This post has potentially manipulated dice roll results.
Aio has to make a split second decision on whether or not to fend off Kerah's cold attack but feels the slight protection provided by the spell and decides to trust his new ally and endure the bone chilling cold while focusing on his own spell.
Yashin watches in envy as Ichika disappears from near the front of the wagon and reappears next to the enemy as the woods ahead explode in ice. He turns to Brock “I don’t suppose you have any tricks that can get us in the fight, do you?”
He sighs, jumps off the wagon, lumbers forward and then dashes toward the enemy. “Curse them for starting while I am so far away”
“I can, but it don’t help if you run away from me,” says Brock he than moves back to Valor grabbing on to him and casts dimension door and puts himself next to Kerah and Valor on the other side.
This post has potentially manipulated dice roll results.
Yashin Rushes forward.
Brock Takes Valor with him and moves forward with a teleport.
Iron Consul #1 moves to threaten the lizard-man who stunned the wizard. #2 moves to threaten Ichika. #1 attacks Ssej.
Attack: 16 Damage: 8
He also then uses Voice of Command to order the Black Gauntlet to attack Ssej, while ordering #2 to attack Ichika as well. BL Mace vs Ssej. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 20 necrotic damage. IR2 spear Attack vs Ichika: 9 Damage: 6
#2 then attacks Ichika again... Attack: 14 Damage: 5 He orders #1 to attack Ssej, using voice of command. Attack vs Ssej: 18 Damage: 9
This post has potentially manipulated dice roll results.
Forgot to roll Ssej attacks with advantage so...
#1 vs Ssej: 25 (If bettre than above use this one for to hit.) BL vs Ssej: 26 (use this if better than previous post.) #1 vs Ssej: 14 (reaction attack from #2 use of voice of athority, use this if better than previous roll there.)
This post has potentially manipulated dice roll results.
Having waited to see what the others would do Senna smiles at the chaos of all the teleports and the goliath running past her.
She grips the reigns of her horse firmly and whips it with a short HA! bursting Argento into a sprint forward. Looking at the enemies she sees the devastating effect the cone of cold has left on the bulk of the soldiers. Trying to get into the motion of the gallops from Argento she moves her hand behind herself gripping nothing but air at first but a small flame sparks inside her palm and grows as Senna hurls it forward. The ball of fire flies through the air a seemingly impossible length towards Zhentarim thug 3 (ZH3).
With her hand motioned forward Senna speaks to Argento as much as herself thinking of the thugs suffering from the cold. Lets try to warm them up.
Senna tries to focus her power and points her finger forward, the skin of the tip of the finger starts to become lighter in color to an almost white. Shortly after three short lines of fire shoot out flying past the running Yashin each towards another thug (ZH2, ZH5 and ZH4 to hit the closest to her)
Movement: 60ft forward from warhorse following in the line of Yashin (Senna has spell sniper feat so can shoot twice as far as regular casters could.) Action: Fire Bolt at ZH3: Attack: 22 Damage: 7 (Using Quickened Spell metamagic to turn spell into bonus action to allow another spell after cantrip in action) Bonus action: casting Scorching Ray to shoot at 3 targets First ray at ZH2: 32 Damage: 16 Second ray at ZH5: 31 Damage: 6 Third ray at ZH4: 18 Damage: 4
As the cold stormed past her, Ichika takes a breath in and waits for it to past. Seeing the enemies were obviously worse off than them without Kerah's careful sculpture, she swings her blazing glaive at the thug in front of her, trusting her allies will take care of the mage.
Valor will move to the closest 3 enemies he can find (within 60 ft.). Once he locates his intended target he will yell "Grovel" casting Command at 3rd level. Wisdom DC: 18
Ichika Takes out the enemy before her with a single strike, then the black gauntlet with her second. She steps towards the wizard then, completing her deadly kata, with a thrust into the stunned spell-caster as well.
Senna Gallops towards the enemies ahead. Flames burst from her hands, as four separate blasts of fire lay low four different enemies.
Valor Commands the enemies to grovel. (There are only 3 left, all near Ssej. IR1 wis save: 11 ZH1 wis save: 1 Wizard wis save: 7
The invisible elf swiftly moves in on the wizard as his new allies remove many of the other foes from the field. His fine blade slashes at the spellcaster as Aio hopes to make it difficult for their formidable foe to concentrate on spells.
Booming Bladeattack: 20 BB damage: 12 plus 6 thunder BB movement penalty: 6 thunder
The invisible elf swiftly moves in on the wizard as his new allies remove many of the other foes from the field. His fine blade slashes at the spellcaster as Aio hopes to make it difficult for their formidable foe to concentrate on spells.
Booming Bladeattack: 20 BB damage: 12 plus 6 thunder BB movement penalty: 6 thunder
Second attack: 32 Damage: 13
Bonus Action attack: 22 Damage: 11
Cannot make two attacks with Booming Blade. Booming Blade is an action cast, and is a spell not an attack. You can either cast a spell, such as booming blade, or do an attack action, not both.
Ssej Stunns the wizard with the first attack, then slashes IR1, takign them down with the second. Two flurry strikes then are sent into the wizard, who is stunned.
Aio Concentrating on the mage, attacks three times (no booming blade.) All three hit, taking the wizard out. The wizard suddenly melts, turning into a pile of melting ice and snow.
The remaining Thug looks around, and sees they are alone now. They drop their weapons and kneel down on the ground, hands over their heads. "I surrender." She calls out. "I surrender, you hear!"
Valor
Valor stares in awe at the devastation he is watching.
Aio has to make a split second decision on whether or not to fend off Kerah's cold attack but feels the slight protection provided by the spell and decides to trust his new ally and endure the bone chilling cold while focusing on his own spell.
Concentration: 10
Yashin watches in envy as Ichika disappears from near the front of the wagon and reappears next to the enemy as the woods ahead explode in ice. He turns to Brock “I don’t suppose you have any tricks that can get us in the fight, do you?”
He sighs, jumps off the wagon, lumbers forward and then dashes toward the enemy. “Curse them for starting while I am so far away”
Move, then Dash forward a total of 90 feet.
“I can, but it don’t help if you run away from me,” says Brock he than moves back to Valor grabbing on to him and casts dimension door and puts himself next to Kerah and Valor on the other side.
Dormark Calling of Strahd (warforged cleric) 4
[OOC: I assume since Ssej has Evasion he takes no damage from the Cone of Cold?]
Valor
"My thanks" Valor exclaims as he is part of Brock's spell.
Valor will survey his location and the situation before acting.
OCC: what does the battlefield look like and who is the closest enemy to him?
Yashin
Rushes forward.
Brock
Takes Valor with him and moves forward with a teleport.
Iron Consul
#1 moves to threaten the lizard-man who stunned the wizard. #2 moves to threaten Ichika.
#1 attacks Ssej.
Attack: 16 Damage: 8
He also then uses Voice of Command to order the Black Gauntlet to attack Ssej, while ordering #2 to attack Ichika as well. BL Mace vs Ssej. Melee Weapon Attack: 26 to hit, reach 5 ft., one target. Hit: 6 bludgeoning damage plus 20 necrotic damage.
IR2 spear Attack vs Ichika: 9 Damage: 6
#2 then attacks Ichika again...
Attack: 14 Damage: 5
He orders #1 to attack Ssej, using voice of command.
Attack vs Ssej: 18 Damage: 9
Ichika, Senna, and Valor are now up.
Updated Map
Forgot to roll Ssej attacks with advantage so...
#1 vs Ssej: 25 (If bettre than above use this one for to hit.)
BL vs Ssej: 26 (use this if better than previous post.)
#1 vs Ssej: 14 (reaction attack from #2 use of voice of athority, use this if better than previous roll there.)
...
Having waited to see what the others would do Senna smiles at the chaos of all the teleports and the goliath running past her.
She grips the reigns of her horse firmly and whips it with a short HA! bursting Argento into a sprint forward. Looking at the enemies she sees the devastating effect the cone of cold has left on the bulk of the soldiers.
Trying to get into the motion of the gallops from Argento she moves her hand behind herself gripping nothing but air at first but a small flame sparks inside her palm and grows as Senna hurls it forward. The ball of fire flies through the air a seemingly impossible length towards Zhentarim thug 3 (ZH3).
With her hand motioned forward Senna speaks to Argento as much as herself thinking of the thugs suffering from the cold. Lets try to warm them up.
Senna tries to focus her power and points her finger forward, the skin of the tip of the finger starts to become lighter in color to an almost white. Shortly after three short lines of fire shoot out flying past the running Yashin each towards another thug (ZH2, ZH5 and ZH4 to hit the closest to her)
As the cold stormed past her, Ichika takes a breath in and waits for it to past. Seeing the enemies were obviously worse off than them without Kerah's careful sculpture, she swings her blazing glaive at the thug in front of her, trusting her allies will take care of the mage.
Attacks at IR2:
Attack: 19 Damage: 25 + 1 fire
Attack: 21 Damage: 23 + 5 fire
Polearm Attack: Attack: 21 Damage: 22 + 3 fire
Valor
Valor will move to the closest 3 enemies he can find (within 60 ft.). Once he locates his intended target he will yell "Grovel" casting Command at 3rd level.
Wisdom DC: 18
Ichika
Takes out the enemy before her with a single strike, then the black gauntlet with her second. She steps towards the wizard then, completing her deadly kata, with a thrust into the stunned spell-caster as well.
Senna
Gallops towards the enemies ahead. Flames burst from her hands, as four separate blasts of fire lay low four different enemies.
Valor
Commands the enemies to grovel. (There are only 3 left, all near Ssej.
IR1 wis save: 11
ZH1 wis save: 1
Wizard wis save: 7
Ssej and Aio are now up.
Updated Map
The invisible elf swiftly moves in on the wizard as his new allies remove many of the other foes from the field. His fine blade slashes at the spellcaster as Aio hopes to make it difficult for their formidable foe to concentrate on spells.
Booming Bladeattack: 20
BB damage: 12 plus 6 thunder
BB movement penalty: 6 thunder
Second attack: 32
Damage: 13
Bonus Action attack: 22
Damage: 11
Crit damage: 2
Cannot make two attacks with Booming Blade. Booming Blade is an action cast, and is a spell not an attack. You can either cast a spell, such as booming blade, or do an attack action, not both.
Ssej will continue to attack the Wizard until stunned and then will turn and attack IR1.
Dagger: Attack: 26 Damage: 12 Poison Damage: 5
Dagger: Attack: 18 Damage: 12 Poison Damage: 6
1 Ki point Flurry of Blows spinning around, his tail slamming into his opponent.
Flurry #1: Attack: 22 Damage: 13 (Using Draconic Disciple: Unarmed Attacks to make my Flurry attacks deal poison damage)
Flurry #2: Attack: 24 Damage: 11 (Using Draconic Disciple: Unarmed Attacks to make my Flurry attacks deal poison damage)
Stunning Attack on all hits until they connect on either opponent DC 17 CON Save.
[OOC: Let me know which attack stuns as then I will subtract Ki Points, so far doing 2 Ki points for stunning attacks).
wizard con saves: 3 / 13 / 11 / 15
Ssej
Stunns the wizard with the first attack, then slashes IR1, takign them down with the second. Two flurry strikes then are sent into the wizard, who is stunned.
Aio
Concentrating on the mage, attacks three times (no booming blade.) All three hit, taking the wizard out. The wizard suddenly melts, turning into a pile of melting ice and snow.
The remaining Thug looks around, and sees they are alone now. They drop their weapons and kneel down on the ground, hands over their heads. "I surrender." She calls out. "I surrender, you hear!"
(Arcana to see if Aio knows what's up with the ice and snow if that works for the DM: 13 )