This item is to replicate the effects of the [spell]Otto's Irresistible Dance[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
Choose one creature that you can see within range. The target begins a comic dance in place: shuffling, tapping its feet, and capering for the duration. Creatures that can't be [condition]charmed[/condition] are immune to this spell.
A dancing creature must use all its movement to dance without leaving its space and has disadvantage on Dexterity saving throws and attack rolls. While the target is affected by this spell, other creatures have advantage on attack rolls against it. As an action, a dancing creature makes a Wisdom saving throw to regain control of itself. On a successful save, the spell ends.
DURATION CONCENTRATION 1 MINUTE
Name: Add Spell Effect - Pass without Trace
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Pass without Trace[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
A veil of shadows and silence radiates from you, masking you and your companions from detection. For the duration, each creature you choose within 30 feet of you (including you) has a +10 bonus to Dexterity ([skill]Stealth[/skill]) checks and can't be tracked except by magical means. A creature that receives this bonus leaves behind no tracks or other traces of its passage.
DURATION CONCENTRATION 1 HOUR
Name: Add Spell Effect - Protection from Energy - **A**
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the **A** effects of the [spell]Protection from Energy[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.
DURATION CONCENTRATION 1 HOUR
Name: Add Spell Effect - Protection from Evil and Good
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Protection from Evil and Good[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be [condition]charmed[/condition], [condition]frightened[/condition], or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
DURATION CONCENTRATION 10 MINUTES
Modifiers:
Modifier Type: Immunity
Modifier Subtype: Charmed
Details: From aberrations, celestials, elementals, fey, fiends, and undead
Duration Interval: 10 | Minute
Modifier Type: Immunity
Modifier Subtype: Frightened
Details: From aberrations, celestials, elementals, fey, fiends, and undead
Duration Interval: 10 | Minute
Name: Add Spell Effect - Protection from Poison
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Protection from Poison[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
You touch a creature. If it is [condition]poisoned[/condition], you neutralize the poison. If more than one poison afflicts the target, you neutralize one poison that you know is present, or you neutralize one at random.
For the duration, the target has advantage on saving throws against being poisoned, and it has resistance to poison damage.
DURATION 1 HOUR
This item is to replicate the effects of the [spell]Resistance[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
You touch one willing creature. Once before the spell ends, the target can roll 1d4 and add the number rolled to one saving throw of its choice. It can roll the die before or after making the saving throw. The spell then ends.
DURATION CONCENTRATION 1 MINUTE
Name: Add Spell Effect - Shadow of Moil
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Shadow of Moil[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
Flame-like shadows wreathe your body until the spell ends, causing you to become heavily obscured to others. The shadows turn dim light within 10 feet of you into darkness, and bright light in the same area to dim light.
Until the spell ends, you have resistance to radiant damage. In addition, whenever a creature within 10 feet of you hits you with an attack, the shadows lash out at that creature, dealing it 2d8 necrotic damage.
DURATION CONCENTRATION 1 MINUTE
Name: Add Spell Effect - Shield of Faith
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Shield of Faith[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
A shimmering field appears and surrounds a creature of your choice within range, granting it a +2 bonus to AC for the duration.
DURATION CONCENTRATION 10 MINUTES
This item is to replicate **A** the effects of the [spell]Skill Empowerment[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
Your magic deepens a creature’s understanding of its own talent. You touch one willing creature and give it expertise in one skill of your choice; until the spell ends, the creature doubles its proficiency bonus for ability checks it makes that use the chosen skill.
You must choose a skill in which the target is proficient and that isn’t already benefiting from an effect, such as Expertise, that doubles its proficiency bonus.
DURATION CONCENTRATION 1 HOUR
Pay attention to the notes below the description and the modifiers. Current homebrew does not allow for halfing Speed. Will update if that ever changes.
There are so many things that affect a character's speed: Race, class or subclass features, several spells. If your character experiences multiple speed changes during play, I would recommend multiple copies of this magic item, one for each speed setting you're going to use. But why? How often is someone going to cast Slow on you?
This item is to replicate the effects of the [spell]Slow[/spell] spell on someone with a walking speed of **A**'. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
DURATION CONCENTRATION 1 MINUTE
Modifiers:
Modifier Type: Bonus
Modifier Subtype: Armor Class
Fixed Value: -2
Duration Interval: 1 | Minute
Modifier Type: Bonus
Modifier Subtype: Dexterity Saving Throws
Fixed Value: -2
Details: saving throws
Duration Interval: 1 | Minute
Modifier Type: Bonus
Modifier Subtype: Speed
Fixed Value: -**B**
Duration Interval: 1 | Minute
Modifier Type: Set
Modifier Subtype: Extra Attacks
Details: Due to the spell Slow, on your turn, you can use either an action or a bonus action, not both. Regardless of your abilities or magic items, you can't make more than one melee or ranged attack during your turn.
Duration Interval: 1 | Minute
Replace **A** with the speed setting for this item. Typically this will be your normal walking speed as determined by your race, class, and/or subclass. If you experience multiple speed changes, make multiple copies of this item.
Replace **B** with half of **A**. Round down, so if your speed is currently 25, use -12; speed is 35, use -17; etc. Pay attention to the minus sign before **B**.
This item is to replicate the effects of the [spell]Spider Climb[/spell] spell on someone with a walking speed of **A**'. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. The target also gains a climbing speed equal to its walking speed.
DURATION CONCENTRATION 1 HOUR
Replace **A** with the speed setting for this item. Typically this will be your normal walking speed as determined by your race, class, and/or subclass. If you experience multiple speed changes, make multiple copies of this item.
This item is to replicate the effects of the [spell]Stoneskin[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
This spell turns the flesh of a willing creature you touch as hard as stone. Until the spell ends, the target has resistance to nonmagical bludgeoning, piercing, and slashing damage.
DURATION CONCENTRATION 1 HOUR
Modifiers:
Modifier Type: Resistance
Modifier Subtype: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons
Duration Interval: 1 | Hour
This item is to replicate the effects of the [spell]Tenser's Transformation[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
You endow yourself with endurance and martial prowess fueled by magic. Until the spell ends, you can’t cast spells, and you gain the following benefits:
* You gain 50 temporary hit points. If any of these remain when the spell ends, they are lost.
* You have advantage on attack rolls that you make with simple and martial weapons.
* When you hit a target with a weapon attack, that target takes an extra 2d12 force damage.
* You have proficiency with all armor, shields, simple weapons, and martial weapons.
* You have proficiency in Strength and Constitution saving throws.
* You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of [condition]exhaustion[/condition].
DURATION CONCENTRATION 10 MINUTES
This item is to replicate the effects of the [spell]Tongues[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
This spell grants the creature you touch the ability to understand any spoken language it hears. Moreover, when the target speaks, any creature that knows at least one language and can hear the target understands what it says.
DURATION 1 HOUR
This item is to replicate the effects of the [spell]True Seeing[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
This spell gives the willing creature you touch the ability to see things as they actually are. For the duration, the creature has [sense]truesight[/sense], notices secret doors hidden by magic, and can see into the Ethereal Plane, all out to a range of 120 feet.
DURATION 1 HOUR
Modifiers:
Modifier Type: Set Base
Modifier Subtype: Truesight
Fixed Value: 120
Duration Interval: 1 | Hour
Name: Add Spell Effect - Warding Bond
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Warding Bond[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1 bonus to AC and saving throws, and it has resistance to all damage. Also, each time it takes damage, you take the same amount of damage.
The spell ends if you drop to 0 hit points or if you and the target become separated by more than 60 feet. It also ends if the spell is cast again on either of the connected creatures. You can also dismiss the spell as an action.
DURATION 1 HOUR
Name: Add Spell Effect - Wind Walk
Rarity: Artifact
Base Item Type: Item
Magic Item Type: Wondrous Item
Description:
This item is to replicate the effects of the [spell]Wind Walk[/spell] spell. Simply equip it when the spell is cast and unequip it when it ends. Spell details:
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is [condition]incapacitated[/condition] and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
DURATION 8 HOURS
Paladin: This item is not for you. dndbeyond already makes the appropriate adjustments to your character sheet. This item is for other PC's in your campaign within range of your aura.
This item is to replicate the effects of the Paladin Oath of Devotion subclass feature: Aura of Devotion. Simply equip it when in range of your Paladin and unequip it when it out of range. Subclass feature details:
Starting at 7th level, you and friendly creatures within 10 feet of you can’t be [condition]charmed[/condition] while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Modifiers:
Modifier Type: Immunity
Modifier Subtype: Charmed
I suggest naming this item Add Subclass Feature Effect - Your_characters_name's Aura of Devotion.
This is an item you create for the other member's of your campaign who can quickly apply the effects of your aura. You have to set and update the modifier manually.
Paladin: This item is not for you. dndbeyond already makes the appropriate adjustments to your character sheet. This item is for other PC's in your campaign within range of your aura.
This item is to replicate the effects of the Paladin Oath of the Sentinel subclass feature: Aura of Sentinel. Simply equip it when in range of your Paladin and unequip it when it out of range. Subclass feature details:
You emit an aura of alertness while you aren’t [condition]incapacitated[/condition]. When you and any creature of your choice within 10 feet of you rolls initiative, you each gain a bonus to initiative equal to your Charisma modifier (minimum of +1).
At 18th level, the range of this aura increases to 30 feet.
Set **A** to whichever is higher: your CHA modifier or 1. I suggest naming this item Add Subclass Feature Effect - Your_characters_name's Aura of Sentinel. Don't forget to update this if your CHA modifier changes.
Paladin: This item is not for you. dndbeyond already makes the appropriate adjustments to your character sheet. This item is for other PC's in your campaign within range of your aura.
This item is to replicate the effects of the Paladin Oath of the Ancients subclass feature: Aura of Warding. Simply equip it when in range of your Paladin and unequip it when it out of range. Subclass feature details:
Beginning at 7th level, ancient magic lies so heavily upon you that it forms an eldritch ward. You and friendly creatures within 10 feet of you have resistance to damage from spells.
At 18th level, the range of this aura increases to 30 feet.
Modifiers:
Modifier Type: Resistance
Modifier Subtype: All
Details: damage from spells
I suggest naming this item Add Subclass Feature Effect - Your_characters_name's Aura of Warding.
Add Spell Effect - Otto's Irresistible Dance
Basic Information:
Description:
Modifiers:
I'm not seeing the last 2 modifiers show up anywhere on the character sheet. I'm including them in case that changes in the future
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Pass without Trace
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Protection from Energy
Basic Information:
Description:
Modifiers:
Replace **A** with one of the following: Acid, Cold, Fire, Lightning, or Thunder.
If you use this spell, I recommend making a version for each of the 5 damage types.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Protection from Evil and Good
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Protection from Poison
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Resistance
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Shadow of Moil
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Shield of Faith
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Skill Empowerment
Basic Information:
Description:
Modifiers:
Replace **A** with whichever skill you want to give expertise in.
If you use this spell, I recommend making a version for each of the skills you commonly add this to.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Slow
Pay attention to the notes below the description and the modifiers. Current homebrew does not allow for halfing Speed. Will update if that ever changes.
There are so many things that affect a character's speed: Race, class or subclass features, several spells. If your character experiences multiple speed changes during play, I would recommend multiple copies of this magic item, one for each speed setting you're going to use. But why? How often is someone going to cast Slow on you?
Basic Information:
Description:
Modifiers:
Replace **A** with the speed setting for this item. Typically this will be your normal walking speed as determined by your race, class, and/or subclass. If you experience multiple speed changes, make multiple copies of this item.
Replace **B** with half of **A**. Round down, so if your speed is currently 25, use -12; speed is 35, use -17; etc. Pay attention to the minus sign before **B**.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Spider Climb
Basic Information:
Description:
Modifiers:
Replace **A** with the speed setting for this item. Typically this will be your normal walking speed as determined by your race, class, and/or subclass. If you experience multiple speed changes, make multiple copies of this item.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Stoneskin
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Tenser’s Transformation
Basic Information:
Description:
Modifiers:
I'm not seeing the last 3 modifiers show up anywhere on the character sheet. I'm including them in case that changes in the future
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Tongues
Basic Information:
Why doesn't Language | All work???
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - True Seeing
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Warding Bond
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Spell Effect - Wind Walk
Basic Information:
Description:
Modifiers:
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Subclass Feature Effect - Aura of Devotion
This is an item you create for the other member's of your campaign who can quickly apply the effects of your aura.
Basic Information:
Description:
Modifiers:
I suggest naming this item Add Subclass Feature Effect - Your_characters_name's Aura of Devotion.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Subclass Feature Effect - Aura of Sentinel
This is an item you create for the other member's of your campaign who can quickly apply the effects of your aura. You have to set and update the modifier manually.
Basic Information:
Description:
Modifiers:
Set **A** to whichever is higher: your CHA modifier or 1. I suggest naming this item Add Subclass Feature Effect - Your_characters_name's Aura of Sentinel. Don't forget to update this if your CHA modifier changes.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)
Add Subclass Feature Effect - Aura of Warding
This is an item you create for the other member's of your campaign who can quickly apply the effects of your aura.
Basic Information:
Description:
Modifiers:
I suggest naming this item Add Subclass Feature Effect - Your_characters_name's Aura of Warding.
How to: Replace DEX in your AC | Jump & Suffocation stats | Build a (Spell & class effect buff system | Wild Shape effect system) | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
Check out my: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading A PERMANENT WORKAROUND!!! (thank you Jay_Lane)