I'm hoping to make some homebrew firearms that use the same rules as the Exandria firearms included with the Critical Role collaboration that brought the Gunslinger subclass to DnDBeyond. However, I wasn't able to find a way to change or give the homebrew items the "Reload," "Misfire," or "Explosive" properties. Is there a way to do this currently, or am I stuck with the base weapon properties?
I'm hoping to make some homebrew firearms that use the same rules as the Exandria firearms included with the Critical Role collaboration that brought the Gunslinger subclass to DnDBeyond. However, I wasn't able to find a way to change or give the homebrew items the "Reload," "Misfire," or "Explosive" properties. Is there a way to do this currently, or am I stuck with the base weapon properties?
You’re stuck with the base weapon properties.
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