Sir Darak Darkhall: Stopping short of entering the junction, Darak says quietly, "There may be eyes behind those slits, or perhaps traps?" The Knight listens closely as he peers into the chamber.
Perception: 15
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
This post has potentially manipulated dice roll results.
you hear high-pitched quiet snoring coming from the arrow slits it appears they, being used to the sloshing of water while they sleep merely shortly pause snoring as if waking up as the Friar trudges through the sewage, then the snoring resumes. The wizard Wheeze pulls on the rope handle on the door noisily pulling it open, and as this happens you hear a faint rustling behind the arrow slits and you see an arrow fitted in both slits Amotal, Nimble as he quickly runs the last few feet to the ledge of the door successfully in a blind spot. the 2 arrows are fired at Sir Darak and Wheeze
As soon as he sees an arrow fired, Friar Xavier will attempt to slip past the arrow slit, to keep the cover of the wall, and using the blind spot Amotal found, will scurry to the ledge of the door.
From there, he will survey the area from this new vantage point looking for new threats or opportunities to help his party.
Amotal quietly opens the doo our and tries to get to the other side of the arrow slits, his swords at the ready.
The Friar at your heels you go through the opened the door and make your way into a hallway that immediately starts with a ninety-degree turn heading about North
On seeing the arrows fly, Zera will attempt to run past, while ducking, to get through the door behind the Friar and Amatol while the archers are loading.
Darak: Darak grunts as he rips the arrow out of his shoulder. He sprints for the safety of the now open doorway, following close to Friar Xavier's light.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
Also bringing up the rear, Veil moves past quickly, getting through the door while hoping to not find an arrow in her back.
(I assume feline agility has reset as we left combat. If not I would have her take a round of not moving once inside the door. I was expecting her waiting while someone checked out that tavern before as her taking a zero-round of movement.)
This post has potentially manipulated dice roll results.
Most of you have got out of the way however Sir Darak being the last one through the door finds himself targetted by another arrow from the quicker of the 2 archers
Sir Darak unable to get out of range fast enough gets shot by a well-aimed arrow and falls unconscious in the raw sewage.
((I probably should've mentioned this before but I make the death saves for the characters in private as I did Amotal's when he got knocked unconscious by the troll,If you really want you can check the CS because there is no way I'm going to keep track of it all))
Hearing the arrow and the knight cry out... “Where’s Sir Darak- did he get hit again?” Whispers Zera, she turns around and sees him bleeding out on the doorstep, an arrow stuck in his back.. “Oh you are not getting out of this that easy, my noble friend...”. She casts healing word (bonus action) on him for 6 HP (in campaign log), and then helps him to his feet..
Amotal makes the turn and continues down the hallway.
You go down a short hallway that rounds a bend, an unmanned Arrow slit at the corner. Hurrying past it, I imagine, you come to a flimsy door that opens at the slightest touch. Inside you find a bunch of rusty weapons and other useless junk. With a hallway going to the north
This post has potentially manipulated dice roll results.
Wheeze: follows the group, passed the now unmanned arrow slit and through the flimsy door.
"If I'm correct, we are now heading North, possibly tracking the other tunnel that led away from that circular room of horror back there? Sir Darak, are you ok to continue? You took the brunt of it. Someone doesn't want anyone snooping about down here, and by the looks of it we have probably alerted a couple of guards? We need to be even more careful."
He thinks for a while; "Do we think we are better of travelling in the dark from now? It will mean some of us will need to be led, but it won't announce our coming... Friar Xavier could have light at the ready should we run into trouble? I think Friar Xavier, Sir Darak and Renaer would need a hand?"
Wheeze then walks a couple of paces up the hallway to the North and peers into the darkness. Perception: 12
((Nice perception roll, I imagine Wheeze not staring down the corridor, but just staring directly at a wall))
Sir Darak Darkhall: Stopping short of entering the junction, Darak says quietly, "There may be eyes behind those slits, or perhaps traps?" The Knight listens closely as he peers into the chamber.
Perception: 15
"Not all those who wander are lost." - J.R.R. Tolkien
Zera will also listen. 17 perception. (In the roller)
Amotal tries to sneak ahead and carefully open the door.
Stealth: 23 (Game log)
Veil waits to see what the more perceptive of their group notices.
Friar Xavier stops moving to avoid being clumsy in his heavy mail. He listens carefully with his back to the wall, next to one of the arrow slits.
Perception: 24 (Game Log)
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
you hear high-pitched quiet snoring coming from the arrow slits it appears they, being used to the sloshing of water while they sleep merely shortly pause snoring as if waking up as the Friar trudges through the sewage, then the snoring resumes. The wizard Wheeze pulls on the rope handle on the door noisily pulling it open, and as this happens you hear a faint rustling behind the arrow slits and you see an arrow fitted in both slits Amotal, Nimble as he quickly runs the last few feet to the ledge of the door successfully in a blind spot. the 2 arrows are fired at Sir Darak and Wheeze
Sir Darak Attack: 19 Damage: 6
Wheeze Attack: 5 Damage: 6
((No Initiative yet))
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
As soon as he sees an arrow fired, Friar Xavier will attempt to slip past the arrow slit, to keep the cover of the wall, and using the blind spot Amotal found, will scurry to the ledge of the door.
From there, he will survey the area from this new vantage point looking for new threats or opportunities to help his party.
Perception: 19 (in game log)
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms
Amotal quietly opens the door and tries to get to the other side of the arrow slits, his swords at the ready.
The Friar at your heels you go through the opened the door and make your way into a hallway that immediately starts with a ninety-degree turn heading about North
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
On seeing the arrows fly, Zera will attempt to run past, while ducking, to get through the door behind the Friar and Amatol while the archers are loading.
Amotal makes the turn and continues down the hallway.
Darak: Darak grunts as he rips the arrow out of his shoulder. He sprints for the safety of the now open doorway, following close to Friar Xavier's light.
"Not all those who wander are lost." - J.R.R. Tolkien
Also bringing up the rear, Veil moves past quickly, getting through the door while hoping to not find an arrow in her back.
(I assume feline agility has reset as we left combat. If not I would have her take a round of not moving once inside the door. I was expecting her waiting while someone checked out that tavern before as her taking a zero-round of movement.)
Most of you have got out of the way however Sir Darak being the last one through the door finds himself targetted by another arrow from the quicker of the 2 archers
Attack: 5 Damage: 8
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Sir Darak unable to get out of range fast enough gets shot by a well-aimed arrow and falls unconscious in the raw sewage.
((I probably should've mentioned this before but I make the death saves for the characters in private as I did Amotal's when he got knocked unconscious by the troll,If you really want you can check the CS because there is no way I'm going to keep track of it all))
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Hearing the arrow and the knight cry out... “Where’s Sir Darak- did he get hit again?” Whispers Zera, she turns around and sees him bleeding out on the doorstep, an arrow stuck in his back.. “Oh you are not getting out of this that easy, my noble friend...”. She casts healing word (bonus action) on him for 6 HP (in campaign log), and then helps him to his feet..
You go down a short hallway that rounds a bend, an unmanned Arrow slit at the corner. Hurrying past it, I imagine, you come to a flimsy door that opens at the slightest touch. Inside you find a bunch of rusty weapons and other useless junk. With a hallway going to the north
My Homebrew world, Magibis
Improved Hex(spell)
Cult Brute(monster)
Is there only the one direction to go once through the door?
Veil continues following after the others, at least glad they were past the arrow slits.
Wheeze: follows the group, passed the now unmanned arrow slit and through the flimsy door.
"If I'm correct, we are now heading North, possibly tracking the other tunnel that led away from that circular room of horror back there? Sir Darak, are you ok to continue? You took the brunt of it. Someone doesn't want anyone snooping about down here, and by the looks of it we have probably alerted a couple of guards? We need to be even more careful."
He thinks for a while; "Do we think we are better of travelling in the dark from now? It will mean some of us will need to be led, but it won't announce our coming... Friar Xavier could have light at the ready should we run into trouble? I think Friar Xavier, Sir Darak and Renaer would need a hand?"
Wheeze then walks a couple of paces up the hallway to the North and peers into the darkness. Perception: 12
((Nice perception roll, I imagine Wheeze not staring down the corridor, but just staring directly at a wall))
N/A
Friar Xavier says, "if you think it best, we can walk by Faith... If someone will lend me a shoulder to guide me". He dims the light on his staff.
Eryndor - Red Dead Annihilation | GM - Volo's Trade Franchise - PF2e Adventures set in the Forgotten Realms