Also, Zenodor searches the bodies of the Chuuls (e.g. for marks, chain, other signs they were controlled, and the area they were in (e.g. for buried treasure).
Other than a few natural nicks and scars there are no signs that the Chuuls were ever leashed or harnessed in any way. No signs of buried treasure.
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
ooc: I guess Zenodor is rping this. I didn't see any quotation marks.
IC:
Tempe looks downwards then back at Z "I can summon my own familiar, for an hour but I can only see in its eyes a hundred feet.(like a normal familiar) Then I'll need a short rest. Irraxan will have to let us know if there is danger. and I'll have communicate with it when it gets back."
This post has potentially manipulated dice roll results.
Randall:
“I am good with a rest…It will give me time to bandage my wounds. Did anyone else notice that those creatures seemed to be attracted to magic?” observes Brother Randall.
Short Rest Spend HD: 17
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Bow didn't take much damage so uses the time that the others take a rest to investigate the cave exits -Any signs of other animal/monsters tracks in the exits- and to refill the clip of his crossbow with bolts.
Investigation: 21
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
There are no tracks of anything coming or going that you can discern but the well worn trail suggests hundreds if not thousands of uses in order to create such a trail.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
There are no tracks of anything coming or going that you can discern but the well worn trail suggests hundreds if not thousands of uses in order to create such a trail.
Does this worn trail go down each of the caves (the one we came in, and the other two) or only one?
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Do we have a sense of how far underground we are? Would there be more caverns above, or is that likely to be the way out? Or perhaps the way to the Natives' village?
This post has potentially manipulated dice roll results.
Before Pinky disappears Tempe summons his wildshape spirit instead of Pinky. A bat named Evermoor, Evermoor flies with Tempe's senses and circles for a hundred feet as far as he can go in all directions possible. Checking things a further 60ft with echo location seen and not seen by the naked eye.
The cave you entered from slanted downward as you progressed and you all climbed down the cliff to get to these lower chambers. Your best guess is you're 130 to 140 feet below the surface.
Evermoor only gets about 50 feet into the large cave when it discovers that the cave is filled with water. The Chuuls probably used this entrance to come and go from the outside, the ocean.
After flying a hundred feet up through the smaller cave Evermoor detects a circular chamber ahead with a 10 foot radius and some objects in it.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"I am not one to go for a swim, so lets head into the cave leading to the chamber."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
"I agree, I would not want to go for a swim myself in this. I have no skill or spell to breathe underwater ... however ... " he scratches his chin pensively "... I could transform my familiar into a more suitable shape. Perhaps an Octopus? It would take me an hour to do this, an we could then wait a bit longer while the familiar explores the underwater tunnel - depending on how deep the tunnel goes. The question is, would it be worth the wait? Or should we just head through the tunnel that slopes up?"
[OOC: Re-casting find familiar changes the shape of the familiar [which itself is really some form of spirit], so would take 1h as Ritual. Normal rules and Eldritch invocations apply, so the familiar can communicate telepathically or Z can sense through its senses [as long as on the same plane]].
As a reminder, I am using the 5 min short rest/1 hour long rest rules but that doesn't affect spell casting times so it would take an hour to change the familiar to an octopus. All the rules and features still apply, it would just be an octopus.
It's up to the party if they want to wait an hour here.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
OOC: I just wanted to offer the option. However, I think there's a risk that something comes out of the water-tunnel while we wait. I think it would be safer to start heading up the tunnel to the room. So I would vote for that.
Rollback Post to RevisionRollBack
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Also, Zenodor searches the bodies of the Chuuls (e.g. for marks, chain, other signs they were controlled, and the area they were in (e.g. for buried treasure).
Investigation 13
Other than a few natural nicks and scars there are no signs that the Chuuls were ever leashed or harnessed in any way. No signs of buried treasure.
ooc: I guess Zenodor is rping this. I didn't see any quotation marks.
IC:
Tempe looks downwards then back at Z "I can summon my own familiar, for an hour but I can only see in its eyes a hundred feet.(like a normal familiar) Then I'll need a short rest. Irraxan will have to let us know if there is danger. and I'll have communicate with it when it gets back."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
“I am good with a rest…It will give me time to bandage my wounds. Did anyone else notice that those creatures seemed to be attracted to magic?” observes Brother Randall.
Short Rest Spend HD: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow didn't take much damage so uses the time that the others take a rest to investigate the cave exits -Any signs of other animal/monsters tracks in the exits- and to refill the clip of his crossbow with bolts.
Investigation: 21
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
There are no tracks of anything coming or going that you can discern but the well worn trail suggests hundreds if not thousands of uses in order to create such a trail.
Does this worn trail go down each of the caves (the one we came in, and the other two) or only one?
Only the one leading up.
Do we have a sense of how far underground we are? Would there be more caverns above, or is that likely to be the way out? Or perhaps the way to the Natives' village?
Petcan shrugs at Randal’s observation. “They’re weird. Everything here is weird.”
Paladin - warforged - orange
Before Pinky disappears Tempe summons his wildshape spirit instead of Pinky. A bat named Evermoor, Evermoor flies with Tempe's senses and circles for a hundred feet as far as he can go in all directions possible. Checking things a further 60ft with echo location seen and not seen by the naked eye.
21Passive Perception 11
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Wow Nat 20 on perception)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The cave you entered from slanted downward as you progressed and you all climbed down the cliff to get to these lower chambers. Your best guess is you're 130 to 140 feet below the surface.
Evermoor only gets about 50 feet into the large cave when it discovers that the cave is filled with water. The Chuuls probably used this entrance to come and go from the outside, the ocean.
After flying a hundred feet up through the smaller cave Evermoor detects a circular chamber ahead with a 10 foot radius and some objects in it.
As he sits meditating on the spell. Tempe quietly relays what he has seen to the others.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I am not one to go for a swim, so lets head into the cave leading to the chamber."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Getting up from his rest, Randall says, “Sounds reasonable to me. Shall we head up?”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe states "I'm taking a short rest to enrich my soul." Recovering ki and wild-shape
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor chimes in
"I agree, I would not want to go for a swim myself in this. I have no skill or spell to breathe underwater ... however ... " he scratches his chin pensively "... I could transform my familiar into a more suitable shape. Perhaps an Octopus? It would take me an hour to do this, an we could then wait a bit longer while the familiar explores the underwater tunnel - depending on how deep the tunnel goes. The question is, would it be worth the wait? Or should we just head through the tunnel that slopes up?"
[OOC: Re-casting find familiar changes the shape of the familiar [which itself is really some form of spirit], so would take 1h as Ritual. Normal rules and Eldritch invocations apply, so the familiar can communicate telepathically or Z can sense through its senses [as long as on the same plane]].
As a reminder, I am using the 5 min short rest/1 hour long rest rules but that doesn't affect spell casting times so it would take an hour to change the familiar to an octopus. All the rules and features still apply, it would just be an octopus.
It's up to the party if they want to wait an hour here.
OOC: I just wanted to offer the option. However, I think there's a risk that something comes out of the water-tunnel while we wait. I think it would be safer to start heading up the tunnel to the room. So I would vote for that.