworldly necromantic to your detect magic spell....
There are no scripts to rehearse, we have no clue what will happen in our game, what will come infront of us etc, unlike theatre. And once again, i do not need permission for anything, even player vs player combat is allowed in our games, but i am not advocating it(that is why my pc is trying to find a solution for this dilemma), so do not mistaken our games for a childish play of house. Thanks anyway for future reference please try to give answers to asked questions instead of starting arguements. I didn't ask for opinions about whether if i should change the way i play or not.
IT seems that you're perhaps taking this all exceedingly personally.
Those advising you to discuss out-of-character what you are considering (because of it's potentially huge impact on the other player's character) are not suggesting that you change how you play, because the discussion outside of the game is not playing the game.
Regarding Roleplay and "It's what my character would do", there is a very good reason why so many people are against that line of reasoning - I'm not saying your game does this, because I don't know, but "It's What My Character Would Do" is a style of play that lends itself to narcissism, selfishness, stealing the spotlight, inconsideracy, and generally not caring if the other players are enjoying it as much as you. That's why people are advising against it - not because they think that you're already playing like this, but because when two players have conflicting interests, pulling out "it's what my character would do" is basically saying "screw you, and everything you want from the game, I can do whatever I want without considering it because it's what my character would do".
Instead perhaps consider how different things would go if you consider "would my character do that?" rather than "what will my character do?". If your character starts this and the other players character says "please, stop, I can sort this out myself", then you have two options:
1: continue to try and change their mind, using magic and such if you need to, to force that ring onto their finger against their characters will, which is a projection of the players will, or
2: Consider whether your character would give them time.
Let's take some other examples, as yours is very specific:
Example: Party decides to make a plan to sneak in. One player decides to ruin the plan by running in headfirst, and then justifies it with "It's what my character would do".
You need to consider whether this really is the only thing your character would do. Would it be so out of character as to make your character seem to contradict itself if they didn't steal the spotlight by running in, and strip everyone of their chance to pull off a cool plan? Probably not, and it would be a lot better for the table (making a story, interplayer relations, and so forth) if they didn't.
So, back to your plan, would it contradict your character to not try to manipulate the other character into severing their bond with their patron? Let's not beat about the bush, considering using spells to influence them means you are manipulating them. Does that sound like something someone Good would do? Your character sounds like they are very booksmart, but not charismatic, so would they not try to offer advice, and help, and support them, and try to slowly move them back towards the cleric class? The level of intervention you're suggesting is comparable to trying to pin down a wild magic sorceror and perform a lobotomy to "fix" their magical outbursts, and it's important to note that it may not be welcomed.
Ultimately, you've gotten the majority of the advice you'll get here, but I thoroughly recommend considering your position as a Wangrod player ("It's what my character would do"). Chances are, it's not an issue in your group, but it could lead to issues if you join other groups or play online - and the goal is t ohave fun, not arguments!
Please let us know how this all plays out in the end; regardless of whether people have been critical of your decisions, most of us would like to know how this plays out - our advice is born of experience, so tell us how it goes and it might help our advice improve!
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