Sitting on Black he pushes him to dash forward, staying a bit to the left side near the houses, but getting within 90ft of 2 of the giants. After which he points his wand at the nearest giant, with a movement to the one next to it, casting Tasha's Mind Whip at 3rd level to target both of them. (DC13 Int save)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Verne pushes his horse forward, whispering calming words to it as he moves. If he gets within range he follows Grandpa's lead and lets loose with his own offensive magic on the same nearest giant.
((I hate the dice roller sometimes. It was a 25 on the last one but it's rerolled not just the attack roll but the damage roll too. Disregard the crit roll as now it doesn't show.))
(Use combat dice rolls for auto rolling crit damage)
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Keller is itching to fire off a chaos bolt, but he's certain that at this range, it'd fall short. If he moved forward, he could probably hold it and wait for them to come in range...
Ayen brings Bolt back up to normal size, able to tailor the magic so her weapons and armor don't continue to grow larger and more unwieldy. ((Don't get the 1d4, but can attack without the disadvantage you'd otherwise have for being small.)) His horse flicks its ears in a horrifying manner, Ayen trembles in terror and scampers forward, imbuing his staff with power.
67.You are frightened by the nearest creature until the end of your next turn.
Mean Grandpa preys on the intelligence of the giants, as he whips into their minds.
INT Save: -1 INT Save: 14
The both look dumber, if that's possible, but it could also be they are surprised by the lightning that lances out of Grandpa's fingers into his own mount, which begins twitching underneath him, throwing him about.
66. Green lightning flows from your fingertips. 3 random creatures within 30 feet of you (Black) take 6 lightning damage and must make a CON Save DC 14 or suffer spasms and drop whatever they are holding.
((If Black fails, I'll take a DEX Save or an Animal Handling check from Grandpa to stay seated.))
An excellent rider, Verne and the spare mount charge forward, pulling up within range to launch a blistering salvo of fire at the giant to the south. The flames pummel the giant, and the street slowly fills the stench of charred giant. ((No worries, I'll trust you on the crit, but as SF mentioned, if you use the combat roller, it'll factor that in for you.))
Bryn dashes forward and ducks between two buildings, but isn't able to move far enough to really hid well, if they come past the edge of the building, he'd be in plain sight. ((Could dash instead of hide to get further back?))
BB charges forward and fires off a firebolt at the foremost living giant then has his horse swing into the ally SW of the foremost dead giant where he'll dismount.
This post has potentially manipulated dice roll results.
Black con save: 17
If failed: Animal handling grandpa: 22
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
When Black is hit with the lightning of Grandpa he tries to throw him off. Luckily grandpa knows his steel defender well, as he built it after all, and stays on him and gets it to calmdown again.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((If Keller moves 30 ft forward, he'd still be 140 from the giants. If you're mounted, you could get within range on your horse, but the hiding in rubble is hard for horsies to do. The red giants are the bodies of the ones you killed. They can't be ridden over, but could be climbed over/provide cover, so I left them on the map.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
BB fires off a shot to distract the giants from him ducking into an alley.
Grandpa manages to stay mounted on Black.
Rusty begins marching towards the giants... again.
Randy and Meta charge forward on their horses, unleashing a primed chaos bolt each, a roar of cold from Randy, and a crackle of lightning from Meta. They move heel their horses to peel off into side alleys, when Meta turns into petunia in a clay pot, topples off the back of the horse and shatters, before reverting to his normal form, prone on the ground.
Randy Attack: 25 Damage: 20 Surge: 6
Meta Attack: 23 Damage: 19 Surge: 80
((Storm, are you dashing on foot, or using your mount?))
((Yes, though there isn't really a spot to hide where you are on the map. You could clamber through a window and hide in the building to the west, but what I was saying before was that if you wanted to use cunning to dash, you could get on the back side of the building to your east.))
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Verne init: 11
Bolt init: 14
Grandpa Init: 11
Sitting on Black he pushes him to dash forward, staying a bit to the left side near the houses, but getting within 90ft of 2 of the giants. After which he points his wand at the nearest giant, with a movement to the one next to it, casting Tasha's Mind Whip at 3rd level to target both of them. (DC13 Int save)
Wild magic roll due to previous Tides: 66
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Verne pushes his horse forward, whispering calming words to it as he moves. If he gets within range he follows Grandpa's lead and lets loose with his own offensive magic on the same nearest giant.
Scorching Ray
Ray 1: 16 for 10
Ray 2: 14 for 6
Ray 3: 20 for 7
Crit roll: 7
((I hate the dice roller sometimes. It was a 25 on the last one but it's rerolled not just the attack roll but the damage roll too. Disregard the crit roll as now it doesn't show.))
(Use combat dice rolls for auto rolling crit damage)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Keller is itching to fire off a chaos bolt, but he's certain that at this range, it'd fall short. If he moved forward, he could probably hold it and wait for them to come in range...
Ayen brings Bolt back up to normal size, able to tailor the magic so her weapons and armor don't continue to grow larger and more unwieldy. ((Don't get the 1d4, but can attack without the disadvantage you'd otherwise have for being small.)) His horse flicks its ears in a horrifying manner, Ayen trembles in terror and scampers forward, imbuing his staff with power.
67. You are frightened by the nearest creature until the end of your next turn.
Mean Grandpa preys on the intelligence of the giants, as he whips into their minds.
INT Save: -1
INT Save: 14
The both look dumber, if that's possible, but it could also be they are surprised by the lightning that lances out of Grandpa's fingers into his own mount, which begins twitching underneath him, throwing him about.
66. Green lightning flows from your fingertips. 3 random creatures within 30 feet of you (Black) take 6 lightning damage and must make a CON Save DC 14 or suffer spasms and drop whatever they are holding.
((If Black fails, I'll take a DEX Save or an Animal Handling check from Grandpa to stay seated.))
An excellent rider, Verne and the spare mount charge forward, pulling up within range to launch a blistering salvo of fire at the giant to the south. The flames pummel the giant, and the street slowly fills the stench of charred giant. ((No worries, I'll trust you on the crit, but as SF mentioned, if you use the combat roller, it'll factor that in for you.))
Bryn dashes forward and ducks between two buildings, but isn't able to move far enough to really hid well, if they come past the edge of the building, he'd be in plain sight. ((Could dash instead of hide to get further back?))
Turn Order: Keller > Storm > BB > Rusty > Bolt > Randy > Meta > GIANTS > Ayen > Bryn > Salkur> Stables >
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Keller can move first - my counting had the giant at 105 feet from his starting position but maybe that’s wrong. Either way!
BB charges forward and fires off a firebolt at the foremost living giant then has his horse swing into the ally SW of the foremost dead giant where he'll dismount.
Attack: 5 Damage: 15
Black con save: 17
If failed:
Animal handling grandpa: 22
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
When Black is hit with the lightning of Grandpa he tries to throw him off. Luckily grandpa knows his steel defender well, as he built it after all, and stays on him and gets it to calmdown again.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Storm will dash towards the giants. Has he still an active tides of chaos to use or does he need to cast a spell still to reset it?
((Storm's Tides is still ready to surge next time he casts, as far as I know?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Ok, so no tides available to use and have to cast a spell yet to reset it. Thanks. Storm will just dash this round.
((If Keller moves 30 ft forward, he'd still be 140 from the giants. If you're mounted, you could get within range on your horse, but the hiding in rubble is hard for horsies to do. The red giants are the bodies of the ones you killed. They can't be ridden over, but could be climbed over/provide cover, so I left them on the map.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Rusty will sigh, dodge, and start trudging towards the new giants.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
BB fires off a shot to distract the giants from him ducking into an alley.
Grandpa manages to stay mounted on Black.
Rusty begins marching towards the giants... again.
Randy and Meta charge forward on their horses, unleashing a primed chaos bolt each, a roar of cold from Randy, and a crackle of lightning from Meta. They move heel their horses to peel off into side alleys, when Meta turns into petunia in a clay pot, topples off the back of the horse and shatters, before reverting to his normal form, prone on the ground.
Randy Attack: 25 Damage: 20
Surge: 6
Meta Attack: 23 Damage: 19
Surge: 80
((Storm, are you dashing on foot, or using your mount?))
Turn Order: Keller > Storm > Bolt > GIANTS > Ayen > Bryn > Salkur> Stables > BB > Rusty > Randy > Meta >
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Was that using dash as an action and hide as my Cunning bonus action?))
((Yes, though there isn't really a spot to hide where you are on the map. You could clamber through a window and hide in the building to the west, but what I was saying before was that if you wanted to use cunning to dash, you could get on the back side of the building to your east.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Storm is on foot. He would have been leading his horse, but would release it to move forward on foot.
Storm dashes up near Grandpa.
Turn Order: Keller > Bolt > GIANTS > Ayen > Bryn > Salkur> Stables > BB > Rusty > Randy > Meta > Storm >
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock