I'm about to dm for the first time and I found myself in a dilemma. I'm playing the first adventure of SKT, Rumblings and the first setting is Nighstone. Since I'm just a teenager on a budget (free), I wanted to print out multiple 1-inch-square grid papers and simply draw on the village, however, I realized it would take several dozen papers (Assuming that each side represents 5 feet). If I make each side represent 10 feet, that would make all the figures we have useless. What would be the most efficient way to represent each square so that I can accomodate figures and make it fit on a table?
If you have standard-sized miniatures, such as 25/28/30mm, then the default square on a miniature-scaled map will be 1"=5 feet. If I am reading the map of Nightstone correctly, that would make the "island" part of the town be 54"x50"...or around that size. It's not the map size that is the issue, it's whether or not you have access to a table that could hold a map of that size.
For my dining room table, I can support a 30x60 map for our miniatures, so I have to design my adventures with that limitation in mind when miniatures are needed.
Your other option is to print out 1/2" square grids, with each square equaling 5', and print out paper miniatures or tokens at half scale...not a perfect solution, but at least the town's island would be 27x25".
Make one sheet that shows the whole village (for reference) but not to scale. Then as they go to different spots on it, use a smaller map that just represents that area.
You don't need to print out the whole village to scale. Keep it as an RPG up until there is an actual combat, then bring out the grid and marker pen to run the combat. I'd suggest you don't need every street and building on grids.
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I'm about to dm for the first time and I found myself in a dilemma. I'm playing the first adventure of SKT, Rumblings and the first setting is Nighstone. Since I'm just a teenager on a budget (free), I wanted to print out multiple 1-inch-square grid papers and simply draw on the village, however, I realized it would take several dozen papers (Assuming that each side represents 5 feet). If I make each side represent 10 feet, that would make all the figures we have useless. What would be the most efficient way to represent each square so that I can accomodate figures and make it fit on a table?
If you have standard-sized miniatures, such as 25/28/30mm, then the default square on a miniature-scaled map will be 1"=5 feet. If I am reading the map of Nightstone correctly, that would make the "island" part of the town be 54"x50"...or around that size. It's not the map size that is the issue, it's whether or not you have access to a table that could hold a map of that size.
For my dining room table, I can support a 30x60 map for our miniatures, so I have to design my adventures with that limitation in mind when miniatures are needed.
Your other option is to print out 1/2" square grids, with each square equaling 5', and print out paper miniatures or tokens at half scale...not a perfect solution, but at least the town's island would be 27x25".
Make one sheet that shows the whole village (for reference) but not to scale. Then as they go to different spots on it, use a smaller map that just represents that area.
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You don't need to print out the whole village to scale. Keep it as an RPG up until there is an actual combat, then bring out the grid and marker pen to run the combat. I'd suggest you don't need every street and building on grids.