Can these be added to character actions for homebrew races? I want to add a rollable that would essentially do a cha based proficiency check for a racial ability.
No, these only work on monster statblocks. For a race you would add a “general”Action and code it to generate a rollable. Select Cha as the Ability Score and check the “Is Proficient” and “Display as Attack” checkboxes.
Can you clarify what you mean by "and code it to generate a rollable." Because I have it set to a cha ability score type, checked is proficient. Added dice count of 1 and dice type of d20. But it is acting like a d20 damage die. Not a prof check
Clear the die count and die type fields, you don’t need those, and designate it as either a Melee or Ranged attack. You’re looking for it to work as an attack roll, so it’ll display as +X instead of as a die.
Am I doing something wrong? But I don't think snippets work along with rollable tags? I always just end up with template tags not being filled in with proper values
The [rollable] tags for attacks were very useful but now i need som help with hit dice.
They would work essentially the same as damage rolls, only listing “heal” instead of “damage” as the roll type, and without the damage type at the end.
That👆rollable has a “dice notation” of “1d8+1,” a “roll type” of “damage,” the “roll action” is named “Rapier,• and it has a “damage type” of “piercing.” If you wanted to create a rollable for hit dice, you would simply replace the dice notation to match one of the monster’s hit dice + the monster’s Constitution modifier, you would change the roll type to “heal,” rename the roll action as “Hit Dice,” and you would delete the part that lists a damage type.
So, suppose you have a Small sized monster with a Constitution modifier of +2, then you would have a rollable that looks like this:
You have regular quotes in there like a .doc uses (“ ”), you need to use the kinds of quotes used in html (").
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note to self,the color of the string of text(if copy & paste) matters a ton
this was useful
Wait, why is it not working??
can i have some help pls?
What do you need help with?
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how to add rollable dice for my homebrew monsters so encounters will run easier.
i tried: (1d8 + 3)
but it didn’t work
Is that a damage roll? If so, you need to put this into the statblock:
You just need to take out the underscores and change the name of the weapon and the damage type to suit your monster.
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Thank you soooooooo much!!
This was soooooooo helpful!!!
Can these be added to character actions for homebrew races? I want to add a rollable that would essentially do a cha based proficiency check for a racial ability.
No, these only work on monster statblocks. For a race you would add a “general”Action and code it to generate a rollable. Select Cha as the Ability Score and check the “Is Proficient” and “Display as Attack” checkboxes.
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Can you clarify what you mean by "and code it to generate a rollable." Because I have it set to a cha ability score type, checked is proficient. Added dice count of 1 and dice type of d20. But it is acting like a d20 damage die. Not a prof check
Clear the die count and die type fields, you don’t need those, and designate it as either a Melee or Ranged attack. You’re looking for it to work as an attack roll, so it’ll display as +X instead of as a die.
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Am I doing something wrong? But I don't think snippets work along with rollable tags? I always just end up with template tags not being filled in with proper values
Rollable tags do not work in snippet fields and snippets do not work on monster statblocks.
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The [rollable] tags for attacks were very useful but now i need som help with hit dice.
They would work essentially the same as damage rolls, only listing “heal” instead of “damage” as the roll type, and without the damage type at the end.
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i don't really understand. 😕
This is a standard damage rollable:
That👆rollable has a “dice notation” of “1d8+1,” a “roll type” of “damage,” the “roll action” is named “Rapier,• and it has a “damage type” of “piercing.” If you wanted to create a rollable for hit dice, you would simply replace the dice notation to match one of the monster’s hit dice + the monster’s Constitution modifier, you would change the roll type to “heal,” rename the roll action as “Hit Dice,” and you would delete the part that lists a damage type.
So, suppose you have a Small sized monster with a Constitution modifier of +2, then you would have a rollable that looks like this:
If you had a Medium sized monster with a +1 Constitution modifier, your Hit Dice rollable would look like this:
Make sense now?
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