Int of 3 is playable, particularly if they have a good Wisdom and/or Charisma. Think Mongo from Blazing Saddles (If you do not know who that is, go watch Blazing Saddles, NOW. You won't regret it)
MusicScout, I basically meant what you just did when comparing the Pump Shotgun vs the M4. That little conversation is pretty much identical to what we do when we compare, say:
Two Weapon Fighting Vs Pole Arm Master vs. Monk Flurry.
Real soldiers have opinions on weapons and tactics, just like D&D players.
Generally, if a player is coming up with clever ideas but their character isn't clever, just say the ideas are coming from another character. That way the player who is not great at clever solutions can play a character who is, by letting all the people at the table come up with clever plans.
If the challenged character is on their own then I think its fair to gently† prompt the player, "Now Alice, do you really think Bob would have come up with an idea like that?" Alternatively, you can treat it like you would a physical ability check - Alice the player has come up with a cool plan, now roll an INT Ability Check to see if Bob the charcter can carry it out.
† Or non-gently, depending on the people involved. :-)
For me, it infuriates me immensely, way out of proportion to the issue. "SHEESSHHH! You chose a character with INT 3! Play the dam stats! ARRGghhhHHhHHhhh *VEIN POPS IN FOREHEAD*"
As a GM, I am very strict with mental and social ability scores. A low-CHA character is socially inept and can't convince people of much, regardless of how eloquent and persuasive the player is.
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I have rolled 5 Charisma and played it.
Int of 3 is playable, particularly if they have a good Wisdom and/or Charisma. Think Mongo from Blazing Saddles (If you do not know who that is, go watch Blazing Saddles, NOW. You won't regret it)
MusicScout, I basically meant what you just did when comparing the Pump Shotgun vs the M4. That little conversation is pretty much identical to what we do when we compare, say:
Two Weapon Fighting Vs Pole Arm Master vs. Monk Flurry.
Real soldiers have opinions on weapons and tactics, just like D&D players.
Generally, if a player is coming up with clever ideas but their character isn't clever, just say the ideas are coming from another character. That way the player who is not great at clever solutions can play a character who is, by letting all the people at the table come up with clever plans.
If the challenged character is on their own then I think its fair to gently† prompt the player, "Now Alice, do you really think Bob would have come up with an idea like that?" Alternatively, you can treat it like you would a physical ability check - Alice the player has come up with a cool plan, now roll an INT Ability Check to see if Bob the charcter can carry it out.
† Or non-gently, depending on the people involved. :-)
For me, it infuriates me immensely, way out of proportion to the issue. "SHEESSHHH! You chose a character with INT 3! Play the dam stats! ARRGghhhHHhHHhhh *VEIN POPS IN FOREHEAD*"
As a GM, I am very strict with mental and social ability scores. A low-CHA character is socially inept and can't convince people of much, regardless of how eloquent and persuasive the player is.