I am currently designing a magical container for my campaign and I am trying to find out if there is a way to make it show up in the character sheet's inventory tab as its own container in the same manner as a backpack or a chest does. Currently if I just make a copy of a "Handy Haversack" and don't touch anything at all the copy can still be used as a container. However if I touch the text in the description even slightly it can no longer be used as a container. Is there a special modifier or bit of code that I am missing to fix this or is this not something that is implemented for homebrew items currently?
It's been about a year, any update? I've attempted to create my own (a variant of a bag of holding that allows for the transport of corpses that don't decompose) but I can see that it is still not supported. Any possible hint as to a maybe or perhaps it could someday in the near/far future?? I guess I'm just looking for anything to grasp on to here.
I have found a roundabout way to do it. It’s a bit annoying that you have to do things this way but it works, sorta. When you add a container to someone’s character sheet (for example a normal chest) you can then select and click “customize”. This will allow you to change its name, how much it weighs, and how much it can carry. It can even allow you to add notes to it to describe the item. Unfortunately you cannot change the actual description. What I have taken to doing is creating a magic item that has everything you want except for being an actual container. For example making a bag of holding that lets you cast fireball once a day with it. Then when the player acquires the “bag of flames” I add a chest all the way at the bottom of the player’s inventory, change amount it can carry via customization, as well as its name. Now the player will have a magic item that lets them cast the fireball spell while also having a container with same name and a capacity as the “bag of flames” that actually functions. A very haphazard way around it but it works.
While I (and hopefully others) can appreciate the creativity, ultimately this is a method that is cumbersome and clunky. Personally, I'd rather not use it, but if others do and find it works well enough, more power to them.
In all honestly, though, adding functionality to create homebrew containers shouldn't be that difficult. The homebrew system is already fairly fleshed out, especially compared to the few other systems out there that I've seen. Really, you'd just need to code an option that gives an item whatever flags normal containers have: ability to actually contain items, carrying capacity, and the ability to add things to it either directly or from the inventory management pane. Since all those flags and the related functionalities already exist, tying them to an optional checkbox or something similar for a given item shouldn't be hard.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
This was pretty interesting to watch, thank you for posting. Most of it I already knew, but there were some things that were new to me, and hopefully others will find it a useful video.
Having said that, anytime someone mentions a "workaround" for DNDBeyond systems, it's usually clunky and cumbersome. For example, his idea of adding coin weight when putting your coins into containers: that's a good bit of work when you could just leave the coins in your equipment and the weight is automatically added.
Of course, this should also be a relatively easy fix for the devs to code in, honestly. We know coin weight already exists in the system because it works when coins are in the equipment, and we know that containers automatically add weight for items when containers are equipped. Ergo, adding the two together should be a simple process. My understanding of why something like this hasn't yet happened is that there are a metaphorical ton of little things that would really help the character interface, but the devs already have so much on their plates and WotC aren't exactly the most customer-friendly right now (if ever) that these little easy-to-fix issues get pushed aside far too frequently.
I'm pretty sure DDB's acquisition by WotC halted all development. We were promised numerous things over a year ago now, and Fandom's roadmap and development was chugging along smoothly. And now development has been completely dead.
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I am currently designing a magical container for my campaign and I am trying to find out if there is a way to make it show up in the character sheet's inventory tab as its own container in the same manner as a backpack or a chest does. Currently if I just make a copy of a "Handy Haversack" and don't touch anything at all the copy can still be used as a container. However if I touch the text in the description even slightly it can no longer be used as a container. Is there a special modifier or bit of code that I am missing to fix this or is this not something that is implemented for homebrew items currently?
Unfortunately not, homebrewed containers are not currently supported. Items & Equipment FAQ #5: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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Darn. Thank you for the information, i guess in the meantime I can let them have a chest to compensate.
It's been about a year, any update? I've attempted to create my own (a variant of a bag of holding that allows for the transport of corpses that don't decompose) but I can see that it is still not supported. Any possible hint as to a maybe or perhaps it could someday in the near/far future?? I guess I'm just looking for anything to grasp on to here.
Another year gone by and this still unsupported, as far as I am aware. Any information contrary would be appreciated.
I have found a roundabout way to do it. It’s a bit annoying that you have to do things this way but it works, sorta. When you add a container to someone’s character sheet (for example a normal chest) you can then select and click “customize”. This will allow you to change its name, how much it weighs, and how much it can carry. It can even allow you to add notes to it to describe the item. Unfortunately you cannot change the actual description. What I have taken to doing is creating a magic item that has everything you want except for being an actual container. For example making a bag of holding that lets you cast fireball once a day with it. Then when the player acquires the “bag of flames” I add a chest all the way at the bottom of the player’s inventory, change amount it can carry via customization, as well as its name. Now the player will have a magic item that lets them cast the fireball spell while also having a container with same name and a capacity as the “bag of flames” that actually functions. A very haphazard way around it but it works.
While I (and hopefully others) can appreciate the creativity, ultimately this is a method that is cumbersome and clunky. Personally, I'd rather not use it, but if others do and find it works well enough, more power to them.
In all honestly, though, adding functionality to create homebrew containers shouldn't be that difficult. The homebrew system is already fairly fleshed out, especially compared to the few other systems out there that I've seen. Really, you'd just need to code an option that gives an item whatever flags normal containers have: ability to actually contain items, carrying capacity, and the ability to add things to it either directly or from the inventory management pane. Since all those flags and the related functionalities already exist, tying them to an optional checkbox or something similar for a given item shouldn't be hard.
Same thing goes for homebrew ammunition too.
Seems relevant.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
This was pretty interesting to watch, thank you for posting. Most of it I already knew, but there were some things that were new to me, and hopefully others will find it a useful video.
Having said that, anytime someone mentions a "workaround" for DNDBeyond systems, it's usually clunky and cumbersome. For example, his idea of adding coin weight when putting your coins into containers: that's a good bit of work when you could just leave the coins in your equipment and the weight is automatically added.
Of course, this should also be a relatively easy fix for the devs to code in, honestly. We know coin weight already exists in the system because it works when coins are in the equipment, and we know that containers automatically add weight for items when containers are equipped. Ergo, adding the two together should be a simple process. My understanding of why something like this hasn't yet happened is that there are a metaphorical ton of little things that would really help the character interface, but the devs already have so much on their plates and WotC aren't exactly the most customer-friendly right now (if ever) that these little easy-to-fix issues get pushed aside far too frequently.
I'm pretty sure DDB's acquisition by WotC halted all development. We were promised numerous things over a year ago now, and Fandom's roadmap and development was chugging along smoothly. And now development has been completely dead.