For a rough rule of thumb, you could treat fully furnishing a home as roughly equal to 1 year of living expenses. So,
Poor: 2sp/day ==> 7.3 gold to furnish
Modest: 1gp/day ==> 365 gold to furnish
Comfortable: 2gp/day ==> 730gp to furnish
Etc...
If you want to order individual pieces of furniture, you can then divide that number by 20 to get a ballpark figure. (A comfortable bed would cost ~36 gold. Smaller items, like chairs, may then be sold as sets, like ammunition.)
I use a 1cp ≈ 10¢ (USD) circa 1960ish. It fits, a beer in the early ‘60s cost, like, 32¢ (3cp), a bottomless cup of coffee anywhere would have been 10¢ (1cp), lots of things really fit the model if you just round everything to the nearest 10¢.
Like, that one set of kitchen table and chairs costs $119.95 (USD) in 1960. So I would charge 12gp. (Or, if they do the D&D equivalent of the “95¢ is less than $1” psychology thing in your world: 11gp,9sp,9cp 🙄)
the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
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the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
or maybe your players don't want to start wondering about the world of economy and how if they sell too much magical items they are gonna lose value. or if they buy too much ladders and sell them in pieces as 10 torches and 2 10 foot poles willnot make them rich...
if you like that kind of deals, its your choices... but me... i will preffer something that do not move and always stays the same...
yes you can put a value onto a gold piece... in fact its been done way before d&d was ever created... but has that value stayed the same over the years ? the answer is nope and that is the point you are forgetting here...
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DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
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Are you kidding me?!? Magic item sellers would be the arms merchants of D&D. People will always be looking for the next best way to kill each other. What’s not worth keeping to a PC’s is the deadliest weapon that BugbearBandit Captain has ever coveted. I mean, they used to blow up buildings with flour and candles. Still do. Imagine what a clever ne’er-do-well would be willing to pay for even the minor uncommon items.
the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
or maybe your players don't want to start wondering about the world of economy and how if they sell too much magical items they are gonna lose value. or if they buy too much ladders and sell them in pieces as 10 torches and 2 10 foot poles willnot make them rich...
if you like that kind of deals, its your choices... but me... i will preffer something that do not move and always stays the same...
yes you can put a value onto a gold piece... in fact its been done way before d&d was ever created... but has that value stayed the same over the years ? the answer is nope and that is the point you are forgetting here...
Ah but you completely missed everything I used against your point
Gold is a currency in dnd
the value of the material of which a currency is made from matters not (a 100 dollar bill takes a couple of cents in materials)
I was trying to state that if everything is okay you can more or less make correlations via cost of items between two different currencies
but nothing is okay with dnd A commoner can make a incredibly powerful chicken buisness in a matter of months with almost no chance of failure.
the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
or maybe your players don't want to start wondering about the world of economy and how if they sell too much magical items they are gonna lose value. or if they buy too much ladders and sell them in pieces as 10 torches and 2 10 foot poles willnot make them rich...
if you like that kind of deals, its your choices... but me... i will preffer something that do not move and always stays the same...
yes you can put a value onto a gold piece... in fact its been done way before d&d was ever created... but has that value stayed the same over the years ? the answer is nope and that is the point you are forgetting here...
Ah but you completely missed everything I used against your point
Gold is a currency in dnd
the value of the material of which a currency is made from matters not (a 100 dollar bill takes a couple of cents in materials)
I was trying to state that if everything is okay you can more or less make correlations via cost of items between two different currencies
but nothing is okay with dnd A commoner can make a incredibly powerful chicken buisness in a matter of months with almost no chance of failure.
and yet affect the market which forces others to do the same thing, which in turn inflates the cost of said stuff which in turn inflates the number of gold people need . so yeah, you just defined demand and inflation. which counter prooves your own point.
sure 1gp is still 1 gp. sure 100gp is still 100gp... but what if the cost of said ale coes up. what if the furniture you goes up or down for that matters. economy is not a constant system man. it lierally changes every days. hence why D&D completely ditched that and said its a constant instead.
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the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
or maybe your players don't want to start wondering about the world of economy and how if they sell too much magical items they are gonna lose value. or if they buy too much ladders and sell them in pieces as 10 torches and 2 10 foot poles willnot make them rich...
if you like that kind of deals, its your choices... but me... i will preffer something that do not move and always stays the same...
yes you can put a value onto a gold piece... in fact its been done way before d&d was ever created... but has that value stayed the same over the years ? the answer is nope and that is the point you are forgetting here...
Ah but you completely missed everything I used against your point
Gold is a currency in dnd
the value of the material of which a currency is made from matters not (a 100 dollar bill takes a couple of cents in materials)
I was trying to state that if everything is okay you can more or less make correlations via cost of items between two different currencies
but nothing is okay with dnd A commoner can make a incredibly powerful chicken buisness in a matter of months with almost no chance of failure.
Actually, The Gold Standard was the basis for all modern day economics and you can apply this in D&D if you want to use paper money instead of standard copper/silver/gold pieces!
The whole point of paper currency when introduced was that you could redeem it with the state for a guaranteed amount of gold. Without the gold standard, we simply wouldn't have modern currency because the paper money would be worthless.
In less modern societies, currency was made from precious metal because the metal itself had value and is light enough to carry around. In a similar way, the wealthy put their money into property and investments because those have value regardless of anything that happens to the currency.
From Investopedia:
The gold standard is a monetary system where a country's currency or paper money has a value directly linked to gold. With the gold standard, countries agreed to convert paper money into a fixed amount of gold. A country that uses the gold standard sets a fixed price for gold and buys and sells gold at that price. That fixed price is used to determine the value of the currency. For example, if the U.S. sets the price of gold at $500 an ounce, the value of the dollar would be 1/500th of an ounce of gold.
The gold standard is not currently used by any government. Britain stopped using the gold standard in 1931, and the U.S. followed suit in 1933, finally abandoning the remnants of the system in 1973.12 The gold standard was completely replaced by fiat money, a term to describe currency that is used because of a government's order, or fiat, that the currency must be accepted as a means of payment. In the U.S., for instance, the dollar is fiat money, and for Nigeria, it is the naira.
the problem is that gold cannot be priced... as an example... silver in the current world is worth much more then gold. that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still. we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has. so what i do is... just check the prices on the net and then make price based on social reach from people. as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would. so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold. because 5 gold pieces in a normal fantasy world is a big number for any farmers.
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
or maybe your players don't want to start wondering about the world of economy and how if they sell too much magical items they are gonna lose value. or if they buy too much ladders and sell them in pieces as 10 torches and 2 10 foot poles willnot make them rich...
if you like that kind of deals, its your choices... but me... i will preffer something that do not move and always stays the same...
yes you can put a value onto a gold piece... in fact its been done way before d&d was ever created... but has that value stayed the same over the years ? the answer is nope and that is the point you are forgetting here...
Ah but you completely missed everything I used against your point
Gold is a currency in dnd
the value of the material of which a currency is made from matters not (a 100 dollar bill takes a couple of cents in materials)
I was trying to state that if everything is okay you can more or less make correlations via cost of items between two different currencies
but nothing is okay with dnd A commoner can make a incredibly powerful chicken buisness in a matter of months with almost no chance of failure.
Actually, The Gold Standard was the basis for all modern day economics and you can apply this in D&D if you want to use paper money instead of standard copper/silver/gold pieces!
The whole point of paper currency when introduced was that you could redeem it with the state for a guaranteed amount of gold. Without the gold standard, we simply wouldn't have modern currency because the paper money would be worthless.
In less modern societies, currency was made from precious metal because the metal itself had value and is light enough to carry around. In a similar way, the wealthy put their money into property and investments because those have value regardless of anything that happens to the currency.
From Investopedia:
The gold standard is a monetary system where a country's currency or paper money has a value directly linked to gold. With the gold standard, countries agreed to convert paper money into a fixed amount of gold. A country that uses the gold standard sets a fixed price for gold and buys and sells gold at that price. That fixed price is used to determine the value of the currency. For example, if the U.S. sets the price of gold at $500 an ounce, the value of the dollar would be 1/500th of an ounce of gold.
The gold standard is not currently used by any government. Britain stopped using the gold standard in 1931, and the U.S. followed suit in 1933, finally abandoning the remnants of the system in 1973.12 The gold standard was completely replaced by fiat money, a term to describe currency that is used because of a government's order, or fiat, that the currency must be accepted as a means of payment. In the U.S., for instance, the dollar is fiat money, and for Nigeria, it is the naira.
so basically what you are saying that i am right by saying that each government and each countries have their own value of their own system and thus it can change on a whim just like the rest of the economic system. in my world a gold piece might be worth 10$ in yours its worth 1 cents. and in my world even that gold piece you have in that country might not be the same worth just because it has the wrong head stamped on it. so thanks for confirming why D&D decided to drop all that to be more simple.
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Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
basically what you are saying that i am right by saying that each government and each countries have their own value of their own system and thus it can change on a whim just like the rest of the economic system. in my world a gold piece might be worth 10$ in yours its worth 1 cents. and in my world even that gold piece you have in that country might not be the same worth just because it has the wrong head stamped on it. so thanks for confirming why D&D decided to drop all that to be more simple.
Actually, no, the opposite is true because gold pieces may be used as currency, but they are in fact also the thing itself.
The value of 1 gold piece = 1 piece of gold of the size of a gold piece, which can be assumed to be universal across the world. This is different to a currency like the dollar, because in a pre-modern environment the dollar is reliant on the gold standard.
If you are suggesting that different economic regions would value gold differently then you can do that, but the Gold Piece as currency is not a nationally issued currency, it is a piece of gold of a particular size that has the denoted value of 1 Gold Piece.
You can see that this is true in that whether you are in the nation of East Land or the nation of South Land, the value of your gold piece is... one gold piece. Prices of items there may vary depending on how much gold is available, and how much people want the gold but the denomination is universally the same. The gold piece is useful to D&D because it makes things the same all over the multiverse. If you wish to invent homebrew to say that in your world gold has relative value in different regions then that's fine (e.g. the lizardfolk might not care about gold) but if you get 100gp from the lizardfolk, it is still worth exactly 100gp when you use it to buy items from dwarves.
I was wondering if there’s a price guide for players that want to buy or have made furniture for their house?
I have recently found the us dollar to gp conversion (very roughly and with a method that may not be very accurate albeit)
this conversion is 1 gp=60$
so take the amount of money irl furniture is worth in dollars divide by 60 and that is how many gp it is worth
meaning an average upholstery chair (worth about 400$ dollars) is worth roughly 6 gp and 5 sp
meaning furniture is extremely cheap (to the point that buying the worlds most expensive office chair takes a little over 200 gp)
For a rough rule of thumb, you could treat fully furnishing a home as roughly equal to 1 year of living expenses. So,
Poor: 2sp/day ==> 7.3 gold to furnish
Modest: 1gp/day ==> 365 gold to furnish
Comfortable: 2gp/day ==> 730gp to furnish
Etc...
If you want to order individual pieces of furniture, you can then divide that number by 20 to get a ballpark figure. (A comfortable bed would cost ~36 gold. Smaller items, like chairs, may then be sold as sets, like ammunition.)
I use a 1cp ≈ 10¢ (USD) circa 1960ish. It fits, a beer in the early ‘60s cost, like, 32¢ (3cp), a bottomless cup of coffee anywhere would have been 10¢ (1cp), lots of things really fit the model if you just round everything to the nearest 10¢.
Then, I look up old catalogues From the 1960s:
https://www.google.com/amp/s/www.pinterest.com/amp/pin/27584616456317747/
Like, that one set of kitchen table and chairs costs $119.95 (USD) in 1960. So I would charge 12gp. (Or, if they do the D&D equivalent of the “95¢ is less than $1” psychology thing in your world: 11gp,9sp,9cp 🙄)
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the problem is that gold cannot be priced...
as an example... silver in the current world is worth much more then gold.
that said... i think the copper transfer works great... but unfortunately if you check different stuff you get really whacky prices still.
we're playing modern with guns and the likes... food and guns really have their own league when it comes to prices, meanign if you check for food, you get a certain price, but if you apply that to guns, you get really whacky prices that do not fit. the same happens to everything really.
this is all because there is no standard pricing in real life. unlike the fantasy counter part which has.
so what i do is... just check the prices on the net and then make price based on social reach from people.
as an example, i wouldn'T pay 200$ for a chair. but i know people who have much more money then me, would.
so if one wants a 200$ chair, i would think thats a bit higher price then what normal people would buy. so i would say to the player that the chair is worth 5 gold.
because 5 gold pieces in a normal fantasy world is a big number for any farmers.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
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--> One Shot Adventure - House of Artwood (DM) (Completed)
gold can not be priced
it can be when its a standard currency you dont need a phd in economics to figure that out
I can point out at least 4 methods to price out the exact worth of a gp in game compared to irl
which is pointed out several times in this thread if incositently because wotc has no idea how the economy works.
or maybe your players don't want to start wondering about the world of economy and how if they sell too much magical items they are gonna lose value. or if they buy too much ladders and sell them in pieces as 10 torches and 2 10 foot poles willnot make them rich...
if you like that kind of deals, its your choices... but me... i will preffer something that do not move and always stays the same...
yes you can put a value onto a gold piece... in fact its been done way before d&d was ever created... but has that value stayed the same over the years ? the answer is nope and that is the point you are forgetting here...
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
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Are you kidding me?!? Magic item sellers would be the arms merchants of D&D. People will always be looking for the next best way to kill each other. What’s not worth keeping to a PC’s is the deadliest weapon that Bugbear Bandit Captain has ever coveted. I mean, they used to blow up buildings with flour and candles. Still do. Imagine what a clever ne’er-do-well would be willing to pay for even the minor uncommon items.
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Ah but you completely missed everything I used against your point
Gold is a currency in dnd
the value of the material of which a currency is made from matters not (a 100 dollar bill takes a couple of cents in materials)
I was trying to state that if everything is okay you can more or less make correlations via cost of items between two different currencies
but nothing is okay with dnd A commoner can make a incredibly powerful chicken buisness in a matter of months with almost no chance of failure.
and yet affect the market which forces others to do the same thing, which in turn inflates the cost of said stuff which in turn inflates the number of gold people need .
so yeah, you just defined demand and inflation.
which counter prooves your own point.
sure 1gp is still 1 gp. sure 100gp is still 100gp...
but what if the cost of said ale coes up. what if the furniture you goes up or down for that matters. economy is not a constant system man. it lierally changes every days.
hence why D&D completely ditched that and said its a constant instead.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
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This is not what I was trying to get across
Im done fighting about not because you won but because I lost but because you bring to many tangents I DO NOT want to get into.
you are now ignored
Poor = 73 gps
Actually, The Gold Standard was the basis for all modern day economics and you can apply this in D&D if you want to use paper money instead of standard copper/silver/gold pieces!
The whole point of paper currency when introduced was that you could redeem it with the state for a guaranteed amount of gold. Without the gold standard, we simply wouldn't have modern currency because the paper money would be worthless.
In less modern societies, currency was made from precious metal because the metal itself had value and is light enough to carry around. In a similar way, the wealthy put their money into property and investments because those have value regardless of anything that happens to the currency.
From Investopedia:
so basically what you are saying that i am right by saying that each government and each countries have their own value of their own system and thus it can change on a whim just like the rest of the economic system. in my world a gold piece might be worth 10$ in yours its worth 1 cents. and in my world even that gold piece you have in that country might not be the same worth just because it has the wrong head stamped on it. so thanks for confirming why D&D decided to drop all that to be more simple.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
Actually, no, the opposite is true because gold pieces may be used as currency, but they are in fact also the thing itself.
The value of 1 gold piece = 1 piece of gold of the size of a gold piece, which can be assumed to be universal across the world. This is different to a currency like the dollar, because in a pre-modern environment the dollar is reliant on the gold standard.
If you are suggesting that different economic regions would value gold differently then you can do that, but the Gold Piece as currency is not a nationally issued currency, it is a piece of gold of a particular size that has the denoted value of 1 Gold Piece.
You can see that this is true in that whether you are in the nation of East Land or the nation of South Land, the value of your gold piece is... one gold piece. Prices of items there may vary depending on how much gold is available, and how much people want the gold but the denomination is universally the same. The gold piece is useful to D&D because it makes things the same all over the multiverse. If you wish to invent homebrew to say that in your world gold has relative value in different regions then that's fine (e.g. the lizardfolk might not care about gold) but if you get 100gp from the lizardfolk, it is still worth exactly 100gp when you use it to buy items from dwarves.
Hence the gold standard.
According to the PHB, a gp = 1/50 of a pound.
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