I'm currently trying to make a Sorcerer Subclass, which has a variable expanded spell list based on the choice of a prior class feature.
For example, one option might give the chance to learn entangle, whereas another may grant alarm.
I can make the class options with prerequisites easily enough and grant the spells, but they seem to just learn the spells automatically rather than having the option to learn them.
You can’t do what you want. Sorcerer expanded spell lists are just automatically known like that.
Couldn't you set up a feature with options, each of which grant you access to a spell? And then say that the spell is prepared, counts as known, and uses spell slots? I mean, I know for certain that you can, since that's what I did on accident for my homebrew Divine Soul replica, which gives you an option of 5 always-prepared spells. If you set "Is Known" to yes, it counts against your spell total.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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You can’t do what you want. Sorcerer expanded spell lists are just automatically known like that.
Couldn't you set up a feature with options, each of which grant you access to a spell? And then say that the spell is prepared, counts as known, and uses spell slots? I mean, I know for certain that you can, since that's what I did on accident for my homebrew Divine Soul replica, which gives you an option of 5 always-prepared spells. If you set "Is Known" to yes, it counts against your spell total.
Two points:
You could actually skip the “prepared” part entirely since Sorcerers don’t prepare spells.
If I understand the OP, they don’t want the spells to be automatically known like that.
Well, you could give 3 options then. One with entangle, one with alarm, and one with nothing. It certainly wouldn't be as seamless as adding spells to a list a la Warlock, but it gets the job done without too much convolution.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I'm pretty sure you could just add the spells to the choices for the feature.
You can add spells to the choices as part of the subclass or the feature, but not as part of Options.
I was curious so I just checked with a subclass I've been working on, and you can definitely add spells to subclass feature options.
Yes, but not the way they want to add them. They don’t want to add spells known to the subclass, they want to add spells to the list of spells the character could learn. Two different things.
I'm pretty sure you could just add the spells to the choices for the feature.
You can add spells to the choices as part of the subclass or the feature, but not as part of Options.
I was curious so I just checked with a subclass I've been working on, and you can definitely add spells to subclass feature options.
Yes, but not the way they want to add them. They don’t want to add spells known to the subclass, they want to add spells to the list of spells the character could learn. Two different things.
Oh, I see. That does feel like an oversight. It'd be nice if this was fixed, but I imagine we won't be getting any major, if any, updates to the homebrew system until the generic feature system is implemented.
IamSposta is correct in that I want an expanded spell list, which varies based on a previous option. It's slightly frustrating that this isn't an option because options already have the ability to grant access to spells.
If anyone is wishing to do something similar to this, the workaround that I've settled on is adding every spell that the options can grant to the feature spell list. I then renamed this list to "All feature spells (pick only yours)" and created a table of the spells an option grants in its description. This means that when the player picks spells for the class, there will be a pointer on feature spells telling them to check the table. It would probably still be best for a dm to check through a player's chosen spells, though.
It's slightly frustrating that you can't add different spell lists to a feature, but I suppose in published DnD, spell lists differ at the subclass level.
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Hiya,
I'm currently trying to make a Sorcerer Subclass, which has a variable expanded spell list based on the choice of a prior class feature.
For example, one option might give the chance to learn entangle, whereas another may grant alarm.
I can make the class options with prerequisites easily enough and grant the spells, but they seem to just learn the spells automatically rather than having the option to learn them.
Is there any way to fix this?
Thanks <3
You can’t do what you want. Sorcerer expanded spell lists are just automatically known like that.
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Couldn't you set up a feature with options, each of which grant you access to a spell? And then say that the spell is prepared, counts as known, and uses spell slots? I mean, I know for certain that you can, since that's what I did on accident for my homebrew Divine Soul replica, which gives you an option of 5 always-prepared spells. If you set "Is Known" to yes, it counts against your spell total.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Two points:
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Well, you could give 3 options then. One with entangle, one with alarm, and one with nothing. It certainly wouldn't be as seamless as adding spells to a list a la Warlock, but it gets the job done without too much convolution.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I'm pretty sure you could just add the spells to the choices for the feature.
How to add tooltips on dndbeyond
You can add spells to the choices as part of the subclass or the feature, but not as part of Options.
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I was curious so I just checked with a subclass I've been working on, and you can definitely add spells to subclass feature options.
How to add tooltips on dndbeyond
Yes, but not the way they want to add them. They don’t want to add spells known to the subclass, they want to add spells to the list of spells the character could learn. Two different things.
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Oh, I see. That does feel like an oversight. It'd be nice if this was fixed, but I imagine we won't be getting any major, if any, updates to the homebrew system until the generic feature system is implemented.
How to add tooltips on dndbeyond
IamSposta is correct in that I want an expanded spell list, which varies based on a previous option. It's slightly frustrating that this isn't an option because options already have the ability to grant access to spells.
If anyone is wishing to do something similar to this, the workaround that I've settled on is adding every spell that the options can grant to the feature spell list. I then renamed this list to "All feature spells (pick only yours)" and created a table of the spells an option grants in its description. This means that when the player picks spells for the class, there will be a pointer on feature spells telling them to check the table. It would probably still be best for a dm to check through a player's chosen spells, though.
It's slightly frustrating that you can't add different spell lists to a feature, but I suppose in published DnD, spell lists differ at the subclass level.