Hey folks, I've been looking around and struggled to find any guidance on this.
I am looking to build a subclass, in which one of the features grants multiple spells that share a common usage pool. The best example I have seen is the Circle of Stars UA; Druids of that circle can cast Augury or Guiding Bolt a number of times equal to their Wis mod. In the character sheet under Features & Traits, it shows up very cleanly as a single cluster of checkboxes and then the 2 spells listed beneath. How the heck do I replicate this?
Hey folks, I've been looking around and struggled to find any guidance on this.
I am looking to build a subclass, in which one of the features grants multiple spells that share a common usage pool. The best example I have seen is the Circle of Stars UA; Druids of that circle can cast Augury or Guiding Bolt a number of times equal to their Wis mod. In the character sheet under Features & Traits, it shows up very cleanly as a single cluster of checkboxes and then the 2 spells listed beneath. How the heck do I replicate this?
Like the way it is on this character for the “Enhanced Precisionist Scope” subclass feature?
Okay. That requires you to make 1 feature that includes 2 spells and 1 Action. Set the Action to have the desired number of uses and set the parameters of how you want the spells cast and be extra careful on how you word your Snippets and that’s mostly it.
The Action is a “Spell Action” with an “Activation Type” of “special” and a “Reset Type” of Long Rest. Then, after saving the Action you have to go back in and add the “Limited Uses,” then re-save the Action again.
For the Spells, set “Number of Uses” to 0, “Consumes Spell Slot” to No, and “Counts as Known” to No. After saving the Spells, of course re-save the whole class feature, and then as always re-save the entire homebrew.
The real trick is to fill out the correct snippets the correct ways, the right descriptions the right ways, and to leave the rest of them blank.
My recommendation is to not publish it right away. Proper playtesting and editing can take a while, often a few months. Take the time so you don’t end up staring at a typo that drives you nuts, or realize you could have set one field different and it would be better. I wrote that Precisionist pre-COVID and I’m still playtesting it. It took me weeks just to fix all of the spelling, punctuation, and grammar. Then a couple more weeks to make sure all of the text said what I meant and not something else accidentally that could spark a RAW/RAI debate. I’m still testing it to make sure the Specialized Ammunitions are all balanced properly. Take your time.
Hey folks, I've been looking around and struggled to find any guidance on this.
I am looking to build a subclass, in which one of the features grants multiple spells that share a common usage pool. The best example I have seen is the Circle of Stars UA; Druids of that circle can cast Augury or Guiding Bolt a number of times equal to their Wis mod. In the character sheet under Features & Traits, it shows up very cleanly as a single cluster of checkboxes and then the 2 spells listed beneath. How the heck do I replicate this?
Like the way it is on this character for the “Enhanced Precisionist Scope” subclass feature?
https://www.dndbeyond.com/profile/IamSposta/characters/25101833
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
Yup! That looks like the same setup!
Okay. That requires you to make 1 feature that includes 2 spells and 1 Action. Set the Action to have the desired number of uses and set the parameters of how you want the spells cast and be extra careful on how you word your Snippets and that’s mostly it.
The Action is a “Spell Action” with an “Activation Type” of “special” and a “Reset Type” of Long Rest. Then, after saving the Action you have to go back in and add the “Limited Uses,” then re-save the Action again.
For the Spells, set “Number of Uses” to 0, “Consumes Spell Slot” to No, and “Counts as Known” to No. After saving the Spells, of course re-save the whole class feature, and then as always re-save the entire homebrew.
The real trick is to fill out the correct snippets the correct ways, the right descriptions the right ways, and to leave the rest of them blank.
My recommendation is to not publish it right away. Proper playtesting and editing can take a while, often a few months. Take the time so you don’t end up staring at a typo that drives you nuts, or realize you could have set one field different and it would be better. I wrote that Precisionist pre-COVID and I’m still playtesting it. It took me weeks just to fix all of the spelling, punctuation, and grammar. Then a couple more weeks to make sure all of the text said what I meant and not something else accidentally that could spark a RAW/RAI debate. I’m still testing it to make sure the Specialized Ammunitions are all balanced properly. Take your time.
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting