Bolt strides to the west, stepping over Rusty to line up a breath attack that won't include Scallywag or Shamy.
With a crackling blast, lightning rips from her massive jaws, engulfing the men in the vines, the flunky that Rusty had been hammering going down, along with the merc, while the tough and other flunky manage to weather the blast. The lightning bursts apart the vines holding the surviving flunky and blows through some grape vines.
"Woooohaaaaa!" whoops Quickfingers, rolling to the door, where he sees Grandpa crackling ominiously with chaos. "Ummm... you lot seem like you've got it handled...."
He wheels back into the villa quickly.
Shrink scoots out of the barn, entering the courtyard cautiously.
Storm> Shrink> Meta> Horsies (just going to flee)> Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa> Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers>
((The closest one is restrained, if you want to roll advantage on that too, just in case you crit. OppAtt was taken in stride by the merc leader, who indeed fled to the south on horseback.))
This post has potentially manipulated dice roll results.
Atem moves his hex, the necrotic arcane smoke follows and clings onto one of the Vrin's flanky. Another two streaks of energy leaps off his fingers, firing at the same flanky who looks like is having a bad time.
This post has potentially manipulated dice roll results.
Storm carves into the mercenary leader as he flees, then calmly steps up and chops into the nearest flunky, who really looks like he wishes he was anywhere else.
Meta blasts the one just south of Bolt, who after weathering her lightning is not looking well at all.
The horses flee unimpeded, except the poor horse who almost had a Patter drop on them, which strikes out with its hooves before fleeing to the west.
With the battle almost won, Randy decides to not draw from his chaotic power. He concentrates and connects with the surrounding nature, in a few seconds a number of insects appear around the legs of the closest Vrin's Flunky. (casting Infestation: CON 15 or 6 poison + moves 5ft 1 North)
Patter avoids the dubious honor of taking the most injury (so far) out of the unit through a combination of falling off a roof and getting kicked by a horse, casting a shield of magical protection over himself as the hooves come down.
Shamy calls forth some biting insects, the flunky slapping and jumping perhaps the last place he'd like to be... closer to Bolt.
Con Save: 3
The three remaining flunkies turn to flee, the one that Storm encased in magic struggling to free himself.
Strength: 19
He breaks free and bolts to the west, the thunder booming around him as he flees. ((Storm may make an opportunity attack.))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Patter comes around the back of the northern building, and sees a very scared merc cowering there, having just seen BB plant an axe in the skull of the guy who was paying him. Vrin's body lies by the carriage beyond.
((Can get to the carriage only with a dash, or can do something with the merc. He seems more panicked and terrified than hostile, and is probably fighting his bladder more than any of you at the moment.))
Grandpa turns into a potted plant outside the front door of Quick's villa. If not for the rippling waves of chaos rolling off his foliage, he'd be a nice addition to the courtyard.
41: You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies> Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa (d100 roll for chaos!)>
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Nope, can't take actions, but they can since you're incapacitated.))
Red, startled by Grandpa's sudden but inevitable adventures as a plant, takes to the wing and circles up above, while Black pads to the north and growls menacingly at the merc cowering there.
Verne jumps into action at the order from Patter. Climbing down from the roof and moving as close to the vineyard as possible, the blue halfling begins tracing ancient symbols in the air. His hand ends up making a cup motion towards the ground. As he moves his hand a scoop of earth breaks free of its brethren and scatters over the base of the flames.
((Don't know if that should work, but the image in my head looked too good to pass up. Plus, Mold Earth doesn't get enough love))
This post has potentially manipulated dice roll results.
Stables is able to hop down onto a stack of barrels on Bolt's side of the building and hurry towards the vineyard, making it as far as Shamy's tree. He's certain his dirt plan will work, but is relieved to note that the damage doesn't look to be spreading through the vineyard, the vegetation is lush enough that it doesn't make ready tinder.
The merc caught in the triangle of BB, Black and Patter throws down his sword and with a last glance at his former boss, "Fork it, don't want no trouble!", and clambers up the back of the carriage and leaps off the top over the wall (1). Hecomes up limping and hobbles to the north. He lands on his head and twitches once before going still.
The other mercenaries, some on horseback and some not, continue fleeing.
Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies> Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa (d100 roll for chaos!)> Stables> Local Merc> Merc Leader>
((You can certainly pursue if you want, but if you let them flee, combat is over, though I will keep a general turn order until we resolve Grandpa's remaining 9 turns of chaos!))
Patter isn’t pursuing - he will walk to Quick and check if this is satisfactory, or if he wants anyone hunted down. “This will make for a story that deters others from forking with you, at least.”
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Bolt strides to the west, stepping over Rusty to line up a breath attack that won't include Scallywag or Shamy.
With a crackling blast, lightning rips from her massive jaws, engulfing the men in the vines, the flunky that Rusty had been hammering going down, along with the merc, while the tough and other flunky manage to weather the blast. The lightning bursts apart the vines holding the surviving flunky and blows through some grape vines.
Dex Saves:
Local Merc: 12
Flunky 1: 2
Flunky 2: 19
Tough: 3
Flunky 2: Disadvantage: 17
"Woooohaaaaa!" whoops Quickfingers, rolling to the door, where he sees Grandpa crackling ominiously with chaos. "Ummm... you lot seem like you've got it handled...."
He wheels back into the villa quickly.
Shrink scoots out of the barn, entering the courtyard cautiously.
Storm> Shrink> Meta> Horsies (just going to flee)> Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa> Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Storm strikes as the merc leader turns to flee...
Attack: 19 Damage: 6
On his turn...
Storm strides to the closest flunky, striking out again with his blade...
booming blade
Attack: 24 Damage: 11 Thunder Damage: 2
((The closest one is restrained, if you want to roll advantage on that too, just in case you crit. OppAtt was taken in stride by the merc leader, who indeed fled to the south on horseback.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Advantage strike... 12
Patter CON check: 4
Atem moves his hex, the necrotic arcane smoke follows and clings onto one of the Vrin's flanky. Another two streaks of energy leaps off his fingers, firing at the same flanky who looks like is having a bad time.
Hex: disadvantage on strength checks.
Eldritch Blast:
Attack: 17 Damage: 17
Attack: 10 Damage: 13
Storm carves into the mercenary leader as he flees, then calmly steps up and chops into the nearest flunky, who really looks like he wishes he was anywhere else.
Meta blasts the one just south of Bolt, who after weathering her lightning is not looking well at all.
The horses flee unimpeded, except the poor horse who almost had a Patter drop on them, which strikes out with its hooves before fleeing to the west.
Hoof Attack: 17 Damage: 10
Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa> Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Patter uses his reaction to cast shield on a stupid horse hoof.
Wild magic roll: 5
With the battle almost won, Randy decides to not draw from his chaotic power. He concentrates and connects with the surrounding nature, in a few seconds a number of insects appear around the legs of the closest Vrin's Flunky. (casting Infestation: CON 15 or 6 poison + moves 5ft 1 North)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Patter avoids the dubious honor of taking the most injury (so far) out of the unit through a combination of falling off a roof and getting kicked by a horse, casting a shield of magical protection over himself as the hooves come down.
Shamy calls forth some biting insects, the flunky slapping and jumping perhaps the last place he'd like to be... closer to Bolt.
Con Save: 3
The three remaining flunkies turn to flee, the one that Storm encased in magic struggling to free himself.
Strength: 19
He breaks free and bolts to the west, the thunder booming around him as he flees. ((Storm may make an opportunity attack.))
Scallywag> Local Tough> Patter> Grandpa> Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies> Shamy> Vrin's Flunky>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Bryn runs up to the nearest local tough and shouts “Halt! On your knees and surrender!”
If he doesn’t comply Bryn will strike with his rapier
Attack: 10 Damage: 7
"Fork man, sure!"
On his turn the guy throws down his weapon and face plants in the vines.
The other toughs continue fleeing.
((no image update this time))
Patter> Grandpa (d100 roll for chaos!)> Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies> Shamy> Vrin's Flunky> Scallywag> Local Tough>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Patter races over to the carriage. As he does so, he sees the flames amid the vines and barks, "douse those flames, NOW!"
If there are any hostile combatants still fighting the group, he'll cast hold person on them.
Chaos roll: 41
unkown one for now waiting for Spider to continue my turn
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Patter comes around the back of the northern building, and sees a very scared merc cowering there, having just seen BB plant an axe in the skull of the guy who was paying him. Vrin's body lies by the carriage beyond.
((Can get to the carriage only with a dash, or can do something with the merc. He seems more panicked and terrified than hostile, and is probably fighting his bladder more than any of you at the moment.))
Grandpa turns into a potted plant outside the front door of Quick's villa. If not for the rippling waves of chaos rolling off his foliage, he'd be a nice addition to the courtyard.
41: You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts.
Stables> Local Merc> Merc Leader> Rusty> Quick's Bodyguard> BB> Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies> Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa (d100 roll for chaos!)>
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Well meet grandpa:
I guess I cannot cast any spells, or command Red/Black now?
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
((Nope, can't take actions, but they can since you're incapacitated.))
Red, startled by Grandpa's sudden but inevitable adventures as a plant, takes to the wing and circles up above, while Black pads to the north and growls menacingly at the merc cowering there.
Strength (Intimidation): 5
He sneezes.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Verne jumps into action at the order from Patter. Climbing down from the roof and moving as close to the vineyard as possible, the blue halfling begins tracing ancient symbols in the air. His hand ends up making a cup motion towards the ground. As he moves his hand a scoop of earth breaks free of its brethren and scatters over the base of the flames.
((Don't know if that should work, but the image in my head looked too good to pass up. Plus, Mold Earth doesn't get enough love))
Stables is able to hop down onto a stack of barrels on Bolt's side of the building and hurry towards the vineyard, making it as far as Shamy's tree. He's certain his dirt plan will work, but is relieved to note that the damage doesn't look to be spreading through the vineyard, the vegetation is lush enough that it doesn't make ready tinder.
The merc caught in the triangle of BB, Black and Patter throws down his sword and with a last glance at his former boss, "Fork it, don't want no trouble!", and clambers up the back of the carriage and leaps off the top over the wall (1).
Hecomes up limping and hobbles to the north.He lands on his head and twitches once before going still.The other mercenaries, some on horseback and some not, continue fleeing.
Rusty> Quick's Bodyguard> BB>
Vrin> Bolt> || Quickfingers> Storm> Shrink> Meta> Horsies> Shamy> Vrin's Flunky> Scallywag> Local Tough> Patter> Grandpa (d100 roll for chaos!)> Stables> Local Merc> Merc Leader>((You can certainly pursue if you want, but if you let them flee, combat is over, though I will keep a general turn order until we resolve Grandpa's remaining 9 turns of chaos!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Patter isn’t pursuing - he will walk to Quick and check if this is satisfactory, or if he wants anyone hunted down. “This will make for a story that deters others from forking with you, at least.”