Wondrous Item, very rare This magic item takes the shape of a brick, stone, windowsill, roof tile or cabin log. The item is filled with holy magic which can be detected by magical means, but to normal observation will look like any other item of its kind. If this item is used in the building of a dwelling, and the dwelling is less than 25.000 cubic feet the inside of the dwelling will be under the effect of the hallow spell. If the dwelling is larger than 25.000 cubic feet, it will only affect the rooms closest to it until the next added room would go over this limit.
The specifics of the hallow spell are decided by the person who places this item during the building, but won't take effect until the building is completed. If the item is laid without knowledge of what it is or specific instruction only the first effect of hallow will take effect without exclusions.
This item can be dispelled as if it is a 5th level spell. If succesfully dispelled the effect will return after 1d4 hours. If this item is removed from the dwelling, or the dwelling is destroyed in such a way that not a single room it affected remains, this item's effect will disappear. It can then be reused for a new dwelling after 1d10 days.
Choose a target that you can see within range. They die instantly
You can only submit one homebrew item per category. For the PC category, you already have the Sorc subclass, so youd have to choose between this and that one which youd like to formally submit
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The Forge of the Earth, mystical forge of the Gods, written in legend, songs commemorating the legendary tools and weapons, like Blackrazor, but nobody has heard of the power of the tools that created them.
Hammer of the Gods(Artifact)(requires attunement)
2 minor beneficial properties
1 major beneficial properties
1 minor detrimental properties
This can be wielded as a magical greatclub that deals 3d8 extra force damage on a hit.
When you craft a magic item while attuned to the hammer, the cost and time are quartered.
The hammer has 10 charges. You can expend charges to cast spells from the hammer. The hammer gains 1d6+4 charges daily at dawn.
You can cast Wish without suffering any side effects for 10 charges, once this feature of the Hammer has been used, it cannot be used again for a century.
For the DM Category, I am submitting the monster the Master Stonemason - an architect of dungeons and castles alike who is adept at imparting defensive mechanisms. The lore surrounding it is still a work in progress, but mechanically the goal is to have a creature that can reorient the environment around them as well as effectively make use of traps that have been laid. Let me know what you think.
Dwarven Fortitude. The master stonemason has advantage on saving throws against poison. Additionally, whenever the master stonemason takes the Dodge action, it can roll a Hit Die to regain 1d6+3 (6) hit points.
Permanency Magic. Whenever the master stonemason uses its Spellcasting action to cast a spell with a duration of 1 minute or longer, roll a d6. If the value rolled is greater than or equal to the spell’s level, then the spell’s duration is changed to last “until dispelled” and without requiring concentration. After 10 minutes, if the spell’s effect is not dispelled (or otherwise ended early), it becomes permanent and cannot be dispelled.
Actions
Conjure Trap (Recharge 6). The master stonemason conjures a mechanical trap (such as those outlined in Chapter 5 of the Dungeon Master’s Guide) at a point it can see within 120 feet, choosing both the position of the hazardous effect and the triggering mechanism which must be within 10 feet of each other. The point at which the trap is placed must have all the environmental requirements for the trap, such as a ceiling in the case of a Falling Net. If the triggering mechanism is placed in a space occupied by a creature, it is immediately triggered with that creature targeted by the trap’s effect.
The trap uses the master stonemason’s spell attack modifier (+8) and spell save DC (16) for its attack rolls or relevant saving throw DC. The master stonemason’s spellcasting ability modifier is also added to any damage dealt by the trap.
Multiattack. The master stonemason makes three attacks with its warhammer or three attacks with its sling.
Warhammer. Melee Weapon Attack, +8 to hit, reach 5ft, one target. Hit: 1d10+4 bludgeoning damage.
Sling. Ranged Weapon Attack, +5 to hit, range (30ft/120ft), one target. Hit: 1d4+1 bludgeoning damage. If the attack is made using a pebble targeted by the Magic Stone spell, it instead has a +8 to hit and deals 1d6+4 magical bludgeoning damage on a hit.
Spellcasting. The master stonemason casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
Magical Reset. The master stonemason magically resets a mechanical trap within 60 feet. Additionally, the next time the trap is triggered, the trap uses the master stonemason’s spell attack modifier (+8) and spell save DC (16) for its attack rolls or relevant saving throw DC. The master stonemason’s spellcasting ability modifier is also added to any damage dealt by the trap.
Stonecunning Action (Recharge 5-6). The master stonemason extends its tremorsense to a range of 60 feet until the start of its next turn and takes the Dodge action. The effects of this Dodge action do not apply to any attack or effect originating outside of the master stonemason’s tremorsense range or from sources which are not in contact with the ground.
For the DM Category, I am submitting the monster the Master Stonemason - an architect of dungeons and castles alike who is adept at imparting defensive mechanisms. The lore surrounding it is still a work in progress, but mechanically the goal is to have a creature that can reorient the environment around them as well as effectively make use of traps that have been laid. Let me know what you think.
Dwarven Fortitude. The master stonemason has advantage on saving throws against poison. Additionally, whenever the master stonemason takes the Dodge action, it can roll a Hit Die to regain 1d6+3 (6) hit points.
Permanency Magic. Whenever the master stonemason uses its Spellcasting action to cast a spell with a duration of 1 minute or longer, roll a d6. If the value rolled is greater than or equal to the spell’s level, then the spell’s duration is changed to last “until dispelled” and without requiring concentration. After 10 minutes, if the spell’s effect is not dispelled (or otherwise ended early), it becomes permanent and cannot be dispelled.
Actions
Conjure Trap (Recharge 6). The master stonemason conjures a mechanical trap (such as those outlined in Chapter 5 of the Dungeon Master’s Guide) at a point it can see within 120 feet, choosing both the position of the hazardous effect and the triggering mechanism which must be within 10 feet of each other. The point at which the trap is placed must have all the environmental requirements for the trap, such as a ceiling in the case of a Falling Net. If the triggering mechanism is placed in a space occupied by a creature, it is immediately triggered with that creature targeted by the trap’s effect.
The trap uses the master stonemason’s spell attack modifier (+8) and spell save DC (16) for its attack rolls or relevant saving throw DC. The master stonemason’s spellcasting ability modifier is also added to any damage dealt by the trap.
Multiattack. The master stonemason makes three attacks with its warhammer or three attacks with its sling.
Warhammer. Melee Weapon Attack, +7 to hit, reach 5ft, one target. Hit: 1d10+3 bludgeoning damage.
Sling. Ranged Weapon Attack, +5 to hit, range (30ft/120ft), one target. Hit: 1d4+1 bludgeoning damage. If the attack is made using a pebble targeted by the Magic Stone spell, it instead has a +8 to hit and deals 1d6+4 magical bludgeoning damage on a hit.
Spellcasting. The master stonemason casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 16):
Magical Reset. The master stonemason magically resets a mechanical trap within 60 feet. Additionally, the next time the trap is triggered, the trap uses the master stonemason’s spell attack modifier (+8) and spell save DC (16) for its attack rolls or relevant saving throw DC. The master stonemason’s spellcasting ability modifier is also added to any damage dealt by the trap.
Stonecunning Action (Recharge 5-6). The master stonemason extends its tremorsense to a range of 60 feet until the start of its next turn and takes the Dodge action. The effects of this Dodge action do not apply to any attack or effect originating outside of the master stonemason’s tremorsense range or from sources which are not in contact with the ground.
For the DM Category, I am submitting the monster the Master Stonemason - an architect of dungeons and castles alike who is adept at imparting defensive mechanisms. The lore surrounding it is still a work in progress, but mechanically the goal is to have a creature that can reorient the environment around them as well as effectively make use of traps that have been laid. Let me know what you think.
Master Stonemason
A strength of 18 is a +4 modifier.
Whoops, will correct that. Thanks for catching it.
Rollback Post to RevisionRollBack
Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I'm planning on making a high-level monster for the DM options, and was wondering if multiple forms of a monster would be considered multiple submissions?
I'm planning on making a high-level monster for the DM options, and was wondering if multiple forms of a monster would be considered multiple submissions?
If it’s all the same monster I would imagine it’s one submission.
At a small open-air tavern on the beach of a tropical isle, a young bard tries to keep a rough crowd entertained by singing every ribald sea shanty he can think of. Lost in the Deeps, The Captain's Wife's Lament, The Ballad of Hettie Boleyn (Ye'll No Tie a Knot Around Me)... if it has a double entendre, he's singing it.
As the final notes play on a tune, a drunken sailor stands up and shouts, “Play the Master's Bones!”
The bard looks confused. “I... I don't believe I know that one. How does it go?”
The sailor, put on the spot, suddenly looks a bit bashful, but when his crewmates start mocking him he plucks up his courage to sing in a passable, if raspy, voice:
Lay her to rest Up in the crow's nest And she'll dance on the master's bone!
The crowd laughs, but that's the only verse the sailor can remember, and the moment passes. The bard instead plays something else from his repertoire.
At a corner of the bar, though, a crusty old tortle looks blearily up from his cup and mutters to no one in particular, “It's where the crows nest. Not in the crow's nest, ya wet-brained barnacle!”
The sea shanty below can be used as a clue, riddle or map, in song form, to guide the party to something important in a campaign. A lost treasure? A lost ship? The lair of the BBEG? That's up to you, as is how each verse can be interpreted. In general, the first three verses indicate how to get there; the next four describe the main protectors of the area and how to avoid/defeat them, and the final three lead the party to the final location and challenges that lie between them and their prize. What "the Master's bones" are, and how big a threat they represent, should depend on how powerful the party is when they undertake the quest. The phrase could refer to the undead, the teeth or spines of some vast creature from the deeps, or even an area of sharp rocks no ship has sailed through and survived.
Finding someone who knows the original version of the shanty can be a quest itself, as perhaps only bastardized or truncated versions have survived in common circulation.
Abandon your charts Before you can start Lest ye dance with the Master's bones (This verse tells the party they must go to a part of the ocean generally labeled 'Here Be Monsters' on maps)
Fill up your sails When your compass fails Lest ye dance with the Master's bones ("When your compass fails" refers to finding an area where all sense of direction is magically confused, and trusting the wind to take you)
Steel your resolve When the moon dissolves Lest ye dance with the Master's bones ("The moon dissolves" could refer to the moon's reflection being distorted by something disturbing the water, or the water rising up into the air and making the moon itself hard to see. "Steel your resolve" says you're probably going to have to deal with some adversity)
The lady is lost And tempest-tossed She danced with the Master's bones (A figurehead broken off the prow of a ship might be a lost, tempest-tossed lady)
Her suitors are bold A sight to behold They danced with the Master's bones (The suitors are the monsters guarding this area; "a sight to behold" could hint at creatures that, like medusas, you may want to avoid looking directly at, or that can affect you with their gaze)
They will not abide Your pursuit of their bride You'll dance with the Master's bones (Finding/securing/rescuing the lady from two verses before is the key to clearing this area)
Lay her to rest Up where the crows nest Lest ye dance with the Master's bones (The lady needs to be taken somewhere high up on land to reunite with or reclaim what she "lost", indicating a nearby island if the party isn't already on one by this point)
The harpy's shriek Haunts the path you must seek Lest ye dance with the Master's bones (Could actually be harpies, or it could be something else making an awful noise that makes the path treacherous)
The door will swing wide Once you're already inside Lest ye dance with the Master's bones (A puzzle -- how do you get inside something before opening, or perhaps even discovering, its entrance? Magic could be encouraged or impossible, depending on what the party has access to and how easy you want to make this)
As the hour grows late Will you hoist the weight Or dance with the Master's bones? (The final puzzle or fight -- "hoist" is boat talk for lifting something, but it also implies using ropes or pullies to do the lifting. It could also be a distraction, and "the hour grows late" could be more important to the solution, indicating timing is just as crucial as muscle. Perhaps the final battle takes place on a giant sundial or in a giant hourglass, and clever use of environmental factors that change "as the hour grows late" is the key)
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I'm planning on making a high-level monster for the DM options, and was wondering if multiple forms of a monster would be considered multiple submissions?
If it’s all the same monster I would imagine it’s one submission.
Abandon your charts Before you can start Lest ye dance with the Master's bones
Fill up your sails When your compass fails Lest ye dance with the Master's bones
Steel your resolve When the moon dissolves Lest ye dance with the Master's bones
The lady is lost And tempest-tossed She danced with the Master's bones
Her suitors are bold A sight to behold They danced with the Master's bones
They will not abide Your pursuit of their bride You'll dance with the Master's bones
Lay her to rest Up where the crow's nest Lest ye dance with the Master's bones
The harpy's shriek Haunts the path you must seek Lest ye dance with the Master's bones
The door will swing wide Once you're already inside Lest ye dance with the Master's bones
As the hour grows late Will you hoist the weight Or dance with the Master's bones?
Can you provide some more specifics on what the lyrics are supposed to imply? It kinda feels like you slapped a song together and said "make it mean something." If the DM doesn't even know what it means, how are the players supposed to guess?
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
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DM Options: Brick by Brick
Holy Brick
Wondrous Item, very rare
This magic item takes the shape of a brick, stone, windowsill, roof tile or cabin log. The item is filled with holy magic which can be detected by magical means, but to normal observation will look like any other item of its kind. If this item is used in the building of a dwelling, and the dwelling is less than 25.000 cubic feet the inside of the dwelling will be under the effect of the hallow spell. If the dwelling is larger than 25.000 cubic feet, it will only affect the rooms closest to it until the next added room would go over this limit.
The specifics of the hallow spell are decided by the person who places this item during the building, but won't take effect until the building is completed. If the item is laid without knowledge of what it is or specific instruction only the first effect of hallow will take effect without exclusions.
This item can be dispelled as if it is a 5th level spell. If succesfully dispelled the effect will return after 1d4 hours. If this item is removed from the dwelling, or the dwelling is destroyed in such a way that not a single room it affected remains, this item's effect will disappear. It can then be reused for a new dwelling after 1d10 days.
I am also here.
Am snek.
You can only submit one homebrew item per category. For the PC category, you already have the Sorc subclass, so youd have to choose between this and that one which youd like to formally submit
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Well, since I already have something that fits the PC Options...
Revolving Dimension Door
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Sorry bout that. Could you give me some advice on my subclass?
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
Could you edit the contestants page so that my Arcane Bloodline is up to date?
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
The Forge of the Earth, mystical forge of the Gods, written in legend, songs commemorating the legendary tools and weapons, like Blackrazor, but nobody has heard of the power of the tools that created them.
Hammer of the Gods(Artifact)(requires attunement)
2 minor beneficial properties
1 major beneficial properties
1 minor detrimental properties
This can be wielded as a magical greatclub that deals 3d8 extra force damage on a hit.
When you craft a magic item while attuned to the hammer, the cost and time are quartered.
The hammer has 10 charges. You can expend charges to cast spells from the hammer. The hammer gains 1d6+4 charges daily at dawn.
Awaken(4 Charges), Animate Objects(4 Charges), Fabricate(2 Charges), Create Homunculus(5 Charges), Continual Flame(1 Charge)
You can cast Wish without suffering any side effects for 10 charges, once this feature of the Hammer has been used, it cannot be used again for a century.
DM option
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
For the DM Category, I am submitting the monster the Master Stonemason - an architect of dungeons and castles alike who is adept at imparting defensive mechanisms. The lore surrounding it is still a work in progress, but mechanically the goal is to have a creature that can reorient the environment around them as well as effectively make use of traps that have been laid. Let me know what you think.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
A strength of 18 is a +4 modifier.
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
You have to edit your post so that it is up to date, and the link in the contestant’s section will automatically direct to that updated post.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Whoops, will correct that. Thanks for catching it.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I mean it says the name of my subclass is wizardly bloodline, could you edit that or at least make sure to have it be Arcane Bloodline for the form?
BREAKING NEWS! BREAKING NEWS! BREAKING NEWS! NEWS!
The Pinguino: Speeding through stealing Dnd books(but mostly Premium seafood, preferably squid)!
Oh, sure thing, I hadn’t noticed that change.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I'm planning on making a high-level monster for the DM options, and was wondering if multiple forms of a monster would be considered multiple submissions?
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
My submission for Player Options, Greater Weird.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
I present: Greater Counterspell! Thoughts? (Player Options)
If it’s all the same monster I would imagine it’s one submission.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Glad I decided not to make a Great Counterspell myself.... Lol.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
For my Interactive Option... the Master's Bones
At a small open-air tavern on the beach of a tropical isle, a young bard tries to keep a rough crowd entertained by singing every ribald sea shanty he can think of. Lost in the Deeps, The Captain's Wife's Lament, The Ballad of Hettie Boleyn (Ye'll No Tie a Knot Around Me)... if it has a double entendre, he's singing it.
As the final notes play on a tune, a drunken sailor stands up and shouts, “Play the Master's Bones!”
The bard looks confused. “I... I don't believe I know that one. How does it go?”
The sailor, put on the spot, suddenly looks a bit bashful, but when his crewmates start mocking him he plucks up his courage to sing in a passable, if raspy, voice:
Lay her to rest
Up in the crow's nest
And she'll dance on the master's bone!
The crowd laughs, but that's the only verse the sailor can remember, and the moment passes. The bard instead plays something else from his repertoire.
At a corner of the bar, though, a crusty old tortle looks blearily up from his cup and mutters to no one in particular, “It's where the crows nest. Not in the crow's nest, ya wet-brained barnacle!”
The sea shanty below can be used as a clue, riddle or map, in song form, to guide the party to something important in a campaign. A lost treasure? A lost ship? The lair of the BBEG? That's up to you, as is how each verse can be interpreted. In general, the first three verses indicate how to get there; the next four describe the main protectors of the area and how to avoid/defeat them, and the final three lead the party to the final location and challenges that lie between them and their prize. What "the Master's bones" are, and how big a threat they represent, should depend on how powerful the party is when they undertake the quest. The phrase could refer to the undead, the teeth or spines of some vast creature from the deeps, or even an area of sharp rocks no ship has sailed through and survived.
Finding someone who knows the original version of the shanty can be a quest itself, as perhaps only bastardized or truncated versions have survived in common circulation.
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Okay, Thanks.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Can you provide some more specifics on what the lyrics are supposed to imply? It kinda feels like you slapped a song together and said "make it mean something." If the DM doesn't even know what it means, how are the players supposed to guess?
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)