OOC: I would suggest that we try to track the purplerwraths to find their source/lair/seeds/whatever, and put an end to them. That'll put the colonists on a friendly footing with these natives. Then we can either explore or leave the hole in the ground, and eventually leave the island to get back towards the mainland and track down the goblin horde (and it's source/leaders/BBEG)
”I agree that we should offer to exterminate the Purplewraths if we are able to locate their lair. We need to also tell the natives we belong to a larger group looking to settle on the other end of the island,” remarks Randall.
”My magic only works for a limited time, Petcan. Please tell our new friends we are using magic to speak their language, but would appreciate lessons in their speech so we can eventually converse without such arcane aid,” he adds.
Tongues will last for a hour. This greeting and your initial questions will only take about 10 minutes. They try and teach you a few words or phrases in their language, and a few signs that might also help when you can no longer communicate via magic. Their initial energy doesn't wane and whenever you require something, like a refreshment, they cater to your wants and needs.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Zenodor asks Petcan to explain to the Natives that we would like to help them, but that we need to know where the Purplewraths originate from - at least a direction. Can they spare a guide to show us? Or show us on a map (if we lacking an actual map, he will use the minor illusion cantrip to create the appearance of a paper map, given what he knows if the island).
Also, he asks Petcan to explain with the help of a map and/or drawings where the Colonists have made their village and to explain to the natives that these are peaceful friends who wish to trade and live together on the island.
They appear to be acting of their on free will. They're just very friendly and subservient. From the 2 encounters you've had with them so far, they seem to go out of their way to avoid violence.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Tempe smiles a crocodile smile only cause he has no choice in the matter. Remembering the man putting away his sword instead of attacking when Tempe was trying to capture him. He looks for any of the ones that were at the hole not long ago. 23 perception. Passive 14
You spot the one you captured briefly before he escaped. He is offering Zenodor a refreshment.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Not familiar with your customs he mistakes your gesture for a desire for refreshment and proffers you a beverage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Lol) Tempe holding the drink looks at the man and bows keeping his eyes on him "Perhaps we should tell them about our recent acquisition"He says to Petcan "Unless you think it's unwise."
They explain that sometimes there used to be visitors something like you but not for a long time.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
You spot the one you captured briefly before he escaped. He is offering Zenodor a refreshment.
Zenodor takes the refreshment and thanks the native. However, he does not drink from it and at the first opportunity will put it down while fiddling with his equipment, inconspicuously empty it, and then walk around with an empty bowl/cup/goblet/whatever instead.
Continuing to watch the natives and observe their interactions while learning as many phrases in their language as he can,, Randall says, “Yes, I think we should tell them we eliminated a dangerous threat we encountered on the way here and show them the head—but it needs to be explained carefully first so we don’t scare them.”
Once Petcan explains, Randall will slowly remove the chuul head from the bag of holding.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The villagers are shocked by the head but glad you slew some monsters that were in caves near them.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
OOC: I would suggest that we try to track the purplerwraths to find their source/lair/seeds/whatever, and put an end to them. That'll put the colonists on a friendly footing with these natives. Then we can either explore or leave the hole in the ground, and eventually leave the island to get back towards the mainland and track down the goblin horde (and it's source/leaders/BBEG)
Petcan spends time translating any questions and generally tries to get to know the people.
Paladin - warforged - orange
Randall:
”I agree that we should offer to exterminate the Purplewraths if we are able to locate their lair. We need to also tell the natives we belong to a larger group looking to settle on the other end of the island,” remarks Randall.
”My magic only works for a limited time, Petcan. Please tell our new friends we are using magic to speak their language, but would appreciate lessons in their speech so we can eventually converse without such arcane aid,” he adds.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Tongues will last for a hour. This greeting and your initial questions will only take about 10 minutes. They try and teach you a few words or phrases in their language, and a few signs that might also help when you can no longer communicate via magic. Their initial energy doesn't wane and whenever you require something, like a refreshment, they cater to your wants and needs.
Zenodor asks Petcan to explain to the Natives that we would like to help them, but that we need to know where the Purplewraths originate from - at least a direction. Can they spare a guide to show us? Or show us on a map (if we lacking an actual map, he will use the minor illusion cantrip to create the appearance of a paper map, given what he knows if the island).
Also, he asks Petcan to explain with the help of a map and/or drawings where the Colonists have made their village and to explain to the natives that these are peaceful friends who wish to trade and live together on the island.
Do the natives appear to be under their own power? Not charmed, threatened, deceiving?
Petcan insight 11
Paladin - warforged - orange
They appear to be acting of their on free will. They're just very friendly and subservient. From the 2 encounters you've had with them so far, they seem to go out of their way to avoid violence.
Tempe smiles a crocodile smile only cause he has no choice in the matter. Remembering the man putting away his sword instead of attacking when Tempe was trying to capture him. He looks for any of the ones that were at the hole not long ago. 23 perception. Passive 14
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
@Tempe
You spot the one you captured briefly before he escaped. He is offering Zenodor a refreshment.
Tempe walks over and offers a hand shake.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Not familiar with your customs he mistakes your gesture for a desire for refreshment and proffers you a beverage.
(Lol) Tempe holding the drink looks at the man and bows keeping his eyes on him "Perhaps we should tell them about our recent acquisition" He says to Petcan "Unless you think it's unwise."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Petcan shrugs. “They say they don’t wander the island much. They probably didn’t leave those things there. I suspect a third party.”
Petcan asks islanders: “Are there other people around besides your village?”
Paladin - warforged - orange
They explain that sometimes there used to be visitors something like you but not for a long time.
Tempe tilts his head in question. "I meant the Head."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zenodor takes the refreshment and thanks the native. However, he does not drink from it and at the first opportunity will put it down while fiddling with his equipment, inconspicuously empty it, and then walk around with an empty bowl/cup/goblet/whatever instead.
Sleight of hand: 21
Randall:
Continuing to watch the natives and observe their interactions while learning as many phrases in their language as he can,, Randall says, “Yes, I think we should tell them we eliminated a dangerous threat we encountered on the way here and show them the head—but it needs to be explained carefully first so we don’t scare them.”
Once Petcan explains, Randall will slowly remove the chuul head from the bag of holding.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
“Oh, that!” Petcan elaborates about the monsters to the villagers
Paladin - warforged - orange
(ooc: sorry for the absence)
The villagers are shocked by the head but glad you slew some monsters that were in caves near them.
Randall:
”Let us continue work on the map and the location of the Purplewraiths before the translation spell expires,” suggests Randall.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"