This post has potentially manipulated dice roll results.
((Others in your group would be Meta, Ayen, BB, and Bolt.))
The carriage pulls into the courtyard, and one of the better dressed armsmen knocks on the door, speaking through it. The door opens, and the first one out Randy and Bryn don't recognize, presumably the leader of the mercenary crew, but following him is a fellow that matches the description of Vrin.
((Patter and Stables don't have visual on the cart at the moment, and the others are hidden away in a building.))
"Ah, Tarsien, you're in no position to make demands, no position at all! Your little band of merry malcontents finally get tired of your sparse hospitality?"
((Patter, I don't recall if you said Bryn or Randy were in your 'network', but rather than playing all that out by post, you're able to get confirmation from one of them somehow, and are able to message Storm and whoever else is in your network. As soon as you guys do something, it'll be initiative, so I'm going to roll now for the NPCs. If you roll above the highest enemy NPC, go ahead and give me your turn.))
Quickfingers: 23 His bodyguard: 6
Vrin (well dressed, but with breastplate and rapier): 3 Merc Leader (wearing higher quality brown studded leather, scimitar, brace of daggers in a harness): 7 Vrin's Flunkies (wearing well cared for black studded leather, longsword, shortsword): 16 Local Tough (wearing assorted worn leather and studded leather, crossbows out, maces at their hips): 12 Local Merc (assorted worn leather and studded leather, assorted blades, some with short or light crossbows): 9
Patter is updating Ethan with what he sees, as he sees it. He tries to get the carriage door in his sightline down the stock of his crossbow, preparing for a good clear shot. He has his hand crossbow resting right next to the light crossbow. Just waiting for Vrin to exit and strut.
He's also checking in with the others in hiding around the grounds, telling them still to hold... hold... hold......
(Can’t remember, do non-sorc spells trigger wild magic? I know they don’t normally, but can’t remember if we decided on something different. Just in case: 6
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((He didn't at first, but if Patter's waiting till he has a shot to take it and signal the others, that'd be our inciting incident (as opposed to him signaling the others to charge before that). So Vrin takes a few steps more, and you have a shot.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Once the shot is made...
"Now." Ethan says as he shoves the doors open and starts towards the exit at a full dash. As soon as he reaches the area outside of the building he casts shield of faith on himself. Surge: 19
(Maybe you can roll initiative for us in the future? With 11 people, it'll take time...)
Initiative: 19
(Also, I'm not sure I fully understand where the ones who left are. It seems I missed something and then people started mentioning tunnels or smth so...)
((If people are fine with that I can, but if folks would rather roll their own, I didn't want to take that away. The ones who left circled around through town and came back to the villa via caverns, are are currently in the northmost building.))
((Patter, what was the re-roll for? You taking the shot is what kicks it off, so go ahead and roll that attack!))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Ayen runs after Ethan and infuses his staff with magic to make it better suited for fighting. He runs towards the closest two targets and brandishes his staff with green flame. He then makes an attack against one of them, but the swing continues and a second attack is made against the second one as well.
BA casts Shillelagh.
Action: Cast GFB and make an attack against one of the two enemies standing near the south wall of the northern building. Attack: 12 Damage: 11. On hit: Second enemy takes 8 fire damage.
Horde Breaker: Second attack on the second enemy. Attack: 13 Damage: 8
(The reroll was because the initial roll didn't display, even after my usual fix of editing to insert a space before the roll code. But now it shows! My bad.)
Does Vrin say anything as he approaches Quickfingers? And what do his goonies look like? Anyone seem particularly scary/strong/arcane? He might try shifting targets if so.
This post has potentially manipulated dice roll results.
Initiative Salkur 11
@GM do you think Salkur could get a surprise round at the tugs near the Barn doors, or Pattel gets surprise round with his shot, and than we just go into Initiative?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Others in your group would be Meta, Ayen, BB, and Bolt.))
The carriage pulls into the courtyard, and one of the better dressed armsmen knocks on the door, speaking through it. The door opens, and the first one out Randy and Bryn don't recognize, presumably the leader of the mercenary crew, but following him is a fellow that matches the description of Vrin.
((Patter and Stables don't have visual on the cart at the moment, and the others are hidden away in a building.))
"Ah, Tarsien, you're in no position to make demands, no position at all! Your little band of merry malcontents finally get tired of your sparse hospitality?"
((Patter, I don't recall if you said Bryn or Randy were in your 'network', but rather than playing all that out by post, you're able to get confirmation from one of them somehow, and are able to message Storm and whoever else is in your network. As soon as you guys do something, it'll be initiative, so I'm going to roll now for the NPCs. If you roll above the highest enemy NPC, go ahead and give me your turn.))
Quickfingers: 23
His bodyguard: 6
Vrin (well dressed, but with breastplate and rapier): 3
Merc Leader (wearing higher quality brown studded leather, scimitar, brace of daggers in a harness): 7
Vrin's Flunkies (wearing well cared for black studded leather, longsword, shortsword): 16
Local Tough (wearing assorted worn leather and studded leather, crossbows out, maces at their hips): 12
Local Merc (assorted worn leather and studded leather, assorted blades, some with short or light crossbows): 9
Riding horses: 17
((So anyone above a 16 go ahead!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Patter is updating Ethan with what he sees, as he sees it. He tries to get the carriage door in his sightline down the stock of his crossbow, preparing for a good clear shot. He has his hand crossbow resting right next to the light crossbow. Just waiting for Vrin to exit and strut.
He's also checking in with the others in hiding around the grounds, telling them still to hold... hold... hold......
((If Patter taking the shot is what kicks it off, go ahead and roll that attack and give me your initiative!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(I’ll make the other two be BB and Bolt.)
Kinras initiative if needed rn: 6
(Can’t remember, do non-sorc spells trigger wild magic? I know they don’t normally, but can’t remember if we decided on something different. Just in case: 6
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
((Ah, yes, we said we would, thanks! No surge.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Bryn initiative: 12
Oh does Patter have a clear shot on Vrin? You said he didn’t so I was confused...
((He didn't at first, but if Patter's waiting till he has a shot to take it and signal the others, that'd be our inciting incident (as opposed to him signaling the others to charge before that). So Vrin takes a few steps more, and you have a shot.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Once the shot is made...
"Now." Ethan says as he shoves the doors open and starts towards the exit at a full dash. As soon as he reaches the area outside of the building he casts shield of faith on himself. Surge: 19
Initiative: 1
Patter is holding his shot to wait until Vrin gets a bit closer to Quickfingers. He'll listen to what Vrin says, and then almost certainly fire.
Initiative: 11
Atem Initiative: 18
Reroll initiative: 7
(Maybe you can roll initiative for us in the future? With 11 people, it'll take time...)
Initiative: 19
(Also, I'm not sure I fully understand where the ones who left are. It seems I missed something and then people started mentioning tunnels or smth so...)
Varielky
((If people are fine with that I can, but if folks would rather roll their own, I didn't want to take that away. The ones who left circled around through town and came back to the villa via caverns, are are currently in the northmost building.))
((Patter, what was the re-roll for? You taking the shot is what kicks it off, so go ahead and roll that attack!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
(Following the 19 initiative...)
Ayen runs after Ethan and infuses his staff with magic to make it better suited for fighting. He runs towards the closest two targets and brandishes his staff with green flame. He then makes an attack against one of them, but the swing continues and a second attack is made against the second one as well.
Varielky
(The reroll was because the initial roll didn't display, even after my usual fix of editing to insert a space before the roll code. But now it shows! My bad.)
Does Vrin say anything as he approaches Quickfingers? And what do his goonies look like? Anyone seem particularly scary/strong/arcane? He might try shifting targets if so.
Initiative Salkur 11
@GM do you think Salkur could get a surprise round at the tugs near the Barn doors, or Pattel gets surprise round with his shot, and than we just go into Initiative?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Verne-cat initiative 10
((I agree, perhaps DM to roll init. Just easier with such a large group.))
Initiative: 20
BB is not ready, despite his instance that he was.
Bolt init: 12