Recently I've been working on a chaotic alignment paladin oath for a campaign I'm DMing, and have come to the feature in which the paladin usually gets an Oath specific Aura. The Oath (whose running name is the Oath of Liberty) is based around self-determination and self-government for all and therefore I've tended to use to use abilities that prevent opposing creatures from charming, frightening, or hindering the actions of the paladin or other characters. In that mindset, I decided to make the Oath's aura, the Aura of Rebellion, based around warding off enchantments of any kind (as they tend to be the spells that prevent characters from doing things or force them to do something else).
The issue I'm running into is that making an Aura that just outright prevents all friendly creatures within a certain distance from the paladin immune to enchantment spells seems more than a little over-powered; as it's completely stopping a whole class of spellcasting. So I came to three solutions, but I'd like some advice as to which is the more balanced of the three (or if any of them are balanced at all).
1. Aura Of Rebellion: The Paladin and all friendly creatures within 10 ft of them have advantaged rolls against Enchantment Class spells.
2. Aura of Rebellion: The Paladin and all friendly creatures within 10 ft of them cannot be effected by enchantment class spells that are lower than or equal to the Paladin's spellcasting level. (Spellcasting level cap is Five)
Both: Comes into use at level 7, and aura's range expands to 30 ft at level 18. Feature only applies while the Paladin is concious.
When you say "rolls against enchantment class spells" do you mean "saving throws against enchantment spells" (Everything from vicious mockery to psychic scream) or "saving throws against being charmed"?
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
The vastness of what that aura effects are why I'm very concerned about its balance. If it was just preventing creatures from being charmed (like Aura of Devotion for the Oath of Devotion paladin), then I would be a little more at ease. Since that is a very specific immunity while affecting all enchantment is very vast.
The vastness of what that aura effects are why I'm very concerned about its balance. If it was just preventing creatures from being charmed (like Aura of Devotion for the Oath of Devotion paladin), then I would be a little more at ease. Since that is a very specific immunity while affecting all enchantment is very vast.
The fact that we're both having this gut response to the power level should be an indication. Looking over your first post it would make sense to have something similar to Aura of Devotion but also include immunity to being frightened. If being immune to being charmed or frightened is too much, consider making it advantage on saving throws against it.
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
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Hello,
Recently I've been working on a chaotic alignment paladin oath for a campaign I'm DMing, and have come to the feature in which the paladin usually gets an Oath specific Aura. The Oath (whose running name is the Oath of Liberty) is based around self-determination and self-government for all and therefore I've tended to use to use abilities that prevent opposing creatures from charming, frightening, or hindering the actions of the paladin or other characters. In that mindset, I decided to make the Oath's aura, the Aura of Rebellion, based around warding off enchantments of any kind (as they tend to be the spells that prevent characters from doing things or force them to do something else).
The issue I'm running into is that making an Aura that just outright prevents all friendly creatures within a certain distance from the paladin immune to enchantment spells seems more than a little over-powered; as it's completely stopping a whole class of spellcasting. So I came to three solutions, but I'd like some advice as to which is the more balanced of the three (or if any of them are balanced at all).
1. Aura Of Rebellion: The Paladin and all friendly creatures within 10 ft of them have advantaged rolls against Enchantment Class spells.
2. Aura of Rebellion: The Paladin and all friendly creatures within 10 ft of them cannot be effected by enchantment class spells that are lower than or equal to the Paladin's spellcasting level. (Spellcasting level cap is Five)
Both: Comes into use at level 7, and aura's range expands to 30 ft at level 18. Feature only applies while the Paladin is concious.
Any pointers?
Advantage. Always advantage, unless it would be redundant, in which case a bonus equal to the class' spellcasting ability modifier.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
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Alright, looking back on what I've got already (in the sub-class), I don't think it should get redundant.
Thanks for the advice
When you say "rolls against enchantment class spells" do you mean "saving throws against enchantment spells" (Everything from vicious mockery to psychic scream) or "saving throws against being charmed"?
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Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
The first one, "saving throws against enchantment spells."
The vastness of what that aura effects are why I'm very concerned about its balance. If it was just preventing creatures from being charmed (like Aura of Devotion for the Oath of Devotion paladin), then I would be a little more at ease. Since that is a very specific immunity while affecting all enchantment is very vast.
Tooltips | Snippet Code | How to Homebrew on D&D Beyond | Subclass Guide | Feature Roadmap
Astromancer's Homebrew Assembly
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett