((AWESOME! I love it! Go ahead and roll me that d20 as you cast the spell, and if it comes up a nat 1, roll a d100 for the effect as your magic goes haywire!))
Bryn, you catch a change to the shape of the roof across the way out of the corner of your eye, and you can no longer see Keller.
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Yeah, I kind of assumed that once Patter radioed in, that you were all picking up the pace.))
Salkur, clinging tight to Black, you move up the ramp to the doors to the bottling shed, sunlight peeking through gaps in the boards. You hear hoofbeats and low whinnies ahead and to your right. ((Give me a Perception check please.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
You hear a voice call out, "Check the outbuildings, Boss doesn't want any surprises.
I close the door to the tunnel and try to hide somewhere in the barn, hopefully behind some barrels, holding my bow ready if someone comes in my sights. Furthermore, I imbue two of my bearing balls with the strong oder of rotting fish and place one between the barrels (or whatever im hiding behind), and one in front of the door to the tunnel. Hopefully, this will let them turn back.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Cavern Crew will be arriving on scene shortly, you can hear their pounding footsteps echoing up to you.))
Hmm that changes things; I'll wait at the barn door, making sure I can shoot right away if someone opens, and when the others come out, tell them they might soon check the barn, so we should be ready to surprise them.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Ethan, you and your crew can see the open cavern doors ahead, where Salkur passed through ahead of you. This next turn you'd arrive in the building above, or you could shut the doors and remain in the caverns for now.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Bolt dashes forward. She can almost smell the fighting in the air like you would an incoming thunderstorm. Every step charges the electricity in her and she is ready to unleash her breath weapon on the first enemy in sight! Even though she is eager to get into the brawl, she still keeps one eye on Ethan and his hand signals to know exactly where he wants her to be positioned.
"Hold." Ethan says both mentally and out loud. he would stop at the doors. "They are checking the outbuildings first, good sense in my opinion." he nods to the doors. "Let's close these, and hold here, we want the carriage to commit and get into the courtyard, otherwise there is a chance he could simply flee."
Mentally then. "Let me know if things change up there, we don't want the outriders to get into the villa and cause problems, so we might have to go early if they move in that direction." As he communicates he is aiding in closing the doors.
This post has potentially manipulated dice roll results.
As soon as I hear/see Ethan close the door I go for my earlier plan:
I imbue two of my bearing balls with the strong odour of rotting fish and place one between some barrels I will use as a hiding spot for me and black, and one in front of the door to the tunnel. To Ethan I whisper:
"Storm, this may not smell nice, but it may keep them away from your position"
Not sure if you want a check from me but if needed:
Deception: 14 Stealth: 11
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
There's the jingling of tack and gear as a number of the men dismount and move to check the two outbuildings, kicking open the door an tromping about. The ones entering Salkur's building are a bit put off by the smell he's created, enough that they don't really investigate further. From his hiding place, Salkur wouldn't be sure if they clocked the doors to the caverns, but they don't move to investigate.
Quickfingers rolls up and throws open the door to the villa, Patter, you're really the only one with an eye on him, but he's pulling a dejected face (18), going for resigned and defeated, but looking a bit too shifty and eager. He calls out to the approaching carriage, "If any of your inbred pack of incompetents break something, it's still on your bill!"
"The go is when he exits the carriage..." Ethan whispers both out loud and mentally. "Hold until then, unless someone makes a move on Quickfingers." He braces against the door, ready to whip it open for the others to race through, then follow them himself.
Rusty makes a soft grinding noise that could just maybe be classified as humming, and seems to be looking at an invisible array of objects in front of him. Still grind humming, he reaches out and grabs one, sending multicolored sparkles around Storm, himself and two other people with them—I’m not entirely sure who all is in my group.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
There's the jingling of tack and gear as a number of the men dismount and move to check the two outbuildings, kicking open the door an tromping about. The ones entering Salkur's building are a bit put off by the smell he's created, enough that they don't really investigate further. From his hiding place, Salkur wouldn't be sure if they clocked the doors to the caverns, but they don't move to investigate.
Quickfingers rolls up and throws open the door to the villa, Patter, you're really the only one with an eye on him, but he's pulling a dejected face (11), going for resigned and defeated, but looking a bit too shifty and eager. He calls out to the approaching carriage, "If any of your inbred pack of incompetents break something, it's still on your bill!"
As soon as the thugs leave the barn, salkur checks that the barn doors are closed, if so he will make sure he is close to them to go out as soon as He hears Ethan moving out.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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((AWESOME! I love it! Go ahead and roll me that d20 as you cast the spell, and if it comes up a nat 1, roll a d100 for the effect as your magic goes haywire!))
Bryn, you catch a change to the shape of the roof across the way out of the corner of your eye, and you can no longer see Keller.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Didn’t day this earlier, but Rusty will dash with the rest of them (rust of them?).)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Yeah, I kind of assumed that once Patter radioed in, that you were all picking up the pace.))
Salkur, clinging tight to Black, you move up the ramp to the doors to the bottling shed, sunlight peeking through gaps in the boards. You hear hoofbeats and low whinnies ahead and to your right. ((Give me a Perception check please.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Perception Salkur: 14
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Wild magic roll: 11
(I wonder, if you roll a 20, and then maybe if you roll again and get a 20, could the player choose the magical effect? That might be fun...)
Salkur, you hear a voice call out, "Check the outbuildings, Boss doesn't want any surprises."
Keller would also hear this from one of the guys beneath his dormer.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
I close the door to the tunnel and try to hide somewhere in the barn, hopefully behind some barrels, holding my bow ready if someone comes in my sights. Furthermore, I imbue two of my bearing balls with the strong oder of rotting fish and place one between the barrels (or whatever im hiding behind), and one in front of the door to the tunnel. Hopefully, this will let them turn back.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Cavern Crew will be arriving on scene shortly, you can hear their pounding footsteps echoing up to you.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Hmm that changes things; I'll wait at the barn door, making sure I can shoot right away if someone opens, and when the others come out, tell them they might soon check the barn, so we should be ready to surprise them.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Patter radioes the others that they are checking outbuildings, and asks Ethan what the trigger will be, if it's not discovery.
((Ethan, you and your crew can see the open cavern doors ahead, where Salkur passed through ahead of you. This next turn you'd arrive in the building above, or you could shut the doors and remain in the caverns for now.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Bolt dashes forward. She can almost smell the fighting in the air like you would an incoming thunderstorm. Every step charges the electricity in her and she is ready to unleash her breath weapon on the first enemy in sight! Even though she is eager to get into the brawl, she still keeps one eye on Ethan and his hand signals to know exactly where he wants her to be positioned.
"Hold." Ethan says both mentally and out loud. he would stop at the doors. "They are checking the outbuildings first, good sense in my opinion." he nods to the doors. "Let's close these, and hold here, we want the carriage to commit and get into the courtyard, otherwise there is a chance he could simply flee."
Mentally then. "Let me know if things change up there, we don't want the outriders to get into the villa and cause problems, so we might have to go early if they move in that direction." As he communicates he is aiding in closing the doors.
As soon as I hear/see Ethan close the door I go for my earlier plan:
I imbue two of my bearing balls with the strong odour of rotting fish and place one between some barrels I will use as a hiding spot for me and black, and one in front of the door to the tunnel. To Ethan I whisper:
"Storm, this may not smell nice, but it may keep them away from your position"
Not sure if you want a check from me but if needed:
Deception: 14
Stealth: 11
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
There's the jingling of tack and gear as a number of the men dismount and move to check the two outbuildings, kicking open the door an tromping about. The ones entering Salkur's building are a bit put off by the smell he's created, enough that they don't really investigate further. From his hiding place, Salkur wouldn't be sure if they clocked the doors to the caverns, but they don't move to investigate.
Quickfingers rolls up and throws open the door to the villa, Patter, you're really the only one with an eye on him, but he's pulling a dejected face (18), going for resigned and defeated, but looking a bit too shifty and eager. He calls out to the approaching carriage, "If any of your inbred pack of incompetents break something, it's still on your bill!"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
"The go is when he exits the carriage..." Ethan whispers both out loud and mentally. "Hold until then, unless someone makes a move on Quickfingers." He braces against the door, ready to whip it open for the others to race through, then follow them himself.
Still in his squirrel form, Randy observes the scene and is ready to jump into action as soon as one of the group starts the fight
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Rusty makes a soft grinding noise that could just maybe be classified as humming, and seems to be looking at an invisible array of objects in front of him. Still grind humming, he reaches out and grabs one, sending multicolored sparkles around Storm, himself and two other people with them—I’m not entirely sure who all is in my group.
(Casting bless at 2nd level)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
As soon as the thugs leave the barn, salkur checks that the barn doors are closed, if so he will make sure he is close to them to go out as soon as He hears Ethan moving out.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus