From her perch inside Lifferlas's canopy, Arisa lashes out with her magically enhanced staff and cracks a resounding blow across the giant's forehead. The attack is followed by Vernon's radiant blow that slams with a bright flash from his hammer, and the combination of this outward assault is enough to bring down the second giant, which brings more cheers and cries of hooray from the voices on the wall and from the solders who are fighting alongside the gnome.
The offensive turns to the other remaining two giants, and Belkas targets the with his spell attacks, one of which hits the giant in the chest. The spearmen begin their own confrontation with the two giants, and they poke and stab at it with their spears, drawing more blood from the angry, injured thugs. However, the giants fight back with ferocity, swinging their great clubs with incredible strength, and they kill two more of the guards.
Behind the lines, Zyllith springs forth and easily kills the goblin, before dashing off to a new, and much better hiding place. However, the creature managed to alert a few of his companions with his screams, and three scimitar-wielding goblins come rushing over just as Zyllith disappears. However, they clearly have no idea where she went, and so they start to rummage through the grass in her direction, about 20 feet away as they try and look for her.
About 50 feet away, Crowley manages to cut the strap from another one of the ogre harness, and so now three of them are disabled. The ogres are confused, and they can't figure out what's causing their catapults to come undone. They become more frustrated and begins stomping around, while the other two continue with their goblin hucking.
Vernon charges the huge giant, who’s five times his height, and swings his hammer with the divine power of the ancients behind him. A searing flash of radiant light as bright as the sun erupts from head of his weapon upon impact, as bones crack underneath, and the stout-hearted gnome brings the giant to within inches of its life.
Zyllith considered going after the other goblins that rushed out here to find her, but at the moment there were bigger matters they had to deal with. Quite literally. And so slipping through the tall grasses as quietly as she could she began making her way back. The other orgres and giants were still too comfortable, she decided. There was no way to take them down quickly but she could disrupt them easily, using a little trick she inherited. Getting as close as she could without being spotted she reached out in the direction of the last two remaining goblin chucking ogres, causing a pitch black globe of darkness to appear. With such magical darkness impairing their sight, they likely would be of little use for the time being, or at least Zyllith hoped so. Regardless she would try to slip back to hide behind cover before any of these creature had a chance to spot her.
---
Moving within 60 ft. of the last two ogres still catapulting goblins
Casting Darkness through her Infernal Legacy. Ideally picking a spot between the two ogres so both of them end up inside the sphere (15 ft. radius)
Using bonus action to Hide again, along with any remaining movement if available to get to a good hiding spot.
This post has potentially manipulated dice roll results.
With the giant having been pushed to the edge of death's doorstep by her stout little gnome companion, Arisa launches another fire bolt from her hand and pushes it over the threshold, finishing it off. This third giant falls to the ground, burned, bashed, skewered and peppered full of arrows. The fourth one still stands. Injured and extremely angry, the giant lashes out at the company of town guards that are antagonizing it with the points of their spears. Swinging his great club with terrifying force, he smashes another guard and sends the broken body flying ten feet through the air, before it lands lifeless and bloody in the grass.
150 feet behind them, Zyllith springs forth from her hiding place and casts her darkness spell, which envelopes two of the ogres in the black sphere. She can hear the sounds of both ogres growling angrily in surprise and frustration as she darts off to a new hiding place.
However, the two ogres who are still dealing with their compromised catapults see her, or perhaps it's the goblin spotters that see her. Either way, both ogres run over towards the three goblins who are roaming through the grass trying to find her. As of right now, the three goblins are 30 feet away from her, spread out in the field, while the ogres are 40 feet away from her.
Ignoring the confusion, the sixth ogre and his goblin spotter, who's catapult is still fully functional, watches the battle play out with the giants. Seeing that three of them have now fallen to a slew of armed guards outside the wall, the goblin screams a command at the ogre, who shifts his aim and launches their goblin payload towards this group of fighters.
With the yank of his chain, the catapult releases and sends the spiked-helmeted goblin through the air and right into the melee group. Whether he's specifically targeted, or if it's just a matter of being in the wrong place at the wrong time, the goblin actually flies right towards Vernon. Attack: 13 Damage: 12
Unfortunately, the gnome doesn't see it coming and he's completely blindsided by the brutal impact of the goblin missile. As injured as he is from the blow, at least he's still alive, which is more than one can say about the goblin, whose broken corpse lies on the ground next to him, some of the spikes from the helmet glistening dark red with some of Vernon's blood. ((Original damage 17... it was somehow changed when I edited the post.))
Belkas sees the third giant fall and then a large spiked ball of metal smash into Vernon. Belkas grunts in sympathy and mutters, "Almost done. Stay alive everyone." He throws out two more Eldritch Blasts at the remaining giant before ducking down again.
Crowley goes for the harness of the only functioning ogre catapult.
Belkas's first Eldritch blast slams into the last giant's chest, leaving a huge red welt, while the second sails harmlessly by, missing by just a few inches.
Crowley tries once again to get in position where he can cut through the last ogre's harness, but as with the others, it's a very difficult task, and once again, he's unable to succeed.
Looking around, Zyllith sees no good options before her. She's sure the magical darkness will only hinder the ogres for a limited time, but there are still other threats surrounding them. Still best to try to take advantage where she can. For now, she decides, it is time to 'distract' that last ogre. Moving up to the large creature, she'll shoot out of cover to strike hard with her rapier before rushing back towards the wall. With luck, for them to follow her will require moving into close range of the archers on the wall. Regardless, she won't be able to handle all of these enemies on her own for much longer, so it's time to regroup.
---
Moving up to the last remaining goblin chucking ogre
Rapier Attack: 19+8 = 27 Damage: 9+5 = 14
Using the rest of her movement + bonus action dash to get closer to Vernon and the wall, and getting behind cover to avoid ranged attacks if she can.
Darting out of the grass, Zyllith rushes towards one of the ogres and sticks it with a deep poke of her rapier, before turning and sprinting back towards the wall. At this distance, it will take two full rounds to reach the area where Arisa, Lifferlas and Vernon are (Belkas is still far off to the right of his vantage point, lobbing spell attacks.)
The ogre roars with anger, and then he and his companion give chase and begin stomping after her. Despite the huge, bulky contraptions they're wearing on their backs, and the fact that they're quite wobbly now, their straps having been compromised, the two ogres move rather quickly... perhaps faster than Zyllith would have expected. Taking the extra move to stick one of them means that she lost her head start, and with their huge, muscular tree-trunk legs, they easily catch up to her. At least she's got quicker reflexes, so Zyllith can probably stay somewhat ahead of them until she reaches her friends. The three goblins decide to join this chase as well.
Up ahead of her, Arisa shoots another fire bolt, but with the movement of Lifferlas as he advances towards the giant, her aim is a bit off. With the cover of the leaves and branches, she cannot see Zyllith, but Belkas has a full view of him sprinting towards the group, with the two ogres and a trio of goblins bearing down on him.
Vernon will peel himself off the spikes, pressing his hand against each hole as he does so. (Lay on Hands for all 25.) He mutters about how his "armor would have been shredded" had he been wearing it. He rises from the wreckage, looking even better than he did before he got hit, but with an ancient aire about him. (His clothes not so much.)
Belkas blasts the reminding giant again. He can see Zyllith racing through the grass with monsters close behind, but there is nothing he can do from here to help.
Crowley darts into the darkness to continue cutting harnesses of the two ogres in there.
---
Eldritch Blast:
1st: To hit 8 (natural 1), damage -
2nd: To hit 18, damage 11
Imp:
Slight of hand: 5 (2+3)... or 19 (16+3) if he gets advantage to doing this in the dark when he can see and the ogres can't...
Well behind him now, Crowley the imp continues to flitter around the ogres, trying to cut the straps that hold the catapults securely on their backs. Even with the darkness, the ogres are romping round too much to allow him to get in position.
Off to the side, Belkas is slightly distracted by the sight of Zyllith fleeing from the two ogres, and her first attack misses. However, the second one slams into the giant with a decent amount of force and a small explosion of magical energy.
Meanwhile the phalanx of spearmen continue their assault on the giant, who angrily bashes at the with forceful rage and apparent desperation. You can tell that he's hurting pretty badly, but he's too stupid, stubborn or just plain pissed off to do anything else but lash out with instinctive and horribly destructive blows, slaughtering two more guards in the process.
This post has potentially manipulated dice roll results.
(Posting now as I’m online)
Arisa again tries to shoot a firebolt at the remaining giant, saying to lifferlas “if you get close enough I can whack him with my staff, but until then I’ll use fire”.
If these creatures wish to turn this into a race, Zyllith is happy to comply. Yelling obscenities back at the various ogres and goblins chasing her, she continues rushing forward moving her feet as fast as she can to get closer to her allies. As she gets close enough for them to hear her she'll call out to them, "Hope ye' don' mind me bringin' tha party ta' ye'."
---
She'll use her movement, action, and bonus action to dash in order to get ahead of the enemies and as close as she can to her allies. 90 ft. of movement; if she can take cover behind Lifferlas after all that movement she'll do so, but otherwise she just wants to keep leading them back to the wall. Unless one of the enemies is in melee range and will provoke an attack of opportunity, in which case she'll disengage as a bonus action before running and dashing.
Summoning every bit of the mysterious power that courses through his being, Belkas lets loose a powerful burst of energy from his hand that fells the fourth and final giant with a brief flash of dark red light. The huge creature topples backwards and hits the ground, an expression of anger and surprise still fixed to his stupid looking face.
Meanwhile, Zyllith pours on the speed and actually gains a bit of distance on the two ogres, and even more on the three goblins as she sprints towards the tree. She doesn’t quite reach Lifferlas, but she certainly gets the attention of everyone else as she leads this small group of monsters towards you.
Back behind the line, while two of the three remaining ogres are still enveloped in the globe of darkness, Crowley manages to cut the harness of the other one. The weight of the goblin hucker catapult causes the contraption to tilt to the side, off balance, which throws the goblin spotter from his perch atop the ogre.
Right now, Zyllith is 30 feet away from Lifferlas, the two ogres are barely ten feet behind her and the three goblins are 20 feet behind them.
From her perch inside Lifferlas's canopy, Arisa lashes out with her magically enhanced staff and cracks a resounding blow across the giant's forehead. The attack is followed by Vernon's radiant blow that slams with a bright flash from his hammer, and the combination of this outward assault is enough to bring down the second giant, which brings more cheers and cries of hooray from the voices on the wall and from the solders who are fighting alongside the gnome.
The offensive turns to the other remaining two giants, and Belkas targets the with his spell attacks, one of which hits the giant in the chest. The spearmen begin their own confrontation with the two giants, and they poke and stab at it with their spears, drawing more blood from the angry, injured thugs. However, the giants fight back with ferocity, swinging their great clubs with incredible strength, and they kill two more of the guards.
Behind the lines, Zyllith springs forth and easily kills the goblin, before dashing off to a new, and much better hiding place. However, the creature managed to alert a few of his companions with his screams, and three scimitar-wielding goblins come rushing over just as Zyllith disappears. However, they clearly have no idea where she went, and so they start to rummage through the grass in her direction, about 20 feet away as they try and look for her.
About 50 feet away, Crowley manages to cut the strap from another one of the ogre harness, and so now three of them are disabled. The ogres are confused, and they can't figure out what's causing their catapults to come undone. They become more frustrated and begins stomping around, while the other two continue with their goblin hucking.
Ok, next round.
Vernon will charge the next closest giant, hoping to keep up this streak of not getting hit.
Warhammer Attack: 20 + 5 = 25 crit! Smite! Damage: 6 + 4 + 2 + (1 + 1 + 7 + 7 radiant) = 28.
Warhammer Extra Attack: 19 + 5 = 24. Damage: 3 + 2 = 5.
Vernon charges the huge giant, who’s five times his height, and swings his hammer with the divine power of the ancients behind him. A searing flash of radiant light as bright as the sun erupts from head of his weapon upon impact, as bones crack underneath, and the stout-hearted gnome brings the giant to within inches of its life.
Zyllith considered going after the other goblins that rushed out here to find her, but at the moment there were bigger matters they had to deal with. Quite literally. And so slipping through the tall grasses as quietly as she could she began making her way back. The other orgres and giants were still too comfortable, she decided. There was no way to take them down quickly but she could disrupt them easily, using a little trick she inherited. Getting as close as she could without being spotted she reached out in the direction of the last two remaining goblin chucking ogres, causing a pitch black globe of darkness to appear. With such magical darkness impairing their sight, they likely would be of little use for the time being, or at least Zyllith hoped so. Regardless she would try to slip back to hide behind cover before any of these creature had a chance to spot her.
---
Moving within 60 ft. of the last two ogres still catapulting goblins
Casting Darkness through her Infernal Legacy. Ideally picking a spot between the two ogres so both of them end up inside the sphere (15 ft. radius)
Using bonus action to Hide again, along with any remaining movement if available to get to a good hiding spot.
Stealth: 16+11 = 27
Sylnache Ashrain - 7th Sojourn
Arisa sees her heroic friend fighting Vernon chin to ankle with the next giant and launches a firebolt to try to help.
10 to hit
14 fire damage if hits
(I want a movie of this battle!)
she then ducks into her spot in the tree for cover..
With the giant having been pushed to the edge of death's doorstep by her stout little gnome companion, Arisa launches another fire bolt from her hand and pushes it over the threshold, finishing it off. This third giant falls to the ground, burned, bashed, skewered and peppered full of arrows. The fourth one still stands. Injured and extremely angry, the giant lashes out at the company of town guards that are antagonizing it with the points of their spears. Swinging his great club with terrifying force, he smashes another guard and sends the broken body flying ten feet through the air, before it lands lifeless and bloody in the grass.
150 feet behind them, Zyllith springs forth from her hiding place and casts her darkness spell, which envelopes two of the ogres in the black sphere. She can hear the sounds of both ogres growling angrily in surprise and frustration as she darts off to a new hiding place.
However, the two ogres who are still dealing with their compromised catapults see her, or perhaps it's the goblin spotters that see her. Either way, both ogres run over towards the three goblins who are roaming through the grass trying to find her. As of right now, the three goblins are 30 feet away from her, spread out in the field, while the ogres are 40 feet away from her.
Ignoring the confusion, the sixth ogre and his goblin spotter, who's catapult is still fully functional, watches the battle play out with the giants. Seeing that three of them have now fallen to a slew of armed guards outside the wall, the goblin screams a command at the ogre, who shifts his aim and launches their goblin payload towards this group of fighters.
With the yank of his chain, the catapult releases and sends the spiked-helmeted goblin through the air and right into the melee group. Whether he's specifically targeted, or if it's just a matter of being in the wrong place at the wrong time, the goblin actually flies right towards Vernon. Attack: 13 Damage: 12
Unfortunately, the gnome doesn't see it coming and he's completely blindsided by the brutal impact of the goblin missile. As injured as he is from the blow, at least he's still alive, which is more than one can say about the goblin, whose broken corpse lies on the ground next to him, some of the spikes from the helmet glistening dark red with some of Vernon's blood. ((Original damage 17... it was somehow changed when I edited the post.))
Belkas is up.
Belkas sees the third giant fall and then a large spiked ball of metal smash into Vernon. Belkas grunts in sympathy and mutters, "Almost done. Stay alive everyone." He throws out two more Eldritch Blasts at the remaining giant before ducking down again.
Crowley goes for the harness of the only functioning ogre catapult.
---
Eldritch Blast:
1st: To hit 25, damage 8
2nd: To hit 10, damage 10
Imp:
Slight of hand: 18 (15+3)
Belkas's first Eldritch blast slams into the last giant's chest, leaving a huge red welt, while the second sails harmlessly by, missing by just a few inches.
Crowley tries once again to get in position where he can cut through the last ogre's harness, but as with the others, it's a very difficult task, and once again, he's unable to succeed.
Next round. Everyone is up.
Arisa blasts towards the remaining giant as the tree advances..
16 to hit
15 damage if hit.
She then takes cover in the branches..
Looking around, Zyllith sees no good options before her. She's sure the magical darkness will only hinder the ogres for a limited time, but there are still other threats surrounding them. Still best to try to take advantage where she can. For now, she decides, it is time to 'distract' that last ogre. Moving up to the large creature, she'll shoot out of cover to strike hard with her rapier before rushing back towards the wall. With luck, for them to follow her will require moving into close range of the archers on the wall. Regardless, she won't be able to handle all of these enemies on her own for much longer, so it's time to regroup.
---
Moving up to the last remaining goblin chucking ogre
Rapier Attack: 19+8 = 27 Damage: 9+5 = 14
Using the rest of her movement + bonus action dash to get closer to Vernon and the wall, and getting behind cover to avoid ranged attacks if she can.
Sylnache Ashrain - 7th Sojourn
Darting out of the grass, Zyllith rushes towards one of the ogres and sticks it with a deep poke of her rapier, before turning and sprinting back towards the wall. At this distance, it will take two full rounds to reach the area where Arisa, Lifferlas and Vernon are (Belkas is still far off to the right of his vantage point, lobbing spell attacks.)
The ogre roars with anger, and then he and his companion give chase and begin stomping after her. Despite the huge, bulky contraptions they're wearing on their backs, and the fact that they're quite wobbly now, their straps having been compromised, the two ogres move rather quickly... perhaps faster than Zyllith would have expected. Taking the extra move to stick one of them means that she lost her head start, and with their huge, muscular tree-trunk legs, they easily catch up to her. At least she's got quicker reflexes, so Zyllith can probably stay somewhat ahead of them until she reaches her friends. The three goblins decide to join this chase as well.
Up ahead of her, Arisa shoots another fire bolt, but with the movement of Lifferlas as he advances towards the giant, her aim is a bit off. With the cover of the leaves and branches, she cannot see Zyllith, but Belkas has a full view of him sprinting towards the group, with the two ogres and a trio of goblins bearing down on him.
Vernon will peel himself off the spikes, pressing his hand against each hole as he does so. (Lay on Hands for all 25.) He mutters about how his "armor would have been shredded" had he been wearing it. He rises from the wreckage, looking even better than he did before he got hit, but with an ancient aire about him. (His clothes not so much.)
Belkas blasts the reminding giant again. He can see Zyllith racing through the grass with monsters close behind, but there is nothing he can do from here to help.
Crowley darts into the darkness to continue cutting harnesses of the two ogres in there.
---
Eldritch Blast:
1st: To hit 8 (natural 1), damage -
2nd: To hit 18, damage 11
Imp:
Slight of hand: 5 (2+3)... or 19 (16+3) if he gets advantage to doing this in the dark when he can see and the ogres can't...
Well behind him now, Crowley the imp continues to flitter around the ogres, trying to cut the straps that hold the catapults securely on their backs. Even with the darkness, the ogres are romping round too much to allow him to get in position.
Off to the side, Belkas is slightly distracted by the sight of Zyllith fleeing from the two ogres, and her first attack misses. However, the second one slams into the giant with a decent amount of force and a small explosion of magical energy.
Meanwhile the phalanx of spearmen continue their assault on the giant, who angrily bashes at the with forceful rage and apparent desperation. You can tell that he's hurting pretty badly, but he's too stupid, stubborn or just plain pissed off to do anything else but lash out with instinctive and horribly destructive blows, slaughtering two more guards in the process.
(Posting now as I’m online)
Arisa again tries to shoot a firebolt at the remaining giant, saying to lifferlas “if you get close enough I can whack him with my staff, but until then I’ll use fire”.
21 to hit
10 fire damage
Belkas repeats his action, and again scans to make sure no one is approaching his position before dropping out of sight.
Crowley tries again for a harness.
---
Eldritch Blast:
1st: To hit 8 (another natural 1), damage 7
2nd: To hit 24, damage 12
Imp:
Slight of hand: 21 (18+3)
If these creatures wish to turn this into a race, Zyllith is happy to comply. Yelling obscenities back at the various ogres and goblins chasing her, she continues rushing forward moving her feet as fast as she can to get closer to her allies. As she gets close enough for them to hear her she'll call out to them, "Hope ye' don' mind me bringin' tha party ta' ye'."
---
She'll use her movement, action, and bonus action to dash in order to get ahead of the enemies and as close as she can to her allies. 90 ft. of movement; if she can take cover behind Lifferlas after all that movement she'll do so, but otherwise she just wants to keep leading them back to the wall.
Unless one of the enemies is in melee range and will provoke an attack of opportunity, in which case she'll disengage as a bonus action before running and dashing.
Sylnache Ashrain - 7th Sojourn
Vernon will make for the remaining giant.
Warhammer Attack: 4 + 5 = 9, miss.
Warhammer Extra Attack: 1 + 5 = 6, also miss.
Summoning every bit of the mysterious power that courses through his being, Belkas lets loose a powerful burst of energy from his hand that fells the fourth and final giant with a brief flash of dark red light. The huge creature topples backwards and hits the ground, an expression of anger and surprise still fixed to his stupid looking face.
Meanwhile, Zyllith pours on the speed and actually gains a bit of distance on the two ogres, and even more on the three goblins as she sprints towards the tree. She doesn’t quite reach Lifferlas, but she certainly gets the attention of everyone else as she leads this small group of monsters towards you.
Back behind the line, while two of the three remaining ogres are still enveloped in the globe of darkness, Crowley manages to cut the harness of the other one. The weight of the goblin hucker catapult causes the contraption to tilt to the side, off balance, which throws the goblin spotter from his perch atop the ogre.
Right now, Zyllith is 30 feet away from Lifferlas, the two ogres are barely ten feet behind her and the three goblins are 20 feet behind them.
Next round.
“Bravo Belkas!” Yells Arisa. She targets one of the ogres (most hurt, closest, or ugliest) with a fire bolt
10 to hit
11 fire damage if hit