"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Petcan Front 4 Ambush PWs Center PW Zenodor Randall Tempe Bow
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
The purple mist has a 30 foot radius around the Purplewrath in the centre of the clearing.
(Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
5 WIS saves from PWs (the last one is the lone centre PW):
22
8
9
7
7
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor is blinded, and decides to try to get out reach. Using the dash action, he moves 60ft straight upwards to vertically get out of reach, and out of the purple mist.
(Did the Purplewrath close to melee distance? I am assuming not. If it did, it would be disengage instead of dash - and correspondingly shorter distance)
With the blinded Zenodor well out of range, Randall casts Bless on himself and those who wish it, then moves away from the active Purplewraith in case it has gotten too close.
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Only Zenodor approached the Purplewrath in the clearing and now has flown out of range.
(Tempe is up. Bow is next.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Tempe summons his wildfire spirit Pinky high enough not to effect the group Pinky flies infront of Zenodor and teleports him back 15ft towards the group leaving a fiery burst of flame behind the spirit if the PW is close enough (5ft) must succeed on a DEX saving throw (DC:15) or take4 fire damage.
Tempe summons his wildfire spirit Pinky high enough not to effect the group Pinky flies infront of Zenodor and teleports him back 15ft towards the group leaving a fiery burst of flame behind the spirit if the PW is close enough (5ft) must succeed on a DEX saving throw (DC:15) or take7 fire damage.
((Zenodor flew 60ft upwards, so he is a lot farther from the PW than 5ft.))
Bow shoots three quick bolts at the center PW:
Attack 1: 20 Damage: 20 Bless: 3
Attack 2: 9 Damage: 24 Bless: 2
BA Attack: 17 Damage: 25 Bless: 2
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"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Zenodor approached the Purplewrath in the clearing, it either already was/or could of easily moved to within melee range. Therefore Zenodor had to disengage, as he allowed for in his post, so he only flew 30 feet straight up.
Tempe is able to both have Pinky appear close enough to singe the Purplewrath and then fly to/and teleport Zenodor half the distance back down diagonally toward the group. They are both 15 feet away in the air.
Bow nails the centre PW with all 3 bolts and slays it dead, it slumps lifeless to the ground. It was still living after the 2nd bolt but the 3rd finished it off.
The 30 foot radius of purple mist is dissipating and will not require a CON save any longer.
Round 2 is starting now.
(Petcan is up.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Keep in mind the lone centre Purplewrath was slain by Bow and the 4 ambush PWs are all under the effects of Hypnotic Pattern so you can adjust your turn if you wish.)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(In terms of game mechanics, can plants be knocked out? I.e. does the rule as written apply to plants? From the text, it would appear so - but I struggle to see how that would work for a flower so would guess not. Also I presume grappling or trying to tie up their arms with rope is not really an option - given they don't have arms)
They can be rendered unconscious by reducing their hp to 0. Any damage they take will break them out of the spell. Having no arms to tie up means they have no arms to undo any bindings.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Ok. So, we killed the one that attacked us. The other four are currently in the hypnotic pattern and not yet attacking. Given we previously defeated far more than 4 without even breaking a sweat, shall we try to non-lethally subdue the rest?)
Tempe 7Initiative:
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Initiative rolls:
Center PW: 17
Front 4 Ambush PWs: 20
Initiative Order:
Petcan
Front 4 Ambush PWs
Center PW
Zenodor
Randall
Tempe
Bow
The purple mist has a 30 foot radius around the Purplewrath in the centre of the clearing.
(Petcan is up.)
Petcan casts hypnotic pattern across the purple wraiths, hoping they have eyes to see it's dazzling work. DC 15 Wisdom save
Paladin - warforged - orange
OOC: does the central one look any different from the other ambush ones?
5 WIS saves from PWs (the last one is the lone centre PW):
22
8
9
7
7
The centre PW doesn't look particularly different from the others.
The 4 Ambush PWs are frozen in place.
The lone PW attacks Zenodor:
Attack: 20 Damage: 7
Also make a DC 12 CON save or be Blinded .
(Zenodor is up. Randall is next.)
Constitution save 4
Zenodor is blinded, and decides to try to get out reach. Using the dash action, he moves 60ft straight upwards to vertically get out of reach, and out of the purple mist.
(Did the Purplewrath close to melee distance? I am assuming not. If it did, it would be disengage instead of dash - and correspondingly shorter distance)
Randall:
With the blinded Zenodor well out of range, Randall casts Bless on himself and those who wish it, then moves away from the active Purplewraith in case it has gotten too close.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Only Zenodor approached the Purplewrath in the clearing and now has flown out of range.
(Tempe is up. Bow is next.)
Tempe summons his wildfire spirit Pinky high enough not to effect the group Pinky flies infront of Zenodor and teleports him back 15ft towards the group leaving a fiery burst of flame behind the spirit if the PW is close enough (5ft) must succeed on a DEX saving throw (DC:15) or take4 fire damage.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Zenodor flew 60ft upwards, so he is a lot farther from the PW than 5ft.))
Bow shoots three quick bolts at the center PW:
Attack 1: 20 Damage: 20 Bless: 3
Attack 2: 9 Damage: 24 Bless: 2
BA Attack: 17 Damage: 25 Bless: 2
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
For clarification purposes at the end of Round 1:
Zenodor approached the Purplewrath in the clearing, it either already was/or could of easily moved to within melee range. Therefore Zenodor had to disengage, as he allowed for in his post, so he only flew 30 feet straight up.
Tempe is able to both have Pinky appear close enough to singe the Purplewrath and then fly to/and teleport Zenodor half the distance back down diagonally toward the group. They are both 15 feet away in the air.
Bow nails the centre PW with all 3 bolts and slays it dead, it slumps lifeless to the ground. It was still living after the 2nd bolt but the 3rd finished it off.
The 30 foot radius of purple mist is dissipating and will not require a CON save any longer.
Round 2 is starting now.
(Petcan is up.)
Petcan tries the music again, looking to play something sorrowful.
Performance 23
Paladin - warforged - orange
(Keep in mind the lone centre Purplewrath was slain by Bow and the 4 ambush PWs are all under the effects of Hypnotic Pattern so you can adjust your turn if you wish.)
(In terms of game mechanics, can plants be knocked out? I.e. does the rule as written apply to plants? From the text, it would appear so - but I struggle to see how that would work for a flower so would guess not. Also I presume grappling or trying to tie up their arms with rope is not really an option - given they don't have arms)
They can be rendered unconscious by reducing their hp to 0. Any damage they take will break them out of the spell. Having no arms to tie up means they have no arms to undo any bindings.
(Ok. So, we killed the one that attacked us. The other four are currently in the hypnotic pattern and not yet attacking. Given we previously defeated far more than 4 without even breaking a sweat, shall we try to non-lethally subdue the rest?)