Sorry If my english is a little crap, I have a lvl 3 feature that is divided between 3 class features, wich the first one is the general description and the second and third are two abilities wich one pulls enemies (and they make a Str saving throw to get pulled) and the other creates a explosion (wich makes a Con saving throw to get damaged and fall prone), both of this abilities are created with their own actions so I have the DC configurated in them actions, like:
Claw ability - Actions: 3
On creature
On terrain
Limited uses (so this ability has two ways of using it I have this third Action to track them both)
Explosion ability - Actions: 3
Simple (replaces attack)
Charged (full action)
Limited uses (the same as above)
Now, the DC is created individuality in each of the actions, except on the Limited uses, this is how I've been working it for now, the problem is, in the future, at lvl 7 the subclass gets a feature that has options/selectables much like an warlock invocation or Runes from rune knight/maneuvers from battlemaster, and I want to create an Option/equipable that increases the character lvl 3 feature DC by, Half proficiency (rounded down), so it's gonna increase like +1,+2,+3 eventually, Is there some correct way to achieve all of this by using snippets or actios/modifiers/etc, or is just a losing battle?
Can you share screenshots of your edit screens showing the snippet fields or modifier set ups to more define how you have these features/actions set up. That might better explain the things you want to change. It sounds like something that can be done, but I'm not understanding your starting point to give you a direction to go in.
Can you share screenshots of your edit screens showing the snippet fields or modifier set ups to more define how you have these features/actions set up. That might better explain the things you want to change. It sounds like something that can be done, but I'm not understanding your starting point to give you a direction to go in.
Ah sure sorry, I was trying to add some context of what I'm cooking up in this thing. So to explain myself a little better. (Sorry if its a little overwhelming)
(Sorry if it is in spanish) Those 3 first features are basically one, the first one is just the simplified descriptions of both "Disparo Garra" and "Estaca de embestida" (2nd and 3rd feature), and has nothing more in it, and on the other two, they each got, a full description and respective actions that they can do.
(As I said, each ability of the feature got two diferent actions wich I control/track their uses with a third action that just has a "Limited uses" in it, it's the same with the other ability called "Estaca de Embestida").
I do have setup as an spell just to have it shown on the character sheet with a dc and the damage it does (Repeating the same proccess with the other action in this section and the other two actions in the other feature/ability in "Estaca de Embestida").
My main problem now is, at lvl 7, the subclass gets a new feature, wich involves around equipping from multiple options "Relics" (like equipping/adding an invocation or rune from the rune knight), giving differents types of effects to it's other features or abilities, and one of this "Relics" is one that increases the DC of the Lv 3 feature by half proficiency (rounded down). But I have no idea on how to procceed on this since, I already got to manually input the DC's inside of each ability.
("Artesania Superior" is in this case the equipable option that increases the DC, at the moment it just has that, name and description)
Wouldn't be easier to just have an overall subclass DC for my martial homebrew?, is it there anyway to do this?. So I can later on create this one relic that upgrades my character DC by said amount?. or do I have to play around with snippet codes to show more accurate representation of the amounts I have to do?.
P.D. Both "Disparo garra: En criatura" and "Estaca Embestida: Simple/Estaca Embestida: Cargada" do have on them Level overrides, just for the scaling damage they do, forgot to tell that was also a problem with the non updating descriptions I got already on.
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Sorry If my english is a little crap, I have a lvl 3 feature that is divided between 3 class features, wich the first one is the general description and the second and third are two abilities wich one pulls enemies (and they make a Str saving throw to get pulled) and the other creates a explosion (wich makes a Con saving throw to get damaged and fall prone), both of this abilities are created with their own actions so I have the DC configurated in them actions, like:
Claw ability - Actions: 3
Explosion ability - Actions: 3
Now, the DC is created individuality in each of the actions, except on the Limited uses, this is how I've been working it for now, the problem is, in the future, at lvl 7 the subclass gets a feature that has options/selectables much like an warlock invocation or Runes from rune knight/maneuvers from battlemaster, and I want to create an Option/equipable that increases the character lvl 3 feature DC by, Half proficiency (rounded down), so it's gonna increase like +1,+2,+3 eventually, Is there some correct way to achieve all of this by using snippets or actios/modifiers/etc, or is just a losing battle?
Sorry again I'f I don't explain so good
Can you share screenshots of your edit screens showing the snippet fields or modifier set ups to more define how you have these features/actions set up. That might better explain the things you want to change. It sounds like something that can be done, but I'm not understanding your starting point to give you a direction to go in.
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Ah sure sorry, I was trying to add some context of what I'm cooking up in this thing. So to explain myself a little better. (Sorry if its a little overwhelming)
(Sorry if it is in spanish) Those 3 first features are basically one, the first one is just the simplified descriptions of both "Disparo Garra" and "Estaca de embestida" (2nd and 3rd feature), and has nothing more in it, and on the other two, they each got, a full description and respective actions that they can do.

(As I said, each ability of the feature got two diferent actions wich I control/track their uses with a third action that just has a "Limited uses" in it, it's the same with the other ability called "Estaca de Embestida").
I do have setup as an spell just to have it shown on the character sheet with a dc and the damage it does (Repeating the same proccess with the other action in this section and the other two actions in the other feature/ability in "Estaca de Embestida").
My main problem now is, at lvl 7, the subclass gets a new feature, wich involves around equipping from multiple options "Relics" (like equipping/adding an invocation or rune from the rune knight), giving differents types of effects to it's other features or abilities, and one of this "Relics" is one that increases the DC of the Lv 3 feature by half proficiency (rounded down). But I have no idea on how to procceed on this since, I already got to manually input the DC's inside of each ability.
("Artesania Superior" is in this case the equipable option that increases the DC, at the moment it just has that, name and description)
Wouldn't be easier to just have an overall subclass DC for my martial homebrew?, is it there anyway to do this?. So I can later on create this one relic that upgrades my character DC by said amount?. or do I have to play around with snippet codes to show more accurate representation of the amounts I have to do?.
P.D. Both "Disparo garra: En criatura" and "Estaca Embestida: Simple/Estaca Embestida: Cargada" do have on them Level overrides, just for the scaling damage they do, forgot to tell that was also a problem with the non updating descriptions I got already on.