I'm working up a CR 3 monster for my next game and I wanted to be sure I stayed within appropriate difficulty. I borrowed from a mummy and yeti to put this together since it's my first time homebrewing something. Any feedback on the mechanics side in terms of balance would be greatly appreciated.
Stomp should have a dice expression, and it isn't wotc wording. It should also have the damage and condition immunities of other Golems, and some more natural armor. This might bump it up to a CR 4 or 5. If you want to lower the CR, you can lower its HP to like 65 or make its multiattack less powerful.
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"Now that you mention it..." - One of my DMs
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I'm working up a CR 3 monster for my next game and I wanted to be sure I stayed within appropriate difficulty. I borrowed from a mummy and yeti to put this together since it's my first time homebrewing something. Any feedback on the mechanics side in terms of balance would be greatly appreciated.
https://www.dndbeyond.com/monsters/456953-forge-guardian
Adrik Torunn: Hill Dwarf Life Cleric of Moradin
Ando Fain: Half-elf Oath of Ancients Paladin of Miliekki, Dragon of Icespire Peak campaign
DM for home campaign
Stomp should have a dice expression, and it isn't wotc wording. It should also have the damage and condition immunities of other Golems, and some more natural armor. This might bump it up to a CR 4 or 5. If you want to lower the CR, you can lower its HP to like 65 or make its multiattack less powerful.
"Now that you mention it..." - One of my DMs