I've been playing around with Background idea. My DM requires all players to have a HomeBrew Background. What is everyone's thoughts? Is it to OP?
By Ancient blood or a powerful spell you have achieved immortality, well kind of. If the vessel is slain in combat, or withers in old age, the soul will be reborn into the next child being born, even if its many thousands of miles away. This child will be the same race as the previous host. It will not be born with knowledge of their past lives. Sometime around the age of maturity (different by race) the new host will stumble across a signet ring as if by magic. The ring will slowly help them regain the memories of their past lives. Those who do not go crazy, well eventually obtain centuries of knowledge accumulated over multiple lifetimes.
Skill Proficiency: History, Insight
Languages: Two of your Choice
Equipment: a Signet Ring, a bottle of black ink, a quill, a small knife, a set of traveler clothes and a belt pouch containing 15GP.
Feature: Remembrance
At levels 6, 9 and 12 the Immortal Soul can recall that they once spoke another language. At each level you may learn a new language of the player’s choice. At Level 18 your memories are now complete and you speak every Standard Language (Page 124 PHB.)
if you wanted to make a character the spoke many languages how would you go about it ?
Variant human rogue/druid/cleric (Knowledge) with the Linguist feat and a two-language background, like Sage. That's Common, Druidic, Thieves' Cant, and 8 other languages. If you have the levels to spare, you can pick a three-language race instead and take Linguist at your first ASI, getting you one extra language.
Or a 2nd-level warlock of the Great Old One with Eyes of the Rune Keeper, Beast Speech, and comprehend languages. See if your DM will let you have an Eldritch Invocation that lets you cast comprehend languages on yourself at will and either swap it with Beast Speech or . Read all writing, speak with animals, speak telepathically with anything within 30 feet of you that understands at least one language, and you can probably cast comprehend languages as often as you'll need to. You might still want to pick up Druidic and Thieves' Cant, just in case.
Or a mystic with Nomadic Mind. Whatever skill, tool, or language you need, whenever you need it, and if you go up to two levels you can speak telepathically with anything within 120 feet of you that understands at least one language or is telepathic itself.
If you really have a lot of levels to spare, monk 13/warlock 2 with Eyes of the Rune Keeper and Beast Speech. Understand all speech, read all writing, speak with animals, and anyone who understands a language understands your speech.
For the ultimate in linguistic overkill, half-elf rogue 1/cleric 1 (Knowledge)/druid 1/warlock 2 (Great Old One)/mystic 2 (Order of the Nomad)/monk 13.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Maybe you could ask to swap out one of the normal proficiencies for some extra languages? I'd be happy to accept 2 or three languages for a proficiency, and maybe add a negative feature as well. Not "balanced" perhaps, but not broken and very colourful.
Skill Proficiency: History
Languages: Five languages at random from the table below, rerolling any already known through race or class.
Feature: Reverie
You often pause in conversation for an awkward amount of time, as your mind drifts back to long forgotten tales and archaic languages one spoken. Common folk find you a little unsettling.
Language list: arrange all the languages in a d20 table. Put some standard languages in twice to fill the gaps.
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I've been playing around with Background idea. My DM requires all players to have a HomeBrew Background. What is everyone's thoughts? Is it to OP?
Everything else is fine, but the feature . . . isn't. No other background feature provides a mechanical advantage.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
if you wanted to make a character the spoke many languages how would you go about it ?
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Maybe you could ask to swap out one of the normal proficiencies for some extra languages? I'd be happy to accept 2 or three languages for a proficiency, and maybe add a negative feature as well. Not "balanced" perhaps, but not broken and very colourful.
Skill Proficiency: History
Languages: Five languages at random from the table below, rerolling any already known through race or class.
Feature: Reverie
You often pause in conversation for an awkward amount of time, as your mind drifts back to long forgotten tales and archaic languages one spoken. Common folk find you a little unsettling.
Language list: arrange all the languages in a d20 table. Put some standard languages in twice to fill the gaps.