DM always right of course. Doesn't that make it quite overpowered though? Say with Eldritch Blast which can have up to 4 simultaneous beams each with its own hit roll. So 1d10+1d6+cha modifier xN (where N is 1-4 depending on level). Especially at lower levels, that's a lot
Eldritch Blast scales differently than other damaging cantrips. It gives you additional beams instead of extra damage dice. Each beam requires an attack roll.
Hex deals extra necrotic damage if you hit with an attack, and if the target is reduced to 0 hp you can move the Hex to another target. Hex is a concentration spell.
Combining these 2 spells with the Agonizing Blast Invocation can make for some powerful attacks.
It all appears to be in accordance with the rules.
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
”Shall we double back and check the watery passage, or continue along this way?” asks Randall, though his body language makes it clear he wishes to investigate the unknown passage behind them before risking too much further this way.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The chests weren't dragged away as there are no scrapes or scuffs. They must of been carried or lifted out somehow.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
((Not sure Bow has any use for the wands as he will use his handbow as long as he can. Not really a problem if I don't get an item though, as none are of to much interest to him.))
Bow doesn't really care about the water passage, but as he has travelled for some time now with Brother Randall he will agree with him to check it out.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't mind which way, and is happy to follow Brother Randall if he wants to go back to the watery passage, but he points out that he can't hold his breath for longer that 2 minutes, and is not a fast swimmer.
(OOC: 15ft swimming, 2 min / 20 rounds until drowning, so that makes 300ft max distance assuming nothing attacks/grapples/entangles Z)
”I was just expecting to watch as Tempe transformed into his aquatic form and explored,” remarks Randall, “Though my spell is still active and I can move through the water unhindered myself.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe once they get to the water changes his bat into an octopus and it goes into the water to have a look around. He enters Sinkmoors senses as it does.
Sinkmoor travels a little further down before it begins to curve back up, not sure how far up but best guess is it's at least 60 feet or more and exits on the bottom of the sea.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You see what you've seen in rl on nature shows. Various fish swimming around, an occasional crab or manta ray shuffling through the sandy bottom. There's nothing of great interest and most life in the vicinity avoids this hole, probably aware that the Chuuls were using it for a possible lair of sorts.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Once Sinkmoor returns, Tempe dismisses him "It is beautiful, under the sea, much life. The passage leads so. I think we could of seen more But Sinkmoor was distracted by his hunting instincts. As Randle says lets go upwards, We need not proceed that way." he points towards the water with the last said and follows the group
Tempe adds "Maybe we should take a trophy, A tentacle to show the natives. It may intimidate a parley."
Good idea, but perhaps we should just take a whole head, as it may be more recognisable than just a tentacle. (Assuming it's a reasonable size to carry)
You can empty a backpack and probably fit a head with the tentacles attached inside with about a 3rd hanging out but still somewhat easily transportable. If the natives have seen one before they would recognize it. The contents of the backpack that is emptied can be divided up among the rest if you don't want to leave any items behind.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
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DM always right of course. Doesn't that make it quite overpowered though? Say with Eldritch Blast which can have up to 4 simultaneous beams each with its own hit roll. So 1d10+1d6+cha modifier xN (where N is 1-4 depending on level). Especially at lower levels, that's a lot
Eldritch Blast scales differently than other damaging cantrips. It gives you additional beams instead of extra damage dice. Each beam requires an attack roll.
Hex deals extra necrotic damage if you hit with an attack, and if the target is reduced to 0 hp you can move the Hex to another target. Hex is a concentration spell.
Combining these 2 spells with the Agonizing Blast Invocation can make for some powerful attacks.
It all appears to be in accordance with the rules.
OOC. Very interesting. But have we decided on the item allocation yet?
Zenodor considers the items and the skills of the party and makes the following suggestions:
Bow - Wand of Entangle, to keep enemy at range
Brother Randall - Bag of Holding, as per your preference
Ignis - Wand of Magic Missiles - additional ranged option
Petcan - Helmet of telepathy as suggested
Zenodor - Longsword of alertness as no one else wants it
OOC: Works for me…
”Shall we double back and check the watery passage, or continue along this way?” asks Randall, though his body language makes it clear he wishes to investigate the unknown passage behind them before risking too much further this way.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe looks around bat hanging from one of his horns "So where did the other chests go?" He looks for signs of movement 14 his bat helping him.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The chests weren't dragged away as there are no scrapes or scuffs. They must of been carried or lifted out somehow.
((Not sure Bow has any use for the wands as he will use his handbow as long as he can. Not really a problem if I don't get an item though, as none are of to much interest to him.))
Bow doesn't really care about the water passage, but as he has travelled for some time now with Brother Randall he will agree with him to check it out.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor doesn't mind which way, and is happy to follow Brother Randall if he wants to go back to the watery passage, but he points out that he can't hold his breath for longer that 2 minutes, and is not a fast swimmer.
(OOC: 15ft swimming, 2 min / 20 rounds until drowning, so that makes 300ft max distance assuming nothing attacks/grapples/entangles Z)
Randall:
”I was just expecting to watch as Tempe transformed into his aquatic form and explored,” remarks Randall, “Though my spell is still active and I can move through the water unhindered myself.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe once they get to the water changes his bat into an octopus and it goes into the water to have a look around. He enters Sinkmoors senses as it does.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sinkmoor travels a little further down before it begins to curve back up, not sure how far up but best guess is it's at least 60 feet or more and exits on the bottom of the sea.
Sinkmoor looks around as far as he can "So this is what it's like" Tempe says perception: 13 then Sinkmoor retreats back to Tempe.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
ooc Figures
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
Waiting until Tempe is satisfied, Randall says, "If our backtrail is clear, let's proceed upwards in the other passage."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You see what you've seen in rl on nature shows. Various fish swimming around, an occasional crab or manta ray shuffling through the sandy bottom. There's nothing of great interest and most life in the vicinity avoids this hole, probably aware that the Chuuls were using it for a possible lair of sorts.
Once Sinkmoor returns, Tempe dismisses him "It is beautiful, under the sea, much life. The passage leads so. I think we could of seen more But Sinkmoor was distracted by his hunting instincts. As Randle says lets go upwards, We need not proceed that way." he points towards the water with the last said and follows the group
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Tempe adds "Maybe we should take a trophy, A tentacle to show the natives. It may intimidate a parley."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Good idea, but perhaps we should just take a whole head, as it may be more recognisable than just a tentacle. (Assuming it's a reasonable size to carry)
Randall:
"If you can wrap it up well enough so it doesn't leak, I'll put it in the magic bag," offers Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
You can empty a backpack and probably fit a head with the tentacles attached inside with about a 3rd hanging out but still somewhat easily transportable. If the natives have seen one before they would recognize it. The contents of the backpack that is emptied can be divided up among the rest if you don't want to leave any items behind.