Breeskips up the steps to the chasm room and backs up Lucy, her held Fire Bolt ready to unleash .
The Stranger retrieves her daggers from the fallen orc, and can grab up to four javelins as well (there are a total of eight lying around the area). The body also bears 2 GP in a small pouch.
Having collected what she can in a few seconds, the Stranger carries on her way and starts to cross the bridge; it seems to be secure but is somewhat slack, and moves easily underfoot. Nevertheless, she maintains her poise and is able to move at half pace over the yawning chasm – there is no bottom in sight, only the crashing of water far below in the darkness.
Garavant, winged by the orc’s arrow, darts forward with a lunge of his rapier. With a display of martial prowess that is as much audacious flair as it is attacking force, he skewers the orc straight through the heart. Face contorted by pain, the archer slumps to the floor, clawing at the needle-like blade protruding from him.
Ingrida’swarning comes too late for the expired orc, as her conjured hammer continues to glide over the chasm towards her it seems to be racing the Stranger across the divide.
Lucy finds the panel for the secret door in the south wall and activates it, waiting as the stone door descends into the floor and reveals a short corridor which turns to the right at the end. Although there is no verbal response to her warning, she does hear the scraping of hobnailed boots from somewhere on the corridor's path.
Hiding behind the wall, Lucy casts Minor Illusionto create a 5 feet high mirror which reflects an image of herself.
By the way, nearly every wizard apprentice has the same question when they learn the illusion cantrip. Can minor illusion make a working mirror? The answer is No. Making a real mirror belongs to conjurors or high level illusionists, and far beyond cantrip's power. The mirror made by Minor Illusion can only reflect something that the caster has seen or imagines. The illusion mirror doesn't have much use unless a party joke or… in this case luring an orc archer to waste his arrow and reveal his hide place. .
This post has potentially manipulated dice roll results.
Garavant raises one booted foot and kicks the dying orc as he yanks his blade back to remove it from his foe's chest. He looks down at the expired orc for but a moment and quirks one eyebrow up. "Never bring a bow to a sword fight, my friend,"he says as the light in the orc's eyes goes out.
He glances around the corner to see if there are any other enemies lying in wait--or anything else of immediate interest. Perception 22
If he sees nothing of concern or import, he whirls and rushes back to join the others. ((Move to square where Artemis is))
This post has potentially manipulated dice roll results.
The stranger continues across rope in hand, using her training from balance to avoid the sway of the bridge. acrobatics21athletics22 . "Almost there," she says to the closest party member as she's getting to their end of the bridge, "Its sturdy, just sways a bit. The name's Silaqui - Sila for short. Tied a rope to help with crossing should you all be going back this way again and grabbed some of their javelins."
Breestands firm, her hand poised mid-gesture and ready to finish the incantation that will summon an arcane bolt of fire on her command. Her brightly decorated dress contrasts starkly with her battle-ready expression, locked in concentration.
Silareaches the end of the bridge (using a Dash action if that’s OK) and ties her rope to the stanchion as she hops off (anyone holding this line when crossing will be safe from plummeting to the depths below, should they fail their checks when crossing).
Garavantdelivers his (frankly brilliant) aside to the orc’s corpse and darts his head around the corner. He sees a descending stairwell, at the bottom of which is an orcwaiting to fire its bow at anyone appearing around the corner. Garavant presents such a small target that he has more than ¾ cover, and the orc does not fire but barks a warning to his colleague(s). In his brief recce of the space beyond the corner, Garavant did see that a room opens up at the bottom of the stairs.
(As Garavant only wanted to return if he found nothing, I have left him in place with a held melee attack – please advise of any changes to this)
Lucy’s illusion appears in the corridor inside the secret door, facing towards the orc archer (south). A single arrow flies towards the illusion on an upwards trajectory, straight through the image, and a howl of frustrated surprise can be heard from the direction of the arrow’s origin.
Ingrida finishes summoning her hammer to her and then begins to send it down the hallway towards the orcs, "Moradin's 'ammer will help dispatch them, but so will my axe!" she then slow began to 'descend' toward the waiting orcs.
OOC: Sending spiritual hammer down and also descending toward the orcs using the dodge action as she moves
Silaqui glances in both directions, then moves swiftly south towards the frustrated Orc. Seeing Bree’s gestures and anticipating a spell on the way, she keeps to the left side of the corridor and with a quick flick of both wrists fires off two daggers once close enough. Attack 1 - 18 damage 4 piercing , Attack 2 - 22 damage 4 piercing . Prepared to deflect and projectiles as a reaction.
"Well met Sila. I'm Luciferazen. Just call me Lusy!" The elf answers without looking back."The halfling behind me is Bree.The dwarf girl and half elf dandy are Ingrida and Garavant. Also…the one hiding in the dark corner of this room is an idiot who's gonna die!" Lucy makes a smile like a boogeyman. She enters the secret room and charges toward the direction where the arrow came from. Her rapier is thirsty for blood. Artemis follows her master.The white owl will fly around the orc's head, and block his view.
Rapier to orc in southern room
Attack: 15 Damage: 4
Artemis: Flyby to give Bree an advantage on attack roll.
(Ingrida’s missed turn): Ingrida’s hammer reaches the doorway and starts down the corridor. The dwarf is on her feet and away in front of it, passing Garavant in the corridor and turning the corner where the orc lies slumped on the floor.
Ingridais now stood at the top of a short flight of stairs, at the bottom of which – about 20ft away – an orcis tucked into a nook and taking cover while coving this approach with his bow.
The archer that you are already away of unleashes a shot at Ingrida as she advances (disadvantage due to the cleric’s dodge action): Attack: 4 Damage: 3
A second archer darts from what must be the arrow slit and takes cover from the corner opposite the first archer. Taking aim, he also lets fly at Ingrida (also at disadvantage): Attack: 9 Damage: 4
In the southern corridor, the orc does not seem to be showing himself, but you can hear him shouting across the large hallway in front of the double doors to his colleagues in the north.
Rolling initiative: Bree 12, Sila 10, Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12
Sila presses on quickly launching the daggers as soon as within sight. "Coward, come out and fight!"She shouts ahead to taunt the creature into showing itself sooner.
"Wait. Friend…what?" Lucy blinks her eyes as she watches the half elf monk passing her. "Another weirdo. But who cares,as long as she is good at killing orcs …" Following Sila, the elf wizard enters the hidden corridor. She calls to the orc with a loud voice. "Your friends are busy right now! So there's no help! Accept it! Stop whining like a piglet! Come out and die like a real boa!"
( Lucy moves 30 feet to close their distance. Then she will takes dodge action)
Breeleads Sila around the corner and into the narrow corridor. She sees the lone archer leaning around the corner and hurls a fire mote on reflex, but the fiery ball strikes the wall as he ducks back.
Rolling initiative: Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12, Bree 12, Sila 10, Garavant 8
(I have Lucy & Sila’s moves, posted above – but please add dice rolls where appropriate or ask me to roll for you . Waiting for Ingrida)
This post has potentially manipulated dice roll results.
Ingridacharges down the stairs and attacks one of the orcs with her battleaxe: Attack: 15 Damage: 6
The spiritual hammer follows her and will be in a position to attack next turn.
Silaunleashes her daggers in a deadly strike that gives the orc no chance to dodge. Already wounded by Bree’s earlier Magic Missile salvo, he falls to the daggers as they embed in his throat.
Rolling initiative: Lucy 17, Artemis 13.13, Orcs 13.12, Bree 12, Sila 10, Garavant 8, Ingrida 18
(I think I got a bottleneck of actions declared, so I am declaring all actions up to this point as cleared. Please post your next actions based on the initiative order above and the map below, PM me if any questions)
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Bree skips up the steps to the chasm room and backs up Lucy, her held Fire Bolt ready to unleash .
The Stranger retrieves her daggers from the fallen orc, and can grab up to four javelins as well (there are a total of eight lying around the area). The body also bears 2 GP in a small pouch.
Having collected what she can in a few seconds, the Stranger carries on her way and starts to cross the bridge; it seems to be secure but is somewhat slack, and moves easily underfoot. Nevertheless, she maintains her poise and is able to move at half pace over the yawning chasm – there is no bottom in sight, only the crashing of water far below in the darkness.
Garavant, winged by the orc’s arrow, darts forward with a lunge of his rapier. With a display of martial prowess that is as much audacious flair as it is attacking force, he skewers the orc straight through the heart. Face contorted by pain, the archer slumps to the floor, clawing at the needle-like blade protruding from him.
Ingrida’s warning comes too late for the expired orc, as her conjured hammer continues to glide over the chasm towards her it seems to be racing the Stranger across the divide.
Lucy finds the panel for the secret door in the south wall and activates it, waiting as the stone door descends into the floor and reveals a short corridor which turns to the right at the end. Although there is no verbal response to her warning, she does hear the scraping of hobnailed boots from somewhere on the corridor's path.
Rolling initiative: Bree 12, Stranger 10, Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12
Map:
Hiding behind the wall, Lucy casts Minor Illusion to create a 5 feet high mirror which reflects an image of herself.
By the way, nearly every wizard apprentice has the same question when they learn the illusion cantrip. Can minor illusion make a working mirror? The answer is No. Making a real mirror belongs to conjurors or high level illusionists, and far beyond cantrip's power. The mirror made by Minor Illusion can only reflect something that the caster has seen or imagines. The illusion mirror doesn't have much use unless a party joke or… in this case luring an orc archer to waste his arrow and reveal his hide place. .
Garavant raises one booted foot and kicks the dying orc as he yanks his blade back to remove it from his foe's chest. He looks down at the expired orc for but a moment and quirks one eyebrow up. "Never bring a bow to a sword fight, my friend," he says as the light in the orc's eyes goes out.
He glances around the corner to see if there are any other enemies lying in wait--or anything else of immediate interest. Perception 22
If he sees nothing of concern or import, he whirls and rushes back to join the others. ((Move to square where Artemis is))
Bree will keep her ground and have that Firebolt prepared for when an orc comes into view.
The stranger continues across rope in hand, using her training from balance to avoid the sway of the bridge. acrobatics 21 athletics 22 . "Almost there," she says to the closest party member as she's getting to their end of the bridge, "Its sturdy, just sways a bit. The name's Silaqui - Sila for short. Tied a rope to help with crossing should you all be going back this way again and grabbed some of their javelins."
Bree stands firm, her hand poised mid-gesture and ready to finish the incantation that will summon an arcane bolt of fire on her command. Her brightly decorated dress contrasts starkly with her battle-ready expression, locked in concentration.
Sila reaches the end of the bridge (using a Dash action if that’s OK) and ties her rope to the stanchion as she hops off (anyone holding this line when crossing will be safe from plummeting to the depths below, should they fail their checks when crossing).
Garavant delivers his (frankly brilliant) aside to the orc’s corpse and darts his head around the corner. He sees a descending stairwell, at the bottom of which is an orc waiting to fire its bow at anyone appearing around the corner. Garavant presents such a small target that he has more than ¾ cover, and the orc does not fire but barks a warning to his colleague(s). In his brief recce of the space beyond the corner, Garavant did see that a room opens up at the bottom of the stairs.
(As Garavant only wanted to return if he found nothing, I have left him in place with a held melee attack – please advise of any changes to this)
Lucy’s illusion appears in the corridor inside the secret door, facing towards the orc archer (south). A single arrow flies towards the illusion on an upwards trajectory, straight through the image, and a howl of frustrated surprise can be heard from the direction of the arrow’s origin.
(Waiting for Ingrida)
Rolling initiative: Orcs 13.12, Bree 12, Stranger 10, Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13
Ingrida finishes summoning her hammer to her and then begins to send it down the hallway towards the orcs, "Moradin's 'ammer will help dispatch them, but so will my axe!" she then slow began to 'descend' toward the waiting orcs.
OOC: Sending spiritual hammer down and also descending toward the orcs using the dodge action as she moves
"There's more this way!" Garavant calls to his comrades.
Silaqui glances in both directions, then moves swiftly south towards the frustrated Orc. Seeing Bree’s gestures and anticipating a spell on the way, she keeps to the left side of the corridor and with a quick flick of both wrists fires off two daggers once close enough. Attack 1 - 18 damage 4 piercing , Attack 2 - 22 damage 4 piercing . Prepared to deflect and projectiles as a reaction.
"Well met Sila. I'm Luciferazen. Just call me Lusy!" The elf answers without looking back."The halfling behind me is Bree.The dwarf girl and half elf dandy are Ingrida and Garavant. Also…the one hiding in the dark corner of this room is an idiot who's gonna die!" Lucy makes a smile like a boogeyman. She enters the secret room and charges toward the direction where the arrow came from. Her rapier is thirsty for blood. Artemis follows her master.The white owl will fly around the orc's head, and block his view.
Rapier to orc in southern room
Attack: 15 Damage: 4
Artemis: Flyby to give Bree an advantage on attack roll.
(Ingrida’s missed turn): Ingrida’s hammer reaches the doorway and starts down the corridor. The dwarf is on her feet and away in front of it, passing Garavant in the corridor and turning the corner where the orc lies slumped on the floor.
Ingrida is now stood at the top of a short flight of stairs, at the bottom of which – about 20ft away – an orc is tucked into a nook and taking cover while coving this approach with his bow.
The archer that you are already away of unleashes a shot at Ingrida as she advances (disadvantage due to the cleric’s dodge action): Attack: 4 Damage: 3
A second archer darts from what must be the arrow slit and takes cover from the corner opposite the first archer. Taking aim, he also lets fly at Ingrida (also at disadvantage): Attack: 9 Damage: 4
In the southern corridor, the orc does not seem to be showing himself, but you can hear him shouting across the large hallway in front of the double doors to his colleagues in the north.
Rolling initiative: Bree 12, Sila 10, Garavant 8, Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12
Map:
"Ah, friend in the corner, I fear I missed them. What are they called? Should I be wary of them?" Sila calls back to Lusy on the way down the hallway.
Garavant flings a dagger at the nearest orc and prepares to follow the dwarven cleric down the stairs toward the orc archers.
Attack: 10 Damage: 7
(Is Bree still holding?)
Sila passes Bree and Lucy to enter the southern corridor; almost immediately the orc releases his held shot (at disadvantage): Attack: 7 Damage: 5
Sila easily dodges the missile and will be within melee range of the orc if she moves on her next turn.
Meanwhile, in the northern corridor, Garavant’s dagger goes flying past the orc’s ear, causing him to duck instinctively.
Rolling initiative: (Bree 12), Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12, Sila 10, Garavant 8
Bree follows behind Sila. "Hey Sila! Well met! I'm Bree!" when she sees the orc she hurls a fire bolt (Attack: 9 Damage: 6)
Sila presses on quickly launching the daggers as soon as within sight. "Coward, come out and fight!" She shouts ahead to taunt the creature into showing itself sooner.
"Wait. Friend…what?" Lucy blinks her eyes as she watches the half elf monk passing her. "Another weirdo. But who cares,as long as she is good at killing orcs …" Following Sila, the elf wizard enters the hidden corridor. She calls to the orc with a loud voice. "Your friends are busy right now! So there's no help! Accept it! Stop whining like a piglet! Come out and die like a real boa!"
( Lucy moves 30 feet to close their distance. Then she will takes dodge action)
(This is Bree’s missed move to catch up)
Bree leads Sila around the corner and into the narrow corridor. She sees the lone archer leaning around the corner and hurls a fire mote on reflex, but the fiery ball strikes the wall as he ducks back.
Rolling initiative: Ingrida 18, Lucy 17, Artemis 13.13, Orcs 13.12, Bree 12, Sila 10, Garavant 8
(I have Lucy & Sila’s moves, posted above – but please add dice rolls where appropriate or ask me to roll for you . Waiting for Ingrida)
@Dm my rolls are back on post 229)
Realizing now that Lucy must have meant this 'friend', "Oh, I see him now," she calls back to her.
Ingrida charges down the stairs and attacks one of the orcs with her battleaxe: Attack: 15 Damage: 6
The spiritual hammer follows her and will be in a position to attack next turn.
Sila unleashes her daggers in a deadly strike that gives the orc no chance to dodge. Already wounded by Bree’s earlier Magic Missile salvo, he falls to the daggers as they embed in his throat.
Rolling initiative: Lucy 17, Artemis 13.13, Orcs 13.12, Bree 12, Sila 10, Garavant 8, Ingrida 18
(I think I got a bottleneck of actions declared, so I am declaring all actions up to this point as cleared. Please post your next actions based on the initiative order above and the map below, PM me if any questions)