Belkas feels a wave of energy fill him as the final giant falls (Dark One's Blessing +9 temp HP). He targets the most damaged ogre following Zyllith for his next Eldritch Blasts.
If there is still a funcioning harness nearby, Crowley tries to cut it, otherwise he dashes back (80 feet flying) to within 100 feet of Belkas to get new instructions.
It seemed her plan was working great given how insistent these goblins and ogres were being at chasing her down. Now her allies would be able to work better towards dispatching these enemies. Of course this didn't mean she would leave the work entirely to them either. Twisting her body as she dug in her heels, Zyllith suddenly changed direction and bolted back towards the ogres, however she did so at an angle so only one of them would be within reach, the one already being injured by her friends. By the time she thrust her rapier into the ogre's flesh she was already changing direction once again, bolting back towards the wall with a flourish of motion that made it impossible to pin her down.
As she reached her friends she smiled at them, moving behind the massive awakened tree with a wave as she called out to it, "Sorry mate, hope ye' don' mind me takin' a breather behind ye'. Got plenty o' gobbie blood on me blade already."
---
Moving up to the most injured ogre, making sure to stay out of melee range of anyone else
Rapier Attack: 8+8 = 16 Damage: 13+11 = 24
Using the rest of her movement + bonus action dash to move behind cover on the other side of Lifferlas
Shifting his focus towards the two ogres, Belkas sends two more Eldritch Blasts at the one that appears to be somewhat injured. His magic seems to take even more wind out of the creature, which sets it up for Zyllith's killing blow, as she deftly reverses direction and stabs the ogre before he even knows what's happened. Quickly sprinting off once again, Zyllith dashes towards Lifferlas and moves behind the awakened tree.
Directly above her, from her position up in the tree, Arisa targets the other ogre, who nearly trips over his fallen companion. Her fire bolt slams into the ogre's chest, causing a bright red burn hold. This only pisses off the ogre even more, and he catches up with Zyllith, who's now trying to use the tree for cover. Frustrated that he doesn't have a clean shot at the tiefling, the beast attempts to swat at her with his vicious looking club. (Attack 20 Damage 8)
Whether it's the cover of the tree, or her own quick reflexes, she escapes with minimal damage. That's when Vernon runs up behind the ogre and smashes it right in the lower back with his hammer. As the ogre turns around to see what it was that attacked him, Lifferlas slams at the monster with his hefty lower boughs, although his attacks are not quick enough, and the ogre easily dodges the blows, although somewhat surprised to realize that the tree is attacking him as well.
Meanwhile, the three goblins suddenly stop dead in their tracks. Now that they see that the chase has led them right towards a huge number of attackers, they turn tail and being running away, clearly not in the mood for a 3 on 18 battle with all of you and all the guards.
Behind the lines, Crowley is once again unable to cut loose the strap on the last ogre. (The two in darkness also have their catapults intact as well, but they're currently not firing.)
Zyllith had plenty of time and positioning to prepare for the ogres attack and so even as the creature's club made contact she still manage to limit her damage to almost nothing via her quick reflexes. With the ogre surrounded now and being attacked on all sides it would be a simple matter to finish it off. And so she tried to do just, taking a steady aim to drive her rapier through the creature's heart.
Afterwards she decided it would be best to remain where she was while making sure her spell didn't falter. It seemed like a good idea to spend those moments taking in a few deep breathes and recover a bit from all her constant dashing up to now.
---
Using her Reaction to Uncanny Dodge the attack to reduce the damage to half (cause why not) Con save to hold concentration on the Darkness: 17+1 = 18
If she's getting advantage from flanking she'll use that, if not she'll use her bonus action on Steady Aim to get advantage on her attack.
Rapier Attack: 15+8 = 23 Damage: 11+9 = 20
Either way she'll remain where she is behind cover for now
Belkas fires his Eldritch Blasts at the ogre closest to his companions. He then looks over to see what the goblins are doing now most of their larger friends are dead.
Arisa and Vernon both cause further injury to the ogre, before Zyllith finishes it off with a precise stab to the heart.
The three remaining ogres still stand, over 150 feet beyond where the three of you and Lifferlas all currently positioned. (Belkas is still off to the side.) The one who's still fully functional, hucks another goblin, which kills another one of the guards as they begin advancing in a run towards them. 12 of them still stand. The darkness globe still remains intact, but it appears that in the process of stamping around, one of the two ogres has now started to move out of the sphere and back into the light, its catapult still intact.
As Vernon and Zyllith, and the group of guards begin sprinting towards the last group of ogres, Arisa and Lifferlas blast the one that just emerged from the globe of darkness with their spell attacks. The combination seems to do significant damage to the creature. Crowley tries once again, unsuccessfully to cut the strap on one of them.
The two visible ogres, whose catapults are still intact, quickly load goblins and as their goblin spotters scream commands, the ogres pull the release chains and launch the goblin missiles towards Arisa Attack: 4 Damage: 13 and Belkas Attack: 23 Damage: 22 clearly understanding full well who possesses the biggest threat to them from afar.
The one flying toward Arisa is wide, and it sails harmlessly by her and Lifferlas. However, Belkas miscalculates the speed at which these take when flying through the air. When he sees one coming his way, he tries his best to step aside, but he's not quick enough. He takes a direct and devastating hit from the spiked-helmeted goblin that slams into him, and sustains significant injuries as he knocked to the ground, stunned and in terrible pain.
At this point, Zyllith is 30 feet away from the closest ogre, Vernon is 70 feet away. Belkas is about 120 feet away, and Lifferlas and Arisa are 80 feet away.
"Bloody 'ells, tha's nae good!" Zyllith exclaimed as she saw the terrible blow Belkas took. Looking to help take some pressure off him, she ran forward to the nearest ogre, and with an agile hit-and-run slice of her rapier, she quickly dashed back towards her allies once more.
---
Moving to the closest ogre so no one else is in melee.
Rapier Attack: 8+8 = 16 Damage: 13+8 = 21
Bonus action Dash back 30 ft. towards the rest of the group.
This post has potentially manipulated dice roll results.
Arisa looks horrified at Belkas going down, but she’s powerless to do anything about it at this range. She focuses on the most injured ogre- shooting fire from her perch in the huge walking tree..
20 to hit
17 damage
“Crowley- a potion to Belkas?!” She yells, voice cracking
she ducks fully behind the tree trunk for cover from the goblin missiles.
Belkas pulls himself painfully to his feet, covered in blood and grass. He is glad he had just filled with life from his last kill, or things would have been more serious. He throws all his pain and anger into two more Eldritch Blasts at the ogres. Then he waves to the others to show is, more or less, alright.
Crowley frantically tries to cut the harness of the healthiest ogre.
Speeding ahead, Zyllith makes a quick sortie on the injured ogre that's closest to her, and brings it close to death with a precise stab of her rapier, before retreating back 30 feet. A severely injured, and very pissed off Belkas finishes it off with a fearful display of magic.
Meanwhile, Crowley succeeds in cutting the strap of the furthest ogre, and the entire catapult shifts on its back, sending the goblin spotter tumbling to the ground. He, along with the rest of the goblins sees all of you approaching, and they take off running, joining in retreat with the other three goblins.
The ogre that was in the darkness finally lumbers out of the black globe, somewhat disoriented. His catapult is still functional, but there are no more goblins to fire, and so he stands his ground and waits for the onslaught of guards who are quick approaching.
By now, Vernon and the rest of the guards have closed the distance and can now engage with the last two ogres, who stand with great clubs and the tilting, now useless contraptions on their backs.
Belkas feels more life flow into him as the ogre crashes to the ground. Sensing that the end of the battle is near, he sends out two more Eldritch Blasts at the surviving ogre. He moves close enough to communicate with Crowley (100 feet). 'Nicely done with the goblin lobbing harnesses, Crowley. Now let's help finish these brutes off.'
Crowley will attack the most wounded ogre with his stinger.
---
Eldritch Blast:
1st: To hit 13, damage 8
2nd: To hit 14, damage 12
Imp:
To hit: 23 (18+5), Piercing damage: 7 (4+3) and poison damage: 11 (or 5 on a successful DC 15 CON saving throw).
Belkas feels a wave of energy fill him as the final giant falls (Dark One's Blessing +9 temp HP). He targets the most damaged ogre following Zyllith for his next Eldritch Blasts.
If there is still a funcioning harness nearby, Crowley tries to cut it, otherwise he dashes back (80 feet flying) to within 100 feet of Belkas to get new instructions.
---
Eldritch Blast:
1st: To hit 27 (critical hit), damage 8
2nd: To hit 27 (critical hit), damage 18
Imp:
Slight of hand: 9 (6+3)
Vernon will advance toward the ogres, readying an attack for the first enemy that comes in range.
Warhammer Attack: 12 + 5 = 17; Damage: 7 + 2 = 9.
It seemed her plan was working great given how insistent these goblins and ogres were being at chasing her down. Now her allies would be able to work better towards dispatching these enemies. Of course this didn't mean she would leave the work entirely to them either. Twisting her body as she dug in her heels, Zyllith suddenly changed direction and bolted back towards the ogres, however she did so at an angle so only one of them would be within reach, the one already being injured by her friends. By the time she thrust her rapier into the ogre's flesh she was already changing direction once again, bolting back towards the wall with a flourish of motion that made it impossible to pin her down.
As she reached her friends she smiled at them, moving behind the massive awakened tree with a wave as she called out to it, "Sorry mate, hope ye' don' mind me takin' a breather behind ye'. Got plenty o' gobbie blood on me blade already."
---
Moving up to the most injured ogre, making sure to stay out of melee range of anyone else
Rapier Attack: 8+8 = 16 Damage: 13+11 = 24
Using the rest of her movement + bonus action dash to move behind cover on the other side of Lifferlas
Sylnache Ashrain - 7th Sojourn
Shifting his focus towards the two ogres, Belkas sends two more Eldritch Blasts at the one that appears to be somewhat injured. His magic seems to take even more wind out of the creature, which sets it up for Zyllith's killing blow, as she deftly reverses direction and stabs the ogre before he even knows what's happened. Quickly sprinting off once again, Zyllith dashes towards Lifferlas and moves behind the awakened tree.
Directly above her, from her position up in the tree, Arisa targets the other ogre, who nearly trips over his fallen companion. Her fire bolt slams into the ogre's chest, causing a bright red burn hold. This only pisses off the ogre even more, and he catches up with Zyllith, who's now trying to use the tree for cover. Frustrated that he doesn't have a clean shot at the tiefling, the beast attempts to swat at her with his vicious looking club. (Attack 20 Damage 8)
Whether it's the cover of the tree, or her own quick reflexes, she escapes with minimal damage. That's when Vernon runs up behind the ogre and smashes it right in the lower back with his hammer. As the ogre turns around to see what it was that attacked him, Lifferlas slams at the monster with his hefty lower boughs, although his attacks are not quick enough, and the ogre easily dodges the blows, although somewhat surprised to realize that the tree is attacking him as well.
Meanwhile, the three goblins suddenly stop dead in their tracks. Now that they see that the chase has led them right towards a huge number of attackers, they turn tail and being running away, clearly not in the mood for a 3 on 18 battle with all of you and all the guards.
Behind the lines, Crowley is once again unable to cut loose the strap on the last ogre. (The two in darkness also have their catapults intact as well, but they're currently not firing.)
Next Round.
Arisa shoots fire at the remaining ogre at the base of the tree, trying to take it down..
26 to hit
8 damage
Vernon goes for the double smack on the Ogre, knowing he wouldn't catch the goblins if he tried.
Warhammer Attack: 14 + 5 = 19; Damage: 1 + 2 = 3.
Warhammer Extra Attack: 3 + 5 = 8, miss.
Zyllith had plenty of time and positioning to prepare for the ogres attack and so even as the creature's club made contact she still manage to limit her damage to almost nothing via her quick reflexes. With the ogre surrounded now and being attacked on all sides it would be a simple matter to finish it off. And so she tried to do just, taking a steady aim to drive her rapier through the creature's heart.
Afterwards she decided it would be best to remain where she was while making sure her spell didn't falter. It seemed like a good idea to spend those moments taking in a few deep breathes and recover a bit from all her constant dashing up to now.
---
Using her Reaction to Uncanny Dodge the attack to reduce the damage to half (cause why not)
Con save to hold concentration on the Darkness: 17+1 = 18
If she's getting advantage from flanking she'll use that, if not she'll use her bonus action on Steady Aim to get advantage on her attack.
Rapier Attack: 15+8 = 23 Damage: 11+9 = 20
Either way she'll remain where she is behind cover for now
Sylnache Ashrain - 7th Sojourn
Belkas fires his Eldritch Blasts at the ogre closest to his companions. He then looks over to see what the goblins are doing now most of their larger friends are dead.
---
Eldritch Blast:
1st: To hit 13, damage 9
2nd: To hit 17, damage 7
Arisa and Vernon both cause further injury to the ogre, before Zyllith finishes it off with a precise stab to the heart.
The three remaining ogres still stand, over 150 feet beyond where the three of you and Lifferlas all currently positioned. (Belkas is still off to the side.) The one who's still fully functional, hucks another goblin, which kills another one of the guards as they begin advancing in a run towards them. 12 of them still stand. The darkness globe still remains intact, but it appears that in the process of stamping around, one of the two ogres has now started to move out of the sphere and back into the light, its catapult still intact.
Next Round.
Vernon will dash toward the ogres with the guards.
With the short break finished, Zyllith rushes forward towards the remaining enemies, once again trying to remain out of sight as she approaches.
---
Movement + Dash action to move up, trying to find cover where she can.
Bonus Actions Hide: Stealth - 3+11 = 14
Sylnache Ashrain - 7th Sojourn
Belkas jogs towards the remaining ogres and goblins, finally leaving the haystack behind him. He shoots his two Eldritch Blasts at the visible ogre.
Crowley makes an attempt at its harness.
---
Eldritch Blast:
1st: To hit 15, damage 6
2nd: To hit 22, damage 13
Imp:
Slight of hand: 10 (7+3)
Arisa rides lifferlas towards the ogres, when she gets within 120’ she shoots the one with the intact launcher with a firebolt.
26
12.
She yells out in giant “surrender or die- your giants are all dead”.
As Vernon and Zyllith, and the group of guards begin sprinting towards the last group of ogres, Arisa and Lifferlas blast the one that just emerged from the globe of darkness with their spell attacks. The combination seems to do significant damage to the creature. Crowley tries once again, unsuccessfully to cut the strap on one of them.
The two visible ogres, whose catapults are still intact, quickly load goblins and as their goblin spotters scream commands, the ogres pull the release chains and launch the goblin missiles towards Arisa Attack: 4 Damage: 13 and Belkas Attack: 23 Damage: 22 clearly understanding full well who possesses the biggest threat to them from afar.
The one flying toward Arisa is wide, and it sails harmlessly by her and Lifferlas. However, Belkas miscalculates the speed at which these take when flying through the air. When he sees one coming his way, he tries his best to step aside, but he's not quick enough. He takes a direct and devastating hit from the spiked-helmeted goblin that slams into him, and sustains significant injuries as he knocked to the ground, stunned and in terrible pain.
At this point, Zyllith is 30 feet away from the closest ogre, Vernon is 70 feet away. Belkas is about 120 feet away, and Lifferlas and Arisa are 80 feet away.
Next round.
"Bloody 'ells, tha's nae good!" Zyllith exclaimed as she saw the terrible blow Belkas took. Looking to help take some pressure off him, she ran forward to the nearest ogre, and with an agile hit-and-run slice of her rapier, she quickly dashed back towards her allies once more.
---
Moving to the closest ogre so no one else is in melee.
Rapier Attack: 8+8 = 16 Damage: 13+8 = 21
Bonus action Dash back 30 ft. towards the rest of the group.
Sylnache Ashrain - 7th Sojourn
Vernon will continue his charge at full speed. Those goblin huckers look like they're terrible at close range.
Arisa looks horrified at Belkas going down, but she’s powerless to do anything about it at this range. She focuses on the most injured ogre- shooting fire from her perch in the huge walking tree..
20 to hit
17 damage
“Crowley- a potion to Belkas?!” She yells, voice cracking
she ducks fully behind the tree trunk for cover from the goblin missiles.
Belkas pulls himself painfully to his feet, covered in blood and grass. He is glad he had just filled with life from his last kill, or things would have been more serious. He throws all his pain and anger into two more Eldritch Blasts at the ogres. Then he waves to the others to show is, more or less, alright.
Crowley frantically tries to cut the harness of the healthiest ogre.
---
Eldritch Blast:
1st: To hit 23, damage 7
2nd: To hit 24, damage 11
Imp:
Slight of hand: 21 (18+3)
Speeding ahead, Zyllith makes a quick sortie on the injured ogre that's closest to her, and brings it close to death with a precise stab of her rapier, before retreating back 30 feet. A severely injured, and very pissed off Belkas finishes it off with a fearful display of magic.
Meanwhile, Crowley succeeds in cutting the strap of the furthest ogre, and the entire catapult shifts on its back, sending the goblin spotter tumbling to the ground. He, along with the rest of the goblins sees all of you approaching, and they take off running, joining in retreat with the other three goblins.
The ogre that was in the darkness finally lumbers out of the black globe, somewhat disoriented. His catapult is still functional, but there are no more goblins to fire, and so he stands his ground and waits for the onslaught of guards who are quick approaching.
By now, Vernon and the rest of the guards have closed the distance and can now engage with the last two ogres, who stand with great clubs and the tilting, now useless contraptions on their backs.
Next round.
Belkas feels more life flow into him as the ogre crashes to the ground. Sensing that the end of the battle is near, he sends out two more Eldritch Blasts at the surviving ogre. He moves close enough to communicate with Crowley (100 feet). 'Nicely done with the goblin lobbing harnesses, Crowley. Now let's help finish these brutes off.'
Crowley will attack the most wounded ogre with his stinger.
---
Eldritch Blast:
1st: To hit 13, damage 8
2nd: To hit 14, damage 12
Imp:
To hit: 23 (18+5), Piercing damage: 7 (4+3) and poison damage: 11 (or 5 on a successful DC 15 CON saving throw).