So I been watching the movie, The Mask, and was curious if anyone has seen or heard anything about a homebrew item of The Mask from the movie? Would love to check it out.
I absolutely love that movie. One of my favorites for the last forever.
There is absolutely no way to create a homebrew item that would encapsulate the Mask in any way that made any sense. Even ignoring the comics continuity (pro tip: do not look up the comics if you love the movie), the movie Mask is basically an incarnate god. There are no limits to its powers, nothing it cannot do. The Mask grants its wearer access to the Toon Force, i.e. casual reality manipulation on a godlike scale driven by Rule of Funny. Unless the player behind this item is a comedic genius, the Mask will do nothing but ruin what might otherwise be a fun game of D&D, and even if the player is a comedic genius, any character granted that item is immediately beyond the ability of the DM to challenge in any meaningful way without resorting to the same sorts of hijinks. The movie plot only worked because Stanley Ipkis is a yutz who keeps taking off/losing his unlimited god-like cartoon powers.
If you want to play a character inspired by the movie, I would recommend trying a fast-talking, irreverent bard who uses his magic to do minor versions of the Mask's tricks. With a DM willing to play along (ideally one who also loves the movie), you can have most of the fun without the whole breaking-game-reality thing.
I only know the movie so this holds no bearing on the comics.
The Mask amplifies what a person is; in the case of Stanley, it makes him a goofy oddball with toon powers, because Stanley loved cartoons and this was how he thought. In the case of the bad guy, it made him into a strong, evil person.
The way I would have an item akin to this work in D&D would be to have it adjust your ability scores, depending on what sort of person you are.
To do this, I'd separate into the physical (dex, str, con) and mental (char, int, wis). Add them together and compare - if mental exceeds physical, these stats become 20 whilst worn, and the physical ones become 4. If physical exceed mental, the other way around. Alternatively, have it be the high 3 and low 3, for more discretion.
This way you become a caricature of yourself, with benefits and flaws exaggerated.
So I been watching the movie, The Mask, and was curious if anyone has seen or heard anything about a homebrew item of The Mask from the movie? Would love to check it out.
I absolutely love that movie. One of my favorites for the last forever.
There is absolutely no way to create a homebrew item that would encapsulate the Mask in any way that made any sense. Even ignoring the comics continuity (pro tip: do not look up the comics if you love the movie), the movie Mask is basically an incarnate god. There are no limits to its powers, nothing it cannot do. The Mask grants its wearer access to the Toon Force, i.e. casual reality manipulation on a godlike scale driven by Rule of Funny. Unless the player behind this item is a comedic genius, the Mask will do nothing but ruin what might otherwise be a fun game of D&D, and even if the player is a comedic genius, any character granted that item is immediately beyond the ability of the DM to challenge in any meaningful way without resorting to the same sorts of hijinks. The movie plot only worked because Stanley Ipkis is a yutz who keeps taking off/losing his unlimited god-like cartoon powers.
If you want to play a character inspired by the movie, I would recommend trying a fast-talking, irreverent bard who uses his magic to do minor versions of the Mask's tricks. With a DM willing to play along (ideally one who also loves the movie), you can have most of the fun without the whole breaking-game-reality thing.
Please do not contact or message me.
Then I suggest you don’t read the source material comics. The movie was light and playful, the comics… not so much….
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I only know the movie so this holds no bearing on the comics.
The Mask amplifies what a person is; in the case of Stanley, it makes him a goofy oddball with toon powers, because Stanley loved cartoons and this was how he thought. In the case of the bad guy, it made him into a strong, evil person.
The way I would have an item akin to this work in D&D would be to have it adjust your ability scores, depending on what sort of person you are.
To do this, I'd separate into the physical (dex, str, con) and mental (char, int, wis). Add them together and compare - if mental exceeds physical, these stats become 20 whilst worn, and the physical ones become 4. If physical exceed mental, the other way around. Alternatively, have it be the high 3 and low 3, for more discretion.
This way you become a caricature of yourself, with benefits and flaws exaggerated.
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