"In my opinion it looked like a wild creature, so I do not expect anything else close by. So yeah remove the spell and lets continue."
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Tempe drops his concentration on the spell Pinky hovers Watching the group. Drack hangs from one of Tempes horns (It doesn't say anything about not having two at a time)
This post has potentially manipulated dice roll results.
Zenodor looks at the dead beast and racks his brain to see if he can recognise it or remember anything useful about them (i.e. do they live in packs/groups, or are they solitary animals, do they have a lair/nest , etc). Nature 2
(ooc: @Tempe... right at the end of the feature's description... The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die.)
@Zenodor
This Crinder creature reminds you of a Behir, perhaps they are distant cousins on the evolutionary tree. Whether naturally or through magic the Crinder was adapted to living in the sewers.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(ooc: did I look at the wrong feature? what was the other one?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Tempe drops his concentration on the spell Pinky hovers Watching the group. Drack hangs from one of Tempes horns (It doesn't say anything about not having two at a time)
"Dangerous creatures here, no?"
He follows along.
(I think there's a "." missing.
Tempe meant he dropped concentration on Faerie Fire. Then there's a missing full stop to separate the sentences. Then he notes that Pinky remains hovering.
I think Brian though Tempe stopped concentrating on Pinky, hence was confused by the missing punctuation)
"I am not against a few minutes to recover, but I have healed myself sufficiently to continue. If no one else was hurt, we should press on soon--thank you for having my back and rescuing me from the coils of this strange creature," comments Randall.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
There are the ocassional sounds of drips, splashes, and running sewage but little else.
(Do you want to take a 5 min short rest? Or a 1 hour long rest?)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You have traveled about a quarter of the route you have planned out on the maps.
(Everyone else ok with a short rest? (5 min))
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Nothing untoward happens in the 5 minutes and you can all benefit from a short rest.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
— A basic prayer.
To post a comment, please login or register a new account.
"In my opinion it looked like a wild creature, so I do not expect anything else close by. So yeah remove the spell and lets continue."
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Randall:
Taking a deep breath and thanking those who helped him survive, Randall uses one of his own spells to mend some of the damage he has taken.
Cure Wounds: 15
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tempe drops his concentration on the spell Pinky hovers Watching the group. Drack hangs from one of Tempes horns (It doesn't say anything about not having two at a time)
"Dangerous creatures here, no?"
He follows along.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor looks at the dead beast and racks his brain to see if he can recognise it or remember anything useful about them (i.e. do they live in packs/groups, or are they solitary animals, do they have a lair/nest , etc). Nature 2
(ooc: @Tempe... right at the end of the feature's description... The spirit manifests for 1 hour, until it is reduced to 0 hit points, until you use this feature to summon the spirit again, or until you die.)
@Zenodor
This Crinder creature reminds you of a Behir, perhaps they are distant cousins on the evolutionary tree. Whether naturally or through magic the Crinder was adapted to living in the sewers.
ooc: It seems to be two different features but ok
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(ooc: did I look at the wrong feature? what was the other one?)
(I think there's a "." missing.
Tempe meant he dropped concentration on Faerie Fire. Then there's a missing full stop to separate the sentences. Then he notes that Pinky remains hovering.
I think Brian though Tempe stopped concentrating on Pinky, hence was confused by the missing punctuation)
ooc: see ooc:
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
( Only just read the OOC messages. I somehow didn't see the notification. Apologies, and nevermind my mad ramblings)
Tempe uses Drack while he can sending him ahead "I suggest we take a breather while we can."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Randall:
"I am not against a few minutes to recover, but I have healed myself sufficiently to continue. If no one else was hurt, we should press on soon--thank you for having my back and rescuing me from the coils of this strange creature," comments Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
As Pinky chitters around Randall inspecting him like a mother cat. Tempe says "Some of us should recover abilities"
Drack 15 perception
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There are the ocassional sounds of drips, splashes, and running sewage but little else.
(Do you want to take a 5 min short rest? Or a 1 hour long rest?)
(How far have we gone? 1/3? 1/2? Definitely short short I guess, but may not be a suitable location for a long rest)
You have traveled about a quarter of the route you have planned out on the maps.
(Everyone else ok with a short rest? (5 min))
I'm fine with it.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Sounds good)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Not necessary for me, but also no problem.)
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Nothing untoward happens in the 5 minutes and you can all benefit from a short rest.