I am trying to make a composite bow that my DM gave me in our campaign so that I can have it in D&D Beyond when I play. I chose the crossbow heavy as my base weapon since it's damage is 1D10, but it uses Dexterity as it's To Hit and DMG modifier. Is there a way I can switch in Homebrew Creation to show it in game with Strength as it's modifier?
Here’s a Longbow I made that has both Versatile and Finesse properties so it can use the higher of Str or Dex and it gives an option to roll for 1d10 damage:
I am trying to make a composite bow that my DM gave me in our campaign so that I can have it in D&D Beyond when I play. I chose the crossbow heavy as my base weapon since it's damage is 1D10, but it uses Dexterity as it's To Hit and DMG modifier. Is there a way I can switch in Homebrew Creation to show it in game with Strength as it's modifier?
You could add the modifier Weapon Property - Finesse, which would make the sheet use the higher of STR or DEX.
Alternatively, you could create a Custom Action on your character sheet for the composite bow attack, using STR as the ability score.
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Here’s a Longbow I made that has both Versatile and Finesse properties so it can use the higher of Str or Dex and it gives an option to roll for 1d10 damage:
https://www.dndbeyond.com/magic-items/1243170-heavy-longbow
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