I mean, all three of my versions (lesser, common, greater) would all just eat anyone who tried -- they don't have the capacity to relate to other beings, but mine are derived from a Leviathan and a Bonnacon, so big ole four legged whale and a bull like critter that flings acid poop, so they are just generally in a bad mood.
Sorry I can't really be of help.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I don't see how anyone could, given the nature of the creature. It chooses to live a solitary, hidden existence until it surfaces and devastates whatever it sees. Not really friend material, but maybe a really plucky level 20 adventurer could try before getting swallowed?
What I think is more realistic is if the druid somehow meets like a tarrasque fan club or cult. I mean, people worship Tiamat and she's not much cuddlier. It makes sense to me that people would study the myth and legends of this amazing, unique and destructive creature and geek out about it together. Maybe they have TarrasqueCon and sell plushies and t-shirts the druid can buy. Maybe other druids and rangers and mages get together to try to understand how it came to be and whether there is more than one. Maybe some kooky magical scientists are trying to replicate it by creating a chimera of, idk, an ankheg and a wurm or something.
I don't see how anyone could, given the nature of the creature. It chooses to live a solitary, hidden existence until it surfaces and devastates whatever it sees. Not really friend material, but maybe a really plucky level 20 adventurer could try before getting swallowed?
What I think is more realistic is if the druid somehow meets like a tarrasque fan club or cult. I mean, people worship Tiamat and she's not much cuddlier. It makes sense to me that people would study the myth and legends of this amazing, unique and destructive creature and geek out about it together. Maybe they have TarrasqueCon and sell plushies and t-shirts the druid can buy. Maybe other druids and rangers and mages get together to try to understand how it came to be and whether there is more than one. Maybe some kooky magical scientists are trying to replicate it by creating a chimera of, idk, an ankheg and a wurm or something.
If it were me, I'd play the fangirl angle.
I love this.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
maybe they could save gold and quest to find a super, super rare wizard at the top of a mountain and convince them to create a spell of Tarrasque Friendship. at the end of the campaign they can obtain this spell-scroll, track down the tarrasque, make an offering, wave goodbye to her cult friends (love that idea!!), complete the ritual, and (if she's lucky) be swallowed whole. once inside, her body becomes an indigestible bezoar. soon, however a glowing, translucent version of herself appears floating beside the tarrasque. like a little angel/devil on its shoulder. i like to imagine this is the moment a telepathic communications channel is opened and the player finally gets to hear the tarrasque's unfriendly, uninsightful, unnuanced internal narrative of destruction and hunger. for better or for worse, they're stuck with each other.
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unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
Ok, here’s my reasoning; if you can get close enough to a tarrasque to do whatever you want to charm it, and then you can stay alive in that place long enough, you deserve it. It’s not going to reason. It’s virtually immune to pretty much anything that you could try to do charm-spell-wise. You aren’t going to beat a tarrasque into submission. Unless they have a VERY smart plan, or you will give them “the quest for the tarrasque killer 2000”, death is a certainty, could be fun though. theologyofbagles’s idea is also pretty wise.
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“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
But my druide is lvl 1 and she do (cute eye ) to convince me idk how to deal with this
seems a little early for her dm to have mentioned a tarrasque then, huh. :D
okay, but you're there now. make her happy by showing some progress. tell her that her character can find clues to how it could be done. you don't have to explain how or even where to find out how. this stuff can be spread out over time. a rumor here, a list of books to find (none of them quite right but she doesn't know that until she gathers them and reads, right?), a wizard with a dragon friend and some insight there, etc...
just remember that a goal and incremental progress to that goal is worth more than a straight answer. the journey and the mystery of what she can learn tomorrow will do more work than your best description. say less!!
Rollback Post to RevisionRollBack
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
But my druide is lvl 1 and she do (cute eye ) to convince me idk how to deal with this
A helpful tip for DMing: A DM is not obligated to give players what they ask for.
You have three options: 1) tell her no and that's the end, 2) give her something else that honors the spirit of what she's asking for (like what I, Xalthu and rumloverum suggested), or 3) give her what she wants at a time that makes sense to you.
These three options (No, Yes/No But, Yes) are always your options when dealing with player requests. Don't let a player manipulate you into choosing an option you don't want to choose. It's your game world. If the tarrasque is friendly in your game world, then maybe the druid befriending it someday is possible. If the tarrasque is a monstrous force of destruction in your game, then it doesn't make much sense to give the druid what she wants, since that just doesn't seem consistent with the game world. Only you know what the game world is like, and only you have the ultimate authority to make those decisions. Sure, you can take player wishes into consideration, and maybe you'll even change your mind. But cute eyes don't have more power than your final decision on how you want to run your game. You can still be a good DM and say no to things.
But my druide is lvl 1 and she do (cute eye ) to convince me idk how to deal with this
Ok. Been there. Uhh, give her an egg? Then it can grow as her character does. Find a couple stat blocks for different ages, I can totally whip those up, have it hatch when she is getting super bored with the game, but not when she’s leaving, because that sounds desperate, and Godspeed homie. Godspeed.
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“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
But my druide is lvl 1 and she do (cute eye ) to convince me idk how to deal with this
A helpful tip for DMing: A DM is not obligated to give players what they ask for.
You have three options: 1) tell her no and that's the end, 2) give her something else that honors the spirit of what she's asking for (like what I, Xalthu and rumloverum suggested), or 3) give her what she wants at a time that makes sense to you.
These three options (No, Yes/No But, Yes) are always your options when dealing with player requests. Don't let a player manipulate you into choosing an option you don't want to choose. It's your game world. If the tarrasque is friendly in your game world, then maybe the druid befriending it someday is possible. If the tarrasque is a monstrous force of destruction in your game, then it doesn't make much sense to give the druid what she wants, since that just doesn't seem consistent with the game world. Only you know what the game world is like, and only you have the ultimate authority to make those decisions. Sure, you can take player wishes into consideration, and maybe you'll even change your mind. But cute eyes don't have more power than your final decision on how you want to run your game. You can still be a good DM and say no to things.
True. But it’s also about group story telling. The players contribute to that, just like the DM. And also, cute eyes! Sometimes, you gotta do what you gotta do for the cute eyes. ; )
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
A helpful tip for DMing: A DM is not obligated to give players what they ask for.
You have three options: 1) tell her no and that's the end, 2) give her something else that honors the spirit of what she's asking for (like what I, Xalthu and rumloverum suggested), or 3) give her what she wants at a time that makes sense to you.
These three options (No, Yes/No But, Yes) are always your options when dealing with player requests. Don't let a player manipulate you into choosing an option you don't want to choose. It's your game world. If the tarrasque is friendly in your game world, then maybe the druid befriending it someday is possible. If the tarrasque is a monstrous force of destruction in your game, then it doesn't make much sense to give the druid what she wants, since that just doesn't seem consistent with the game world. Only you know what the game world is like, and only you have the ultimate authority to make those decisions. Sure, you can take player wishes into consideration, and maybe you'll even change your mind. But cute eyes don't have more power than your final decision on how you want to run your game. You can still be a good DM and say no to things.
True. But it’s also about group story telling. The players contribute to that, just like the DM. And also, cute eyes! Sometimes, you gotta do what you gotta do for the cute eyes. ; )
I think you'll find I covered that. Also, group storytelling does not mean players get everything they want. Saying no to certain requests and being collaborative are not mutually exclusive.
There's also a difference between changing your mind because you're open to a player's fun idea or you feel like being nice, and allowing a player to pressure or manipulate you into giving them what they want. If it's all lighthearted and innocent, then no harm done. But if it's them making cutesy eyes so that they get their way regardless of what the DM wants, that's not cool. A lot of DMs, especially new ones, feel trapped into giving people things they wouldn't otherwise do because they feel like they have to. I just wanted to point out that OP has more freedom of choice here.
A helpful tip for DMing: A DM is not obligated to give players what they ask for.
You have three options: 1) tell her no and that's the end, 2) give her something else that honors the spirit of what she's asking for (like what I, Xalthu and rumloverum suggested), or 3) give her what she wants at a time that makes sense to you.
These three options (No, Yes/No But, Yes) are always your options when dealing with player requests. Don't let a player manipulate you into choosing an option you don't want to choose. It's your game world. If the tarrasque is friendly in your game world, then maybe the druid befriending it someday is possible. If the tarrasque is a monstrous force of destruction in your game, then it doesn't make much sense to give the druid what she wants, since that just doesn't seem consistent with the game world. Only you know what the game world is like, and only you have the ultimate authority to make those decisions. Sure, you can take player wishes into consideration, and maybe you'll even change your mind. But cute eyes don't have more power than your final decision on how you want to run your game. You can still be a good DM and say no to things.
True. But it’s also about group story telling. The players contribute to that, just like the DM. And also, cute eyes! Sometimes, you gotta do what you gotta do for the cute eyes. ; )
I think you'll find I covered that. Also, group storytelling does not mean players get everything they want. Saying no to certain requests and being collaborative are not mutually exclusive.
There's also a difference between changing your mind because you're open to a player's fun idea or you feel like being nice, and allowing a player to pressure or manipulate you into giving them what they want. If it's all lighthearted and innocent, then no harm done. But if it's them making cutesy eyes so that they get their way regardless of what the DM wants, that's not cool. A lot of DMs, especially new ones, feel trapped into giving people things they wouldn't otherwise do because they feel like they have to. I just wanted to point out that OP has more freedom of choice here.
simple solution, the tarrasque is owned by someone else, and its a hero, so the players won't want to fight it, the tarrasque is in the hands of a legitametly good owner, but the owner is also overproctective, and make it a series of really hard charisma checks to get it, make it 'seem like an option' just one that is not really one.
A helpful tip for DMing: A DM is not obligated to give players what they ask for.
You have three options: 1) tell her no and that's the end, 2) give her something else that honors the spirit of what she's asking for (like what I, Xalthu and rumloverum suggested), or 3) give her what she wants at a time that makes sense to you.
These three options (No, Yes/No But, Yes) are always your options when dealing with player requests. Don't let a player manipulate you into choosing an option you don't want to choose. It's your game world. If the tarrasque is friendly in your game world, then maybe the druid befriending it someday is possible. If the tarrasque is a monstrous force of destruction in your game, then it doesn't make much sense to give the druid what she wants, since that just doesn't seem consistent with the game world. Only you know what the game world is like, and only you have the ultimate authority to make those decisions. Sure, you can take player wishes into consideration, and maybe you'll even change your mind. But cute eyes don't have more power than your final decision on how you want to run your game. You can still be a good DM and say no to things.
True. But it’s also about group story telling. The players contribute to that, just like the DM. And also, cute eyes! Sometimes, you gotta do what you gotta do for the cute eyes. ; )
I think you'll find I covered that. Also, group storytelling does not mean players get everything they want. Saying no to certain requests and being collaborative are not mutually exclusive.
There's also a difference between changing your mind because you're open to a player's fun idea or you feel like being nice, and allowing a player to pressure or manipulate you into giving them what they want. If it's all lighthearted and innocent, then no harm done. But if it's them making cutesy eyes so that they get their way regardless of what the DM wants, that's not cool. A lot of DMs, especially new ones, feel trapped into giving people things they wouldn't otherwise do because they feel like they have to. I just wanted to point out that OP has more freedom of choice here.
simple solution, the tarrasque is owned by someone else, and its a hero, so the players won't want to fight it, the tarrasque is in the hands of a legitametly good owner, but the owner is also overproctective, and make it a series of really hard charisma checks to get it, make it 'seem like an option' just one that is not really one.
simpler solution: say "maybe, but not yet." don't nail shut a door you don't have to and don't jump through before you've checked for traps!
specific solution: the druid's intuition tells her that the eldest druid might have an answer. oh, she's out on a journey? maybe we'll run into her. there she is beside that other character's plot! what's that, you need us to collect mistletoe from sacred raven nests first? hmm, but what about everyone else's quests? oh, they're down the same road? neat. okay, we're back with the stuff. what's that, she has to befriend and train a series of increasingly difficult animal NPCs before the elder can read any omens? and the animals are rare and spread out about one every two or three play sessions? ... etc etc...
Rollback Post to RevisionRollBack
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: providefeedback!
True. But it’s also about group story telling. The players contribute to that, just like the DM. And also, cute eyes! Sometimes, you gotta do what you gotta do for the cute eyes. ; )
RPGs really aren't about group story telling; stories based on RPGs are almost always utterly terrible. If you want to do group story telling... do group story telling, don't mix RPGs into it.
As for cute eyes: I can't comment on your priorities, but I will tell you that doing things in-game for out-of-game reasons is quite bad for the game.
Someone have a solution because my druide really obsessed by the tarrasque and she wants be friends with the Monster what I am doing now??.
Well, it might respond to food offerings.
Perhaps a small group of 3 to 5 people?
I mean, all three of my versions (lesser, common, greater) would all just eat anyone who tried -- they don't have the capacity to relate to other beings, but mine are derived from a Leviathan and a Bonnacon, so big ole four legged whale and a bull like critter that flings acid poop, so they are just generally in a bad mood.
Sorry I can't really be of help.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
say no, this is too much, or throw in an extra tarrasque in every encounter.
I don't see how anyone could, given the nature of the creature. It chooses to live a solitary, hidden existence until it surfaces and devastates whatever it sees. Not really friend material, but maybe a really plucky level 20 adventurer could try before getting swallowed?
What I think is more realistic is if the druid somehow meets like a tarrasque fan club or cult. I mean, people worship Tiamat and she's not much cuddlier. It makes sense to me that people would study the myth and legends of this amazing, unique and destructive creature and geek out about it together. Maybe they have TarrasqueCon and sell plushies and t-shirts the druid can buy. Maybe other druids and rangers and mages get together to try to understand how it came to be and whether there is more than one. Maybe some kooky magical scientists are trying to replicate it by creating a chimera of, idk, an ankheg and a wurm or something.
If it were me, I'd play the fangirl angle.
I love this.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Maybe she finds some little lizard, like an iguana or something, the happens to look like the tarrasque.
Or if she has access to the find familiar spell, she could skin it to look like a little tarrasque.
maybe they could save gold and quest to find a super, super rare wizard at the top of a mountain and convince them to create a spell of Tarrasque Friendship. at the end of the campaign they can obtain this spell-scroll, track down the tarrasque, make an offering, wave goodbye to her cult friends (love that idea!!), complete the ritual, and (if she's lucky) be swallowed whole. once inside, her body becomes an indigestible bezoar. soon, however a glowing, translucent version of herself appears floating beside the tarrasque. like a little angel/devil on its shoulder. i like to imagine this is the moment a telepathic communications channel is opened and the player finally gets to hear the tarrasque's unfriendly, uninsightful, unnuanced internal narrative of destruction and hunger. for better or for worse, they're stuck with each other.
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
Ok, here’s my reasoning; if you can get close enough to a tarrasque to do whatever you want to charm it, and then you can stay alive in that place long enough, you deserve it. It’s not going to reason. It’s virtually immune to pretty much anything that you could try to do charm-spell-wise. You aren’t going to beat a tarrasque into submission. Unless they have a VERY smart plan, or you will give them “the quest for the tarrasque killer 2000”, death is a certainty, could be fun though. theologyofbagles’s idea is also pretty wise.
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
But my druide is lvl 1 and she do (cute eye ) to convince me idk how to deal with this
seems a little early for her dm to have mentioned a tarrasque then, huh. :D
okay, but you're there now. make her happy by showing some progress. tell her that her character can find clues to how it could be done. you don't have to explain how or even where to find out how. this stuff can be spread out over time. a rumor here, a list of books to find (none of them quite right but she doesn't know that until she gathers them and reads, right?), a wizard with a dragon friend and some insight there, etc...
just remember that a goal and incremental progress to that goal is worth more than a straight answer. the journey and the mystery of what she can learn tomorrow will do more work than your best description. say less!!
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
A helpful tip for DMing: A DM is not obligated to give players what they ask for.
You have three options: 1) tell her no and that's the end, 2) give her something else that honors the spirit of what she's asking for (like what I, Xalthu and rumloverum suggested), or 3) give her what she wants at a time that makes sense to you.
These three options (No, Yes/No But, Yes) are always your options when dealing with player requests. Don't let a player manipulate you into choosing an option you don't want to choose. It's your game world. If the tarrasque is friendly in your game world, then maybe the druid befriending it someday is possible. If the tarrasque is a monstrous force of destruction in your game, then it doesn't make much sense to give the druid what she wants, since that just doesn't seem consistent with the game world. Only you know what the game world is like, and only you have the ultimate authority to make those decisions. Sure, you can take player wishes into consideration, and maybe you'll even change your mind. But cute eyes don't have more power than your final decision on how you want to run your game. You can still be a good DM and say no to things.
Ok. Been there. Uhh, give her an egg? Then it can grow as her character does. Find a couple stat blocks for different ages, I can totally whip those up, have it hatch when she is getting super bored with the game, but not when she’s leaving, because that sounds desperate, and Godspeed homie. Godspeed.
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
True. But it’s also about group story telling. The players contribute to that, just like the DM. And also, cute eyes! Sometimes, you gotta do what you gotta do for the cute eyes. ; )
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
I think you'll find I covered that. Also, group storytelling does not mean players get everything they want. Saying no to certain requests and being collaborative are not mutually exclusive.
There's also a difference between changing your mind because you're open to a player's fun idea or you feel like being nice, and allowing a player to pressure or manipulate you into giving them what they want. If it's all lighthearted and innocent, then no harm done. But if it's them making cutesy eyes so that they get their way regardless of what the DM wants, that's not cool. A lot of DMs, especially new ones, feel trapped into giving people things they wouldn't otherwise do because they feel like they have to. I just wanted to point out that OP has more freedom of choice here.
simple solution, the tarrasque is owned by someone else, and its a hero, so the players won't want to fight it, the tarrasque is in the hands of a legitametly good owner, but the owner is also overproctective, and make it a series of really hard charisma checks to get it, make it 'seem like an option' just one that is not really one.
Just saying no to your players is fine, its YOUR world after all, never feel like you have to give them something that you don't want.
simpler solution: say "maybe, but not yet." don't nail shut a door you don't have to and don't jump through before you've checked for traps!
specific solution: the druid's intuition tells her that the eldest druid might have an answer. oh, she's out on a journey? maybe we'll run into her. there she is beside that other character's plot! what's that, you need us to collect mistletoe from sacred raven nests first? hmm, but what about everyone else's quests? oh, they're down the same road? neat. okay, we're back with the stuff. what's that, she has to befriend and train a series of increasingly difficult animal NPCs before the elder can read any omens? and the animals are rare and spread out about one every two or three play sessions? ... etc etc...
unhappy at the way in which we lost individual purchases for one-off subclasses, magic items, and monsters?
tell them you don't like features disappeared quietly in the night: provide feedback!
RPGs really aren't about group story telling; stories based on RPGs are almost always utterly terrible. If you want to do group story telling... do group story telling, don't mix RPGs into it.
As for cute eyes: I can't comment on your priorities, but I will tell you that doing things in-game for out-of-game reasons is quite bad for the game.
Introduce her to the tarrasque, she’ll likely changer her mind quickly once it’s eaten her and the rest of the party. 🤷♂️
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isn't that a bit harsh Sposta? I understand that it's a joke, but still, jeez man.
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