Ssej Goes to run North, but both the human in plate nad the dwarf in plate take opportunity strikes at him first... Greatsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 13 slashing damage Maul. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
Aio shoots two arrows at the dwarf in plate: To hit: 28 damage: 14 To hit: 14 damage: 10
Senna The previously-invisible figure is no longer invisible, when Ssej stunened the gnome wizard the spell keeping the man invisible was ended. A hulking figure stands there, holding an oversized longbow, and looking grumpy. Senna's fire blast hits the figure without difficulty.
Starsong Frowns as he sees two of his companions go down. "We'll have to continue this another time then." He states, casting a spell... As he does he touches Skeemo, and they both disappear through a magical doorway. dimension door They do not reappear anywhere in sight.
Kallandra, Yashin, and Brock are now up... Kallandra, please describe how you see yourself entering this combat... I have you on the map at A14.
ooc: This post is based on the idea that the remaining enemies are 1) horn at C8, & 2) tash at D8. The spirit weapon is an enemy's.
Kallandra swoops past the last giant on her broom, dodging the boulder thrown at her as she calls out in elvish, the words powering 4 rays of heat that strike the giant in the face and chest. The evil creature's skin blisters and burns and she stumbles back, crying out in her thunderous voice in pain. As she does, she misses her footing and tumbles down the side of the mountain. Kallandra glances to her right, where the small caravan of wagon, wending it's way to The Blue Manor, a mountain retreat dedicated to Mystra continues to move. The wounded being cared for. The elvish sorceress takes a deep breath, weariness in her bones from the long fight.
Should I go and see if the giantess survived or...
KALLANDRA, I HAVE NEED OF MY CHAMPION. I WILL SOOTH THY WOUNDS AND WEARINESS.
The voice booms in her mind and Kallandra barely has time to register it before the world goes dark and, in a moment, appears somewhere else, still on her broom, but this time above a new battlefield, near what looks like an inn. Ahead of her, also in the air is another figure, and on the ground several more, of diverse race and countenance. Somehow, though, Kallandra knows exactly who is who, at least to knowing friend from foe. And as Mystra has indeed soothed her...
Dropping down 5 feet on her broom, to 15 feet up, Kallandra zooms north and, as she draws parallel to the two enemies just north of a window, casts her lightning bolt directly at them. Then she loops around, facing the fight. Then calls out, "Greetings, my fellow champions!"
Her new companions see an elvish woman of average size, but stunningly attractive, with white hair and pale skin, verging on white. She's wearing a well-made dress of green and white, clearly cut and fashioned for both combat and appearance. Around her neck is an onyx and silver necklace, which in reality is her amulet of health. Across her brow is a matching diadem. Her movements and gestures betray an easy, insouciant grace, and across her back is a clearly magical longbow.
ooc: She casts the spell when she is in A8 and is aiming to catch the bad guys and miss all the good guys and also to have the bolt splash into the ground at the base of the wall. She has no desire to damage the structure.
Lightning Bolt (4th level slot) 21, Dex Save DC 21
Lightning Bolt (4th level slot) 21, Dex Save DC 21
ooc: That's a terrible roll! She'll use a metamagic point for Empowered Spell and re-roll the 1s and 2. New damage is 27. I already added in the 6 and 3s (12 total).
Kallandra (So are you ending up at A8 or somewhere else) A new figure appears overhead, on a broom, and zips to send a fork of lighting at the dwarf and human in plate. The blast hits home, taking down the human again, though the dwarf grits her teeth and manages to stay on ehr feet. Con check for spirit guardians to stay up: 14 DC is 13
Yashin and Brock are up now. Tashlyn is down again, while the figure in the north (Hunter,) who was invisible before, is now visible again. There is also a storm cloud overhead, which blocks sight of Senna above.
Hunter is in position E1, and will be on the next map I post, not updating it just yet.
Kallandra (So are you ending up at A8 or somewhere else) A new figure appears overhead, on a broom, and zips to send a fork of lighting at the dwarf and human in plate. The blast hits home, taking down the human again, though the dwarf grits her teeth and manages to stay on ehr feet. Con check for spirit guardians to stay up: 14 DC is 13
Yashin and Brock are up now. Tashlyn is down again, while the figure in the north (Hunter,) who was invisible before, is now visible again. There is also a storm cloud overhead, which blocks sight of Senna above.
Hunter is in position E1, and will be on the next map I post, not updating it just yet.
OOC: Sorry. I meant to put that she ends in A5, turned back to the fight.
Yashin sees the new arrival appear in the sky and, much like when he first met the others in Waterdeep, instinctively knows she is on their side. The bolt of lightning she sends through the dwarf and the human also helps to confirm that feeling. “Lightning! Ha, I like this one already!”he calls to Brock.
Yashin pulls a small diamond from his belt pouch and with a small whisper in primordial, hurls two spheres of lightning targeting the Hunter and the Dwarf.
Dwarf Attack: 21 Damage: 24
Hunter Attack: 13 Damage: 23
(Cast as Level 3 spell - spent 3 sorcery points for Twinned Spell)
Yashin Sends two balls of lightining energy towards the dwarf and the bulky man with the oversized bow. The globe at the dwarf hits, but the one sent at the man with the bow misses. Concentration check for spirit guardians: 7 DC is 10.
Brock Lifts his staff and attempts to paralyze the hunter... Hunter wis save: 6
This post has potentially manipulated dice roll results.
Dex save for Sacred Flame (DC 14): 12. Not taking any damage from Spirit Guardians since the concentration was broken before the start of his turn.
Kerah calls down another lightning, which strikes the immobile hunter this time.
Action: Using Call Lightning which was cast at 5th level earlier to call another bolt. Hunter and everyone else within 5' of E1 must succeed on a DC21 Dex save or take 28 lightning damage, half on a successful save.
Ichika adjusts her grip on her glaive, the blazing flames of the polearm as bright as the red tassel on its tip, glowing the warm, feverish color on her blood-splattered face. She thrusts her glaive hard at the dwarf, and a bolt of lightning rips through the night sky toward their foe. She turns her head and sees a strange, beautiful elf flying toward them. A powerful ally, with way better aim too. The corner of her mouth curls slightly as she continues her attack at the dwarf.
Attack: 27 Damage: Unable to parse dice roll. Fire Damage: 2
"Well this be a pretty little mess." The dwarf grumbles, looking at the forces arrayed against her. She grimaces and turns to Tashlyn. Then, speaking a word of magic, the two disappear. She casts word of recall Teleporting herself and Tashlyn away.
Not updating the map. You have the hunter left, and we will move to theater of the mind for the rest. Both the dwarf and human in full plate have just vanished from the street outside the tavern. The only enemy you have left is the big brutish one with the oversized longbow. On a closer look you notice he is a half-orc, not a full-blooded human.
"I surrender." The half-orc says in a snarl as his companions blink away.
Ssej and Senna are up. Remember Senna cannot see what is going on below, as she is above the storm cloud Kerah summoned. Ssej you are only about ten feet from the half-orc.
Ssej approaches the hunter his mouth spread open barring all the teeth that he has, "Againsst my better judgment I extend thiss offer once, drop your weaponss and kneel or die."
If he does not follow through with what I ask by the time I move the 10' to get to him I would strike.
Unarmed #1: Attack: 16 Damage: Unable to parse dice roll.
Unarmed #2: Attack: 31 Damage: 10
Flurry of Blows 1: Unarmed #1: Attack: 26 Damage: 10
Flurry of Blows 2: Unarmed #1: Attack: 20 Damage: 14
This post has potentially manipulated dice roll results.
High up in the sky Senna cannot properly see what is going on and closes her wings bringing them in close and swoops down like an arrow.
Flying down towards the only enemy she can see her anger still feeds her radiant glow and when spotting the hunter she moves her arms forward still diving down at great speed. No longer shall you hide in the shadow after receiving this light!
With those words she hurls down a bolt of radiant energy. Unaware if he hunter is trying to surrender or not.
Action: cast Guiding Bolt Attack: 21 Damage: 25 radiant dmg. Hasted action: Dash Movement: moving down 120 feet still at 50ft (from 170ft height after normal and hasted movement)
Ssej approaches the hunter his mouth spread open barring all the teeth that he has, "Againsst my better judgment I extend thiss offer once, drop your weaponss and kneel or die."
If he does not follow through with what I ask by the time I move the 10' to get to him I would strike.
Unarmed #1: Attack: 28 Damage: 13
Unarmed #2: Attack: 22 Damage: 10
Flurry of Blows 1: Unarmed #1: Attack: 26 Damage: 14
Flurry of Blows 2: Unarmed #1: Attack: 32 Damage: 11
Stunning Strike until stunned: Con DC 17
As he cannot do actions, free or otherwise, on your turn, I am going to say your action was the threat, and moving towards him. Please give an intimidation check to see how good you are at intimidating him. You do not have advantage on this. He cannot drop anything, or kneel on your turn, as both would require an action of some sort.
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Ssej
Goes to run North, but both the human in plate nad the dwarf in plate take opportunity strikes at him first...
Greatsword. Melee Weapon Attack: 24 to hit, reach 5 ft., one target. Hit: 13 slashing damage
Maul. Melee Weapon Attack: 19 to hit, reach 5 ft., one target. Hit: 5 bludgeoning damage.
con saves for Skeemo: 1 - 17, 2 - 21, 3 - 5, and 4 - 13
Ssej
stuns the gnome wizard with his 3rd strike.
Aio
shoots two arrows at the dwarf in plate:
To hit: 28 damage: 14
To hit: 14 damage: 10
Senna
The previously-invisible figure is no longer invisible, when Ssej stunened the gnome wizard the spell keeping the man invisible was ended. A hulking figure stands there, holding an oversized longbow, and looking grumpy. Senna's fire blast hits the figure without difficulty.
Starsong
Frowns as he sees two of his companions go down. "We'll have to continue this another time then." He states, casting a spell...
As he does he touches Skeemo, and they both disappear through a magical doorway.
dimension door
They do not reappear anywhere in sight.
Kallandra, Yashin, and Brock are now up... Kallandra, please describe how you see yourself entering this combat... I have you on the map at A14.
Updated Map
ooc: This post is based on the idea that the remaining enemies are 1) horn at C8, & 2) tash at D8. The spirit weapon is an enemy's.
Kallandra swoops past the last giant on her broom, dodging the boulder thrown at her as she calls out in elvish, the words powering 4 rays of heat that strike the giant in the face and chest. The evil creature's skin blisters and burns and she stumbles back, crying out in her thunderous voice in pain. As she does, she misses her footing and tumbles down the side of the mountain. Kallandra glances to her right, where the small caravan of wagon, wending it's way to The Blue Manor, a mountain retreat dedicated to Mystra continues to move. The wounded being cared for. The elvish sorceress takes a deep breath, weariness in her bones from the long fight.
Should I go and see if the giantess survived or...
KALLANDRA, I HAVE NEED OF MY CHAMPION. I WILL SOOTH THY WOUNDS AND WEARINESS.
The voice booms in her mind and Kallandra barely has time to register it before the world goes dark and, in a moment, appears somewhere else, still on her broom, but this time above a new battlefield, near what looks like an inn. Ahead of her, also in the air is another figure, and on the ground several more, of diverse race and countenance. Somehow, though, Kallandra knows exactly who is who, at least to knowing friend from foe. And as Mystra has indeed soothed her...
Dropping down 5 feet on her broom, to 15 feet up, Kallandra zooms north and, as she draws parallel to the two enemies just north of a window, casts her lightning bolt directly at them. Then she loops around, facing the fight. Then calls out, "Greetings, my fellow champions!"
Her new companions see an elvish woman of average size, but stunningly attractive, with white hair and pale skin, verging on white. She's wearing a well-made dress of green and white, clearly cut and fashioned for both combat and appearance. Around her neck is an onyx and silver necklace, which in reality is her amulet of health. Across her brow is a matching diadem. Her movements and gestures betray an easy, insouciant grace, and across her back is a clearly magical longbow.
ooc: She casts the spell when she is in A8 and is aiming to catch the bad guys and miss all the good guys and also to have the bolt splash into the ground at the base of the wall. She has no desire to damage the structure.
Lightning Bolt (4th level slot) 21, Dex Save DC 21
Tandor the White, Human Life Cleric
ooc: That's a terrible roll! She'll use a metamagic point for Empowered Spell and re-roll the 1s and 2. New damage is 27. I already added in the 6 and 3s (12 total).
ooc: Ugh...slightly less terrible!
Tandor the White, Human Life Cleric
Horn dex save: 2 (Only a nat 20 will make the save, but figure best roll...)
Kallandra
(So are you ending up at A8 or somewhere else)
A new figure appears overhead, on a broom, and zips to send a fork of lighting at the dwarf and human in plate. The blast hits home, taking down the human again, though the dwarf grits her teeth and manages to stay on ehr feet.
Con check for spirit guardians to stay up: 14 DC is 13
Yashin and Brock are up now. Tashlyn is down again, while the figure in the north (Hunter,) who was invisible before, is now visible again. There is also a storm cloud overhead, which blocks sight of Senna above.
Hunter is in position E1, and will be on the next map I post, not updating it just yet.
OOC: Sorry. I meant to put that she ends in A5, turned back to the fight.
Tandor the White, Human Life Cleric
Yashin sees the new arrival appear in the sky and, much like when he first met the others in Waterdeep, instinctively knows she is on their side. The bolt of lightning she sends through the dwarf and the human also helps to confirm that feeling. “Lightning! Ha, I like this one already!” he calls to Brock.
Yashin pulls a small diamond from his belt pouch and with a small whisper in primordial, hurls two spheres of lightning targeting the Hunter and the Dwarf.
Dwarf Attack: 21 Damage: 24
Hunter Attack: 13 Damage: 23
(Cast as Level 3 spell - spent 3 sorcery points for Twinned Spell)
"Any help as this point is appreciated," yells back Brock pointing his staff at the hunter he casts hold monster on them.
Dormark Calling of Strahd (warforged cleric) 4
Yashin
Sends two balls of lightining energy towards the dwarf and the bulky man with the oversized bow. The globe at the dwarf hits, but the one sent at the man with the bow misses.
Concentration check for spirit guardians: 7 DC is 10.
Brock
Lifts his staff and attempts to paralyze the hunter...
Hunter wis save: 6
hunter
Is held firm by Brock's spell.
New Save: 19
Ichika and Kerah are now up.
Updated Map
ooc: Kallandra is supposed to be at A5. She wouldn't have had the movement to reach C5.
Tandor the White, Human Life Cleric
Dex save for Sacred Flame (DC 14): 12.
Not taking any damage from Spirit Guardians since the concentration was broken before the start of his turn.
Kerah calls down another lightning, which strikes the immobile hunter this time.
Varielky
Ichika adjusts her grip on her glaive, the blazing flames of the polearm as bright as the red tassel on its tip, glowing the warm, feverish color on her blood-splattered face. She thrusts her glaive hard at the dwarf, and a bolt of lightning rips through the night sky toward their foe. She turns her head and sees a strange, beautiful elf flying toward them. A powerful ally, with way better aim too. The corner of her mouth curls slightly as she continues her attack at the dwarf.
Attack: 27 Damage: Unable to parse dice roll. Fire Damage: 2
Attack: 20 Damage: 27 Fire Damage: 2
Polearm Attack: 10 Damage: 22 Fire Damage: 1
Hunter's dex save: 22 (they broke out of the paralyzed affect at the end of their turn.)
All three strikes at the dwarf miss, clanging off the dwarf's armor and shield.
Tashlyn death save: 18
"Well this be a pretty little mess." The dwarf grumbles, looking at the forces arrayed against her. She grimaces and turns to Tashlyn. Then, speaking a word of magic, the two disappear. She casts word of recall Teleporting herself and Tashlyn away.
Not updating the map. You have the hunter left, and we will move to theater of the mind for the rest. Both the dwarf and human in full plate have just vanished from the street outside the tavern. The only enemy you have left is the big brutish one with the oversized longbow. On a closer look you notice he is a half-orc, not a full-blooded human.
"I surrender." The half-orc says in a snarl as his companions blink away.
Ssej and Senna are up. Remember Senna cannot see what is going on below, as she is above the storm cloud Kerah summoned. Ssej you are only about ten feet from the half-orc.
Ssej approaches the hunter his mouth spread open barring all the teeth that he has, "Againsst my better judgment I extend thiss offer once, drop your weaponss and kneel or die."
If he does not follow through with what I ask by the time I move the 10' to get to him I would strike.
Unarmed #1: Attack: 16 Damage: Unable to parse dice roll.
Unarmed #2: Attack: 31 Damage: 10
Flurry of Blows 1: Unarmed #1: Attack: 26 Damage: 10
Flurry of Blows 2: Unarmed #1: Attack: 20 Damage: 14
Stunning Strike until stunned: Con DC 17
High up in the sky Senna cannot properly see what is going on and closes her wings bringing them in close and swoops down like an arrow.
Flying down towards the only enemy she can see her anger still feeds her radiant glow and when spotting the hunter she moves her arms forward still diving down at great speed. No longer shall you hide in the shadow after receiving this light!
With those words she hurls down a bolt of radiant energy. Unaware if he hunter is trying to surrender or not.
As he cannot do actions, free or otherwise, on your turn, I am going to say your action was the threat, and moving towards him. Please give an intimidation check to see how good you are at intimidating him. You do not have advantage on this. He cannot drop anything, or kneel on your turn, as both would require an action of some sort.