Hi! I'm working on a subclass for a villain in my campaign, and one of the class abilities is called Unnatural Travel. Here's the description:
"Due to your pact with your Fey patron, some part of you always belongs to the Feywild. As such, you have access to means of travelling through the mundane world favored by pixies, fairies, and the like. At 4th, 6th, 8th, and 10th level you gain the ability to cast circle spells related to movement up to three times per long rest.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you."
I'm trying to figure out how to code this into the subclass editor, so that the spells appear on the character sheet. Any help is appreciated.
If they work like the Circle Spells that the Circle of the Land has, at the bottom of the main page, where you have the description and the name, you should see a box that says "Additional Specific Spells". By entering the spells into that box, they should appear in the character sheet.
If they work differently, in the feature, you can add specific spells and a number of uses under "Spells"
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
The druid gets extra spells related to movement (misty step, dimension door, etc) that are always prepared, and can be cast 3x per long rest. I know this is overpowered, but I'm making this especially for a big-bad villain in my campaign.
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Hi! I'm working on a subclass for a villain in my campaign, and one of the class abilities is called Unnatural Travel. Here's the description:
"Due to your pact with your Fey patron, some part of you always belongs to the Feywild. As such, you have access to means of travelling through the mundane world favored by pixies, fairies, and the like. At 4th, 6th, 8th, and 10th level you gain the ability to cast circle spells related to movement up to three times per long rest.
Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you."
I'm trying to figure out how to code this into the subclass editor, so that the spells appear on the character sheet. Any help is appreciated.
Thanks!
Same deal with the circle spells. I don't see them when I view a character using this subclass.
If they work like the Circle Spells that the Circle of the Land has, at the bottom of the main page, where you have the description and the name, you should see a box that says "Additional Specific Spells". By entering the spells into that box, they should appear in the character sheet.
If they work differently, in the feature, you can add specific spells and a number of uses under "Spells"
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"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
What does "At 4th, 6th, 8th, and 10th level you gain the ability to cast circle spells related to movement up to three times per long rest," mean?
This worked great, thanks!
The druid gets extra spells related to movement (misty step, dimension door, etc) that are always prepared, and can be cast 3x per long rest. I know this is overpowered, but I'm making this especially for a big-bad villain in my campaign.