Okay - I am only on page 3 of looking through the replies.
But I have updated my monster for next week and put him in an example encounter to see how he rolls (Also tried through the method on the map sidebar). It is showing up with the code instead of the Die Rolls on my Corrupted Forge Spirit.
Hard to say for sure without seeing what you've actually put in the Homebrew Tool, but I'm not seeing the semicolon ; after (1d20 + 7) or (2d6 + 4) or (2d6 + 0) or (1d6)... I'm also not seeing [ rollable] (without the space) before each of these, or [ /rollable] (without the space) at the end.
Thank you, with my small text it looked like those semicolons were commas.
That seems to have fixed the issues (not sure why the rollable header and footer of each of those didn't show up in there like everything else but they were there in the editing of the creature.
Okay - I am only on page 3 of looking through the replies.
But I have updated my monster for next week and put him in an example encounter to see how he rolls (Also tried through the method on the map sidebar). It is showing up with the code instead of the Die Rolls on my Corrupted Forge Spirit.
This is the Actions block for one of my creatures:
Multiattack. The carcass crab makes two claw attacks or one claw attack and one bite attack.
Claw. Melee Weapon Attack: [rollable]+6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claw"}[/rollable] to hit, reach 10 ft., one target. Hit: 8 [rollable](1d8 + 4);{"diceNotation":"1d8+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"}[/rollable] slashing damage. If the target is medium or smaller, it must succeed on a DC 14 Strength saving throw or be grappled.
Bite. Melee Weapon Attack: [rollable]+6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Bite"}[/rollable] to hit, reach 5 ft., one creature grappled by the carcass crab. Hit: 11 [rollable](2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"}[/rollable] piercing damage.
Barb. Ranged Weapon Attack: [rollable]+4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Barb"}[/rollable] to hit, range 25/100 ft., one target. Hit: 2 [rollable](1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Barb", "rollDamageType":"piercing"}[/rollable] piercing damage, and the target must make a DC 14 Constitution saving throw, taking 7 [rollable](2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Barb Poison", "rollDamageType":"poison"}[/rollable] poison damage on a failed save, or half as much damage on a successful one.
And it creates all the blocks and rolls correctly.
Will this work for a homebrew I am adding as an Extra to my character?
The actual syntax is displaying in the description page and not being "interpreted" as in the previous post ..
How I have it when editing:
Multiattack. The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).
Reaping Scythe.Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft, one target. [rollable]+8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Scythe"}[/rollable]
Hit: one D eight plus three + the spell’s level necrotic damage. [rollable](1d8 + 7);{"diceNotation":"1d8+7","rollType":"damage","rollDamageType":"necrotic"}[/rollable]
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
Yep, am trying to add the Spirit of Death the Skull Helm my character wears can call forth as an Extra item so that I can track the Spirit's HP and use the UI to roll for attack/damage. But I dunno I can track HP in a feat or magical item?
I pretty much have what I need with the Spirit just as a homebrew Monster .. just not the roll with advantage which I was hoping to get using the [rollable] syntax .. as my monster stands now I can either click twice on the attack roll or maybe specify that attack roll as 2D20 and just know to look at the roll to only use the higher of the two .. unless I am missing out on other options .. very new to homebrewing DND stuff so appreciate the reply & any suggestions ...
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
Yep, am trying to add the Spirit of Death the Skull Helm my character wears can call forth as an Extra item so that I can track the Spirit's HP and use the UI to roll for attack/damage. But I dunno I can track HP in a feat or magical item?
I pretty much have what I need with the Spirit just as a homebrew Monster .. just not the roll with advantage which I was hoping to get using the [rollable] syntax .. as my monster stands now I can either click twice on the attack roll or maybe specify that attack roll as 2D20 and just know to look at the roll to only use the higher of the two .. unless I am missing out on other options .. very new to homebrewing DND stuff so appreciate the reply & any suggestions ...
Yeah, it's one of those "Tab doesn't fit Slot B" parts of the Character Sheet and VTT, where as a player you can't roll 'monster' rolls for your summoned creatures.
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
Yep, am trying to add the Spirit of Death the Skull Helm my character wears can call forth as an Extra item so that I can track the Spirit's HP and use the UI to roll for attack/damage. But I dunno I can track HP in a feat or magical item?
I pretty much have what I need with the Spirit just as a homebrew Monster .. just not the roll with advantage which I was hoping to get using the [rollable] syntax .. as my monster stands now I can either click twice on the attack roll or maybe specify that attack roll as 2D20 and just know to look at the roll to only use the higher of the two .. unless I am missing out on other options .. very new to homebrewing DND stuff so appreciate the reply & any suggestions ...
Yeah, it's one of those "Tab doesn't fit Slot B" parts of the Character Sheet and VTT, where as a player you can't roll 'monster' rolls for your summoned creatures.
Create a Homebrew Feat. Give it two Custom Actions.
The first Custom Action being a Weapon Action for the Reaping Scythe Attack, and set the Action Type as either Action or Bonus Action, depending on whether commanding the Spirit of Death requires the character to use a Bonus Action to command it or not. Also set it to Display as Attack: True, and set the To Hit, Ability Modifier, Damage, etc. It might need to be further customised on the Character Sheet to set the correct bonuses to To Hit and Damage.
The second Custom Action would be General, and call it "Spirit of Death HP" or something, have it reset on Long Rest, and then assign Limited Uses to it equal to the HP value of a Spirit of Death. Set it to Display as Attack: True and Action Type: No Action, and it will appear on the Actions Tab of the Character Sheet.
Both of these should appear on the Actions Tab of the Character Sheet, and the Attack should be rollable (and can roll with Advantage, or Disadvantage), the Damage should be rollable (and can be rolled as a Crit), and the HP should be trackable via the Limited Uses (+/- buttons to raise or lower, up to max set and down to 0).
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
Yep, am trying to add the Spirit of Death the Skull Helm my character wears can call forth as an Extra item so that I can track the Spirit's HP and use the UI to roll for attack/damage. But I dunno I can track HP in a feat or magical item?
I pretty much have what I need with the Spirit just as a homebrew Monster .. just not the roll with advantage which I was hoping to get using the [rollable] syntax .. as my monster stands now I can either click twice on the attack roll or maybe specify that attack roll as 2D20 and just know to look at the roll to only use the higher of the two .. unless I am missing out on other options .. very new to homebrewing DND stuff so appreciate the reply & any suggestions ...
Yeah, it's one of those "Tab doesn't fit Slot B" parts of the Character Sheet and VTT, where as a player you can't roll 'monster' rolls for your summoned creatures.
Create a Homebrew Feat. Give it two Custom Actions.
The first Custom Action being a Weapon Action for the Reaping Scythe Attack, and set the Action Type as either Action or Bonus Action, depending on whether commanding the Spirit of Death requires the character to use a Bonus Action to command it or not. Also set it to Display as Attack: True, and set the To Hit, Ability Modifier, Damage, etc. It might need to be further customised on the Character Sheet to set the correct bonuses to To Hit and Damage.
The second Custom Action would be General, and call it "Spirit of Death HP" or something, have it reset on Long Rest, and then assign Limited Uses to it equal to the HP value of a Spirit of Death. Set it to Display as Attack: True and Action Type: No Action, and it will appear on the Actions Tab of the Character Sheet.
Both of these should appear on the Actions Tab of the Character Sheet, and the Attack should be rollable (and can roll with Advantage, or Disadvantage), the Damage should be rollable (and can be rolled as a Crit), and the HP should be trackable via the Limited Uses (+/- buttons to raise or lower, up to max set and down to 0).
That was my first response. It doesn't discount the fact that we're having to build homebrew to fill gaps.
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
Yep, am trying to add the Spirit of Death the Skull Helm my character wears can call forth as an Extra item so that I can track the Spirit's HP and use the UI to roll for attack/damage. But I dunno I can track HP in a feat or magical item?
I pretty much have what I need with the Spirit just as a homebrew Monster .. just not the roll with advantage which I was hoping to get using the [rollable] syntax .. as my monster stands now I can either click twice on the attack roll or maybe specify that attack roll as 2D20 and just know to look at the roll to only use the higher of the two .. unless I am missing out on other options .. very new to homebrewing DND stuff so appreciate the reply & any suggestions ...
Yeah, it's one of those "Tab doesn't fit Slot B" parts of the Character Sheet and VTT, where as a player you can't roll 'monster' rolls for your summoned creatures.
Create a Homebrew Feat. Give it two Custom Actions.
The first Custom Action being a Weapon Action for the Reaping Scythe Attack, and set the Action Type as either Action or Bonus Action, depending on whether commanding the Spirit of Death requires the character to use a Bonus Action to command it or not. Also set it to Display as Attack: True, and set the To Hit, Ability Modifier, Damage, etc. It might need to be further customised on the Character Sheet to set the correct bonuses to To Hit and Damage.
The second Custom Action would be General, and call it "Spirit of Death HP" or something, have it reset on Long Rest, and then assign Limited Uses to it equal to the HP value of a Spirit of Death. Set it to Display as Attack: True and Action Type: No Action, and it will appear on the Actions Tab of the Character Sheet.
Both of these should appear on the Actions Tab of the Character Sheet, and the Attack should be rollable (and can roll with Advantage, or Disadvantage), the Damage should be rollable (and can be rolled as a Crit), and the HP should be trackable via the Limited Uses (+/- buttons to raise or lower, up to max set and down to 0).
That was my first response. It doesn't discount the fact that we're having to build homebrew to fill gaps.
Yeah, I know it was your first response, I had included your first response in all that I had quoted. Fodder then said ""But I dunno I can track HP in a feat or magical item?", so I was reiterating your point that it is possible to add rollable actions in a Feat, whilst also providing the necessary context and instructions for how to do it, especially for tracking HP through Limited Use Actions, since you hadn't explained to Fodder how that could be handled through a Homebrew Feat yet... I was expanding on what you had said.
We aren't supposed to have links, but Spells that the monsters (not made by me so far) seem to have a fake link to the spell. I assume this is a snippet or bit of fake link. possibly similar to the [ rule ] header and footer to the spell name, but I have yet to see a list of possible bracketed additions.
We aren't supposed to have links, but Spells that the monsters (not made by me so far) seem to have a fake link to the spell. I assume this is a snippet or bit of fake link. possibly similar to the [ rule ] header and footer to the spell name, but I have yet to see a list of possible bracketed additions.
Hard to say for sure without seeing what you've actually put in the Homebrew Tool, but I'm not seeing the semicolon ; after (1d20 + 7) or (2d6 + 4) or (2d6 + 0) or (1d6)... I'm also not seeing [ rollable] (without the space) before each of these, or [ /rollable] (without the space) at the end.
Thank you, with my small text it looked like those semicolons were commas.
That seems to have fixed the issues (not sure why the rollable header and footer of each of those didn't show up in there like everything else but they were there in the editing of the creature.
Are you using [rollable] blocks?
This is the Actions block for one of my creatures:
And it creates all the blocks and rolls correctly.
Will this work for a homebrew I am adding as an Extra to my character?
The actual syntax is displaying in the description page and not being "interpreted" as in the previous post ..
How I have it when editing:
Multiattack. The spirit makes a number of Reaping Scythe attacks equal to half the level of the spell (rounded down).
Reaping Scythe. Melee Weapon Attack: your spell attack modifier to hit (with advantage), reach 5 ft, one target. [rollable]+8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Scythe"}[/rollable]
Hit: one D eight plus three + the spell’s level necrotic damage. [rollable](1d8 + 7);{"diceNotation":"1d8+7","rollType":"damage","rollDamageType":"necrotic"}[/rollable]
If you mean you're adding it in the "Extra" section of your character sheet, it doesn't do rollables. You'd have to add it as a feat or a magical item to get in the Actions etc.
Yep, am trying to add the Spirit of Death the Skull Helm my character wears can call forth as an Extra item so that I can track the Spirit's HP and use the UI to roll for attack/damage.
But I dunno I can track HP in a feat or magical item?
I pretty much have what I need with the Spirit just as a homebrew Monster .. just not the roll with advantage which I was hoping to get using the [rollable] syntax .. as my monster stands now I can either click twice on the attack roll or maybe specify that attack roll as 2D20 and just know to look at the roll to only use the higher of the two .. unless I am missing out on other options .. very new to homebrewing DND stuff so appreciate the reply & any suggestions ...
Yeah, it's one of those "Tab doesn't fit Slot B" parts of the Character Sheet and VTT, where as a player you can't roll 'monster' rolls for your summoned creatures.
Create a Homebrew Feat. Give it two Custom Actions.
The first Custom Action being a Weapon Action for the Reaping Scythe Attack, and set the Action Type as either Action or Bonus Action, depending on whether commanding the Spirit of Death requires the character to use a Bonus Action to command it or not. Also set it to Display as Attack: True, and set the To Hit, Ability Modifier, Damage, etc. It might need to be further customised on the Character Sheet to set the correct bonuses to To Hit and Damage.
The second Custom Action would be General, and call it "Spirit of Death HP" or something, have it reset on Long Rest, and then assign Limited Uses to it equal to the HP value of a Spirit of Death. Set it to Display as Attack: True and Action Type: No Action, and it will appear on the Actions Tab of the Character Sheet.
Both of these should appear on the Actions Tab of the Character Sheet, and the Attack should be rollable (and can roll with Advantage, or Disadvantage), the Damage should be rollable (and can be rolled as a Crit), and the HP should be trackable via the Limited Uses (+/- buttons to raise or lower, up to max set and down to 0).
Thanks, this works to be able to use the advantage automatically via shift key instead of having to hit twice via the "Monster" version.
That was my first response. It doesn't discount the fact that we're having to build homebrew to fill gaps.
Yeah, I know it was your first response, I had included your first response in all that I had quoted. Fodder then said ""But I dunno I can track HP in a feat or magical item?", so I was reiterating your point that it is possible to add rollable actions in a Feat, whilst also providing the necessary context and instructions for how to do it, especially for tracking HP through Limited Use Actions, since you hadn't explained to Fodder how that could be handled through a Homebrew Feat yet... I was expanding on what you had said.
Yes the details were extremely appreciated as I am totally a noob to homebrew but the extra help got me thru ..
Thanks to both! :)
Is it possible to do a non-rolled damage that will show up in the Game Log with a header. I attempted to do this with a 0d8+5 (to do 5 damage) Using:
It doesn't seem to have worked
This works
The only problem with it being that the roll part displays as "undefined", so it comes up in the log as

Got a Monster Building Question.
We aren't supposed to have links, but Spells that the monsters (not made by me so far) seem to have a fake link to the spell. I assume this is a snippet or bit of fake link. possibly similar to the [ rule ] header and footer to the spell name, but I have yet to see a list of possible bracketed additions.
https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/9811-how-to-add-tooltips