1) WAY more readable. Well done! 2) Change “True Chaotic” to “Chaotic/Neutral” so it reads like everything else. 3) 1d6 claw & 1d8 bite should be fine because they get to add Strength modifiers to attacks anyway. (Maybe start d4 & d6 and then work up to 6s and 8s. Level 3 maybe?) 5) It might be easier to do the flying limitation similar to Winged Boots for convenience sake. 6) Ditch the invisibility, that’s what the alternate form is for. The invisibility throws game balance. Or make it after 5th level 1ce per long rest for 10 minutes max.
Before i put it in woodrake 1.2. please your view:
Basic Woodrakes stats:
Ability score restrictions: Str. + Con have 11 (E) as max stat. (If player chooses to play with minus stats the DM can choose to give int +1)
Abbility score increase: Dex (+2) + Cha. (+1)
Personality and Race restrictions:
Woodrakes are not offensive, they evade whenever they can.
Woodrakes do not show their true form to mortals unless it is inevitable.
Woodrakes main form\shape must be chosen. This form\shape defines the characters background.
If woodrake is the prime shape then the woodrake is not living in the normal world. Either in solitary in a forest or on the edge of a Fey dwelling if not directly in the feycourt.
If halfling or elf they live in the normal world. They stay in one form at their homestead for not attracking attention to there real being. Most Woodrake prefer their prime shape to be elf or halfling.
Woodrakes allignment: True Chaotic
Woodrakes believe that order and control are destructive forces which leads to the downfall of everything. They believe in anarchy and chaos. The more unpredictable the world is the less evil exploitation there will be.
Racial benefits\restrictions:
Natural armor: AC 18. Woodrake cannot use any form of armor or clothing. Woodrake uses a shoulder belt end a normal belt. They can have specially made small backpacks which fits between their wings. Max items: ????
Natural Attack: 2x claws 1d4, 1 bite 1d8.(need upgrading in higher levels)Restrictions: Woodrakes cannot use any form of melee weapon, any weapon made of iron. But they can use range weapons.
Flight: range: 30 ft; Duration: 60 min. Restrictions: after 60 min. flight it needs 60 min of normale activity to restore or 15 min. of meditation. The flight of a woodrake is noisy. The Woodrake looks slender, but they are heavy due to their dragonscales. their lift off is a noisy business.
Class restrictions: Are either Rogue or Bard. (maybe not assassin???). Thief is the most common class for Woodrakes.
Fey invisibility: Due to their choice to live amongst people has their fey invisibility has gotten rusty. Woodrakes can get invisible for mortals before they come in contact with mortals. When contact is made they cannot become invisible until they are out of sight of the mortals. When a invisible woodrake does something offensiv they become visible. In the Fey realm Woodrake can be invisible to mortals at will without restrictions. (as Fey invisibility) Invisibility does not take away the noise of flight. This invisibility feat can be used in all forms.
Shapeshifting: Woodrake can shift between Woodrake\halfling\elf form. The Woodrake and always shift back to their prime shape. The woodrake can shift twice a day to one of the other shapes. This means that the woodrake can be all forms in 1 day and always be able to return to his prime shape. In the fey realm the woodrake cannot shapeshift. A woodrake shifts form near their dwelling only out of necessity. But they are known for their use of shapeshifting in intriguing plotting to steal or kill as long as the risk of being discovered is low. The shapeshifting ability can be used in all forms.
So far so good. Think this might be more balanced, please your feedback.
I believe the following fits racial precedents a bit better:
Ability Scores: Dex+2 Cha+2 Str-1 Con-1
Vulnerability: Iron, take double damage from any attacking using iron.
Concealed Form: You may cast the spell ‘Alter Self’ using Charisma as your spell-casting modifier, using this feature you may cast this spell a number of times equal to your proficiency modifier, per long rest, . If cast using this feature, the duration for ‘Alter Self’ is changed from 1 hour to 12 hours and multiple castings will allow for simultaneous features (for example you may ‘Change Appearance’ and gain ‘Natural Weapons’).
Your true form has a flying speed which matches your walking speed, which you lose whilst under the effects of ‘Alter Self’. Additionally, if you become aware that your true form is being seen by mortals, you receive the Frightened condition with the source being all mortals.
Fey Invisibility: Once per long rest, if in your true from, you may cast the spell ‘Invisibility’ using Charisma as your Spell-casting modifier.
Natural Armour: you have a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from armour or shields
Abhor Barbarity: You may not gain proficiency in any melee weapon, even if a feature would otherwise grant you such a proficiency.
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
Thx for the suggestions have to put my head around it. How to keep the background history alive and the playing possibilities. I wish for this race to be the ultimate anarchist with a flair for beauty. Gonna read more about the different feats\spells mentioned. Some i've never seen before. And tweak and twitch it further in place. But first ....... I need to sleep. Thx again for the feedback ;-)
I missed the STR restriction. You could even bump the bite to d8, d10, d12 maybe then and let them use Dex for their claws. Otherwise a better idea might be to give them a Cantrip so they literally never have to get their hands dirty. Maybe something that slows enemies down so the Woo Drake can get away.
I think Cheecky_Hamster probably has a some fantastic ideas.
If you wanted a melee cantrip that was a bit fey and also allowed you to escape, Shocking Grasp would be the best, especially since you have an anti-metal vibe going on.
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D&D, Youth Work and the Priesthood sadly do not typically interact... I do what I can!
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Couple of notes:
1) WAY more readable. Well done!
2) Change “True Chaotic” to “Chaotic/Neutral” so it reads like everything else.
3) 1d6 claw & 1d8 bite should be fine because they get to add Strength modifiers to attacks anyway. (Maybe start d4 & d6 and then work up to 6s and 8s. Level 3 maybe?)
5) It might be easier to do the flying limitation similar to Winged Boots for convenience sake.
6) Ditch the invisibility, that’s what the alternate form is for. The invisibility throws game balance. Or make it after 5th level 1ce per long rest for 10 minutes max.
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I believe the following fits racial precedents a bit better:
Ability Scores: Dex+2 Cha+2 Str-1 Con-1
Vulnerability: Iron, take double damage from any attacking using iron.
Concealed Form: You may cast the spell ‘Alter Self’ using Charisma as your spell-casting modifier, using this feature you may cast this spell a number of times equal to your proficiency modifier, per long rest, . If cast using this feature, the duration for ‘Alter Self’ is changed from 1 hour to 12 hours and multiple castings will allow for simultaneous features (for example you may ‘Change Appearance’ and gain ‘Natural Weapons’).
Your true form has a flying speed which matches your walking speed, which you lose whilst under the effects of ‘Alter Self’. Additionally, if you become aware that your true form is being seen by mortals, you receive the Frightened condition with the source being all mortals.
Fey Invisibility: Once per long rest, if in your true from, you may cast the spell ‘Invisibility’ using Charisma as your Spell-casting modifier.
Natural Armour: you have a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from armour or shields
Abhor Barbarity: You may not gain proficiency in any melee weapon, even if a feature would otherwise grant you such a proficiency.
Thx for the suggestions have to put my head around it. How to keep the background history alive and the playing possibilities. I wish for this race to be the ultimate anarchist with a flair for beauty. Gonna read more about the different feats\spells mentioned. Some i've never seen before. And tweak and twitch it further in place. But first ....... I need to sleep. Thx again for the feedback ;-)
3) they have restrictions on strength, no bonuses. but good suggestion lvl 0-3 d4 d6; lvl 3-9 d6 d8 lvl 10 d8- d10
I missed the STR restriction. You could even bump the bite to d8, d10, d12 maybe then and let them use Dex for their claws.
Otherwise a better idea might be to give them a Cantrip so they literally never have to get their hands dirty. Maybe something that slows enemies down so the Woo Drake can get away.
I think Cheecky_Hamster probably has a some fantastic ideas.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
If you wanted a melee cantrip that was a bit fey and also allowed you to escape, Shocking Grasp would be the best, especially since you have an anti-metal vibe going on.