I'm setting up a campaign where the gods sealed away Primordials near the beginning of civilization. The starting conflict of the campaign occurs when one of the Primordials (I think a lich or a fiend) exerts enough influence over a Celestial guard to escape, fuse with the Celestial, and in turn seal away the gods.
Where I'm having trouble is deciding the 'leaders' or essentially the strongest of each category of monster. The highest CR aberration is a Star Spawn Larva Mage, which is cool. Beasts don't really have a high CR monster, does it make sense to have Construct Primordials, etc.
I was wondering if there was already some sort of organizational thing or list that would save me the time and energy of accidentally recreating it.
I was wondering if there was already some sort of organizational thing or list that would save me the time and energy of accidentally recreating it.
Sounds like you're kind of just recreating the demon lords and renaming them as Primordials. In the Abyss, you literally have the Cthulhu mythos Great Old Ones hanging out, including Dagon. Orcus basically is an Evil God of Undead. Graz'zt is basically a Lucifer-expy. There's a legendary Fenrir-clone trapped in Pandemonium somewhere.
There's tons of demon lords who fit what you're looking for. I recommend checking out the Forgotten Realms wiki. There's tons of useful information there on these guys.
The highest CR aberration is a Star Spawn Larva Mage, which is cool. Beasts don't really have a high CR monster, does it make sense to have Construct Primordials, etc.
In D&D, you generally have four high level threats fiends, undead, monstrosities, and evil humanoids. Which kind of matches the same categories in other games, like Diablos, interestingly enough.
As mentioned above, "gods" for abominations like mind flayers exist in the Abyss; alternatively, use kraken. Monstrosities are basically beasts and animals with the danger dialled up to 11, so you can easily just use one of those for "beasts." Evil humanoids tend to be evil humans, drow, orcs, goblinoids; the gods of these races might be primordials? If so, most of them chill in the Abyss anyways, so more demon lords or devil archdukes. Or just tweak celestial beings and corrupt them. Undead, well, there's plenty of them.
I'm setting up a campaign where the gods sealed away Primordials near the beginning of civilization. The starting conflict of the campaign occurs when one of the Primordials (I think a lich or a fiend) exerts enough influence over a Celestial guard to escape, fuse with the Celestial, and in turn seal away the gods.
Where I'm having trouble is deciding the 'leaders' or essentially the strongest of each category of monster. The highest CR aberration is a Star Spawn Larva Mage, which is cool. Beasts don't really have a high CR monster, does it make sense to have Construct Primordials, etc.
I was wondering if there was already some sort of organizational thing or list that would save me the time and energy of accidentally recreating it.
Sounds like you're kind of just recreating the demon lords and renaming them as Primordials. In the Abyss, you literally have the Cthulhu mythos Great Old Ones hanging out, including Dagon. Orcus basically is an Evil God of Undead. Graz'zt is basically a Lucifer-expy. There's a legendary Fenrir-clone trapped in Pandemonium somewhere.
There's tons of demon lords who fit what you're looking for. I recommend checking out the Forgotten Realms wiki. There's tons of useful information there on these guys.
In D&D, you generally have four high level threats fiends, undead, monstrosities, and evil humanoids. Which kind of matches the same categories in other games, like Diablos, interestingly enough.
As mentioned above, "gods" for abominations like mind flayers exist in the Abyss; alternatively, use kraken. Monstrosities are basically beasts and animals with the danger dialled up to 11, so you can easily just use one of those for "beasts." Evil humanoids tend to be evil humans, drow, orcs, goblinoids; the gods of these races might be primordials? If so, most of them chill in the Abyss anyways, so more demon lords or devil archdukes. Or just tweak celestial beings and corrupt them. Undead, well, there's plenty of them.
This wiki - https://forgottenrealms.fandom.com/wiki/Main_Page