Zenodor flies a little higher still (to 60ft to stay out of their range, but able to get back into 30ft range within one move if necessary), and decides to blast whichever plants look already weakened using Eldritch Blast. So one blast each for two injured/scorched ones, to try to finish two off.
This post has potentially manipulated dice roll results.
Bow will take aim at the three PW that are closest to him, and will indeed not be in the wind that surrounds Petcan.
Attack: 25 + Bless 2 Damage: 20
Attack: 16 + Bless 1 Damage: 25
BA Attack: 9 + Bless 3 Damage: 21
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Crit damage as it apparently didn't go off due to how I included Bless: 5
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe blasts 2 more PWs near Bow, they wilt and die. Randall's spiritual weapon strikes one down and Lightbringer claims another. Zenodor rains down death on the 2 PWs that weren't Restrained and were closing on Randall. Bow fires off 3 bolts with similar results to the previous round, the 1st two shots claim PWs and the 3rd shot clunks solidly into another treetrunk.
(There are now only 2 remaining and they are the ones who are Restrained after being fireballed.)
STR check: 18
STR check: 14
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Attack: 15 Damage: 5 bludgeoning damage. And if the attack hits Randall also takes 6 poison damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The last 2 Purplewraths that survived the Fireball fall victim to Tempe's magical bolts.
(Combat is over. Everyone can act outside of initiative.)
The small clearing is littered with the lifeless bodies of the strange purple flowers.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Zenodor walks around the dead bodies and the clearing to look for anything unusual. Perhaps the Purplewraths have been seeded or sent here or something. He also casts Detect Magic just to be on the safe side
Petcan nods in agreement and rolls up his sleeves, "I think I can help with that," he says and begins to use a combination of [Tooltip Not Found] and fire bolt to do a sweep of any remaining purple wraith remnants.
Being a Life domain cleric and not a nature Druid, Randall does not ponder too long the implications of exterminating a unique species of plant, even given its aggressive behavior. Still he says, “If we find seeds we should keep them in storage—perhaps if someone wishes to raise seedlings from the husk they can be taught to get along with other species and maybe even provide a useful function in our new society.”
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Your high Nature roll brings two things to mind. One, it may be possible to raise a domesticated breed of Purplewrath. You won't know for sure until someone tries. Some things respond to nurture while others can't escape their nature. And two, the adult Purplewraths have to be relocated or exterminated as they fall under the old adage 'you can't teach an old dog new tricks.'
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"Subduing and relocating the adult plants may be a little difficult, to say the least. Those are plants afterall. How would you knock out and handcuff a plant? I think we best proceed to destroy all the adult plants, and then hand the seedlings to the colonists with instructions on how to try to domesticate them - one or two at a time, just in case it doesn't take."
Bow doesn't care about what's going to happen to the plants and agrees with whatever is decided in the end.
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
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Zenodor flies a little higher still (to 60ft to stay out of their range, but able to get back into 30ft range within one move if necessary), and decides to blast whichever plants look already weakened using Eldritch Blast. So one blast each for two injured/scorched ones, to try to finish two off.
Bolt 1: Attack: 15 Damage: 9
Bolt 2: Attack: 16 Damage: 13
Bow will take aim at the three PW that are closest to him, and will indeed not be in the wind that surrounds Petcan.
Attack: 25 + Bless 2 Damage: 20
Attack: 16 + Bless 1 Damage: 25
BA Attack: 9 + Bless 3 Damage: 21
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Crit damage as it apparently didn't go off due to how I included Bless: 5
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe blasts 2 more PWs near Bow, they wilt and die. Randall's spiritual weapon strikes one down and Lightbringer claims another. Zenodor rains down death on the 2 PWs that weren't Restrained and were closing on Randall. Bow fires off 3 bolts with similar results to the previous round, the 1st two shots claim PWs and the 3rd shot clunks solidly into another treetrunk.
(There are now only 2 remaining and they are the ones who are Restrained after being fireballed.)
STR check: 18
STR check: 14
One breaks free and moves to attack Randall:
Attack: 15 Damage: 5 bludgeoning damage. And if the attack hits Randall also takes 6 poison damage.
Initiative Order:
Round 3
Tempe
Randall
Zenodor
Bow
Petcan
2 PW
(Tempe is up. Randall is next.)
Tempe moves to a more advantages point and looks like goku aiming his radiant bolt at the still restrained one Attack: 17 Damage: 9
Then sends another at the one who freed itself 27 Damage: 11
Then if the restrained one is still up he'll use his searing arc (burning hands) Dex DC15 Fire damage 8on it using 2Ki
"You shall burn for life to become anew."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The last 2 Purplewraths that survived the Fireball fall victim to Tempe's magical bolts.
(Combat is over. Everyone can act outside of initiative.)
The small clearing is littered with the lifeless bodies of the strange purple flowers.
"Easy peasy. We should just go mop up the others, right? No reason to wait." Petcan says triumphantly.
(New phone does not like dndbeyond... fonts etc will be off til i can figure it out)
Paladin - warforged - orange
Zenodor walks around the dead bodies and the clearing to look for anything unusual. Perhaps the Purplewraths have been seeded or sent here or something. He also casts Detect Magic just to be on the safe side
Investigation: 18
"Given that these appear to be plants, perhaps we best burn the corpses and any seedlings that may be around. We would not want them to re-grow later"
Petcan nods in agreement and rolls up his sleeves, "I think I can help with that," he says and begins to use a combination of [Tooltip Not Found] and fire bolt to do a sweep of any remaining purple wraith remnants.
Paladin - warforged - orange
Randall:
Being a Life domain cleric and not a nature Druid, Randall does not ponder too long the implications of exterminating a unique species of plant, even given its aggressive behavior. Still he says, “If we find seeds we should keep them in storage—perhaps if someone wishes to raise seedlings from the husk they can be taught to get along with other species and maybe even provide a useful function in our new society.”
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe listens and says "Stop! I suggest we find another place they can live without hurting people. It seems to be our main theme."
Nature 7
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
@Tempe
Your high Nature roll brings two things to mind. One, it may be possible to raise a domesticated breed of Purplewrath. You won't know for sure until someone tries. Some things respond to nurture while others can't escape their nature. And two, the adult Purplewraths have to be relocated or exterminated as they fall under the old adage 'you can't teach an old dog new tricks.'
Tempe relates what he knows.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor nods thoughtfully.
"Subduing and relocating the adult plants may be a little difficult, to say the least. Those are plants afterall. How would you knock out and handcuff a plant? I think we best proceed to destroy all the adult plants, and then hand the seedlings to the colonists with instructions on how to try to domesticate them - one or two at a time, just in case it doesn't take."
"That sounds absurd to me, but I am hardly an authority on plant husbandry." Petcan laughs a bit and backs off of burning everything.
Paladin - warforged - orange
Tempe shrugs "We have a resource of knowledge back at the village. She controlled them."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Bow doesn't care about what's going to happen to the plants and agrees with whatever is decided in the end.
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus