I am working on a subclass that needs an ability counter. The basics are this: I am creating a rogue that has a few special abilities that rely on their counter that will be reset at short/long rests. It will increase in number with levels as well. I would love to make a short rest reset 1-2 points and a long rest completely restored. Anyway, I have several abilities that use the points instead of spell slots because this is a rogue/wizard mix and will be using some spells. I need to deduct points when abilities are used and reset when rests are taken. Can anybody help me figure out how to make and incorporate a custom counter like that?
The main problem is that I need to have a pool for multiple skills to use instead of setting them individually. The class has several abilities that can be used before the pool is exhausted. Please see the following to understand what I’m trying to import: https://www.dandwiki.com/wiki/Void_Traveler_(5e_Class)
Ok, I have done that, but how does that deduct or tell it to deduct from the fixed value? I’m confused about setting this part up. Thank you for all the help!
I don’t understand how to get the points to deduct from the pool when the skills are used. Or if that’s possible. Like if a monk uses a skill with ki, the points go down when an ability like flurry of blows is used, correct? I’m trying to emulate that behavior and don’t know how.
With Monks, the player has to manually tick the correct number of Ki Point boxes. There isn't a way to do it automatically. You just need to tell how many points to use/recover.
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Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
I am working on a subclass that needs an ability counter. The basics are this: I am creating a rogue that has a few special abilities that rely on their counter that will be reset at short/long rests. It will increase in number with levels as well. I would love to make a short rest reset 1-2 points and a long rest completely restored. Anyway, I have several abilities that use the points instead of spell slots because this is a rogue/wizard mix and will be using some spells. I need to deduct points when abilities are used and reset when rests are taken. Can anybody help me figure out how to make and incorporate a custom counter like that?
There is no way to only reset a couple of points on a short rest and everything on a long rest other than to explain it in plain text and let the player reset the short rest points manually. For info on how to set up the points and the long rest reset, please see the Subclasses & Races FAQ #4: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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The main problem is that I need to have a pool for multiple skills to use instead of setting them individually. The class has several abilities that can be used before the pool is exhausted. Please see the following to understand what I’m trying to import: https://www.dandwiki.com/wiki/Void_Traveler_(5e_Class)
You would create one Action for the pool of uses and then attach the other Actions to the same class feature.
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Ok, I have done that, but how does that deduct or tell it to deduct from the fixed value? I’m confused about setting this part up. Thank you for all the help!
I’m not sure I understand what you mean by “deduct from the fixed value.” What precisely do you mean, and are you having a hard time with?
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I don’t understand how to get the points to deduct from the pool when the skills are used. Or if that’s possible. Like if a monk uses a skill with ki, the points go down when an ability like flurry of blows is used, correct? I’m trying to emulate that behavior and don’t know how.
With Monks, the player has to manually tick the correct number of Ki Point boxes. There isn't a way to do it automatically. You just need to tell how many points to use/recover.
Helpful rewriter of Japanese->English translation and delver into software codebases (she/e/they)
Ok, this is my first subclass, and I think I picked a doozie. How can I get the counter to interact like that?
It doesn’t interact, the player has to do it manually.
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