Hey! Trying to add a subclass action that has a secondary effect of dealing piercing damage equal to your proficiency bonus, but it doesn’t seem to be scaling. What I‘ve currently done is have the action start at 2 piercing damage, but added level overrides at levels 5, 9, 13, and 17 to make it do 3, 4, 5, and 6 piercing damage respectively. However, the damage is locked at 2. Is there any way to fix this?
Bringing this one up again cus it’s still an issue
Hiya! So I've looked through the forum and followed the steps, but I'm not able to do what I want with a Species Variant I'm making.
I'm trying to make the base Dexterity Ability Score, to be 16 after "becoming" the Wereowl Variant Human, (changing the Species), so overriding the original since they contracted the Lycanthropy Curse as a Variant Human. As you'll see below, it's not working, even though I think I followed the steps correctly? I've saved at all levels/steps, waited (even overnight one time just in case), went up and down in class levels, and nothing. It worked at one point for one character, but not for another; although from what I can tell, it was originally set as a Bonus +1 to all abilities, which is not what I want. The third image is what I put under the "Species Option Trait."
So, what I'm essentially trying to do is hardbake the Wereraven's PC Dexterity base Ability Score (increase) into the homebrew Species as there will be other options
ETA: The character in the second image also seems to have the old version of the species even after I've updated it.
I have a species/ancestry trait that gives the player proficiency in certain skill(s), but if their proficient in said skill(s), they're given that chosen skill(s) Expertise. How should I do it? In the Modifier section of the trait, I just Modifier Type: Proficiency, Modifier Subtype: [SKILL OF CHOICE], but all add another Modifier for Expertise of the corresponding skill. But wouldn't it give both the Proficiency and Expertise at the same time? I'm just learning how this works. That's all
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Yeah still not making a clickable for the rolls. The auto tool and your post. Not sure what is going on I put it in the action tab like the guide said. I used your code and still no clickable button/link
Just as a note, you are aware that making monster stuff clickable only works in the Encounters and Maps tools, right? It doesn't work anywhere else, like it won't roll from the Extras tab from a character sheet.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
The Adversary, Destroyer of Queens, Angel of the Bottomless Pit, Great Beast that is called Dragoness, Princess of This World, Mother of Lies, Spawn of Satan, and Lady of Darkness or Fwunfetti
Now take 5d20 bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage, and I don't care if you have immunities or resistances.
I'm building a character sub class. This sub class has Bonus Proficiencies.
How can I give the character a choice between two Tool Proficiencies during character creation?
If the choice has been previously defined in the modifiers section, then great, just choose that (modifier type: proficiency > modifier subtype: choose a… or similar). Otherwise, you’ll have to use the Class Feature Options and make a list to choose from. When I do this, it is very straightforward, (Add Option > Name: name of proficiency > Description: You have proficiency with woodcarver’s tools. > Create Option > Add Modifier > Modifier Type: Proficiency > Modifier Subtype: the tool for this option > Save > Save > Save)
The custom list in options or the prebuilt lists in modifiers are the only two ways I know to get this done for a subclass. If they had a structure like background creation Homebrew, that would be amazing…alas, they do not to my knowledge.
The Adversary, Destroyer of Queens, Angel of the Bottomless Pit, Great Beast that is called Dragoness, Princess of This World, Mother of Lies, Spawn of Satan, and Lady of Darkness or Fwunfetti
Now take 5d20 bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage, and I don't care if you have immunities or resistances.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I’m porting the UA version of Oathbreaker to D&D Beyond for playtesting, and I see a tab labelled “Creatures” in the creator. I’ve put the Skeleton and Zombie in there under the “Summoned” group for now, but does anybody here know what that does exactly? I think it’d be neat to mess around with on future projects.
I’m porting the UA version of Oathbreaker to D&D Beyond for playtesting, and I see a tab labelled “Creatures” in the creator. I’ve put the Skeleton and Zombie in there under the “Summoned” group for now, but does anybody here know what that does exactly? I think it’d be neat to mess around with on future projects.
It allows you to have convenient access to the stats for any companions, sidekicks, minions and summons that are controlled by that player.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
Post what you’re having trouble with, provided it hasn’t been covered in the intro of this forum. On page one of this forum is a fairly extensive resource for how to homebrew virtually everything.
after you peruse the resource, post in detail what you are trying to accomplish and what you’re seeing or having issues with or questions about. 🤓❤️
I'm building a character sub class. This sub class has Bonus Proficiencies.
How can I give the character a choice between two Tool Proficiencies during character creation?
If the choice has been previously defined in the modifiers section, then great, just choose that (modifier type: proficiency > modifier subtype: choose a… or similar). Otherwise, you’ll have to use the Class Feature Options and make a list to choose from. When I do this, it is very straightforward, (Add Option > Name: name of proficiency > Description: You have proficiency with woodcarver’s tools. > Create Option > Add Modifier > Modifier Type: Proficiency > Modifier Subtype: the tool for this option > Save > Save > Save)
The custom list in options or the prebuilt lists in modifiers are the only two ways I know to get this done for a subclass. If they had a structure like background creation Homebrew, that would be amazing…alas, they do not to my knowledge.
Hope this helps. 🤓❤️
This helped a lot, thanks! I got it to work and learned some more on the tools for home brewing.
The Adversary, Destroyer of Queens, Angel of the Bottomless Pit, Great Beast that is called Dragoness, Princess of This World, Mother of Lies, Spawn of Satan, and Lady of Darkness or Fwunfetti
Now take 5d20 bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage, and I don't care if you have immunities or resistances.
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Bringing this one up again cus it’s still an issue
Hiya! So I've looked through the forum and followed the steps, but I'm not able to do what I want with a Species Variant I'm making.
I'm trying to make the base Dexterity Ability Score, to be 16 after "becoming" the Wereowl Variant Human, (changing the Species), so overriding the original since they contracted the Lycanthropy Curse as a Variant Human. As you'll see below, it's not working, even though I think I followed the steps correctly? I've saved at all levels/steps, waited (even overnight one time just in case), went up and down in class levels, and nothing. It worked at one point for one character, but not for another; although from what I can tell, it was originally set as a Bonus +1 to all abilities, which is not what I want. The third image is what I put under the "Species Option Trait."
So, what I'm essentially trying to do is hardbake the Wereraven's PC Dexterity base Ability Score (increase) into the homebrew Species as there will be other options
ETA: The character in the second image also seems to have the old version of the species even after I've updated it.
I have a species/ancestry trait that gives the player proficiency in certain skill(s), but if their proficient in said skill(s), they're given that chosen skill(s) Expertise. How should I do it? In the Modifier section of the trait, I just Modifier Type: Proficiency, Modifier Subtype: [SKILL OF CHOICE], but all add another Modifier for Expertise of the corresponding skill. But wouldn't it give both the Proficiency and Expertise at the same time? I'm just learning how this works. That's all
Having problems getting a clickable lonk for attacks and damage. Making a creature for find steed
Otherworldly Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 1d8+2 Necrotic damage.
is what the auto generator came up with anyone know why this is not working?
Otherworldly Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 1d8+2 Necrotic damage.
VVVVVV
Otherworldly Slam. Melee Attack Roll: [rollable]+7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Otherworldly Slam"}[/rollable], reach 5 ft. Hit: [rollable]1d8+2;{"diceNotation":"1d8+2", "rollType":"roll", "rollAction":"Otherworldly Slam"}[/rollable] Necrotic damage.Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Yeah still not making a clickable for the rolls. The auto tool and your post. Not sure what is going on I put it in the action tab like the guide said. I used your code and still no clickable button/link
Works fine for me.
Just as a note, you are aware that making monster stuff clickable only works in the Encounters and Maps tools, right? It doesn't work anywhere else, like it won't roll from the Extras tab from a character sheet.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
That is what I was trying to make clickable is that possible?
I'm building a character sub class. This sub class has Bonus Proficiencies.
How can I give the character a choice between two Tool Proficiencies during character creation?
I need help with a Species
The Adversary, Destroyer of Queens, Angel of the Bottomless Pit, Great Beast that is called Dragoness, Princess of This World, Mother of Lies, Spawn of Satan, and Lady of Darkness or Fwunfetti
Now take 5d20 bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage, and I don't care if you have immunities or resistances.
If the choice has been previously defined in the modifiers section, then great, just choose that (modifier type: proficiency > modifier subtype: choose a… or similar). Otherwise, you’ll have to use the Class Feature Options and make a list to choose from. When I do this, it is very straightforward, (Add Option > Name: name of proficiency > Description: You have proficiency with woodcarver’s tools. > Create Option > Add Modifier > Modifier Type: Proficiency > Modifier Subtype: the tool for this option > Save > Save > Save)
The custom list in options or the prebuilt lists in modifiers are the only two ways I know to get this done for a subclass. If they had a structure like background creation Homebrew, that would be amazing…alas, they do not to my knowledge.
Hope this helps. 🤓❤️
Now help me please
The Adversary, Destroyer of Queens, Angel of the Bottomless Pit, Great Beast that is called Dragoness, Princess of This World, Mother of Lies, Spawn of Satan, and Lady of Darkness or Fwunfetti
Now take 5d20 bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage, and I don't care if you have immunities or resistances.
What help do you need, specifically?
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I’m porting the UA version of Oathbreaker to D&D Beyond for playtesting, and I see a tab labelled “Creatures” in the creator. I’ve put the Skeleton and Zombie in there under the “Summoned” group for now, but does anybody here know what that does exactly? I think it’d be neat to mess around with on future projects.
I think it just adds them to an encounter?
It allows you to have convenient access to the stats for any companions, sidekicks, minions and summons that are controlled by that player.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Post what you’re having trouble with, provided it hasn’t been covered in the intro of this forum. On page one of this forum is a fairly extensive resource for how to homebrew virtually everything.
after you peruse the resource, post in detail what you are trying to accomplish and what you’re seeing or having issues with or questions about. 🤓❤️
We’re glad to help. Let us know.
This helped a lot, thanks! I got it to work and learned some more on the tools for home brewing.
I'm making a copy of the tabaxi and I need help with one of the Agilty and I don't have the purchased product
The Adversary, Destroyer of Queens, Angel of the Bottomless Pit, Great Beast that is called Dragoness, Princess of This World, Mother of Lies, Spawn of Satan, and Lady of Darkness or Fwunfetti
Now take 5d20 bludgeoning, cold, fire, force, lightning, necrotic, piercing, poison, psychic, radiant, slashing, and thunder damage, and I don't care if you have immunities or resistances.