I voted! I will now adjust my signature appropriately.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Just voted again. My first vote had much more detailed written feedback, but at least I could write something this time.
To adress some of the feedback I got for my submissions:
Tarrasque
Only so much more interesting than the base tarrasque, and still with many balance issues. I wouldn't want to run it, mostly because there are so many things in the statblock. Why does it have to use its entire action to throw a house-sized boulder that somehow only affects one target?
I guess that is a difference in playstyle. I like to use complex, long monster statblocks as these monsters are more than just bags of hit points that do the same every turn, except for when they get lucky on their d6 and recharge their breath weapon. If you check out other homebrew monsters I've made, like my "Archmage" (that is actually Vecna), my Beholdragon, my Swamp Hag or my Revised Kraken, I have used all of them in games (of course with some tweaking for party composition), and these encounters all were great.
What balance issues are you referring to?
Regarding the boulder, it can hit more creatures as per the Tarrasque's colossal trait. Also, it is an action just like a dragon's tail attack is an action - it is meant to be used as a legendary action and not on the tarrasque's turn.
I really like this, I think the only things I might change is to reduce the likelihood of a hit for the House-Sized Boulder, as I can't imagine it being as effective as with its jaws! Love the shutdown of typical anti-tarrasque tactics, of earthbinding and immunity to planar shifting.
Thank you! I could see changing the boulder attack to use the tarrasuqe's low dexterity instead of its Strength. On the other hand, it is fairly difficult to dodge a house-sized boulder that is coming your way... :-D
Some interesting ideas, but it also keeps some of the things I liked least about the original like Reflective Carapace.
Are there any other things you did not like about the original either? I tried to keep all its iconic traits and added back those it had in older editions. I see the issue with reflective carapace, particulary against warlocks, but you can always adjust the monster if you feel the need to.
Snow Elves
Not quite on theme. Also a bit overpowered.
I am curious, why is it not on theme? This race improves certain spells in a special way, that was the theme of this category, right?
Also, I actually played this race a couple of times myself, and it did not feel overpowered. It is designed with Eberron's dragonmarked races in mind. The base race gives the usual elf traits, Songs of Ice and Snow (two cantrips, shaping ice into objects and 1/day Galder's Tower from level 5 onward) and Child of the Glacier (damage resistance and ignoring difficult terrain in snow); and it has an expanded spell list just like dragonmarked races.
Dragonmarked elves and half-elves also have their regular elf/half-elf traits, a few spells/cantrips they can cast, a +1d4 bonus to certain checks and in some cases another trait like a damage resistance.
Snow-Elves even have a minor weakness with Fear of Fire. In actual play, that weakness turned out to be a lot more fun and engaging in terms of roleplay and mechanics than Sunlight Sensitivity, which is just either "on" or "off" depending on the location, without you having any control over that.
Seems fairly OP. Tone down the casting, and maybe consider thinking a little more outside the box on some of the features -- for instance, if Child of the Glacier gives a different kind of vision advantage, why do they also still get darkvision?
Thatt I disagree with. I do not think the casting is too much, it is more flavorful than powerful. Galder's Tower is a terribly weak spell (especially compared to the other 3rd level housing spell Tiny Hut), other races can cast much more powerful spells like Suggestion or Invisibility. Do you think that the extended spell list is too powerful? I could remove spirit guardians, but on the other hand, it is a very flavorful spell for the race (for example as a veil of aurora) and extended spell lists are supposed to open up new and flavorful options.
Darkvision makes a lot of sense for snow elves actually considering the lack of light in the Far North, especially during polar nights.
Do you have other suggestions for fitting abilities?
Well, formatting is off (last paragraph is off the page for me) but that's likely just a browser thing so I ain't marking you down for it! Usure why the "Creating your Character" part was included as this is the general rules. the feats have a nice flavour, and the overall feel works very well for the chosen theme! Good job!
Yeah, that is a browser issue. In Firefox it displays correctly for me. I don't really understand why even in 2023 GMBinder and Homebrewery have not managed to achieve compatibility with all browsers... Anyways, that is why I always provide screenshots with my GMBinder submissions :-) The "Creating your Character" part was included because I used official race UAs as a template, which always include that too.
Don't know who wrote this, but you are just flat out wrong.
Underpowered, too niche. The only invocations with prerequisites that a non-warlock can have are the Eldritch Blast ones. No need to invest three feats into getting Agonizing Eldritch Blast (Magic Initiate, Eldritch Adept, Greater Eldrtich Adept), when a 2-level Warlock dip gives you the same on top of other powerful spells and features, without any feat investment required.
Many invocations have a level requirement. For example: One with Shadows, Relentless Hex, Shroud of Shadow, Trickster's Escape, Witch Sight and many more.
Don't know who wrote this, but you are just flat out wrong.
Underpowered, too niche. The only invocations with prerequisites that a non-warlock can have are the Eldritch Blast ones. No need to invest three feats into getting Agonizing Eldritch Blast (Magic Initiate, Eldritch Adept, Greater Eldrtich Adept), when a 2-level Warlock dip gives you the same on top of other powerful spells and features, without any feat investment required.
Many invocations have a level requirement. For example: One with Shadows, Relentless Hex, Shroud of Shadow, Trickster's Escape, Witch Sight and many more.
That was me.
A level requirement still is a requirement you can only get as a warlock. The only requirement you can fulfill without being a warlock is knowing Eldritch Blast (via Magic Initiate or Magical Secrets) for Agonizing Blast, Repelling Blast, Grasp of Hadar or Elditch Lance. (While you can also learn Hex without being a warlock, all Hex-related invocations have level prerequisites.)
Since your feat states that requirements still must be met, all it does over regular Eldritch Adept for non-warlocks is allowing one to take one of these four invocations.
That is why it is too weak and too niche.
Ignoring pact boon requirements does not really work, because these invocations in most cases affect whatever you get from your pact boon - your tome, your familiar or your pact weapon. You cannot use Thirsting Blade as a tomelock because you do not have a pact weapon, and you cannot use Book of Ancient Secrets as a chainlock, because you do not have an eldritch tome.
Don't know who wrote this, but you are just flat out wrong.
Underpowered, too niche. The only invocations with prerequisites that a non-warlock can have are the Eldritch Blast ones. No need to invest three feats into getting Agonizing Eldritch Blast (Magic Initiate, Eldritch Adept, Greater Eldrtich Adept), when a 2-level Warlock dip gives you the same on top of other powerful spells and features, without any feat investment required.
Many invocations have a level requirement. For example: One with Shadows, Relentless Hex, Shroud of Shadow, Trickster's Escape, Witch Sight and many more.
That was me.
A level requirement still is a requirement you can only get as a warlock. The only requirement you can fulfill without being a warlock is knowing Eldritch Blast (via Magic Initiate or Magical Secrets) for Agonizing Blast, Repelling Blast, Grasp of Hadar or Elditch Lance. (While you can also learn Hex without being a warlock, all Hex-related invocations have level prerequisites.)
Since your feat states that requirements still must be met, all it does over regular Eldritch Adept for non-warlocks is allowing one to take one of these four invocations.
That is why it is too weak and too niche.
Ignoring pact boon requirements does not really work, because these invocations in most cases affect whatever you get from your pact boon - your tome, your familiar or your pact weapon. You cannot use Thirsting Blade as a tomelock because you do not have a pact weapon, and you cannot use Book of Ancient Secrets as a chainlock, because you do not have an eldritch tome.
In my interpretation, those level requirements are for character level, not warlock level. Since when it is bout warlock level, as in Undying servitude, it says so on the invocation itself. If that is a mistake on my interpratation, then that is my mistake. It is meant as in the fact that you still need to be lvl 7/15/whatever in character level to take those invocations, but if you are above that level, then you can.
If this is the confusion, then I apologize if I appeared rude, I hope the explanation helps you see what I was going for.
In the Eldritch Invocations section, it is stated that level prerequisites are referring to Warlock levels, not character levels:
A level prerequisite refers to your level in this class.
Which is good, otherwise sorlocks and hexadins would be even more powerful. being able to take high-level invocations with just a two- or three-level Warlock dip.
In the Eldritch Invocations section, it is stated that level prerequisites are referring to Warlock levels, not character levels:
A level prerequisite refers to your level in this class.
Which is good, otherwise sorlocks and hexadins would be even more powerful. being able to take high-level invocations with just a two- or three-level Warlock dip.
Ah, then that's my mistake, It's to late to rectify it now, but I'll add a line of explenation if I put it into use after the competition is done.
And to those of you saying The Temple of Three Gods was unbalanced and rushed, you were right. I made both my entries in a day. I’m honestly not expecting to win.
The completely obscured on the architects amulet is meant as things that couldn't be entered and are otherwise unnoticeable this is meant to help.the dm hide stuff
The completely obscured on the architects amulet is meant as things that couldn't be entered and are otherwise unnoticeable this is meant to help.the dm hide stuff
Thank you.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I threw a little randomness into the game by voting while delirius with Covid. Many of these were really well done.
Get well soon!!
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
guessing my voting has glitched as others have voted and no-one mentioned this:

tried refreshing but this one hasn't got a 1-5!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Please I swear to god sposta if you refresh the test again I'm done
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Now now, no need to get aggressive there! I just checked and the entry has votes for other values - must have been mine glitching.
I just did my votes, I'll PM Sposta my vote for the Hammer to add in after!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
There, I’ve fixed that question and made it so people can edit their answers if anyone feels compelled to.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Ideal, just edited mine now!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I voted! I will now adjust my signature appropriately.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Just voted again. My first vote had much more detailed written feedback, but at least I could write something this time.
To adress some of the feedback I got for my submissions:
Tarrasque
I guess that is a difference in playstyle. I like to use complex, long monster statblocks as these monsters are more than just bags of hit points that do the same every turn, except for when they get lucky on their d6 and recharge their breath weapon. If you check out other homebrew monsters I've made, like my "Archmage" (that is actually Vecna), my Beholdragon, my Swamp Hag or my Revised Kraken, I have used all of them in games (of course with some tweaking for party composition), and these encounters all were great.
What balance issues are you referring to?
Regarding the boulder, it can hit more creatures as per the Tarrasque's colossal trait. Also, it is an action just like a dragon's tail attack is an action - it is meant to be used as a legendary action and not on the tarrasque's turn.
Thank you! I could see changing the boulder attack to use the tarrasuqe's low dexterity instead of its Strength. On the other hand, it is fairly difficult to dodge a house-sized boulder that is coming your way... :-D
I am curious, why is it not on theme? This race improves certain spells in a special way, that was the theme of this category, right?
Also, I actually played this race a couple of times myself, and it did not feel overpowered. It is designed with Eberron's dragonmarked races in mind. The base race gives the usual elf traits, Songs of Ice and Snow (two cantrips, shaping ice into objects and 1/day Galder's Tower from level 5 onward) and Child of the Glacier (damage resistance and ignoring difficult terrain in snow); and it has an expanded spell list just like dragonmarked races.
Dragonmarked elves and half-elves also have their regular elf/half-elf traits, a few spells/cantrips they can cast, a +1d4 bonus to certain checks and in some cases another trait like a damage resistance.
Snow-Elves even have a minor weakness with Fear of Fire. In actual play, that weakness turned out to be a lot more fun and engaging in terms of roleplay and mechanics than Sunlight Sensitivity, which is just either "on" or "off" depending on the location, without you having any control over that.
Don't know who wrote this, but you are just flat out wrong.
Underpowered, too niche. The only invocations with prerequisites that a non-warlock can have are the Eldritch Blast ones. No need to invest three feats into getting Agonizing Eldritch Blast (Magic Initiate, Eldritch Adept, Greater Eldrtich Adept), when a 2-level Warlock dip gives you the same on top of other powerful spells and features, without any feat investment required.
Many invocations have a level requirement. For example: One with Shadows, Relentless Hex, Shroud of Shadow, Trickster's Escape, Witch Sight and many more.
I am also here.
Am snek.
That was me.
A level requirement still is a requirement you can only get as a warlock. The only requirement you can fulfill without being a warlock is knowing Eldritch Blast (via Magic Initiate or Magical Secrets) for Agonizing Blast, Repelling Blast, Grasp of Hadar or Elditch Lance. (While you can also learn Hex without being a warlock, all Hex-related invocations have level prerequisites.)
Since your feat states that requirements still must be met, all it does over regular Eldritch Adept for non-warlocks is allowing one to take one of these four invocations.
That is why it is too weak and too niche.
Ignoring pact boon requirements does not really work, because these invocations in most cases affect whatever you get from your pact boon - your tome, your familiar or your pact weapon. You cannot use Thirsting Blade as a tomelock because you do not have a pact weapon, and you cannot use Book of Ancient Secrets as a chainlock, because you do not have an eldritch tome.
In my interpretation, those level requirements are for character level, not warlock level. Since when it is bout warlock level, as in Undying servitude, it says so on the invocation itself. If that is a mistake on my interpratation, then that is my mistake. It is meant as in the fact that you still need to be lvl 7/15/whatever in character level to take those invocations, but if you are above that level, then you can.
If this is the confusion, then I apologize if I appeared rude, I hope the explanation helps you see what I was going for.
I am also here.
Am snek.
In the Eldritch Invocations section, it is stated that level prerequisites are referring to Warlock levels, not character levels:
Which is good, otherwise sorlocks and hexadins would be even more powerful. being able to take high-level invocations with just a two- or three-level Warlock dip.
Ah, then that's my mistake, It's to late to rectify it now, but I'll add a line of explenation if I put it into use after the competition is done.
I am also here.
Am snek.
To those who argued that my entries were unbalanced, or too generic... you're absolutely right. Totally messaged it in. ¯\_ (ツ)_/¯
And to those of you saying The Temple of Three Gods was unbalanced and rushed, you were right. I made both my entries in a day. I’m honestly not expecting to win.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
What???
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
The completely obscured on the architects amulet is meant as things that couldn't be entered and are otherwise unnoticeable this is meant to help.the dm hide stuff
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks
Such as the bbeg's layer
PM me TOMATO let the games begin
Thomas the train
Our Friend Bob
That is my oh so glorious nickname according to drummer
https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/173323-barbarian-wars
Join our ranks