Hi. So I'm big into homebrewing monsters at the moment and to make it easier while in the encounter screen I'd love to be able to use the recently added online dice rolling for my monsters.
For example a commoner's actions reads:
Club. Melee Weapon Attack: ["rollable]+2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"}[/rollable"] to hit, reach 5 ft., one target. Hit: 2 ["rollable](1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"}[/rollable"] bludgeoning damage."
I figured that as this uses both snippet codes and tooltips that there would be amendments made on the homebrew forum threads for each. I've looked at the forums but I can't seem to find any tutorials for how these specific tooltips and snippet codes are used.
I can't be the only one who'd like to start adding dice rolling functionality into their homebrew content. Is there anyone who can help explain how this works and add a tutorial for this onto the forums?
It seems so, I just saw that this morning. Apparently they had already been flipped but I haven’t run combat since then and didn’t see the article until today.
This is cool! I hope that they will add the creature dice rolling feature to character sheets too, for players to roll for their companion animals and wildshapes and such.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
How does this work and can my homebrew monsters use it?
All monsters, including homebrew ones, will be able to roll Hit Points, ability checks, saving throws, proficiencies automatically. That all happens behind the scenes.
Some of the more inquisitive among you may have already noted that when you create a copy of an official monsters for your own homebrew, they now have dice expressions within the Special Traits, Actions, Reactions, Description etc - basically any of those large text fields. You'll see actions description like this (orange highlight is only for the purposes of illustrating here what the dice expression looks like):
Second, that is not a viable piece of code that it will recognize.
:D yeah I know, this is only the text it shows, the code itself is viable.
Is there anywhere a place to look when or if this will be implemented? If not, its not so tragic, I only recently noticed, that NO Item at all has clickable stats so, nevermind. The ability to homebrew the basic Items or change stats of theses in Homebrew magic is much more needed, than beeing able to roll on a itemsheet
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Hi. So I'm big into homebrewing monsters at the moment and to make it easier while in the encounter screen I'd love to be able to use the recently added online dice rolling for my monsters.
For example a commoner's actions reads:
Club. Melee Weapon Attack: ["rollable]+2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Club"}[/rollable"] to hit, reach 5 ft., one target. Hit: 2 ["rollable](1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Club","rollDamageType":"bludgeoning"}[/rollable"] bludgeoning damage."
I figured that as this uses both snippet codes and tooltips that there would be amendments made on the homebrew forum threads for each. I've looked at the forums but I can't seem to find any tutorials for how these specific tooltips and snippet codes are used.
I can't be the only one who'd like to start adding dice rolling functionality into their homebrew content. Is there anyone who can help explain how this works and add a tutorial for this onto the forums?
It doesn’t work currently. They are laying the groundwork but the switches haven’t been flipped on yet.
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It seems the switches have been flipped. It works!
It seems so, I just saw that this morning. Apparently they had already been flipped but I haven’t run combat since then and didn’t see the article until today.
https://www.dndbeyond.com/changelog/966-monster-dice-rolling-for-the-encounter-builder
I immediately went and tested a monster I had coded to see if it worked and it did, even the initiative with the bonus. It was so sweet.
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This is cool! I hope that they will add the creature dice rolling feature to character sheets too, for players to roll for their companion animals and wildshapes and such.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Yup, we want to make them work in all sorts of places and enable dice rolling for everywhere it would be useful.
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Cheers for all your replies guys. That's all fantastic.
Are there any plans to add complex dice rolls, or the ability to add bonuses to custom actions that will calculate into existing ones?
Will this work on Items as well, someday? ATM it does not, or am I doing it wrong? I get the Name, but it is not clickable:
it Shows
(Recharge >=10)
But you can not click it
First off, no it doesn’t work on Magic items yet.
Second, that is not a viable piece of code that it will recognize.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/106856-adding-rollable-tags-to-your-homebrew-monsters-for
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:D yeah I know, this is only the text it shows, the code itself is viable.
Is there anywhere a place to look when or if this will be implemented? If not, its not so tragic, I only recently noticed, that NO Item at all has clickable stats so, nevermind. The ability to homebrew the basic Items or change stats of theses in Homebrew magic is much more needed, than beeing able to roll on a itemsheet