I have an action added to a trait on a race I'm updating, and I'm currently using the format that was common at the time (on Dragonborn breath weapons):
After you dash at least 30 ft., you can make a (natural) melee weapon attack with your horns as a bonus action dealing 1d8{{modifier:str}} piercing damage. [5th] 2d8{{modifier:str}} [11th] 3d8{{modifier:str}} [17th] 4d10{{modifier:str}} [17th] 4d8{{modifier:str}}
What I'd really like to do though is change it so instead of having four different values, it just showed the current correct one. On a class feature this is easy because you can use {{scalevalue}} but that doesn't exist on racial traits.
Is there anything to do the same on racial traits? I've never found anywhere {{fixedvalue}} works, but the name suggests it wouldn't work for a dice?
Only other option I can think of would seem to be to change the scaling to start at 6th and end on 16th so I could just do a calculation based on character level, e.g- {{(1+((characterlevel-1)/5))@rounddown}} but that would mean changing the scaling and I was trying to match the scaling set on the new Dragonborn breath weapon attacks which are 5th, 11th and 17th, so you get one at the same time as Extra Attack on martial classes, then two six level jumps after that, but it has no nice math workaround that I can see.
I know ultimately it doesn't matter much, since the actual attack on the sheet will show the correct damage regardless, I'm just trying to prettify the sheet snippet that explains how it works.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
That's done the trick, can't believe I didn't see the divide 6, but that's the benefit of asking others!
Also kudos for factoring in the d8 to d10 scaling; as that was actually a typo! I originally shifted to d10's to match the dragonborn damage scale exactly, but since this ability isn't limited use I decided against it, even though it's single target (rather than area of effect), as it's an attack so can crit. Seems I didn't change all the dice notes back, and didn't notice. 🤦♂️
Anyway, thanks again!
Rollback Post to RevisionRollBack
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I have an action added to a trait on a race I'm updating, and I'm currently using the format that was common at the time (on Dragonborn breath weapons):
What I'd really like to do though is change it so instead of having four different values, it just showed the current correct one. On a class feature this is easy because you can use {{scalevalue}} but that doesn't exist on racial traits.
Is there anything to do the same on racial traits? I've never found anywhere {{fixedvalue}} works, but the name suggests it wouldn't work for a dice?
Only other option I can think of would seem to be to change the scaling to start at 6th and end on 16th so I could just do a calculation based on character level, e.g- {{(1+((characterlevel-1)/5))@rounddown}} but that would mean changing the scaling and I was trying to match the scaling set on the new Dragonborn breath weapon attacks which are 5th, 11th and 17th, so you get one at the same time as Extra Attack on martial classes, then two six level jumps after that, but it has no nice math workaround that I can see.
I know ultimately it doesn't matter much, since the actual attack on the sheet will show the correct damage regardless, I'm just trying to prettify the sheet snippet that explains how it works.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Try this:
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
That's done the trick, can't believe I didn't see the divide 6, but that's the benefit of asking others!
Also kudos for factoring in the d8 to d10 scaling; as that was actually a typo! I originally shifted to d10's to match the dragonborn damage scale exactly, but since this ability isn't limited use I decided against it, even though it's single target (rather than area of effect), as it's an attack so can crit. Seems I didn't change all the dice notes back, and didn't notice. 🤦♂️
Anyway, thanks again!
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Try this instead:
It’ll make the “d” bold to match the numbers.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting