For a very long time, I was able to share one of my homebrew subclass with the community. However, this homebrew subclass has recently been rejected and removed from the access to the community under the pretense that it was not configured properly. The thing is, I have purposefully not configured it for use on DnD beyond because I have neither the time nor the interest of learning how to program it.
I have shared multiple homebrew subclasses with the community in the past, not having programmed it for use on DnD beyond, and I’ve never had much problem.
If a moderator ever reads this, I would like to know why suddenly I cannot share my content with my fellow players, and why does this policy only applies to my most popular piece of content.
Not a moderator, but homebrew is reviewed retroactively, and most likely only if someone reports it to moderators, rather than someone checking all new content as it's published (as that would require a lot of staff to do it that way).
For example, I posted an element swapped Armor of Agathys a while ago, not thinking it would be a problem (as it didn't match the official spell) and it was up for months before it eventually got rejected as too similar, so I had to release a new version that's more distinct (still has temporary hit-points, but functions differently), though I'm still waiting to see if those versions will actually survive or not.
Basically if your content does not function properly (doesn't have modifiers, actions etc. set and is just the detail text only) then while it might initially be accepted (because everything is), it could be rejected as incomplete at any time.
I suspect the original intention was to review all new homebrew submissions, as I'm pretty sure there's a "pending" state (or similar) but most likely the sheer volume forced them to switch to the current "accept first, reject later" approach.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
So if I understand correctly, my homebrew can get rejected if it’s not programmed correctly, but it can also get rejected if I don’t program it at all? I’m sorry if I come off rude, but I feel like this moderation process is unfair to the users.
So if I understand correctly, my homebrew can get rejected if it’s not programmed correctly, but it can also get rejected if I don’t program it at all? I’m sorry if I come off rude, but I feel like this moderation process is unfair to the users.
D&D Beyond homebrew is intended for use with the D&D Beyond character sheet, so if your homebrew doesn't actually function in any way then a player has to do everything manually which somewhat defeats the point of being able to easily add new sub-classes and such.
We are limited in what modifiers we have, things like advantage on a skill are easy, likewise bonus damage on a magic item, but there are also plenty of special things that we don't have modifiers for, so it's okay not to be able to implement everything. Even for features that can only be described, if it's some form of action (action, bonus action, reaction or special action) then you should add them as actions where possible so they appear under a player's actions tab, has rollable damage and such. If something grants spells then you should add the spells etc.
Also keep in mind that most features/traits etc. can be given a "snippet" which allows text to appear on the character sheet under Features & Traits; I would assume that this would be the bare minimum for a feature if you can't figure out how to add the correct modifier, action etc. so that at the very least a player using your homebrew can see what they need somewhere on the character sheet. Basically a player should not need to refer to your race/sub-class details page to know what to do.
There are some things where there's no way to "implement" them at all, for example some magic items are purely described (and we can't currently add actions to them even if we want to), so those should be fine. If you need help with how to implement features then there are loads of guides, IamSposta has a large collection of them for just about everything you might want to implement.
Also quick note but there's no "programming" involved; all we're really doing with DDB homebrew is configuring it to appear properly on the character sheet. For most simple things it's just a case of adding the right modifier, action and/or spell; there are a few things that aren't the most intuitive, but then that's what this homebrew sub-forum is for if you need any help!
If all you're looking to do is create purely described homebrew then Homebrewery may be a better fit as it creates official looking homebrew; it's got a very slight learning curve (so you can format the text properly) but it doesn't require you to implement any actual functionality.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
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For a very long time, I was able to share one of my homebrew subclass with the community. However, this homebrew subclass has recently been rejected and removed from the access to the community under the pretense that it was not configured properly. The thing is, I have purposefully not configured it for use on DnD beyond because I have neither the time nor the interest of learning how to program it.
I have shared multiple homebrew subclasses with the community in the past, not having programmed it for use on DnD beyond, and I’ve never had much problem.
If a moderator ever reads this, I would like to know why suddenly I cannot share my content with my fellow players, and why does this policy only applies to my most popular piece of content.
Thank you.
Not a moderator, but homebrew is reviewed retroactively, and most likely only if someone reports it to moderators, rather than someone checking all new content as it's published (as that would require a lot of staff to do it that way).
For example, I posted an element swapped Armor of Agathys a while ago, not thinking it would be a problem (as it didn't match the official spell) and it was up for months before it eventually got rejected as too similar, so I had to release a new version that's more distinct (still has temporary hit-points, but functions differently), though I'm still waiting to see if those versions will actually survive or not.
Basically if your content does not function properly (doesn't have modifiers, actions etc. set and is just the detail text only) then while it might initially be accepted (because everything is), it could be rejected as incomplete at any time.
I suspect the original intention was to review all new homebrew submissions, as I'm pretty sure there's a "pending" state (or similar) but most likely the sheer volume forced them to switch to the current "accept first, reject later" approach.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
So if I understand correctly, my homebrew can get rejected if it’s not programmed correctly, but it can also get rejected if I don’t program it at all? I’m sorry if I come off rude, but I feel like this moderation process is unfair to the users.
D&D Beyond homebrew is intended for use with the D&D Beyond character sheet, so if your homebrew doesn't actually function in any way then a player has to do everything manually which somewhat defeats the point of being able to easily add new sub-classes and such.
We are limited in what modifiers we have, things like advantage on a skill are easy, likewise bonus damage on a magic item, but there are also plenty of special things that we don't have modifiers for, so it's okay not to be able to implement everything. Even for features that can only be described, if it's some form of action (action, bonus action, reaction or special action) then you should add them as actions where possible so they appear under a player's actions tab, has rollable damage and such. If something grants spells then you should add the spells etc.
Also keep in mind that most features/traits etc. can be given a "snippet" which allows text to appear on the character sheet under Features & Traits; I would assume that this would be the bare minimum for a feature if you can't figure out how to add the correct modifier, action etc. so that at the very least a player using your homebrew can see what they need somewhere on the character sheet. Basically a player should not need to refer to your race/sub-class details page to know what to do.
There are some things where there's no way to "implement" them at all, for example some magic items are purely described (and we can't currently add actions to them even if we want to), so those should be fine. If you need help with how to implement features then there are loads of guides, IamSposta has a large collection of them for just about everything you might want to implement.
Also quick note but there's no "programming" involved; all we're really doing with DDB homebrew is configuring it to appear properly on the character sheet. For most simple things it's just a case of adding the right modifier, action and/or spell; there are a few things that aren't the most intuitive, but then that's what this homebrew sub-forum is for if you need any help!
If all you're looking to do is create purely described homebrew then Homebrewery may be a better fit as it creates official looking homebrew; it's got a very slight learning curve (so you can format the text properly) but it doesn't require you to implement any actual functionality.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.